Dancer Archive
Thread: Ok why I think dancing is easy to advance in..Opinion
annshadow wrote:It Is Simple to level as a dancer.
1) Make an alias(Macro) text filewith Basic dance. Make a user action key (hot key) to keep macro running for approx 14 hours.
2) train.
3) edit the text file. Copy basic... Replace Basic2
Repeat.
Become master.
So. All you have to do to become a Master Dancer Is shout >>> Can Anyone Please train me in Dance Knowledge >.>>.>>
Oh and 6k for Novice dancer.
NO other class is that easy.
And they would then be the equivalent of that half-blind monkey with brain damage and one arm that I was talking about.
Mastery of a profession, but they suck at it.
- J
I went up the Doctors Medical Crafting Xp tree in less than 2 hours. 2 hours to get 4 boxes of skills.
What did that take? A macro, some resources, and doubling clicking two different things.
Okay, so yeah, super complex. Getting 4 boxes of dance xp takes a week at least. We're talking 8 hour days doing nothing but dancing in the cantina. Nobody with an IQ under 150 can do this.
Now, let's be real. Was that doctor xp really difficult? I didn't even need to move. Start macro, ... 2x double-click (repeat until I advance) stop macro, train. (stand at doctor trainer).
Lorelai_Seabreeze wrote:
albhertdare wrong class, combat xp is the desired target. your just using the medic to heal self to eliminate the risk factor
Not sure which of my posts this is in response towards.
If it is the second post, then I am meaning entertainment healing which you need to become a Novice Dancer or a Master Dancer. No macro can ensure you get entertainment healing experience.
A dancer doesn't need to purchase anything to maintain experience gaining efficency while all other classes do (am I correct in this?) all you really need is enough money to pay for your training as you go or let someone else train you and time to spend in the cantina.
A dancer needs money for shuttle tickets, outfits, house maintenance, tips to medics ... and while some of those expenses are not "required", neither does the dancer make that much just dancing unless they're (a) very good at interacting, (b) hook up with a regular gig that pays well.
my carbiner has to use her brains while fighting in order to manage health, assist others, figuring out who or what I can attack and has armor, weapons etc to replace as it wears out.
I don't buy this one at all. I have a Scout/CH going for Smuggler and the hardest decision she has to make is when and how much to hit the specials for her pistol -- not that much different than a dancer deciding how often to flourish. Now, granted, the price of a good pistol for her is just above the price of one exotic leotard or flesh wrap, but then my scout doesn't need 4 or 5 pistols, either. For my dance routine, I change outfits frequently for visual effect. It does make me look better, which is an intangible but nonetheless important aspect of being a performer.
My scout has had the same set of padded armor since she started, and my TK/Dancer has gone through exactly 2 VKs but wears NO armor. Where exactly is all this extra expense for fighter types? You would have dancers trying to perform at weddings dressed in Desert Crawlers?
I think all you guys need to do is allow dancers some sort of battle field role that is tied to XP at latter stages perhaps in a camp (with much much slower healing ability and mind buffing)
Most entertainers didn't build their characters to survive on the field of battle. With mind-shots and AT-STs running around doing 2k damage, that's the last place most of us want to be with 50 or 100 hit points.
Also, by moving our functions to the field you have essentially undercut one of the three important legs of the SWG balance triad: combat, crafting, and socialization. Do anything to subvert the cantina as the social center of the game and you may as well just call this game "EQ", because our taverns will be just as empty as they were in EQ.
Tying XP to whether an entertainer can survive in the field is so non-intuitive I don't know where to begin. Let's just say this idea has as much chance as a snowflake in Hades of being accepted. And rightfully so. You may as well wish for giving Exotic4 topet Rancors.
I dont know explain to me how you can actually play the Dancer bad?
your dont use the flourishes in the right order?
I mean it doesnt seem to dificult to be bad at dancer..
As for being good the only thing i can think of would be getting a dancer partner and doing a routeen which I never see and dancers doing to begin with. they are basicly standing randomly placed in a cantina and never on the stage.
Hmm, how can I explain something about"difficulty" and skill in this profession?
Let me givesome examples.
I dance some days on Lok, every day a TRK ist coming in Cantina, I greet him, no reaction. After healing he leaves the cantina without a tip or any word. This happens day for day. Afte 6 days I find the right words, he starts to talk a bit about his difficulties to reach master. After healing he walks as usually without a tip out the door, I send a " safe hunting behind" him and " much luck for your last step to master", he stops some hundred feet after town, returns,says thanksand gives a really high tip (possibly his first in his life).
A huntingroup comes in the cantina on Endor, they talk about the high experience and what they soon want to hunt. They stay 20 minutes in cantina and do not recognize the time they left here.
A Rhodian on Endor is shouting for a group. I tell him that just a group left the village and give him the name of the leader. He comes in the cantina gives me a tip, and starts to roleplay a bit (he is not a Roleplayer, just makes a bit fun about Rhodianer, cause I said something, that Rhodians are famous about the hunting abilities, and that I heard, only the best can leave the homeplanet).
20 minutes laterhe comes back in cantina. Asking if the group has canceled, he answered, no here he had much more fun and hunting he can do every day, and then he talks about he left his homeplanet not as hero, and the story of his life.
So how do you want to compair this kind of "skill?" with the skill to fight effective or to craft a good armor?
Is it more difficult to get a good tip from a non tiper, let forget a huntinggroup why they are here, increase the gamefun for one single person, or is it more difficult to find the best way to kill a hard Mob? I have no answer here. I only know, in all three cases I was proud of me, as I would be proud to kill a krayd dragon without loosing a groupmember.
-----------------------
Aniella (Gorath) Dancer
- Dances a dance appropriate to the accompanying music, regardless of whether it is the highest dance or not.
- Flourishes whenever possible in time to the music (to be fair this is NOT always possible and much depends on the musicians and how they flourish).
- Greets people who enter and "works the room" -- not necessarily in a strippery or smarmy fashion (though that is certainly one way to do it), but just being cheery and providing good personality.
- Times lighting effects to the music and to the dance flourishes.
- Mixes up the flourishes so they are not always in the same order or sequence, and not always the same flourish over and over again.
- Thanks for tips and action heals.
- Where possible, coordinates his or her dances with those of the others in the band (this is not always possible to do and also do #1 -- sometimes you are going to have to choose, if the other dancers cannot dance the most appropiate dance to the current music).
That's what it takes to be a good dancer, IMO. This is not just "pushing buttons" any more than being a good combatant is. Oh, you CAN be a combat wombat just by pushing buttons, but you can make a list just as long about what it takes to be a "good rifleman" (for example, knowing your weapon's "sweet spot" in terms of range, knowing and using the various postures correctly, knowing the order in which to use your "specials" -- you get the idea).
The difference between someone who is "good" at the class and someone who isn't, for any class, is on how well they understand the class' strengths and weaknesses, and how they deal with those things.
C
I just wanted to respond to Sinda's post, talking about "undermining the use of cantina's as a social thingie" (ok, so I don't recall the exact quote)
Personally, I think once you reach a certain point, you shouldn't be chained to the cantina to do your job. If I'm a master dancer, I should be able to perform anywhere. Is it the cantina that makes the dancer, or the dancer that makes the cantina?
Ok first let me say that I play 3 characters. 1. dancer/muscian/carbiner 2. scout/CH/pistoleer 3. pure fencer
I have made over 100k in tips as a dancer and consider myself pretty good at the social aspect and I use some of the information I gain in the cantina to better my resource gathering but I still say dancing requires no skill whatsoever to advance in only time and heres why.
A dancer doesn't need to purchase anything to maintain experience gaining efficency while all other classes do (am I correct in this?) all you really need is enough money to pay for your training as you go or let someone else train you and time to spend in the cantina.
My musician has to update her instruments in order to maintain the xp advancing speed.
my carbiner has to use her brains while fighting in order to manage health, assist others, figuring out who or what I can attack and has armor, weapons etc to replace as it wears out.
Not even going into the fencer requirements.
I think all you guys need to do is allow dancers some sort of battle field role that is tied to XP at latter stages perhaps in a camp (with much much slower healing ability and mind buffing)
Now this is my opinion and if I'm incorrect please correct me because I don't know everything and I'm basing my opion on what I've see so far.
thanks
A half-blind monkey with brain damage and one arm could probably, with enough time and effort, make it to master in any of the professions in this game.
That doesn't mean they're good at it.
- J