Development Cycle Archive
Thread: Publish 6 Feedback: New Visual Buff system
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Thunderheart
Wed Feb 11, 2004 5:26 pm
#1
A new “buff” system has been put in place to give players an easy-to-use graphic interface to make game play buffing and de-buffing easier to understand.
What are your thoughts on the new Buff Window?
irott
Wed Feb 11, 2004 5:28 pm
#2
Its a great idea.
Any chance of putting maskscent in there with a timer? Or Berserk?
AnXdiety
Wed Feb 11, 2004 5:31 pm
#3
Its a neat little feature but still has a lot of issues. You mentioned de-buffing? How do we unbuff ourselves? Why do the icons not dissappear after cloning yet we don't have the effects any longer? Why is our stomachs still full after we clone yet don't have the abilities granted (mind increase from fishak). Will this ever show the duration on spice downers as well as the up?
JetDrata3
Wed Feb 11, 2004 5:31 pm
#4
Does de-buffing refer to the timer to see when the buff will wear off or is there actually a way for a player to remove the buff placed on them? Other then that I love the timer.
Rencon
Wed Feb 11, 2004 5:44 pm
#6
Very nice, was definetly needed. Old food and powerboost don't show up, but that is not really a big deal since old food is for the most part obsolete and you can make a nifty alarm macro for powerboost.
Not sure if this has been talked about but some kind of system for removing unwanted doctor buffs sure would be nice... a few players on Bria have taken a liking ot running around and "ninja **edit** buffing" people as a method of greifing. Granted there are plenty of exploits that could come from having this ability I am sure, but something to think about.
GotEgg
Wed Feb 11, 2004 5:44 pm
#7
Skinktor wrote:
I AM WONDERING WHEN CARBINEERS ARE GOING TO GET A VISUAL "WE SUCK" INTERFACE?
WE HAVE BEEN BROKEN SINCE THE GAME HIT SHELVES, AND STILL, NO INTERFACE!
I WOULD LIKE SOMETHING THAT WOULD DISPLAY ALL THE SPECIALS THAT DONT WORK, THAT WOULD ROCK!
Trolling is not welcome here
phloppy
Wed Feb 11, 2004 5:48 pm
#8
Some constructive suggestions:
1)Add color codes to warn us when buffs are leaving:
green=over 30min left
yellow=10min left
orange=5min left
red=1min left
2)Need MORE icons, each subststat has the same icon as its primary. I'll let the community suggest what they should look like as I'm out of ideas hehe.
3)Allow 2 mode, one as just icons, and another as a table that will show timer countdown to the right of the icon.
Ok thats my input! =D
Khragon
Wed Feb 11, 2004 5:50 pm
#10
Its bugged, if you have buffs na ddie they remain in the window and u have no buffs
cragjagged
Wed Feb 11, 2004 5:52 pm
#11
great little thing is this, no more running into battles just before spice wears off!!
having said that, i was in pvp combat got my spice downer go db'd cloned ham was back to normal(with usual db wounds) but visual buff thingy said i was on a spice downer still!
eorr
Wed Feb 11, 2004 5:56 pm
#12
Another feature that I would like to see is an option to click off buffs, so in certain cases (when you get that undesirable buff) we can just click it off and rebuff, without the extra hassle of dying and getting a rez to buff again. That point aside I think the buff indicator is
vonbloodworth
Wed Feb 11, 2004 5:56 pm
#13
from what i heard from others.....**edit**ING SWEET! nice feture and good job.....
but you REALY need one for sliced weapions....and yes i know you said next publish.....
you are giving me new hope in this game.....
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