Dancer Archive
Thread: When will we get Groupdancestart?
With troupe performances and such, it's so incredibly needed. Please, someone look into this?
I've asked again for this tonight, as well as removal of the /bandflourish xp restriction so that all dancers in a group can get xp from /bandflourishes. I think these issues, along with an ability to create groups larger than 8 dancers, would really enhance performances and encourage leveling dancers to play together more and AFK less.
Just to let you know, there are differences in the code behind musicians and dancers that I understand would prevent their /startband, /stopband and /changeband code from being cleanly applied to us. A big one I believe isflourish queuing which, while necessary to prevent musicians from sounding awful, would cause us to lose a lot of our potential creativity (/flourishing at any point of the base and changing dances during a flourish would likely become impossible). However, that is not to say that the above could not be accomplished. It would just require new code, rather than a patch over from the musician's code.
Message Edited by Esharra on 08-31-2005 03:16 AM
Esharra wrote:
(/flourishing at any point of the base and changing dances during a flourish would likely become impossible)
Message Edited by Panthu on 08-31-2005 02:36 AM
It would be wonderful if there was more flexibilty in our performances. Each band could then develope it's own style.
If all chars were given basic (with perhaps an additional dance/song for ents), then performances and parties would be very much more lively too.
Esharra wrote:
A big one I believe isflourish queuing which, while necessary to prevent musicians from sounding awful, would cause us to lose a lot of our potential creativity (/flourishing at any point of the base and changing dances during a flourish would likely become impossible).
Actually, I would also like to ask about this.
Since we can no longer turn while dancing to correct for drift or to move around the dance floor (well, we can but no one else will see it), and also since a major portion of drift is due to kicking off flourishes at different points in the base dance, is /flourishing at any point we feel like in the base dance wise? Wouldn't being able to queue flourishes as the musicians do and therefore be able to have all the base or none of it benefit us greatly? It would also eliminate much of the horrible transitions from mid-base to flourish (tumbling upside-down directly into standing up, for example).
Thoughts?
One of thetruly creative outlets that dance has had is in our ability to determine when we will call a flourish and when we will change dances (whether during the base or during a flourish, to transition to the same flourish of the next dance). With the re-ordering of the Exotic dance flourishes, we lost our ability to use /changedance transitions to combine those flourishes.A lot of dancers lost their favorite moves.
The dancer's control of when the flourishis called is an important part of these transitions.If our flourishes were queued, as musicians' are, we would lose all ability to control our performances. Wouldn't it be better for dancers to learn when in the base dance loop to call a flourish so that it flows seemlessly back into the base?
Changing dances mid-flourish can also give you control of your drift. All you have to do is learn in what directionthe flourisheswill move you. Choose the same numbered flourish in the dance you are in, /changed to the dance containing the flourish you want to use to move you and then /changed back to your original dance or another.
I would really prefer dancers learn to use the tools we have rather than ask to nerf them to make it easier to avoid learning to control the dances.
Message Edited by Esharra on 09-01-2005 12:15 AM
Esharra wrote:
I would really prefer dancers learn to use the tools we have rather than ask to nerf them to make it easier to avoid learning to control the dances.
I would prefer the Devs gave us an interface and real tools to do the things we do. We don't really have tools right now, we have work arounds. Sort of like the old ID "exploit" where you could give Wookiee's mohawks and take off Zab's horns. There was really no harm in having a blue Twi with out lekku and with a human hairstyle imo, but it was just a work around and IDs actually ended up with a lot more options when they got their new UI. They could do more and have it all look right after they were given a supported solution.
There's no guarantee they won't nerf mixing on their own with out us asking for real tools because it's not Dev implemented. They could do itunintentionally while working on something else entirely. I think we just need to make sure that we ask for real Dev implemented tools to give us all of our current work around functionality plus more.
Right now, we're limited to only mixing with flos of the same number - that actually makes no sense and is just one of the many little quirky symptoms of it being a work around. If you don't feel safe asking for improvements like group commands until we've made it clear what all we want to be able to do, I think we just need a list describing everything we currently achieve with work arounds that we want to keep, have improved, and expanded on with real Dev implemented tools.
We need flo queues and the like, keeping mixing and actually improving on it could be achieved with an interrupt style of flo calling. Better still would be the ability to actually shave down a flo animation, take off the beginning and end as much as you like to edit down to just the part of the animation you're wanting, save it - give it a new name - call it any time you like - teach it to your friends so they can use it too or call it with a band flo that will work on everyone who knows it.
That's the kind of stuff we need. We're not ever going to be able to get this stuff though if we tell them "no, no, don't touch us, we're fine with our work arounds and you guys will just mess them up." I have no doubt they will messthem up, but if we are clear in all that we are wanting from the start, I think there's a great chance we will be given the tools to do all that we can now but much better and with Dev support so if something breaks down the line, they'll actually fix it for us.
With Ent profs in the sorry state they are today is it any wonder numbers are dwindling.
Oblox wrote:
If you build it they will come....
Unfortunately, speculation on the futureisn't enough to justify applying dev hours to content for such a small percentage of the playerbase. IF we could increase our numbers..tremendously..it might happen. But that would require speculation on our part.
Devs expand games where players are playing..look at Pilot..Jedi. These professions getmajor changes,frequent updates and content additions because that's where players are spending their time.
Sure..a lot of players have told me they would Love to be able to dance but they are unwilling to compromise their crafting and combat templates for it. And in turn, we're unwilling to compromise our uniqueness to allow for that. A compromise, such as applying a buff that would allow them to perform Basic for a few hours, would allow them atemporary peek into our world. Itisn't nearly the same as allowing them to play the profession with us.
Message Edited by Esharra on 09-01-2005 09:57 AM
Esharra wrote:
As I've mentioned to you privately, this might be something that they would respond to if we had the numbers to justify such acompletere-write.