Dancer Archive

Thread: CU Update: Blair on Ents

Panthu
Mon Mar 28, 2005 10:01 pm
#1


CU Question: Entertainers in the CU... Is the intent for entertainers to have an actual combat role?




Blair: Personally, I am not for this. I am of the belief that one of the gems of SWG is that we have social professions that have the ability to be successful without resorting to combat. There is no change to this philosophy from a CU point of view.



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So, I know this looks kinda like a blow off answer... and it kinda is... but considering who it's from, it says a lot more than what it looks like. Blair is one of the few people still around from the very first days that knows and believes in the very first vision of Entertainers.



I personally think BF was going to go away and was under that impression until TH posted in Blair's thread and said that it wasn't. I know that Blair is a big fan of keeping BF and is in fact the only Dev I ever met as a Corr who was in favor of the whole BF concept. When I asked him about bumping up the cost and effect of BF at the Summit, he said no, BF was meant to be very slow attrition.



He also was the one to personally explain to the room of corrs and devs who were at the Summit that the Cantinas are the Entertainer's "reward" in combination with the BF system. Our reward is meant to be people needing to come in and spend time chatting with us.



I think it's really important that everyone in here who wants to give feedback on the Ent CU issues needs to try to grasp this sort of "original Ent concept" I'm telling you Blair has. He really did fill in a lot of holes in the concept for me, because I was not an SWG Beta tester. Those of you in here who were and were a witness to those early Ent design talks will most likely have some valuable insight for all of us. Maybe some of the other corrs who were there at the Summit might be able to add some insight as well.



Good news? Bad news? I don't know, but I think we're going back to original concept, kids.

Message Edited by Panthu on 03-29-2005 12:02 AM




P A N T H U Y GlitterUsagi
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LyteFoot
Mon Mar 28, 2005 10:19 pm
#2

This is fine Panthu but I thought buffs were put in the game to give us some way to make credits. Some people tip purely for entertaining but not many so what else do we have to "sell"?



Elwyn LyteFoot - Corbantis server
Drygo
Mon Mar 28, 2005 10:27 pm
#3


I read that and yeah, it did seem kind of like a blowoff answer. heh.


Even so, Blair says this, "I am of the belief that one of the gems of SWG is that we have social professions that have the ability to be successful without resorting to combat. There is no change to this philosophy from a CU point of view."


Now, that seems fine to me. I always said that it didn't have to be buffing that got us involved. And, for that matter, it doesn't even have to be BF.


It is, however, statements like the Cantina and BF are supposed to be our rewards that discourage me. And, this is why. I really did not start dancing to be social, believe it or not. I'm probably in the minority, but that did not even cross my mind when I took up dancing. It's true, we didn't have buffing back then, but I think that after awhile I would have started feeling unfulfilled without something that tied us to the greater game, as I do now because of the bots. The reason I started dancing, though, was because I liked performing. Dancing was never a "social" profession for me, it was a "performance" profession. Yeah, I get to be more social than most, and I do like that. But, I'm in a guild, I'm involved with other people, I pretty much can have all the social I want whether or not I'm dancing.


I just don't like the idea that, as "social" players, all I want to do is stay in a Cantina all day long chatting with people. I really, really, really, don't want to do that. It's boring to me. My favorite times as a dancer can fall into one of two categories. The first, group performances (being in a band or dance troupe, the crawls with sync dancing, etc.) The second, back in the day when we first got buffing and I was busy trying to hold conversations, lead a group, and buffing (which included business transactions), all at the same time. I liked being busy. That was extraordinarily fun for me. These days, I go into a Cantina, dance a bit, maybe chat a bit. But, really, eventually I get bored unless I'm actually doing something. And, as fun as practicing dance routines by myself can be, it doesn't fill in all the gaps. I want to be in a group that's looking good, or being useful and busy in some way.


Maybe I took up the wrong profession. Maybe the devs vision of entertainers really is that we are nothing more than social players who really like the reward of having people come visit us. Eh...to tell you the truth, if that's all I wanted, I would still be playing The Sims Online.


But, I'm still hoping that we eventually mean more than that. Maybe we won't, and maybe most of the community will be absolutely fine with that. In which case, I think I'll finally realize...ok, dancing is not turning into what I wanted, so maybe I'd be more happy doing something else. But, as I said, it doesn't have to be buffing. I'm totally fine that we're not going to be buffing anymore as we have been. But, I really do want to be needed in some fashion that yes, is viable at making money like most professions. And, I want to make that money by providing services to other people, not by doing entertainer missions.


Maybe during our revamp we are going to get so many great and wonderful tools at our disposal, that we will actually be able to make money because people want to come see us. Maybe it will somehow make us like tailors. Nobody really needs tailors that much, but tailors are wanted. People really like dressing up their characters. I don't know many people who are satisfied wearing the same thing every day. And, not just entertainers, but combat folk. Everybody wants clothes. If somehow the entertainer revamp makes it so that non-entertainers are just so incredibly wowed with the tools that we have that they willingly seek out performances and happily pay admission for performances...then, hey, that works for me. I just have my doubts the devs would be able to pull that off. But, if they somehow did, I'd be a very happy camper.


So, I hope Blair is right when he says thesocial professions will have a means to be successful without resorting to combat. I'mcurious what he plans to do to make that a reality


Anyway, those are my 2 credits on the matter...

Message Edited by Drygo on 03-28-2005 09:28 PM



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Panthu
Mon Mar 28, 2005 10:31 pm
#4






LyteFoot wrote:
This is fine Panthu but I thought buffs were put in the game to give us some way to make credits. Some people tip purely for entertaining but not many so what else do we have to "sell"?




That wasn't in the original concept from what I understand. I actually was playing and dancing in game before the targeted mind buffs hit, I wasn't a master yet but I was beyond Novice Dancer so I do have blurry memories of the change from a first hand experience, but that's it.


People who were masters before that really have to tell me what it was like. I personally always liked the mind duties we had and wanted to see those enhanced in a very Healer like way, but Blair is not on for that plan so I highly doubt that's in our cards at all now.


What has been discussed has been a positive effect on Cantinas for others something like a city rested bonus found in some games and a sort of "Cantina Salary" that Dancers and Musicians could get from the system for performing in a Cantina... but I don't know how Blair feels about these things. When I asked him, he said "yeah, maybe" and not much more, lol.


So, I don't know if that is something he wants to include (with the new rested bonus working like the initial concept behind passive mind buffs and the salary working to avoid us basically being poor in the original concept), or if he really just plans on taking us back to square one period and forgetting that targeted buffs and any concept of an active way to make money or do anything other than be in the Cantinas and chat ever happened.


I just don't know, that's why I'm posting this here. I'd like for us to all try to help each other work through this and help each other basically not freak out. Also, if Blair is really going to be giving us some real feedback, I think we all need to try to be asking the right questions in these feedback threads.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Panthu
Mon Mar 28, 2005 10:47 pm
#5






Drygo wrote:



Maybe I took up the wrong profession. Maybe the devs vision of entertainers really is that we are nothing more than social players who really like the reward of having people come visit us. Eh...to tell you the truth, if that's all I wanted, I would still be playing The Sims Online.


***


Maybe during our revamp we are going to get so many great and wonderful tools at our disposal, that we will actually be able to make money because people want to come see us. Maybe it will somehow make us like tailors. Nobody really needs tailors that much, but tailors are wanted. People really like dressing up their characters. I don't know many people who are satisfied wearing the same thing every day. And, not just entertainers, but combat folk. Everybody wants clothes. If somehow the entertainer revamp makes it so that non-entertainers are just so incredibly wowed with the tools that we have that they willingly seek out performances and happily pay admission for performances...then, hey, that works for me. I just have my doubts the devs would be able to pull that off. But, if they somehow did, I'd be a very happy camper.




Ok, Keld who was the other Dev actually going back and forth with Blair for the majority of what we witnessed of Blair's Ent Vision at the Summit was in contrast, very Performance based. Keld really had some neat ideas about our Performance aspects, Blair seemed very stuck on the pure "non-combat, low effort, just chatting" aspect of Entertainers and never commented on enhanced performance at all that I was a witness to. Maybe RM might have some old insight there? Somebody else? I don't know, not me.


That always seemed to be Keld and art guy Jake's baby to me and I was never able to get other Devs to discuss it with me when I was a corr. This is something I personally would be interested in knowing if Blair is now willing to look into for us or if he feels like it isn't necessary.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Else-Whira
Mon Mar 28, 2005 11:27 pm
#6

As a beta tester and someone who has been playing since day one of the game going live I can tell you straight up that is the original design.

Buffer, super healer guys was NEVER what we were in beta. Go back and read the first few months worth of posts in dancer forum and you'll get a sense of who and what entertainer WAS. Mainly, just a bunch of happy go lucky freaks that gathered around flirting, chatting and getting cool new dances to play with and impress each other with (not to mention goodies like items and clothes).

We were socializers and definately NOT gamers. Just a bunch of characters sitting around a cantina hoping we could get some new cooler dances and have some people maybe set us up with some credits. Hell, myself, I have always hoped that we could get some money from the NPC system somehow ala combat rather than have to be beggars from combat/crafter players that for the most part hate that we are already a time sink for them.

If I was to list what we put importance on it was...

1) Dances
2) People (chat to/flirt with)
3) goodies (wearables, houses, animals, props... bobbles!!!)
4) tips





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Landlubber
Mon Mar 28, 2005 11:30 pm
#7

I'm sorry to set a pessimistic tone, but to me this is a blowoff answer, and nothing else. If this statement comes from (what Panthu seems to assume) is our best hope and staunchest supporter from among the Devs, then we are really horribly and irrevocably screwed. That's a typical Dev answer as far as anything Entertainer is concerned: basically it says "Go away and don't bother me".


Now I realize that thisis the Combat Upgrade, and we're not in scope for that, and that Blair has other things on his mind for now. That's fine, I don't have a problem with that. But fact is that the CU as proposed now will break a significant part of our skill tree. The Wound Heal branches and most of the Tech branches will be completely and utterly without function. That's not a matter of assuming and of speculation about the CU, this (as far as is known right now) is fact. Are they planning to do something about this as part of the CU, or will we be stuck with broken and obsolete skill treesfor months until the time of our fabled Entertainer Revamp arrives?? And for the record, I don't believe anymore there will be something like a full-blown Revamp for us at all. Very likely they'll just hand us another song/dance or two and say "Here you are. Next in line: Squad Leaders"


And also, from reading that statement, I would be very much interested in how Blair defines "success", and if he thinks we are already successful by that definition. I have this sinking feeling that the answer to that last question would be a resounding "Yes"...



Soo - when do we get our skill points back? Currently, Master Dancer/Musician costs more skill points than most elite combat professions (yeah, I know that will change with the CU). In my mind, that entitles us to at least the same amount of usefulness and impact on the economy than said combat professions. If a Master Swordsman can make a million per hour, then so should we. That is how most people would define success (not saying that I do. But the rules that apply to everyone else should also apply to us). But we can't, right now.


Therefore I want my skill points back.


Bah - enough ranting for now...




______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Panthu
Mon Mar 28, 2005 11:36 pm
#8






Landlubber wrote:


If this statement comes from (what Panthu seems to assume) is our best hope and staunchest supporter from among the Devs,....



I didn't say he was our only supporter, I said he was the only one I ever met who loved the old original plan. *points up to Else's post*


Every Dev I ever met as a Corr liked Ents and had ideas about us and for us. Blair's were just pretty much exactly unchanged from concept unlike the other Devs I talked to. He didn't seem to think things needed to be added, he seemed to think we needed to just get back to what we had been... which Else seems to have described perfectly from my understanding.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Esharra
Mon Mar 28, 2005 11:50 pm
#9





Panthu wrote:

Our reward is meant to be people needing to come in and spend time chatting with us.




Unfortunately, those who don't want to come in and chat with us are forced to as well. I think this forced interaction has a great deal to do with many of the conditions of our professions that we don't like. If players don't want to deal with us, they'll find a way to obtain our services without us. If they have to deal with us and they feel like making someone pay the price for it..they're going to be taking it out on entertainers.


Whatever our future ends up being, I hope the following are considered:


Returning our place in the combat timeline to post-combat as it was prior to the increase in duration and percentage over base of our buffs.


If we providesome form of enhancement for combatters, I would like to see its creation in a form thatcannot be automated andprovides for those who don't want to deal with us (perhaps portable and/or can be sold to merchantsfor sell ontheir vendors or on the bazaar).


That we have activities that are fun and rewardingenough to compel people to stick around and play their characters ("Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster). The qualities of challenge, achievement and reward define gaming. Far too few are finding these qualities in the entertainer professions.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Anoewyn
Tue Mar 29, 2005 12:01 am
#10

Drygo pretty much nailed what I thought in a nutshell. I would hate to see the entertainer profession turn into nothing more than an animated avatar in a glorified chatroom. People can have as much (or little) socialising they want without necessarily being an entertainer. There aremany extremely chatty and outgoing individuals who love nothing more than to stand around and chat, but that doesn't necessarily make thementertainer material or mean they have entertainer in their template.


I became an entertainer because my real life experiences as a dancer - and I wanted to explore how I could create, choreograph and entertain people through usingthe gameworld as the medium through which I could channel imagination andinspiration to others. I always considered myself a performer first, and a "healer" second, but I always understood in an MMO you do need to have something that ties you to the rest of the community, that makes you contribute in a useful and meaningful way.


And to say that our reward is to "socialise" with people - well, I'm just confused. How can something I do everytime I log in, regardless of profession, be a reward? Sure, I enjoy chatting with people and consider it rewarding on some level - but I don't consider it a "reward" reward. I beleive that having people coming to see me perform on their own volition rewarding, but I am also of the beleif that visiting an entertainer from the patron's perspective should be a rewarding experience too. And this is very true in real life - it is a very rewarding experience to perfom in a show, as it is to choose to be a part of an audience. So why doesn't this translate into a game? I think it has to do with the nature of "gaming" itself, because there is always a box to be earnt, a new level to be gained, a new monster to conquer, there is competition and rivalry between players - and I think to some extent that this is not so much an expectation, as it is a habit which is reflected as towhy entertainers are a constantly an afterthought because we don't adhere to this model (but I'm not really telling anyone anything new here **winks**). From a gamer perspective, the only thing that truly ties the majority of combat players to the entertainers is the game mechanics we perform, and for most players dance/music is a function to be utilised rather than appreciated, and that is where main rift between performing in RL and ingame lies. Many of us already understand and have experiencedthat a lot of combat players out there hold entertainers in disdain - because we are considered a "time sink" in between buff/hunting sessions - and I don't consider be the subject of someone's scorn a reward.



To say the cantina is our "reward", I agree thatisequally troubling. Venue is only one facet of entertaining - and I think it would be a huge shame to see us "limited" to that. But I disagree with Blair, stating it is our reward - reward for what? For earning our Mastery badges??Well a large percentage of the entertainment community has that already and most of them are largely not even present when their character is "active". A cantina is a civic structure, and it is there for everyone's use. Is the Cloner considered a reward or a neccessary building and utility for the citizens? The cantina doesn't really mean much these days either, given that the planets are riddled with "buffhouses", why place a cantina when a small/medium house can do the trick?


I truly hope that in our entertainer upgrade they give us some kind of viability, and one that does not necessarily pertain to buffing/healing (I have my thinking lekku ribbons on atm too, its late otherwise I'd offer some ideas - if I come up with any alternatives, I'll sing out). I just hope they give us tools, costumes, abilities, props, immersive and engaging missions and quests - anything!!! All of it!! But most importantly, I want us to receive the support that we are a profession that is truly capable of some very creative and imaginative things - if only they would give us the tools to make it happen.



_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
DarkY0da
Tue Mar 29, 2005 12:10 am
#11

I also felt it was a rather blow off sort of thing as I honestly couldn't recall even one post that remotely asked the question that he answered.

And it also makes me rather sad that amidst a time of great changes for this game. A time in which they are looking at changing things and making things better that they found out didn't work. Being flexible. It's an online game and we were supposed to be this great new thing. To sit there and write in stone from the start what we are and what we are supposed to be. And then to just not be able to change from that into something that works...

Hopefully the other Devs that see that MORE can be done with our professions to make them honestly amazing and something to be included into future games.... I honestly hope those Devs have enough pull, stats on what we want and casual/social/gamers that the Bean counters see it as being profitable... I just hope it can change.



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CM_Ronin
Tue Mar 29, 2005 12:17 am
#12

I hope they dont force people to come to us but like earlier said I hope they make it so we are like tailors and jsut so cool that we wil lwant to be seen. Maybe expand on this whole popularity rank things for the theatres. Combine it into a system for each cantina of each planet to have a specific planetary themed dance that we can learn via a coo lquest. Give us something similar to Faction Points but call it Fame Points. We can earn new dances,holoemotes, flash effects (like smokebomb) new songs and dances and outfits and isntruments.

Give us the ability to go on tour and do different gigs here and there and you know the whole Force Ranking System and Combat Rating System. How about Entertainer Rating System?


So many awesome ways to improve our profession. We are Divas and we want center stage. Make us battle eachother with song and dance to earn it. American Idol and You Got Served



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DarkY0da
Tue Mar 29, 2005 12:23 am
#13

Please no Idol or Served.... I want good things... not crappy cookie cutter pretending to be cool things...



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
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