Dancer Archive
Thread: Would it be so bad....
What's the purpose of splitting it up now?
Would dancers and musicians be "overpowered"?
Would you be impacted by this? How?
discuss...
Message Edited by meeuki on 10-19-2004 05:51 PM
Message Edited by kirah_ashlin on 10-20-2004 06:39 AM
kirah_ashlin wrote:We are two different professions. Why would we be expected to do the same thing. I dance. Roho plays music. I buff mind. He buffs secondaries. We work together well. It doesn't benefit either of us to buff each other's specialty.Chill - it only take 8 minutes to get both buffs (and if the devs ever address the duo-buff bug we've had since Pub 9 it will only take 4 for both).Message Edited by kirah_ashlin on 10-20-2004 06:39 AM
That's nice you make a good duo, but you didn't answer my questions. Sadly, it's difficult to find a good duo alot of the times, if at all.
Drygo wrote:HehAt first I thought, we are seperate professions, let us do our own thing, let's be interdependent.THEN...I thought, well, it's not really a big deal. The musicians are our brothers and sisters. Most of us live ents get along really well, nobody would really care, and it would make buffs more available to people, and that was a good thing.NOW...I'm back to my original thought. Keep them seperate. We are two separate professions with our own skills and abilities. And, quite frankly, I don't give a hoot about others not getting their buffs. I've been shown enough disrespect lately to not want to help any of these people out. Those that respect me are generally entertainer supportive. They often know many entertainers and are friends with them and can often find both dancer and musician to buff them. They have made an effort to make contact, be friends, and show respect. They deserve all three pools to be buffed, and they get them buffed because they put forth that effort and respect. Those that haven't put forth that effort do not deserve any extra consideration from me. And, they will no longer get it.
Ok...
another question i'll tack on to this: why only 100%(ok, potentially 150%) of base stats max? doctors can buff over 200% easily. (i know, i know, it's not the same thing, bound to change, etc. still)
let's let go of the angst for a bit and discuss this.
Dancer has too many advantages over music right now.
Reachwind wrote:
No one would ever /listen to a musician vs /watch a dancer if given a choice. Just look at how tips end up being dispersed...
Dancer has too many advantages over music right now.
That's because most players don't understand completely how the HAM system works. If I had my preference, I would live with Musician buffs constantly running. What good is a 2000-2200 Mind bar if it you pay dearly for each special and regen way too slowly? If most players knew what the heck was going on, you'd see lines in front of musicians like docs get. ![]()
Which reminds me....I need to redo my stat migration. heh
Reachwind wrote:
No one would ever /listen to a musician vs /watch a dancer if given a choice. Just look at how tips end up being dispersed...
Dancer has too many advantages over music right now.
really? like what? i've found musician buffs work quicker, and more consistantly in the past, than dancer buffs. lately it's seemed to be exactly dead even in terms of speed and ease of use. (i have a master dancer/master musician)
you are saying tips are dispersed mainly to dancers and not musicians currently, but i'm not sure any #s on this are reliable considering the state of public cantinas nowadays. besides, is there parity between the disrespect that dancers and musicians get? also, i still don't think many professions value the musician buffs as much, since only a few professions really need secondary buffs. as a rifleman, i won't even consider pve or pve without a secondary buff, but the dancer buff really is a secondary concern for me. it seems, from my point of view, that making all 3 buffs available to both professions would be giving musicians a leg up, instead of the other way around.
meeuki wrote:
kirah_ashlin wrote:
We are two different professions. Why would we be expected to do the same thing. I dance. Roho plays music. I buff mind. He buffs secondaries. We work together well. It doesn't benefit either of us to buff each other's specialty.
Chill - it only take 8 minutes to get both buffs (and if the devs ever address the duo-buff bug we've had since Pub 9 it will only take 4 for both).
Message Edited by kirah_ashlin on 10-20-2004 06:39 AM
That's nice you make a good duo, but you didn't answer my questions. Sadly, it's difficult to find a good duo alot of the times, if at all.
I gave you an answer based on the entertainer point of view - not that of the combat player. We are meant to be viable, interative and social. Our profession was not originally created as a resource for PvP or PvE combat use and convenience. Buffs were created "for" usto provide ameans of incomeandto intergrate us further into the game community.Buffing was supposed to make us valued by our fellow players.Ifmusicians and dancers were to have the same buffing abilities our dependency upon each other's profession would besignaficantlyreduced. We are not hereto be at the beck and call of combatants whenever they want us and then be ignored when they don't. We are here to provide a social, roleplaying, and interactive alternative to the kill-kill-kill aspects of the game.
As far as why our buffs do not match that of doctors - well, you'd have to take that up with the dev team because we don't know either. We can't even buff ourselves.
Message Edited by kirah_ashlin on 10-20-2004 11:46 AM
CloverRidge wrote:
Well I'll answer the second on first. I have a Doc but mostly play my Master Dancer/Entertainer/Musician now.
I think given the effort of providing the buffs is enough of an answer. If a Doc isn't crafting their own buff packs then the cost of buying the buff packsis a factor. If a Doc is crafting their own buff packs then the time to make the packs is a factor. I have no problems that a Doc should be able to buff more than my Master Dancer because once you reach Master Dancer/Musician the cost and time investment to be able to provide buffs is very minimal (accarragm..sp?). Two shot of acc or a quickness buff is good enough to keep my action up even doing 5 flo's a tick.
As far as musicians/dancers buffing different stats I like this since it adds to the uniqueness of the professions. It places a real in game value of a need for both classes if people want buffs. It typically gets people to interact with more entertainers as well since they need to hit both classes if they want both buffs. It also fosters some unity in the Entertainer community to work together to help meet customers needs. Does it "have" to be like this....no.....does it have added value....yes.
So...it helps offer added uniqueness to the classes
Gets players in touch with a wider Entertainer base
Fosters unity in the entertainer community (i.e. referrals)
Helps to balance out the number of Musicians to Dancers since they have different offerings other than just entertainment style
Also it typically spreads tips around more since different services are offered
What does it hurt?
people may have to search more to get all 3 stats buffed due to a lack of both classes of entertainers around.
Currently a bit longer to get all 3 stats buffed which hopefully will change so they can be done at the same time.
Ytoavee Oases
Corbantis
that's a good point about it getting players more accustomed to meeting more entertainers.
do you think that entertainers doing all 3 stats would foster a particular type of entertainer "coming out on top"? how about this.... increased performance sizes increase buff sizes? makes things a bit easier for players to buff all 3 stats (which I really think is a bigger bonus than most people realize, I don't think the community has still fully embraced mind buffs) and also encourages forming groups.