Dancer Archive
Thread: New Inspirations on TC!
Quemine wrote:
linusboarder wrote:
I don't like this talk of "I need a challenge to hit the cap. This will make it too easy" That's absurd. There is 2 ways to make a fine quality crafted item in this game.
1) Start with enough money that you can buy the best resources.
2) Play long enough and wait long enough that the best resources spawn and you can collect them when they do.
That's it. That's the list. There isn't any personal control over the item. Every Marauder Chestpiece that comes out that uses the same resources is exactly the same. The only variation in any of it is the color. As long as a Master AS made it it's the same, whether it was me who made it or some guy who just made master. Time That's the only thing seperating the quality of good Crafters to the quality of poor crafters.
So where's the challenge? Is the challenge really sitting and waiting for the best resource to spawn and then mining (or creature harvesting) like crazy to get said resource? That's a challenge? I'll give you it's patience, and patience is a virtue, but let's not act like it's an accomplishment worthy of going on our resumés, unless of course you don't have any better examples of being patient.
I really find the "It will reduce my fun because it reduces the challenge" Argument very silly, unless of course you have ADD and it IS an accomplishment to be patient.
What I think this does is make it easier for new crafters to make decent quality items. Let's be honest here the number of crafters is decreasing on all servers, and part (a HUGE part) of the reason is because it's very hard for a new Master Crafter to compete with a well established Crafter. If this helps attract new crafters to the game then I am all for it 100%. IF this change helps Dancers and Musicians become more than a sideshow in the game, then i am 100% for it.
The only way I could be even more for it is if it eliminated hawtpants from the game, and gave rangers the hat they so deserve.Message Edited by linusboarder on 08-24-200510:54 PM
This is gonna hurt the profession in the long term, as people get bored from the lack of content a Master Chef (just an example) has. When you've reached the top there's nothing to do than to craft your tedious 100% schematics and massproduce them. We got no other content than this.. (besides kitchen utensil schematics perhaps) So why end it earlier?Why take out all the fun and challenge of a profession because other people want shortcuts? They will soon feel that there's nothing more to it, they will get bored and quit the profession.. Chef's need more incentive to stay in the profession a long time, not just ftm crafters who need some quick credits.While I'm all for dancers and musicians to get some more active part in this game, they shouldn't take away the experience from other professions. Before everyone were "required" to use doctor buffs to be part of PvP, that changed because it was bad for the overall game experience.. Now crafters will be "required" to buff to compete, where's the logic in that?There are better ways to add more content to entertainers, than to reduce it from others..
I don't see how you adressed my point at all. My point was that there is no challenge, because the only way to make the product the best is to have the best resources, and the only way to do that is with time, money or both. And I don't think that's a challenge, just waiting. You say that this is taking out all the challenge of Crafting, and i am saying "What challenge?"
Profession: Dancer, Entertainer, Musician
- Entertainer professions will now be able to apply non-combat profession specific inspiration buffs.
- Inspiration buffs should now give the proper bonus to crafting experience.
- Typing /flo will once again expand to the /flourish command.
- Fire Jets 2 and Bunduki 2 icons should display correctly now.
- Twi'leks should no longer have unused innate skill modifiers.
- The Dance Floor command has been renamed to Floor Lights (/floorLights) to avoid conflicts with the /dance emote.
- Entertainer experience should now use the proper XP point limits.
- Inspiration Buffs should now properly use an entertainer's Music or Dance Enhancement skill modifiers.
- Music Wound Healing and Dance Wound Healing skill mod tapes should convert to Music and Dance Enhancement respectively.
- Test Center - Profession: Dancer, Entertainer, Musician - Adding entertainer enhancement bonus when performing in an entertainer specialized city.
- Test Center - Dance props will now be unequipped if you revoke a skill and are no longer certified to use them.
Message Edited by Esharra on 08-22-2005 11:15 PM
The following entries are from a previous publish but were undocumented:
- Typing /flo will once again expand to the /flourish command.
- Fire Jets 2 and Bunduki 2 icons should display correctly now.
- The Dance Floor command has been renamed to Floor Lights (/floorLights) to avoid conflicts with the /dance emote.
Misc.
- Players should be able to execute certain commands right after moving. For example: dancing, singing, placing harvesters, placing houses, etc. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Scip still got this tonight so it isn't fixed in this TC publish's current state (may be fixed before pub props to Live though).
Message Edited by Esharra on 08-23-2005 05:55 AM
Esh, would you find out if self-buffing has been removed? I buffed in camp and everyone be me got the buff. Tried player cantina and NPC cantina as well - had to listen/watch someone else in order to get the buff.
Oh, forgot, Insipiration buff is now 120 min max.
Message Edited by Cindal on 08-22-2005 09:44 PM
Cindal wrote:
Esh, would you find out if self-buffing has been removed? I buffed in camp and everyone be me got the buff. Tried player cantina and NPC cantina as well - had to listen/watch someone else in order to get the buff.
Oh, forgot, Insipiration buff is now 120 min max.
Message Edited by Cindal on 08-22-2005 09:44 PM
I was not able to inspire myself, even after targetting self. I've asked for confirmation if this is intended (but considering other changes and what was needed to make it so musicians could play while inspired, I suspect so).
Max Inspirationduration I got was 180.
Message Edited by Esharra on 08-23-2005 01:24 AM
Increase faction points by 10%
Increase resource quality for artisan crafting by 5%,
Increase assmebly success by 5%,
Increase experimentation success by 5%.
Use more instruments,
Use more dance props.
At Novice Dancer - Chef, Tailor, Bio-engineer, Merchant, Image Designer, Musician
Increase resource quality for chef crafting by 10%,
Increase assembly success for chef crafting by 10%,
Increase experimentation success for chef crafting by 10%.
Increase tailor experience by 15%,
Incrase resource quality for tailor crafting by 10%,
Increase assembly success for tailor crafting by 10%,
Increase experimentation success for tailor crafting by 10%.
Increase Bio-engineer experience by 15%,
Increase resource quality for bio-engineer crafting by 10%,
Increase assembly success for bio-engineer crafting by 10%,
Increase experimentation success for bio-engineer crafting by 10%.
Modify Hiring by 20 points.
Increase holoemote generator charges. (we got 50 charges)
Use more instruments.
This has not been checked for spelling, punctuation or coherency..but the data is accurate..it is 5 AM at my house..so there. ![]()
Message Edited by Esharra on 08-23-2005 06:16 AM
Those are Musician buffs so you have to get them from someone with at least Novice Musician playing music. A Dancer with Novice Musician or higher can't give them while dancing, so it's totally Musician only.
ShazamVenesre wrote:
This is just what you've tested so far right? I didn't see the shipwright, architect, armoursmith and weaponsmith in there but i'm guessing it's going to be similar.
Message Edited by Panthu on 08-23-2005 06:42 AM
Esharra wrote:
Ok..here's the results of tests tonight conducted by me, Panthu & Scip. Please keep in mind that, as with everything on Test Center, these are subject to change.
At Novice Ent - General, Artisan and Entertainer
General -
Increase experience by 10%,
Increase faction points by 10%
Artisan -
Increase artisan experience by 12%,
Increase resource quality for artisan crafting by 5%,
Increase assmebly success by 5%,
Increase experimentation success by 5%.
Entertainer - Increase entertainer experience by 12%,
Use more instruments,
Use more dance props.
At Novice Dancer - Chef, Tailor, Bio-engineer, Merchant, Image Designer, Musician
Chef -
Increase chef experience by 15%,
Increase quality for chef crafting by 10%,
Increase assembly success for chef crafting by 10%,
Increase experimentation success for chef crafting by 10%.
Tailor -
Increase tailor experience by 15%,
Incrase resource quality for tailor crafting by 10%,
Increase assembly success for tailor crafting by 10%,
Increase experimentation success for tailor crafting by 10%.
Bio-engineer -
Increase Bio-engineer experience by 15%,
Increase resource quality for bio-engineer crafting by 10%,
Increase assembly success for bio-engineer crafting by 10%,
Increase experimentation success for bio-engineer crafting by 10%.
Merchant -
Increase Merchange experience by 15%,
Modify Hiring by 20 points.
Image Designer -
Increase image designer experience by 15%,
Increase holoemote generator charges.
Musician -
Increase musician experience by 15%,
Use more instruments.
Applying Inspirations: At Novice Entertainer you gain the ability to apply an Inspiration. When a player watches or listens, target the player and use the command /inspire. You'll receive a popup box with the available Inspirations. Select the appropriate Inspiration and click OK. The Novice Entertainer General (xp & fp) Inspiration is the only one which is passive.
All Inspiration durations are applied at the rate of 10 minutes per tick, regardless of level. (I don't know if this is intended)
At this time we are unable to apply an Inspiration to ourselves, however, I will be pointing out to them that this is important to us. (I don't know if this is intended)
So far all durations have been 3 hours, whether grouped or not. All testing to this point has been inside a NPC Cantina or a PA hall..but Panthu and I are going camping soon.
This has not been checked for spelling, punctuation or coherency..but the data is accurate..it is 5 AM at my house..so there.
Message Edited by Esharra on 08-23-2005 05:01 AM
Inspiration buffs increase resource quality?? WHOA!!
ShazamVenesre wrote:
Wow !!
Not sure if it was a mistake but the chef doesn't have resource quality and the tailor does.
Resource quality is Very important to chefs..and fortunately they'll get it.
I left out the word resource from the first post of the list..I've edited it in.
This might be what it takes to get me to take my BE/Chef out of mothballs!
Message Edited by Esharra on 08-23-2005 04:51 PM
Already on the list.
Landlubber wrote:
* you don't buff faster with higher level? Hmm, strange - that's something we should ask about.