Dancer Archive

Thread: Poll: XP Reduction

SianGali
Sat Apr 09, 2005 1:38 pm
#14






Else-Whira wrote:
1) I'd say dancer xp is just about right if you have a 20 person group. Now that group size has been limitied to 8 the xp requirement should be lowered 60%

2) With mind wounds being removed the chance to gain battle fatigue lowered as a result plus the restriction on group size the entertainer healing xp requirement needs to be lowered by 80% unless a reasonable change in how we aquire battle fatigue is made and the healing xp we get from each tick is raised.





Ima crib Elsesanswers cause I agree, and Im at work. (read: in a hurry) Thanks Else!



(Asania.)___(DfR)____(Sian)
.NN

kirah_ashlin
Sat Apr 09, 2005 6:37 pm
#15

Ditto what Pani repeated from what NJessi said. And for the same reasons, too! If nothing else - make our leveling more fun and faster.
menyou
Sat Apr 09, 2005 7:03 pm
#16

Currently I think XP is fine. Post CU is another kettle of fish and basically should level dancer at the same rate as currently. So may need tweaking then. (approximatly 24-30 hours of solid dancing I'd guess).




Katier Rax
"Blueberry" Entertainer to the masses
Testcenter Mistress plastic surgeon, Mistress Dancer, Mistress Entertainer, Musician
Starsider Mistress Dancer and Live entertainment supporter


Eaca
Sat Apr 09, 2005 8:15 pm
#17

Even current levels of dance xp is fine, even with smaller groups, since not everybody uses a full 20 person group all the time, it's not TOO bad doing it in a slightly smaller group. The EH xp is gonna kill tho. If TC numbers (pre frog heals)are any indication then EH xp requirements (or gain rate) needs a 10 fold decrease (or increase) just to maintain status quo. You're still looking to have to give over 200 individual people full inspiration buffs, if not more... that's still a LOT. If EH xp from insp buffs were shared among the group I still think at least a 50-75% reduction would be in order.
Anoewyn
Sat Apr 09, 2005 11:37 pm
#18






Panthu wrote:

I agree with Jessi too.



  1. 50% decrease - Dance XP

  2. 10% of what we need now - EH XP

I just honestly don't think our leveling should take that long. It doesn't encourage people to "try harder" like it does for more active profs, it just leads to things we don't like, such as AFK leveling and spam to "plz watch me!!."


Blah, let's just let people get to the pretty dances faster. The faster people get to master, the faster they can have full options for group performances and that's something we should encourage people to do if they are dedicated to reaching master since it's more fun for everyone that way.







Yup, chalk up another one here, same reasons.



_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
Hobbytla
Sun Apr 10, 2005 12:00 am
#19

Since I'm not a master dancer I will have to abstain.


However, I would like to support the ideas dealing with how you master, rather than any exact numbers.



In the CU AFKing in any other profession has pretty much become completely impossible, as it is today at least. Even just being in the game worldhas become impossible, since the character no longer defends itself.

If entertaining is the only remaining AFK area where it's not only tolerated but sanctioned, I would like the devs to make good for their promise of making ATK entertaining rewarded.


I would like a system to allow an ATK player to reach master in a reasonable time (weighing time against the other professions post-CU) by doing missions/tours, quests, and backing up more advanced dancers in a show etc.

If you are AFK, you could macro to master in perhaps 10-20 times that time. AFKing should take so long that people will feel significantly reluctant to do it.


And I would just like to add that as proven by Maislands testing a while back - the system DOES know when you are AFKing.Itjust allows it. We don't really need any elaborate minigames for determining that.



=====================================================================
"We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." Nancy MacIntyre, LA SWG senior director ---- Yes, because it's not fun and exciting to be a part of something you have created yourself.... What ever happened to "EXPERIENCE THE GREATEST SAGA EVERY TOLD - YOURS"?
======================================================================
Drygo
Sun Apr 10, 2005 10:16 am
#20






Esharra wrote:


That's right, everyone, yet another poll. As you've probably guessed by now, I'm pretty big on having data. From this one, I'd like to gleen some numbers regarding everyone's opinion about reducing the experience point requirements for training up the Dancer profession boxes.


Before I answer let me just say that in a perfect world we could keep all the xp, skill points, etc. the same as they are now, but instead make it worth that xp and skill points. And, I'm also always afraid that reducing things means the devs won't feel like they have to give us much, if any, content. However, I will answer this question as things are right now.



1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


Ideally, I think I'd rather have the experience they give us go up. But, I guess it's pretty much the same thing. At any rate, the maximum group size has been reduced by 60%. Therefore, I believe the experience required should be reduced by 60%.


2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


Again, I'd rather they up the experience. But, the answer to this is also yes. It's hard to say how much though because I don't know how much we can expect when the CU goes live. We won't have mind wounds. Battle Fatigue is very scarce. But, the new buffs give us experience. So, I'm just not sure how that works out in the end. But, considering it at least appears that it will be less, and the fact that EH exp has always been pretty hard to get for over a year now, I'd probably say a 50% reduction would be about right.



Points will not be deducted for spelling and grammar.









- I support hawtpants
Kareann
Sun Apr 10, 2005 10:31 am
#21

1. With groups being smaller, then the dancing xp should be reduced(or increase the amount per tick).

2. Most definitely reduce the xp needed for healing now. It was rediculously slow before the CU and will be even worse after.
Ikewe
Sun Apr 10, 2005 10:52 am
#22






Esharra wrote:



1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.






Let me explain a bit about how I "leveled" as a dancer since I think my experience might be completely different from the majorityof the community. I never danced in a group of 20. In fact I was never in a group larger than 5 and that was fairly rare given the times I played and the small server I chose.I didn't always perform the "highest dance" since there was a time whenthe highest dance was just hideous to me. I'd start it and then as soon as a patron came in I'd switch to a different one so they wouldn't have to watch it. I never "spammed" flourishes since it was rare to have someone healing me and accarragm didn't exist. Most of my dances had very long segments of "base dance" mixed in. It took me just over one month (of some pretty heavy online time) to train as a Master Dancer. It took me about the same amount of time to master Teras Kasi and later to Master Rifles because I hated the "grind" aspect of it. Get lair mission, destroy lair, repeat. The problem is that none of the combat profs rely on another character to master their chosen profession. Our healing xp was tied to other players having mind wounds. No players with mind wounds meant no healing xp. With the removal of all but BF and with BF harder to obtain, the new system means we're reliant upon people wanting inspiration buffs and coming to the cantina we are in and watching us, or our group, to get it. As long as players use buff bots either in the player cities or in the outpost cantinas, it will be harder and harder for entertainers to advance in the skill tree. I am certain that if bots had been as prolific on Shadowfire as they are now I still would not havethose last boxes of the healing XP. With that bit of rambling out of the way my vote is:


1) dance xp should not change

2) healing xp should be reduced by a significant portion unless they remove the ability of automatons to provide the inspiration buffs. Possibly as much as a 50% reduction would be needed



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Chessack
Sun Apr 10, 2005 11:51 am
#23

I did the same thing as Ikewe. I rarely was in a group of 20, though sometimes as many as 12. I also never once, EVER, danced in Theed or Coronet, the big grinding areas on my server. I believe I am the only master on Naritus who can say that.

I did most of my knowledge levelling in Keren in small groups of less than 10. I danced whatever was appropriate to the song the musicians played. I rarely danced exotic because it only fits waltz and maybe one other song, and often the musicians could not play those songs. I spent a lot of time doing popular, poplock, and a mix of formal/lyrical. I danced for the fun, not for the XP.

It took me a year to master. BUT... I had the knowledge XP after about 4 months. The last 8 months were how long it took to get the healing XP because of not dancing in the BF-treasure-troves (and AFK meccas) of Theed and/or Coronet. And that was just 3 or 4 boxes total.

I definitely think healing XP is more of an issue than knowledge XP. We can control the rate of knowledge XP to some extent... Like a combatant. A TKA can invest an hour gaining XP and knows about how much he will gain, and can further control it by choosing which mobs to fight. A dancer can do the same by picking the dance and investing time. That's not true of healing XP. I could conceivably (and many times did) dance for 2 hours and not get a single healing XP if nobody comes in to watch me... even though I am /registered and in a public cantina. Because there's not as much heal XP to be had anymore (and it will be less after CU) and because we can't control it (time invested does NOT equal XP gained) this is one of the things that encourages AFK play. The way healing XP is nowadays, I almost can't blame the AFKers...

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Mystyrys
Sun Apr 10, 2005 11:55 am
#24






Anoewyn wrote:





Panthu wrote:

I agree with Jessi too.



  1. 50% decrease - Dance XP

  2. 10% of what we need now - EH XP

I just honestly don't think our leveling should take that long. It doesn't encourage people to "try harder" like it does for more active profs, it just leads to things we don't like, such as AFK leveling and spam to "plz watch me!!."


Blah, let's just let people get to the pretty dances faster. The faster people get to master, the faster they can have full options for group performances and that's something we should encourage people to do if they are dedicated to reaching master since it's more fun for everyone that way.







Yup, chalk up another one here, same reasons.





Another Ditto of the previous Dittos!



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

--Qilue-UCW--
Sun Apr 10, 2005 8:13 pm
#25





Schardour wrote:

1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


-No. See below.


2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.


-No.


I would like to see a shift in xp income, but not in xp requirements. I think the mode needs to change, but not necessarily the numbers. All present and entertaining in the cantina healing a patron should receive the healing xp, not just those in a group. (Yeah, you've all seen the largelyAFK group get healing xp while you couldn't get in because the leader was MIA.)


Message Edited by Schardour on 04-09-2005 12:14 PM





I agree with Til,


The ammout needed is fine. The problem is how the Xpis optained and how much we get.. As Dancer 0013 I am getting only 25 pints of Dancing Xp per tick....


If a tic is ever 10 seoncds..



125000 (XP) / 25 (XP per tic)= 50000 Tics... 5000(Tics) x 10(Sec) = 50000(Sec)
50000(sec) /1min(60 Sec) = 833 min / 1(60 Min) =


13 Hours of dancing . to do Dancer II



I'm no math wiz.. so correct me if im wrong.. I've been workig to master dancer for 2 weeks+ now.. It took me less then a week to master TKA Thats So very not fair




Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Allia_Rain
Mon Apr 11, 2005 2:54 am
#26






Esharra wrote:

1. Are you in favor of reducing the Dancing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.





No, personly I didn't have any problem with how long this took to get ATK and in groups of around 8 or less.





Esharra wrote:




2. Are you in favor of reducing the Entertainer Healing Experience requirement for mastering Dancer? If yes, please state what percentage of the current value you would consider an appropriate reduction.






Yes, entertaining healing xp was a big hold up for me getting master dancer. I had the extra dancing xp for theatrical 1 and 2 before I had gotten master.












Allia
Freelance Pilot

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