Dancer Archive

Thread: Suggestion: Entertainer /dia equivalent

Valarena
Thu Nov 18, 2004 5:28 am
#1

Hi all,


I would like to see an equivalent to the /dia command for medics (list wounds and BF) that we could use while dancing (curently you need novice medic and not to be skill animating to performe a diagnosys).


I would like to know what you all think about this.





Eclipse.Aeba Lo-ve v Eclipse.Ayeba Lo-ve v Bria.Valarena Hope v Starsider.Tikl Blacklole
The ART of LIVE entertainment
Theatrical2 dancer (Eclispe / Bria) v Western musician ( Bria ) v

Wolfmann31
Thu Nov 18, 2004 5:33 am
#2

As a non-ent, I think that would be a good feature for the ents too.



pluses and minuses for it tho. Not really necesarry, but useful.




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
LyteFoot
Thu Nov 18, 2004 6:37 am
#3

As a musician I have no way to see if a buff really took or not. Having this would be great because I could easily see if things worked or the customer is trying for the stacked buff exploit. I get more "failed" buffs from big PvP players than any other group which tends to make me wonder....



Elwyn LyteFoot - Corbantis server
Valarena
Thu Nov 18, 2004 6:58 am
#4






LyteFoot wrote:

As a musician I have no way to see if a buff really took or not. Having this would be great because I could easily see if things worked or the customer is trying for the stacked buff exploit. I get more "failed" buffs from big PvP players than any other group which tends to make me wonder....






hehe lower IQ ("raaah bobo fogat to lisin") or stocking attempt hmmmmm





Eclipse.Aeba Lo-ve v Eclipse.Ayeba Lo-ve v Bria.Valarena Hope v Starsider.Tikl Blacklole
The ART of LIVE entertainment
Theatrical2 dancer (Eclispe / Bria) v Western musician ( Bria ) v

Ikewe
Thu Nov 18, 2004 7:17 am
#5

Since I am maxed on healing xp I never know if someone is healed or not. During times when I am on my way to do something else I'd much rather be able to knowlingly say "okay X you are all healed. Take care out there" and then be on my way, rather than have to wait for X to come back from the bathroom, kitchen, smoking or whatever else they may be doing.



Musicians need to be able to see if the buff applied or not. Don't know a best way to do that (better interface or /diag) but they need to have something. Hope this is on their Christmas wish list.


Ikewe, Master Dancer Shadowfire



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Shaizann
Thu Nov 18, 2004 8:13 am
#6

I've always wanted something like this. It has been suggested more than a few times on the boards as well.



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
Chessack
Thu Nov 18, 2004 9:24 am
#7

I am not sure why we don't have one. Why should a doctor be able to see wounds he CANNOT heal (mind, BF), and we be unable to see the ones we CAN heal? This makes no sense.

Also I have been saying since buffing first was implemented that we need a "buffing meter" -- some way to tell when it is done, etc. Rather than just saying, "that can't be done" I wish the devs would come up with some way to help us figure it out. A doc can see how big his buffs will be ahead of time, how strong his stimpacks are, etc... why can't we see the same sort of information?

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Valarena
Thu Nov 18, 2004 9:49 am
#8






Chessack wrote:
I am not sure why we don't have one. Why should a doctor be able to see wounds he CANNOT heal (mind, BF), and we be unable to see the ones we CAN heal? This makes no sense.

Also I have been saying since buffing first was implemented that we need a "buffing meter" -- some way to tell when it is done, etc. Rather than just saying, "that can't be done" I wish the devs would come up with some way to help us figure it out. A doc can see how big his buffs will be ahead of time, how strong his stimpacks are, etc... why can't we see the same sort of information?

C






buffmeter good idea but tough implementation


the buff effectiveness is probably calculated on the receiving end of the buff. Say you buff 2 people and add more to group at half buff then end up with 19 people you are buffing (happens a lot during pvp fun times) would you like to have 19 bars on the HUD showing the progress of buffs?


Could be done on the group ham (overlay a color on mind bar of something) but it would only work for dancers as we can't see secondaries. And that would leave room for lag problems etc. in synch between buffers and buffees...


Yes I develop software as a living






Eclipse.Aeba Lo-ve v Eclipse.Ayeba Lo-ve v Bria.Valarena Hope v Starsider.Tikl Blacklole
The ART of LIVE entertainment
Theatrical2 dancer (Eclispe / Bria) v Western musician ( Bria ) v

Reachwind
Thu Nov 18, 2004 9:52 am
#9

There is a very solid reason why we do not have this feature.

We are not healers. The people who benefit from our performances are in charge of monitoring their own wounds, battle fatigue or enhancement. All we are in charge of (by design) is our perfromance.

We are entertainers not medics.
Drygo
Thu Nov 18, 2004 11:34 am
#10






Reachwind wrote:
There is a very solid reason why we do not have this feature.

We are not healers. The people who benefit from our performances are in charge of monitoring their own wounds, battle fatigue or enhancement. All we are in charge of (by design) is our perfromance.

We are entertainers not medics.






eh...maybe, but we heal.


Anyway, I would like to see one too. There have been many an occasion, being the busy little twi'lek that I am, that I am running around doing my own thing. I will stop in the Cantina to heal my own wounds, and then some others will come in and start watching me. I know they're watching me to get healed, and not for the hell of it because they aren't really talking to me or anything. I generally like to stay there and do the courteous thing and heal them completely before I leave to go off and do my own thing. The problem is, many of them will just stay there clapping for extended periods of time because they go afk or something, and I have no way of knowing if they're done healing. A lot of times I will ask them if they're all healed up or something. But, if they're afk they don't respond, and I really just want to get out of there because I have things to do. I'd like to be able to /dia myself, know they're healed, and leave--knowing that I have both done a service, and I don't have to waste my time any longer than necessary.




- I support hawtpants
Ikewe
Thu Nov 18, 2004 11:34 am
#11

I have to disagree that we are not healers. We may not be medics but we are certainly healers. If we aren't then why the heck did I have to spend extra skill points on healing experience?


Putting the patron in charge of monitoring the healing is equivalent to putting a leash around my neck and allowing the patron to say "dance until I tell you to stop". If I wanted that I'd work for Jabba.


Ikewe, Master Dancer Shadowfire



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Reachwind
Thu Nov 18, 2004 11:43 am
#12

Ask yourself this question then Ikewe;

Can you heal anyone you see with battle fatigue or wounds?

Can you ever heal anyone (as in /target them and /heal them)?

With entertainer skills it is not possible to heal anyone. It is possible for them to be healed by /watch or /listen to an entertainer who is /startdance or /startmusic but it is not possible for any entertainer to /startdance and /target a player to heal them. This is not what an entertainer is or has ever been.

You do have a leash around your kneck in the current system. You do not control anything other than your performance. All healing comes from people deciding to /watch you. The only thing you can do to stop it is /deny them or to stop dancing. Just like the dancer girl that got fed to the rancor.
Chessack
Thu Nov 18, 2004 12:08 pm
#13

Whether we are active or passive healers is beside the point.

Entertainers are about the business of easing the mental anguish, pain, and fatigue of people. Through long periods of doing this, they should reasonably be EXPERTS at just exactly how tired, fatigued, mentally anguished, etc, someone is. A dancer should be able to tell when she's got your attention, and when she's got you really "into" her performance (which is how the fatigue is healed, in theory). I am fine with entertainers not being able to see health or action wounds. But they SHOULD be able to see battle fatigue, after all those battle-weary soldiers they have entertained.

Or don't you think the Bob Hope/USO folks could tell when they had successfully lifted the morale of the troops? I bet after all those years of practice Bob Hope could tell which troops were "battle fatigued" and which weren't just by looking at them.

As for buffing... no need for an actual "meter." What about a /command like /checkbuff that you can use on a targetted player and it tells you, "(name)'s buff is 75% complete."

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
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