Dancer Archive
Thread: Kind of a goofy idea about Holodisk recordings
Perishable / Disposable Loot: Making loot perishable (items that last for a limited amount of time) or disposable (one use items) will do two things. First, it will add more scope and dimension to the loot mini-game without impacting inventory management. The goal is to add more loot to the game without adding additional inventory management burden onto the player. By adding more perishable and disposable items, more loot can be added to the game without adding the burden to inventory. Second, it will keep the loot system moving, as players will constantly be trying to acquire new pieces of loot to replace their old or perished items.In the description of Crafting vs. Loot, it says, "... the loot system should strengthen the relationship between crafters and combatants. Combatants should loot items that crafters need and want to make better craftable items. Combatants would then need and want the better crafted items to find more loot. Repeat as necessary."
- It seems that if a combattant sees a loot item as something that they can use later for their own benefit, they are more excited about it - and the process of having that component transformed into the bonus item is a much more pleasant one of anticipation of reward. Might this be a step in repairing the perceptions that many of those combattants have that entertainers are merely timesinks that they are forced to undergo?
- The act of having to physically trade for the disk, and then /setperform it, might just give the live entertainer a huge advantage over the buffbot. It is an interactive process, requiring active control, with the end result of giving the combat player something that they want... the ability to activate an entertainer buff on the famous "off-hours", or even simply for "convenience" in fulfilling the completion of that bonus looted item. But at some point, their trade-off for convenience is needing to make a trip to a live entertainer to prepare those disks, much as they need to purchase armor or weapons. If interacting with a live entertainer is simply inconceivable, well, the buffbots aren't being banned any time soon... but, what if the ability to get those holodisk recordings became even more desirable than the fear of interaction?
- Multiples of these blank disks could indeed be looted, stockpiled, or whatnot. Still, if each one needed to be charged with an individual /setperform (not sure if an entertainer group buff on holodisks would open up gross potential abuse - worth considering though), we maintain the time resource requirement for buffing, but could potentially free up time for those combattants that are anti-social, yet still meet in the middle in a sense. Drop off a stack of holodisks to be recorded by an entertainer, and come back to pick up your order later. As I've said before... those players who enjoy interacting with us in the cantina still do so, even to this day - this may just get the hostile feelings toned down a notch or four.
- Another consideration could be that holodisk loot was completely perishable, following again in the Loot Revamp description, in that the disks themselves would not last forever either, even if unused. If holodisk recordings were consumed on use, but also had a set time before they simply deteriorated, we'd be less likely to see the availability of simply stockpiling hundreds or thousands of these items, thus buying up a lack of future interdependency. Another concept worthy of consideration.
- Or, some form of maximum number of disks that a player could hold at one time, though I'm not sure if the loot code contains provisions that could accomodate this concept. This whole goofy idea is based on trying to get a little edge out of existing systems with a minimum of tweaks, not calling for new rewrites.
- BF healing is not addressed in this idea, as it opens up problems of healing XP gains; how much to award, and when to award it, as the amount of BF healed may be unknown at the time of recording. On the other hand, it may be simple enough to have dual-purpose disks... a properly /setperformed and charged/recorded disk could be used in the field for one of two radial menu options... activate entertainer buff, or heal 300 BF, player choice - and then that disk is consumed. Problems with this idea still surround that nasty healing XP question though. XP couldn't be awarded at the time of recording, as no actual healing had been done, only potential healing - and with enough looted disks, one could simply charge disks for healing (and gaining healing XP) then destroy them. And if healing XP wasn't awarded, would this impact the leveling of up and coming entertainer players? Considering the current environment of buffbots, would this make things any worse than it already is for levelers?
Edit: added clicky link to Loot Revamp that I intended to have, then forgot to place.
Message Edited by Xyrdre on 11-05-2004 03:12 PM
Whatwould prevent simply 'recording' BF healing to disks just to level, then not caring what happens to those disks? Goes against the spirit of healing XP, and turns into grinding... gah, no fun. And it wouldn't evenreally be healing XP anymore... it would be holodisk recording XP.
Awarding healing XP at a later time than when it was recorded has two-fold problems - first is that the game database has to track later usage and remember the character who performed to that disk, and that system may not be running very well in SWG. The second problem is that it would likely cause an even greater shortage of available healing XP to the entertainer community, as healing XP is multiplied when entertainers aregrouped (healing XP is not divided amongst the entertainers in the group, but rather awarded individually to all group members). At the time the disk was used, the potential extra healing XP that would have gone to all other members of an entertainer group would simply be lost, and awarded only to the recorder of the disk. Assuming an average ent group size of 10, this would mean an average healing XP loss of 90%... and we all know how healing XP is already in short enough supply.
Xyrdre wrote:
My thoughts on this idea are not so much on the salability of items, though that's a very nice side-benefit. Originally it wasn't aboutthe possibilities that this could shift some buffing business to live entertainers away from bots, but that is another nice side-benefit.
My thoughts were more along the lines of strengthening the relationship between combattant and entertainer. The idea that struck me with this is that it could present a vehicle by which morecombat players were looking forward to a visit to an entertainer, rather than dreading it as downtime forced on them by negative conditions (BF and mind wounds), or dreading having to wait whilein an incredible hurry (buffs as combat preparation), timeswhen ourresource costs of time for buffing are at odds with their schedules. That really is the core of it; when someone's called to defend a base, every second counts... they're worked up and ready to go, and the time it takes for us to buff - not our fault, but how they were designed - goes directly at odds withsituations whereour services are in demand.
Any time a combat player has a reason to look forward to a benefit from an entertainer, without stress, it's one step closer to a much better experience for all of us. Maybe this idea could be one piece of that puzzle.
The above exactly itterates what I believe is the big plus for us with this idea. A combattant would be able to purchase our services at their leisure, as they would schedule a visit with a weaponsmith or armorsmith. The greatest detriment to our relationship with those who want our services is that buffs are rendered before combat.
Bajonett wrote:
Nice Idea. but useless if you can Macro it. The Buffbot sits in some secluded spot and charges disc after disc....
/shudder
Recursing Macros have to go first.
OK they are going someday its the timeline that isn't clear. We have got to stop gaging every single idea against this because it can't get worse but if we don't get some content it won't get better. I don't think this is macro-able by the ingame tools and if they are discovered using 3rd party tools then they are bannable. If it is macro-able I don't care, give us tools while the devs are working on new content. We will survive the bots or not but take advantage of dev focus to get us tools for when they do go away.