Dancer Archive

Thread: Ok why I think dancing is easy to advance in..Opinion

Lorelai_Seabreeze
Sat Sep 20, 2003 12:42 am
#14

It took me 2 weeks to make master dancer,2 months to get master CH.(just made master ch today)


Is it easier to lvl as a dancer? Not really,all it takes to lvl as any profession is time and patience.


Can it be faster to lvl as an entertainer type? again not really, it all takes time and patience.


I could of made master ch in the same amount of time.I was too busy exploring, meeting new friends and enjoying the scenery.


The question that remains is, is it safer to lvl as an entertainer type. Yes no worries about dying here


Do people look down on entertainer types because of the no risk factor? possibly. Is there anything that can be done about that? nope.






Lorelai Seabreeze------Annalize Seabreeze
Jedi MLS Mdef healer 3xxx enhance xxx2
Tri Master Ent Dancer Musician


gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
AlbhertDare
Sat Sep 20, 2003 12:51 am
#15






nobusoyurs wrote:

A dancer doesn't need to purchase anything to maintain experience gaining efficency while all other classes do (am I correct in this?) all you really need is enough money to pay for your training as you go or let someone else train you and time to spend in the cantina.






Actually as someone who played a wookie ranger/pikesman, I would have to say that my outgoing costs for my dancer are higher then it was for my adventuring style. For one thing, I was much more self sufficient and I had an incredibly steady flow of income. As a dancer, I do not find the same situation. I actually pay out quite a bit in tips to healers and I also spend money on components to make stim pacs for healing other dancers.


As far as skill, I have to agree that not much skill is required for many of the professions. But there is knowledge that can be learned to make a person better at their profession or better in certain situations. I think this is as true of entertainers as of any other profession.

annshadow
Sat Sep 20, 2003 12:53 am
#16

It Is Simple to level as a dancer.


1) Make an alias(Macro) text filewith Basic dance. Make a user action key (hot key) to keep macro running for approx 14 hours.


2) train.


3) edit the text file. Copy basic... Replace Basic2


Repeat.


Become master.


So. All you have to do to become a Master Dancer Is shout >>> Can Anyone Please train me in Dance Knowledge >.>>.>>


Oh and 6k for Novice dancer.



NO other class is that easy.




"Don't Blame Me! I Voted for Kodos"
Homer Simpson
Lorelai_Seabreeze
Sat Sep 20, 2003 12:58 am
#17

NO other class is that easy.


sure there is, combat class afk in a town that has agro mobs


take novice medic, setup a macro that targets self and heals every few min. auto attack any agro mobs voila easy xp





Lorelai Seabreeze------Annalize Seabreeze
Jedi MLS Mdef healer 3xxx enhance xxx2
Tri Master Ent Dancer Musician


gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
AlbhertDare
Sat Sep 20, 2003 12:59 am
#18

But you cannot guarantee that you will get healing experience in that fashion, so you cannot guarantee you get Master.

annshadow
Sat Sep 20, 2003 12:59 am
#19

You can become a master dancer by hitting one button. (which invokes the macro)


Changing the macro to use the highest dance


and getting trained.


*****


Asking other dancers to train you is the most difficult part. How hard is that?


Granted the other classes are not difficult, but lets be real.




"Don't Blame Me! I Voted for Kodos"
Homer Simpson
Kardi
Sat Sep 20, 2003 1:49 am
#20

I think a lot of us entertainers are, quoting SOE/Devs/whatever, "casual gamers".Some people simply don't have the time and incentive to make a Master CH in two months. I bet it would take least six months from me. By saying this I don't mean that the rest of you have to be hardcore gamers who are playing 24/7. Studying, working and sleeping takes quite a slice of my time at least.


I do agree on the fact that it's relatively easy to level, you don't have to travel long distances, upgrade your gear (well, we spend money on clothing, though , but compare the professions a bit. Which makes you more money, fame, power, etc., a Master Dancer or a Master CH?




Ka'dor | Master Entertainer, Master Dancer | Eclipse
European style with American flair
Sinda
Sat Sep 20, 2003 4:39 am
#21






JenOrei wrote:

I just wanted to respond to Sinda's post, talking about "undermining the use of cantina's as a social thingie" (ok, so I don't recall the exact quote)


Personally, I think once you reach a certain point, you shouldn't be chained to the cantina to do your job. If I'm a master dancer, I should be able to perform anywhere. Is it the cantina that makes the dancer, or the dancer that makes the cantina?






Where do we dance if not in cantinas/hotels (hotels being mostly empty as yet)? When I say 'cantinas', I'm also including private cantinas -- the player-built center of the game's future social atmosphere. Moving our functions to the field will hurt the player cantinas just as much as public cantinas.


With significant combat skills and not hurting for jelly beans, I move around quite a bit, and I perform for my groups in camps, too. But I also know that you never have quite the same image (reputation, if you will) as you do if you find one cantina you like and you're a consistent feature in that cantina. That includes private player-run cantinas.






ReblSoldier wrote:


I dont know explain to me how you can actually play the Dancer bad?


your dont use the flourishes in the right order?






Close "Bad" dancers don't know which songs go with which dances. They don't know that the 4 Exotic steps only have 3 flourishes each (usually only 2 unique) and that flourishes 4 thru 8 are warmed over from Basic2 and Popular1, and do NOT belong. They have no clue how to use special effects during a routine or how to coordinate their dance with a group (too many pickup groups in cantinas or too much AFK macroing does that). They never interact with the crowd, they think flesh wraps are the key to better tips, and some of them actually refer to themselves as "strippers". Bad dancers don't have to do all these things, but those are the most egregious examples.


When your whole career is based on your image, "looking good" is THE most important thing you have.






Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
Reachwind
Sat Sep 20, 2003 8:50 am
#22

I don't claim to be a "good" dancer butI have seen some that just amazed me... I remember a few months back on Lowca seeing these two master dancer girls do an exotic dance together. They seemed to block out everyone but themselves and just danced for each other. They coordinated special effects, changed into matching and contrasting outfits that looked very nice and they constantly flirted with each other. Without even saying a thing to a person who walked through the door they would gather a huge crowd to watch them dance. Other dancers male and female would crowd around them flirting and dancing the exotic dances trying to get a little of the attention and overtly sexual banter. Sadly, I haven't seen them dancing in the cantinas that I frequent for quite some time. Most likely they have moved on to a combat role or artisan roleto earn an income.
Zerine
Sat Sep 20, 2003 11:22 am
#23

"I think all you guys need to do is allow dancers some sort of battle field role that is tied to XP at latter stages perhaps in a camp "



I don't think it should be tied to XP but......



I'm a master dancer who belongs to a PA that goes on hunts on a daily basis (whether to Endor, Dathomir, Lok or wherever). We also go on weekly PvP raids, where we all basically fly over to an Imperial dominated town and attack it.



I get asked over both /gu and in /tells to come along - I've actually witnessed my associates discussing where to raid and folk asking specificallyif I'm coming along too! Medics want me for the mind buff, fighters (especially the Unarmed folks) want me for Mind Wound Heals. I'm also a good pistoleer, but they want my on the battlefield for my ability to heal them. I still enjoy working the cantina's, but I'm not gonna be tied there and I certainly have a role already in the battlefield. Don't all armies have an Entertainment Corps?

Zerine
Sat Sep 20, 2003 11:28 am
#24

Forgot to add this bit too.....



The Cantina/Battlefield aspect of entertainment can cross over. Due to the amount of conversing I do in the cantina to the various patrons also makes me privvy to information I (or my fellow PAs) would not know. Finding about a new Imperial HQ spawn, or a monster cave near XXXX city, or a Rebel raid on Bestine in 2 hours etc etc...



I can then use this new information to pass to my PA to help them experience new and interesting places they may not of heard about if not for their 'socialising' dancer in the cantina!



Making a Master Dancer is easy - Making a Master Dancer*WORK* is the fun part.


Beery
Sun Sep 21, 2003 9:00 am
#25

"I think all you guys need to do is allow dancers some sort of battle field role that is tied to XP at latter stages perhaps in a camp "


The problem with that is that most dancers don't learn dancing in order to get onto the battlefield. Most dancers dance in order to keep away from the battlefield. Not everyone likes killing people/things. I know I donb't. That stuff bores me to tears.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Luciee_Depri
Sun Sep 21, 2003 9:44 am
#26

In reality, we're all just pushing buttons. Some may push the right buttons at the right times with better efficiency but still...it's pushing buttons. As others have already stated very eloquently, being good at it depends on the person at the keyboard. A good artisan is one who can make the best items but they also need to have some charisma, a little something extra, to compete with other master artisans to sell their goods, don't they?


A question I always have is, why does a thing have to be hard to attain? Not that the hours I've spent dancing have all been easy but really...why does it have to be difficult to have value? It certainly takes time, it takes patience. To me, those are valuable.


We could also discuss rewards. Some other professions are more difficult to attain but the rewards are immediate. You kill something, you get to harvest from it, or sometimes get some loot from it. Dancers won't usually see any rewards for their time until they've built a clientele and depending on where they dance, they may not see much of a reward even then (which is why there are so few Master Dancers in public cantinas, I think).


None of the skills are really that hard to attain. They require time and button pushing. Still, if one believes that only the strongest, biggest, and meanest are worthwhile, I doubt a petite young Twi'lek dancer could change their mind.

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