Dancer Archive

Thread: Poll: XP Reduction

Esharra
Sat Apr 09, 2005 8:35 am
#1


That's right, everyone, yet another poll. As you've probably guessed by now, I'm pretty big on having data. From this one, I'd like to gleen some numbers regarding everyone's opinion about reducing the experience point requirements for training up the Dancer profession boxes.



1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.



Points will not be deducted for spelling and grammar.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Else-Whira
Sat Apr 09, 2005 8:47 am
#2

1) I'd say dancer xp is just about right if you have a 20 person group. Now that group size has been limitied to 8 the xp requirement should be lowered 60%

2) With mind wounds being removed the chance to gain battle fatigue lowered as a result plus the restriction on group size the entertainer healing xp requirement needs to be lowered by 80% unless a reasonable change in how we aquire battle fatigue is made and the healing xp we get from each tick is raised.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Groovymarlin
Sat Apr 09, 2005 8:53 am
#3

I think Else got it just about right. I might say a 50% reduction for the Dance xp, although I'd be OK with a smaller reduction there as well. But the entertainer healing thing is spot on. The hardest xp to acquire is even harder now.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Schardour
Sat Apr 09, 2005 9:00 am
#4


1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


-No. See below.


2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


-No.


I would like to see a shift in xp income, but not in xp requirements. I think the mode needs to change, but not necessarily the numbers. All present and entertaining in the cantina healing a patron should receive the healing xp, not just those in a group. (Yeah, you've all seen the largelyAFK group get healing xp while you couldn't get in because the leader was MIA.)




Message Edited by Schardour on 04-09-2005 12:14 PM




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Coreena
Sat Apr 09, 2005 9:02 am
#5

1. I'm not sure how fast you can master an elite combat profession post-CU, but it should be in line. If a combat profession can be mastered in 1 week then Dancer should take aproximately as long, should not be faster or slower. (I'm talking about mastering Dancer with actually ATK playing, not AFK grinding in Coronet)

2. This needs some major work. Either increase EHXP per tick a lot or reduce it alot. 50-80% reduction sounds good actually.

Message Edited by Coreena on 04-09-2005 06:04 PM





Coreena Telios
Master Dancer
Starsider Galaxy
Chessack
Sat Apr 09, 2005 9:05 am
#6

1. Reduce dance XP?

Yes, since group size cap has been cut about in half, the dance XP should be reduced as well. Not sure it should be fully half, since you're not always in a group of 20... In most cases a large group is 10 or 12. So I would favor about a 20% reduction in XP requirement.

2. Reduce healing XP?

This depends. How much XP do we get for buffing? If it is like the old way, where a full buff gave you 100 measly XP -- which amounts to 100 xp per 8 min buff, i.e. essentially nothing, then yes, we need to lower the healing XP by a huge amount.

Primarily though, it's not the XP per box but the boxes that need changing. If they cut out the Mind Wound line and make it something else, that effectively cuts the healing XP needed in half, which would be just what the doctor ordered. So I think they need to figure out what the new XP award rate will be, as well as what the relict line is going to be, before we can answer this.

All things being equal though, I would favor a 25-50% reduction in healing XP needed as things stand right now. Again, how buffing affects this will potentially change my mind.

I think this question might need to wait till after the new buff system goes in, to be answered.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
DarkY0da
Sat Apr 09, 2005 9:11 am
#7

#1 No. As so many people love to point out we don't have a "cost"... as they also like to forgot we have a HUGE cost in that it takes a lot longer to Master it then it takes to Master most other professions.(although hopefully other professions take a little longer with the way the CU is now. As the mere hours it takes to Master most of them currently is far to short.)Although once you have gone through it once... it is insanely long and with the current enviroment it can be EXTREMELY boring...(I think a quest based system instead of SP set on a timer for how often you could move up through the quests, along with maybe a 20% xp reduction would do wonders for that)


#2. Iffy here. As I would rather EH from Inspiration buffs be spread through a group, and have an increased XP for healing BF(not a lot just slightly). But as noted above I would be in favour of reducing this some... 50% maybe and then using a system of paying XP for the new skills when they come out(not 400k) so long as it was a system that ALL professions went on, would be great.



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















NJ62
Sat Apr 09, 2005 9:43 am
#8





Esharra wrote:

That's right, everyone, yet another poll. As you've probably guessed by now, I'm pretty big on having data. From this one, I'd like to gleen some numbers regarding everyone's opinion about reducing the experience point requirements for training up the Dancer profession boxes.



1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


Yes. It's my opinion that it takes too long. Now I wouldn't mind the time committment if it were fun and engaging... but well, most of the time it's repetative. I would say that we should be able to master in about half the time as we do now. BUT that would have to be ATK. It would be insulting to be able to master in half the time AND be AFK.


2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


I think it should be removed almost entirely. All we have left after the CU to heal is, erm, BF and that's not a lot of xp. I would say the requirement should be 1/10 of what it is now.


Points will not be deducted for spelling and grammar.





Edit - yuck. Forgot about 8 person groups - that will slow down ALL xp considerably. I think 50%/10% is still a reasonable ballpark, but with 8 person groups, those numbers may yield the same grind time as right now with a 20 person group and full xp. I think it will have to take some tweaking after the CU.

Message Edited by NJ62 on 04-10-2005 07:17 AM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
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PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

FuschiaD
Sat Apr 09, 2005 9:51 am
#9

*points to everything n'Jessi said* What she said.



~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


Doriana
Sat Apr 09, 2005 10:06 am
#10

1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer?
No.
With the CU mastering an elite combat profession easily in one day will most likely not be possible any more, and I expect it will take approximately as long as it takes one of us to level ATK. So if we continue as is and make it so not only can you master dancer completely AFK, but in 10% the time it takes to master a combat profession, it will lose even more respect from the combat players. ESPECIALLY if they are going to initate an "ATK only" master level buff-like system in the future, as was posted. This would make a lot of non-ents (well, and me too..) angry that we have the ability to AFK to master and then reap the rewards without having put in effort to levelling.
I would compromise on the group size thing, though I would prefer that they just bump up exp gain slightly instead of lowering exp requirements.

2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer?
Yes and no.
No for the same reason as above BUT I don't think the new system will (so far, and I accept we haven't yet seen the whole proposal) lend itself to gaining EH and dance exp at approximately the same rate. EH needs to be tweaked to match dance.

I think 4 - 6 weeks of ATK play is not unreasonable to earn master. I actually think that this was the intended time frame for everyone, and I see no problem with it, and I suspect one of the unstated goals of the CU is to bring combat levelling more in line with this.




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Tralmek
Sat Apr 09, 2005 10:11 am
#11






Eshi wrote:
Tralmek replied:


That's right, everyone, yet another poll. As you've probably guessed by now, I'm pretty big on having data. From this one, I'd like to gleen some numbers regarding everyone's opinion about reducing the experience point requirements for training up the Dancer profession boxes.



1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.

Yes. 50%.
It took me 5 months to Master Musician the first time. Since then, the trip to mastering either Music or Dance has taken between one and two months, even sometimescheating along the way with friends diseasing their minds for me. (I've never had much luck getting ent healing xp, except briefly after JTL.) It is a painfully long trip to master these professions, and that drives a lot of folks to do it AFK. While I would prefer for very active and immersive ways to get xp (i.e spy missions, factional assistance, smuggler assistance, BH assistance, pickpocketing NPC's, etc)the quick and easy way for making the trip to master seem faster is to actually make it faster.


2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Yes. 50%.

See explanation above.



Points will not be deducted for spelling and grammar.










Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


SpaceCrazy
Sat Apr 09, 2005 10:13 am
#12

1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Hmm. Based on a possible 20 person group, no I don't think so. If the reduced max group size that is current on Test Center is in fact the new max, then yes. Perhaps a 40-50% reduction. Either that or a similar increase in the amount of Dance xp per tick to make up for the xp gains from a large group.

2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Pretty much the same answer as #1. There may need to be a even bigger change in the xp gained/required based on how our new base abilities work - whether Battle Fatigue is going to be a factor in combat so that players will need to have it reduced to be effective, and depending on how the xp gains from inspiration buffs are. And how many players will actually want the buffs.

The early reports I read would seem to indicate that you get xp from inspiration if you're the one being watched/listened to. In that case it's going to be a MAJOR difference compared to how we earn xp now and a reduction in EH xp or a big time boost per tick will be required or people will end up having all the dance xp needed but still need 7 boxes of EH xp.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
Ravanne_Esi
Sat Apr 09, 2005 11:58 am
#13

Reducing XP levels is putting a tiny bandaid on a major arterial wound. The CU is severely impacting our professions, not just Dancer but Musician, Entertainer and ID. The DEVs need to make major changes to fix what they are destroying and they need to do it right now as part of the CU. They are doing the damage right now, they need to make the fixes right now. We pay the same as any other player and we deserve not to have our play style destroyed for their benefit. When there was the mere mention that something might be done to remove the ability to entertainer buffbot the combat professions were up in arms because of how it would affect them, but now that they will not need us they couldn't care less that we are being severely nerfed and that out abilities to be a vital part of the game is being ruined. We should not be sitting back waiting till they deem us worthy of some attention, we should be screaming from the rooftops that we want our problems addressed now.




Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

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