Dancer Archive
Thread: CU Update: Blair on Ents
Panthu wrote:
Landlubber wrote:
If this statement comes from (what Panthu seems to assume) is our best hope and staunchest supporter from among the Devs,....
I didn't say he was our only supporter, I said he was the only one I ever met who loved the old original plan. *points up to Else's post*
Every Dev I ever met as a Corr liked Ents and had ideas about us and for us. Blair's were just pretty much exactly unchanged from concept unlike the other Devs I talked to. He didn't seem to think things needed to be added, he seemed to think we needed to just get back to what we had been... which Else seems to have described perfectly from my understanding.
Okay, fair enough. But even if most of my first post was a knee-jerk reaction (really shouldn't post within minutes of reading any Dev statement about entertainers...), this original entertainer concept hasn't really been implemented too well, if at all.
I mean that from a game design point of view,similar cost (skill points) and effort (time invested) should result in similar rewards to make a profession viable within an MMO. It's this whole thing called Balance. I know that any MMO struggles with this to a greater or lesser degree, and it is probably the single hardest thing to get right. There will always be imbalances, be they real or perceived.
My point is thatone perception of the entertainer community right now is that our professions are horribly imbalanced when you compare their cost/reward ratio to most others within this game.
Another perception is that the Developers do not seem to be willing to put in any significant effort to correct this situation, or even to comment on it (to basically say "Yes, we realize we need to work on your professions because we want you to beuseful and wantedin the large scheme of things").
In the end, it's all about perception. That is a very subjective thing to be sure, but it is something the Developers should take into account nonetheless. This is a product they are trying to sell us, and they have to ask themselves "How will this look to the customers?"
And I seriously wonder if they ask themselves this question at all when it comes to their intended target audience for entertainer professions. They probably do - but are they arriving at the correct answers? Or do they seriously think that all is well and that most of us are happy? And if they don't think that, what do they intend to do about it?
Panthu wrote:
LyteFoot wrote:
This is fine Panthu but I thought buffs were put in the game to give us some way to make credits. Some people tip purely for entertaining but not many so what else do we have to "sell"?
That wasn't in the original concept from what I understand. I actually was playing and dancing in game before the targeted mind buffs hit, I wasn't a master yet but I was beyond Novice Dancer so I do have blurry memories of the change from a first hand experience, but that's it.
People who were masters before that really have to tell me what it was like. I personally always liked the mind duties we had and wanted to see those enhanced in a very Healer like way, but Blair is not on for that plan so I highly doubt that's in our cards at all now.
What has been discussed has been a positive effect on Cantinas for others something like a city rested bonus found in some games and a sort of "Cantina Salary" that Dancers and Musicians could get from the system for performing in a Cantina... but I don't know how Blair feels about these things. When I asked him, he said "yeah, maybe" and not much more, lol.
So, I don't know if that is something he wants to include (with the new rested bonus working like the initial concept behind passive mind buffs and the salary working to avoid us basically being poor in the original concept), or if he really just plans on taking us back to square one period and forgetting that targeted buffs and any concept of an active way to make money or do anything other than be in the Cantinas and chat ever happened.
I just don't know, that's why I'm posting this here. I'd like for us to all try to help each other work through this and help each other basically not freak out. Also, if Blair is really going to be giving us some real feedback, I think we all need to try to be asking the right questions in these feedback threads.
Einhinder wrote:
darn you panthu now you got me all nostalgic thining abput whn i first started when every dancers in the cantina was in the noob diaper outit and someone discovered what happen when you yped lol so we all had to go thru all the emotes and laughing hysterically at the flourishes as someone got a new dance.
Panthu wrote:
People who were masters before that really have to tell me what it was like. I personally always liked the mind duties we had and wanted to see those enhanced in a very Healer like way, but Blair is not on for that plan so I highly doubt that's in our cards at all now.
I'm disappointed that the devs or at least Blaire feel that people really are willing to just sit in one spot and chat all the time. What incentive is there to pay for a game when I can do that in lots of places free. I do like that they provide a non-combat role but it isn't viable today and will be less so after the CU. I just find it hard to believe that the devs really think people would be happy only ever being in one place and chatting without ever exploring the rest of the game. That they think socializers wouldn't want game items like houses, clothes, loot, etc. Are they really that clueless about people?
I do a mix of combat and music. I also chat a lot with my guild and friends. I don't need a cantina to socialize, heck I don't need entertaining to socialize. I do it for fun but I also did it so I could make credits without constantly taking boring, repetitive missions. The fun is working together whether that is with a group of musicians and dancers creating a cool performance or with my guild hunting krayts and trying to keep each other alive. Its the teamwork that is the fun socializing as much as the act of chatting. I can get chatting in a ton of places.