Dancer Archive
Thread: Double Buffs Fact or fiction?
There was a double buff, but I'm not sure if it still works. It wasn't a double to the stat, but to the duration.
My understanding of it before was you would watch for the regular amount of time, stop watching and activate your buff. Then you watch again for the same amount of time, but when time is up instead of stopping from the radial or using /stopwatch, you run out of range so you get that "You stop watching ____ because she is too far away" message.
Then when your first buff wears off, you type /stopwatch, and the second buff is activated.
Groovymarlin wrote:
There was a double buff, but I'm not sure if it still works. It wasn't a double to the stat, but to the duration.
My understanding of it before was you would watch for the regular amount of time, stop watching and activate your buff. Then you watch again for the same amount of time, but when time is up instead of stopping from the radial or using /stopwatch, you run out of range so you get that "You stop watching ____ because she is too far away" message.
Then when your first buff wears off, you type /stopwatch, and the second buff is activated.
Almost... and it still works, at least a few days ago.
You do the 1st buff normally, the watcher /stopwatch-es
then he starts watching again, and you /setperform again, and buff again. In the end he does NOT /stopwatch, and he runs not away (since the "you stop watching cause too far away" is the same as /stopwatch), because that would try to apply the buff now, but since he's already buffed it won't work.
Instead you /stopdance. Now the watcher can leave the area without getting the "you stop watching..." message when he leaves.
When the first buff runs out he types /stopwatch, and the second buff activates.
Since we can't overwrite buffs like doc's can (if you go with a buff that lasts for another 30 mins to the same doc (or someone with better stats), you'll get the buff refreshed to 3 hours again), since we can't extend a buff over 2 hours, no matter what, while docs get 3:40 hours on my server regulary i think its kinda fair that with this we can do our buffs for the same duration, or "refreshing" a buff this way (activate it when the other is gone)
Well I think it's maybe a bug or a loophole. I don't think it's an exploit. However, lots of people didn't think the 30 second buff was an exploit, and look what happened. (Although there's a chance they only fixed that because the constant stopping and starting also gave inordinately high xp to musicians.)
You know if someone asked me to do it I'd try, but I don't know if I'd remember to suggest it on my own. It's a bit of a hassle really. And frankly in a buff system that's completely undocumented, where our accumulated knowledge is all based on player experimentation and guesswork, who's to say what's an exploit?
I am SO not in the know about these things - as the saying goes,I not only don'tknow anything, I don't suspect anything! LOL!
I would like to hear from Panthu on this one. It would certainly give a dancer (and musician if it works for them as well) a leg up (pun intended) on the current buff blunder, but it does sound like a potential exploit to me. And since we aren't allowed to have anything that would make our profession viable, it will probably be nixed in the next patch . . . /sigh