Dancer Archive
Thread: Suggestion for the entertainer revamp
- Stage
- Performance
- Audience
The Stage
The first important area badly in need of revamp is the area I simply called "Stage". What I mean by stage is the area in which we will perform to the benefit of the community. Currently this area is player added houses, cantinas, hotels and theaters.
I strongly feel that every cantina, hotel and theaterneeds to have an area set aside (inside the structure) that serves as a stage. The stage area would be the sole place that the healing effects of a dancer or musician would be possible. This stage area should be unique to the city in which the cantina, hotel or theateris located (much in the way the image design tents are laid out).
The Performance
Most of the tools are here. We have a good selection of dances, a good selection of songs. What is need are some improvements with how the visuals line up. Things like how clothing moves with animating characters, a full 8 flourishes for every dance. Unique sounds for each musical instrument and a full compliment of flourishes for each song and each instrument.
The Audience
Here is the most dramatic change that I feel needs to be made. Currently the audience is forced to come to enertainers for healing and then expected to reward the enertainers with a handout (tip). When enertainers aren't given proper compensation for thetime spent they decide to move to other game areas which creates a vacuum where there aren't enough entertainers to service the needs of the players who do not feel payment for service given by entertainers is a valid spendature of money.
WIth that I suggest the addition of the box office. The box office would function asboththe place for players to pay for healing and a place for entertainers to get fairpayment for their time.
The box office has two seperate roles. Thefirst isfor the audience;
Any player wishing to be healed would visit a cantina, hotel or theater. Once inside they would move to an area near the stage and deposit credits for healing in the box office. The credit cost for a healing would be based on the amount of battle fatigue and wounds needed to be healed. Once healing had been paid for an audience member would target the entertainer they wanted to watch or listen to and execute the /watch or /listen command at which time the healing would begin.
The second role for the box office is for the entertainer;
Any player entertainer visting a stage would need to take a mission from the box office. Mission pay would be based on entertainer skillor group size. Taking a mission would allow for an entertainer to heal as well asallow an entertainer to profit from their time spent.
Now you will note that I have not covered enhancement at all. This is due to the fact that we currently do not know what changes the combat upgrade will make to the usefulness or existance or need for any enhancement.
I don't know about you, but I sure wouldn't be in a hurry to group with an AFK player if they were constantly leeching my money
Now then to your second point, competition. What the box office does is it returns entertainers back to the RPG formula for competition. RPGs see your CHARACTER's skill not the player's skill. A master dancer should make more credits for entertaining than a novice. Even if the master dancer in question is a terrible entertainer because the player behind it only knows how to /startd and /flo 1.
As far as role play entertaining/putting on shows etc goes. This really won't affect those players negatively at all. You still have the freedom to put on incredible shows. Players that want to encourage further role play entertaining can still /tip we aren't removing this ability we are simply adding the need for all players to pay for all healing and all entertainers who wish to heal to be at the keys long enough to grab a mission.
Message Edited by PoetDancer on 11-20-2004 12:29 PM
They could still tip, but we couldn't offer free heals anymore. It would be out of our hands.
Message Edited by TabithaRashelle on 11-25-2004 11:07 AM