Dancer Archive
Thread: Poll: XP Reduction
2) With mind wounds being removed the chance to gain battle fatigue lowered as a result plus the restriction on group size the entertainer healing xp requirement needs to be lowered by 80% unless a reasonable change in how we aquire battle fatigue is made and the healing xp we get from each tick is raised.
1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
-No. See below.
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
-No.
I would like to see a shift in xp income, but not in xp requirements. I think the mode needs to change, but not necessarily the numbers. All present and entertaining in the cantina healing a patron should receive the healing xp, not just those in a group. (Yeah, you've all seen the largelyAFK group get healing xp while you couldn't get in because the leader was MIA.)
Message Edited by Schardour on 04-09-2005 12:14 PM
2. This needs some major work. Either increase EHXP per tick a lot or reduce it alot. 50-80% reduction sounds good actually.
Message Edited by Coreena on 04-09-2005 06:04 PM
Yes, since group size cap has been cut about in half, the dance XP should be reduced as well. Not sure it should be fully half, since you're not always in a group of 20... In most cases a large group is 10 or 12. So I would favor about a 20% reduction in XP requirement.
2. Reduce healing XP?
This depends. How much XP do we get for buffing? If it is like the old way, where a full buff gave you 100 measly XP -- which amounts to 100 xp per 8 min buff, i.e. essentially nothing, then yes, we need to lower the healing XP by a huge amount.
Primarily though, it's not the XP per box but the boxes that need changing. If they cut out the Mind Wound line and make it something else, that effectively cuts the healing XP needed in half, which would be just what the doctor ordered. So I think they need to figure out what the new XP award rate will be, as well as what the relict line is going to be, before we can answer this.
All things being equal though, I would favor a 25-50% reduction in healing XP needed as things stand right now. Again, how buffing affects this will potentially change my mind.
I think this question might need to wait till after the new buff system goes in, to be answered.
C
#2. Iffy here. As I would rather EH from Inspiration buffs be spread through a group, and have an increased XP for healing BF(not a lot just slightly). But as noted above I would be in favour of reducing this some... 50% maybe and then using a system of paying XP for the new skills when they come out(not 400k) so long as it was a system that ALL professions went on, would be great.
Esharra wrote:
That's right, everyone, yet another poll. As you've probably guessed by now, I'm pretty big on having data. From this one, I'd like to gleen some numbers regarding everyone's opinion about reducing the experience point requirements for training up the Dancer profession boxes.
1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Yes. It's my opinion that it takes too long. Now I wouldn't mind the time committment if it were fun and engaging... but well, most of the time it's repetative. I would say that we should be able to master in about half the time as we do now. BUT that would have to be ATK. It would be insulting to be able to master in half the time AND be AFK.
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
I think it should be removed almost entirely. All we have left after the CU to heal is, erm, BF and that's not a lot of xp. I would say the requirement should be 1/10 of what it is now.
Points will not be deducted for spelling and grammar.
Edit - yuck. Forgot about 8 person groups - that will slow down ALL xp considerably. I think 50%/10% is still a reasonable ballpark, but with 8 person groups, those numbers may yield the same grind time as right now with a 20 person group and full xp. I think it will have to take some tweaking after the CU.
Message Edited by NJ62 on 04-10-2005 07:17 AM
No.
With the CU mastering an elite combat profession easily in one day will most likely not be possible any more, and I expect it will take approximately as long as it takes one of us to level ATK. So if we continue as is and make it so not only can you master dancer completely AFK, but in 10% the time it takes to master a combat profession, it will lose even more respect from the combat players. ESPECIALLY if they are going to initate an "ATK only" master level buff-like system in the future, as was posted. This would make a lot of non-ents (well, and me too..) angry that we have the ability to AFK to master and then reap the rewards without having put in effort to levelling.
I would compromise on the group size thing, though I would prefer that they just bump up exp gain slightly instead of lowering exp requirements.
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer?
Yes and no.
No for the same reason as above BUT I don't think the new system will (so far, and I accept we haven't yet seen the whole proposal) lend itself to gaining EH and dance exp at approximately the same rate. EH needs to be tweaked to match dance.
I think 4 - 6 weeks of ATK play is not unreasonable to earn master. I actually think that this was the intended time frame for everyone, and I see no problem with it, and I suspect one of the unstated goals of the CU is to bring combat levelling more in line with this.
Eshi wrote:
Tralmek replied:
That's right, everyone, yet another poll. As you've probably guessed by now, I'm pretty big on having data. From this one, I'd like to gleen some numbers regarding everyone's opinion about reducing the experience point requirements for training up the Dancer profession boxes.
1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Yes. 50%.
It took me 5 months to Master Musician the first time. Since then, the trip to mastering either Music or Dance has taken between one and two months, even sometimescheating along the way with friends diseasing their minds for me. (I've never had much luck getting ent healing xp, except briefly after JTL.) It is a painfully long trip to master these professions, and that drives a lot of folks to do it AFK. While I would prefer for very active and immersive ways to get xp (i.e spy missions, factional assistance, smuggler assistance, BH assistance, pickpocketing NPC's, etc)the quick and easy way for making the trip to master seem faster is to actually make it faster.
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Yes. 50%.
See explanation above.
Points will not be deducted for spelling and grammar.
Hmm. Based on a possible 20 person group, no I don't think so. If the reduced max group size that is current on Test Center is in fact the new max, then yes. Perhaps a 40-50% reduction. Either that or a similar increase in the amount of Dance xp per tick to make up for the xp gains from a large group.
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Pretty much the same answer as #1. There may need to be a even bigger change in the xp gained/required based on how our new base abilities work - whether Battle Fatigue is going to be a factor in combat so that players will need to have it reduced to be effective, and depending on how the xp gains from inspiration buffs are. And how many players will actually want the buffs.
The early reports I read would seem to indicate that you get xp from inspiration if you're the one being watched/listened to. In that case it's going to be a MAJOR difference compared to how we earn xp now and a reduction in EH xp or a big time boost per tick will be required or people will end up having all the dance xp needed but still need 7 boxes of EH xp.