Dancer Archive
Thread: Suggestion: Entertainer /dia equivalent
Message Edited by Drygo on 11-18-2004 11:10 AM
PS. It's sort of the same reason I'd like to know who I'm healing or who's watching me. For example, if I'm in a group and I know people are getting healed. Maybe I'm at a point where I'm not capped out on EH exp. So, I know someone somewhere is being healed by someone in the group. But, you see...I gotta go, I have to meet someone somewhere or something. I'd like to know if anyone is specifically getting healed by me at the moment so I can stay till they're done, so I can know how much longer they need to go with a /dia command, or I can, if I have to, personally apologize that I have to run off.
Message Edited by Drygo on 11-18-2004 12:02 PM
Reachwind wrote:
All we need to know in the current system is how much action we have left to continue to entertain.
That's simply not true.
Someone with HUGE BF needs my Master Dancer skills or he will be there forever. Someone with 10 BF can get by on my Master Entertainer music skills, which will still heal him in under a minute. When I am alone (as a performer), because I don't like to dance in silence, I generally play the Mandi (sometimes others but it is my favorite instrument). If someone is only a little wounded this doesn't matter. But if someone walks in with 475 BF, and I don't realize it (sometimes people have no visible wounds but lots of BF), then he will be there for a long, long, LONG time while my mandi-strumming slowly heals him... I could've healed the same thing lightning-quick by dancing. Now of course, you can discuss this with the player and I often do, but it would be a lot easier for me if they provided me an interface to do this myself. Of course, my character has novice medic so I can /diag, but I have to STOP playing to do that (which is annoying). And the basic concept is that I shouldn't HAVE to have novice medic to do this.
I'd think that a professional dancer and entertainer should be savvy enough to be able to see at a glance if her patron is very battle-weary or not, and be able to adjust her performance accordingly. See my Bob Hope/USO example above.
C
"Encore!"
Yes, it is up to the audience to control when or if they are done seeing you perform. If you want to be a doctor, take up enough medic to let you /dia someone. If you want to play as an entertainer though you need to understand that you are putting on a show not healing an injured person. Your responsibility as an entertainer is to create a dance or to play a song. The healing comes from being an attentive audience member (/listen or /watch). You do not control your healing.
Reachwind wrote:
"play it again Sam"
"Encore!"
Yes, it is up to the audience to control when or if they are done seeing you perform. If you want to be a doctor, take up enough medic to let you /dia someone. If you want to play as an entertainer though you need to understand that you are putting on a show not healing an injured person. Your responsibility as an entertainer is to create a dance or to play a song. The healing comes from being an attentive audience member (/listen or /watch). You do not control your healing.
I think we'll just have to agree to disagree here. By your definition we don't heal because an audience member has to /listen or /watch. By my definition we do heal because we...um, heal.
And, I also feel like I very much control who gets healed and who doesn't. If I don't want someone to get healed by me, then they won't.
I guess for me, though...what I don't understand, whether we heal or we don't, why someone would be against giving us this added tool to aid in our mechanical game functions. It certainly isn't hurting anybody if we have it. It doesn't hurt us, it doesn't hurt the person watching or listening to us. I can only think of benefits to us having this particular ability. It doesn't take away the "job" of another class because we heal (or don't) completely different things than a doctor has. So, I'm just wondering what would be a "negative" to us having this ability? And, if there is none, then why would you be so against this? The only reason I can come up with is that it doesn't fit into your particular idea of what an entertainer is. And, I just don't think that's a valid reason to be against an idea that fits into the role of what many others consider to be part of entertaining, especially when there are no potential drawbacks that I can think of.
Why if you want the ability of a medic to /diagnose do you not take enough medic to use the /diag command?
You ask why I am against this idea... Very simple really, it's not an entertainer skill. I would love to have more entertainer things to do, a more interactive dance system, something tangible we could sell as a commodity (think t-shirts, posters, recordings etc.. The kinds of things entertainers IRL sell) but I don't agree that we need to have skills that medics do with knowing the extent of the medical needs of our audience. It is simply not something an entertainer should be concerned with.
Message Edited by PoetDancer on 11-18-2004 07:28 PM
Reachwind wrote:
Ok Drygo I'll turn that question back on you then;
Why if you want the ability of a medic to /diagnose do you not take enough medic to use the /diag command?
You ask why I am against this idea... Very simple really, it's not an entertainer skill. I would love to have more entertainer things to do, a more interactive dance system, something tangible we could sell as a commodity (think t-shirts, posters, recordings etc.. The kinds of things entertainers IRL sell) but I don't agree that we need to have skills that medics do with knowing the extent of the medical needs of our audience. It is simply not something an entertainer should be concerned with.
PoetDancer wrote:
Be that as it may Drygo, I do think there is a drawback to this. Because then it will get every single goon out there the idea that we are somehow responsible for healing them. And since we will have the ability to /diagnose BF healing, they'll keep on pestering us just like they pester us about buffs, saying "how much longer?"
What am I? A short order waitress? Things like this give players the perception that we are responsible forpushing them out the door. I'd ratherwe structure these professions less in terms ofpushing patrons out as quickly as possible, and more in terms of trying to keep patrons in there and interested. And how do we do that? Give them a reason to stay beyond their simple mechanicalneeds. Right now, all I know is that there is dead time that is availablefor me to fill. The fact that I don't know how much time gives me an incentive to amuse for as long and as best as I can. But if I somehow have the knowledge of when the patron is actually healed, its almost like I am doing him a disservice by keeping him there long after he needs it. And that nerfs me in ways I cannot even comprehend until the day that a patron chastises me for not keeping track of his time for him.
If we want to give more tools to greater confirm to the playerbase that we are simple mechanics dispensers where efficiency is paramount, then let's put in a /diagnose. And I'll agree to it on one condition.
If its true that our decision to skill animate makes us tacitly agree to be a healer, then I would argue that it also makes us tacitly agree to be a buffer. So then why do we still need /setperform and /invite to initiate a buff, since we are assumed to take an active role in mechanics dispensing by skill animating? If we can drop these gates on buffing, I'll pretty much go along with any diagnostic tool.
Message Edited by PoetDancer on 11-18-2004 07:28 PM
See...again, I'll repeat in another fashion what I said to Reachwind. It's very clear, Sirii, that you have a very strong idea of what it means to be an entertainer. You're very big on amusing the customer. And, that's great. But, within a great deal of your posts I often feel as if you bring what is your idea of being an entertainer, and look at it from that point of view only. And, please, don't take that as a flame, because I don't intend it to be. I actually have a lot of respect for your point of view and what you do.
I mean, I know that you would like to get rid of anything that doesn't involve the actual amusing and performance aspect. Not that you want to get rid of buffs, per se. But, you don't want to have to do anything besides actual dance commands. ie, your fine with typing /flourish 1, but you're not fine with typing /setperform because it takes away from you being able to type /flourish 1 and chat with the customers. (Feel free to correct me if I'm wrong about this.) So, you would be perfectly happy if all of our heals and buffs just happened automatically because it would free you up to do what you do best, and I can respect that.
But, I just think people on these boards need to always keep in mind that the entertainer community is a very diverse one. Our professions are really some of the most diverse in game mechanics. A lot of people say entertaining is boring. I don't get that. I can chat, or I can amuse, or I can truly perform by myself or with a group, I can heal, I can buff, I have so many options. I like having those options. I like enhancements to my performing. But, I also like enhancements to my healing and my buffing. I'm not really a chatter, or a flirter, or an amuser. I'm really more into the mechanics of things, whether that be the mechanics of healing, or the mechanics of putting on a complex show. When I say that I'd like a /diagnose, I'm saying I would love to have this as an enhancement to my healing abilities. But, I think that others would rather us not have /diagnose simply because it doesn't fit into their idea of entertainer. But, the thing is, should you be someone who doesn't want to use /diagnose, then by all means don't. Personally, I always thought /denyservice was a huge waste of time and development effort. I never wanted that. But, ya know, if some people want that to add to their tools, then by all means, they should have it. If there's something that helps you, Sirii, to amuse better, to do the things that you like most as a dancer, I would more than likely get right behind you and lobby for it because I see that as an extra option to add to our repertoire. Whether or not I would use it, and whether or not I view it as my idea of an entertainer, is beside the point. Because if you want me to be perfectly honest here...I do not consider chatting with the customers to be what it means to be an entertainer. I don't think entertainers in real life do that sort of thing, it doesn't make a whole lot of sense to me...it's not what I want to do as an entertainer. If I chat or make jokes, it's simply because I want to do so, with a fellow player, and has absolutely nothing to do with what I feel makes an entertainer.
However, like I said, if there were tools that people were lobbying for to enhance the "amusement" portion for those who want to "amuse" as an entertainer, then I most certainly would not come on here, and say "no, that's not what I think an entertainer should be."
Message Edited by PoetDancer on 11-19-2004 12:48 AM