Dancer Archive
Thread: Poll: XP Reduction
Else-Whira wrote:
1) I'd say dancer xp is just about right if you have a 20 person group. Now that group size has been limitied to 8 the xp requirement should be lowered 60%
2) With mind wounds being removed the chance to gain battle fatigue lowered as a result plus the restriction on group size the entertainer healing xp requirement needs to be lowered by 80% unless a reasonable change in how we aquire battle fatigue is made and the healing xp we get from each tick is raised.
Ima crib Elsesanswers cause I agree, and Im at work. (read: in a hurry) Thanks Else!
Panthu wrote:
I agree with Jessi too.
- 50% decrease - Dance XP
- 10% of what we need now - EH XP
I just honestly don't think our leveling should take that long. It doesn't encourage people to "try harder" like it does for more active profs, it just leads to things we don't like, such as AFK leveling and spam to "plz watch me!!."
Blah, let's just let people get to the pretty dances faster.
The faster people get to master, the faster they can have full options for group performances and that's something we should encourage people to do if they are dedicated to reaching master since it's more fun for everyone that way.
Yup, chalk up another one here, same reasons.
Esharra wrote:
That's right, everyone, yet another poll. As you've probably guessed by now, I'm pretty big on having data. From this one, I'd like to gleen some numbers regarding everyone's opinion about reducing the experience point requirements for training up the Dancer profession boxes.
Before I answer let me just say that in a perfect world we could keep all the xp, skill points, etc. the same as they are now, but instead make it worth that xp and skill points. And, I'm also always afraid that reducing things means the devs won't feel like they have to give us much, if any, content. However, I will answer this question as things are right now.
1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Ideally, I think I'd rather have the experience they give us go up. But, I guess it's pretty much the same thing. At any rate, the maximum group size has been reduced by 60%. Therefore, I believe the experience required should be reduced by 60%.
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Again, I'd rather they up the experience. But, the answer to this is also yes. It's hard to say how much though because I don't know how much we can expect when the CU goes live. We won't have mind wounds. Battle Fatigue is very scarce. But, the new buffs give us experience. So, I'm just not sure how that works out in the end. But, considering it at least appears that it will be less, and the fact that EH exp has always been pretty hard to get for over a year now, I'd probably say a 50% reduction would be about right.
Points will not be deducted for spelling and grammar.
2. Most definitely reduce the xp needed for healing now. It was rediculously slow before the CU and will be even worse after.
Esharra wrote:
1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
I did most of my knowledge levelling in Keren in small groups of less than 10. I danced whatever was appropriate to the song the musicians played. I rarely danced exotic because it only fits waltz and maybe one other song, and often the musicians could not play those songs. I spent a lot of time doing popular, poplock, and a mix of formal/lyrical. I danced for the fun, not for the XP.
It took me a year to master. BUT... I had the knowledge XP after about 4 months. The last 8 months were how long it took to get the healing XP because of not dancing in the BF-treasure-troves (and AFK meccas) of Theed and/or Coronet. And that was just 3 or 4 boxes total.
I definitely think healing XP is more of an issue than knowledge XP. We can control the rate of knowledge XP to some extent... Like a combatant. A TKA can invest an hour gaining XP and knows about how much he will gain, and can further control it by choosing which mobs to fight. A dancer can do the same by picking the dance and investing time. That's not true of healing XP. I could conceivably (and many times did) dance for 2 hours and not get a single healing XP if nobody comes in to watch me... even though I am /registered and in a public cantina. Because there's not as much heal XP to be had anymore (and it will be less after CU) and because we can't control it (time invested does NOT equal XP gained) this is one of the things that encourages AFK play. The way healing XP is nowadays, I almost can't blame the AFKers...
C
Anoewyn wrote:
Panthu wrote:
I agree with Jessi too.
- 50% decrease - Dance XP
- 10% of what we need now - EH XP
I just honestly don't think our leveling should take that long. It doesn't encourage people to "try harder" like it does for more active profs, it just leads to things we don't like, such as AFK leveling and spam to "plz watch me!!."
Blah, let's just let people get to the pretty dances faster.
The faster people get to master, the faster they can have full options for group performances and that's something we should encourage people to do if they are dedicated to reaching master since it's more fun for everyone that way.
Yup, chalk up another one here, same reasons.
Another Ditto of the previous Dittos!
Schardour wrote:
1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
-No. See below.
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
-No.
I would like to see a shift in xp income, but not in xp requirements. I think the mode needs to change, but not necessarily the numbers. All present and entertaining in the cantina healing a patron should receive the healing xp, not just those in a group. (Yeah, you've all seen the largelyAFK group get healing xp while you couldn't get in because the leader was MIA.)
Message Edited by Schardour on 04-09-2005 12:14 PM
I agree with Til,
The ammout needed is fine. The problem is how the Xpis optained and how much we get.. As Dancer 0013 I am getting only 25 pints of Dancing Xp per tick....
If a tic is ever 10 seoncds..
125000 (XP) / 25 (XP per tic)= 50000 Tics... 5000(Tics) x 10(Sec) = 50000(Sec)
50000(sec) /1min(60 Sec) = 833 min / 1(60 Min) =
13 Hours of dancing . to do Dancer II
I'm no math wiz.. so correct me if im wrong.. I've been workig to master dancer for 2 weeks+ now.. It took me less then a week to master TKA Thats So very not fair
Esharra wrote:
1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
No, personly I didn't have any problem with how long this took to get ATK and in groups of around 8 or less.
Esharra wrote:
2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.
Yes, entertaining healing xp was a big hold up for me getting master dancer. I had the extra dancing xp for theatrical 1 and 2 before I had gotten master.