Dancer Archive
Thread: We are NOT Two Professions
There is simply the profession dancer... However there are definately two groups of player in the game that chose to play the profession and have an interest in the future of the profession and one group seems to be insistant that the other group be forced out.
One group is interested in adding content and improving overall gameplay to enhance the playability of the profession. The other group is more insistant that the content remain thin and that people who do not wish to create the content themselves be forced to remove themselves from the profession entirely. Unfortunately the worst on both sides give the silent majority a terrible reputation either by playing AFK 100% of the time or by general rudeness to non role players.
PoetDancer wrote:
But I don't understand this alledged divide. Because no matter how many theme parks are created for us, no matter how much missions are improved, no matter how much the bugs are fixed, there will always be BF healing, mind wound heaing, and buffs. We will always be dependent on player tips. Its what we had before, what we have now, and its what we will always have. No matter how fast these things are applied, no matter what kind of things are available to us to make the dead time shorter, there is always going to be some time between /watch and /stopwatch that patrons have to contend with. So why is it I'm a "social dancer" because I fill in the dead time with something, and why does that make me evil in the eyes of the "healing dancer," who fills it with nothing? Who needs some kind of developer deus ex machina to fill in the space that dancers like me have been filling since June with no complaints?
Do I want content additions? It may be nice, but I don't need it. This class is playable now. Because no matter how many things the developers give us, somebody is going to have to be in the cantina to do the things we have always done. And both the patron and the dancer will have to somehow contend with the dead time--be it ten minutes, or ten seconds. And player tips are always going to be based on some criteria other than the bare service itself, because we will always have characters whogive out BF healing, mind wound healing, and buffsand do not feel the need to get tips. So somehow, dancers are always going to have to find some means to get a tip from someone who can get these things for free. And I don't know why the "healing dancer" or the "social dancer" are any different in this regard, nor do I see that the problems will go away if we get a 1,000 content publishes for us.
But I do agree on one thing, Niza. The differences that divide us have nothing to do with what we do in terms of the game mechanics. It has to do with the things we do BEYOND the game mechanics.
We both heal Noolos, but Noolos is a tough customer, and he won't tip unless we somehow give him more than his character screen slowly showing the BF ticking down.
Ok, I could not disagree more. Our service is healing wounds, and fatigue and buffing. If you're telling me THAT isn't a way to earn a living, then the profession is broken.
Saying that tips aren't related to our service just proves the point more. If that were the case, I could be a tailor and make the tips just as well as the dancer can.
The game has to entertain us to some base level. And right now it does not. I cannot "play the game" and make a living. There are a total of 2 buildings in the galaxy where I am basically REQUIRED to go if I have a desire to become a master dancer sometime this year.
And even now, it takes abnormal means of generating mind wounds and battle fatigueto keep the healing xp flowing in at an acceptable rate. We abuse the game to level decently fast. If we "played" as intended... with a couple entertainers in every cantina in the galaxy...I could not imagine the amount of time it would take to obtain skills.
Ok, a different post, sorry.
Let's make an analogy. Yahoo! Games gives you free games... chess, checkers, and such. For some this is top quality entertainment and they play it all day every day, and it's free. They love it to death. If Yahoo! started charging $15 a month for it, most would demand more for it. However a few (very few) die-hards would stick with it, because for those very few, the value of Yahoo! Games is worth $15 a month.
Ni'za is absolutly right, it's about "fun". So the question is, how can it be fun if you're afk?How does the non-social player enjoy playing a socialprofession?
/flourish
Lesia
Ok lets see if we can take a wild guess about Sony's take on the Dancer
2 items we heal
1 buff
60 pluss peices of eye candy in special moves and light show
I think it is pretty clear here that the intention is that we be entertaining. Sure we heal to, but that is what brings the people to us to we don't have to go looking for them. 60 pluss special moves is a LOT of content and when mixed in diffrent variations there is a lot to do. So for my part I think any content added to the proffesion should be more tools to amuse players durrent their down time. We don't need more power in the class we need more toys.
Kreistor wrote:
Guess what? Your opinion isn't the only one. I, for one, have only one account. Onmy mainserver, I play one character. A dancer. To me, I'm having a blast! I started a dancer and become a dancer.I enjoy being a dancer, because I enjoy making my OWN content, talking with people, joining them on hunts, etc.
What does going on hunts and talking to people haveto do with the dancing profession? Social dancers are nothing but "social people that dance".
I fully understand it's possible to do other things than dance and have the skill "masterdancer". But what you don't realize: If you aren't dancing, then your fun isn't coming from the Dancer Profession. Just because you can go hunting with friends... that doesn't make the dancer profession okay.
The idea is to make the dancer profession, in and of itself rewarding.
I couldn't agree more, and if all your doing is healing and buffing then you arn't DANCING. You have to enjoy making your dancer dance to enjoy this class and then there is TONS of content at your finger tips. With that logic then any content added to th class should deal with I dont know dancing?
Sultrina wrote:
Ok lets see if we can take a wild guess about Sony's take on the Dancer
2 items we heal
1 buff
60 pluss peices of eye candy in special moves and light show
I think it is pretty clear here that the intention is that we be entertaining. Sure we heal to, but that is what brings the people to us to we don't have to go looking for them. 60 pluss special moves is a LOT of content and when mixed in diffrent variations there is a lot to do. So for my part I think any content added to the proffesion should be more tools to amuse players durrent their down time. We don't need more power in the class we need more toys.
Wow, Sultrina. Thank you for reminding me why I used to enjoy being a dancer so much. I remember when I was a novice, every new skill box (well, except for the healing ones!) was so exciting. Every new dance, flourish, and special effect was a revelation to me. I totally got off on choreographing dances for myself, combining them with special effects, costume changes...
God, now I hardly ever fire offan effect. What happened to me? How did I get so jaded and bitter and TIRED? I suppose it's a combination of the same old dances, month after month, the hologrinders taking over the cantina, the perceived lack of appreciation of our class...
You're right. We need more toys. SOE could make me very happy by simply finishing the flourishes for our master level dances (exotic3, exotic4, lyrical2)...a whole new dance on top of that would be awesome. A new song for my musician friends would make me ecstatic. With all that and my new entertainer droid, I might actually feel the joy of being a dancer once more.
I know a lot of this (we hope!) is coming in publish 10 and later. It just seems so far away.