Dancer Archive

Thread: New List, take a look please

Ravenmist
Mon Nov 17, 2003 8:05 am
#1


A few notes before hand about the list. I dropped the missions out of the list for the time being. I did this because its something the devs have said their working on so we know its an issue being addressed already. In its place I put the reduction in healing exp skill cost which has become a sudden and very important issue for Dancers from what I'm hearing. I also swapped a few around to better reflect what I'm hearing the order of importance is on these issues. (AFK still off top 5 list but remember, its also been acknoledged by the devs and hopefully we'll see some changes there soon, in the mean time hopefully you can find a nice player city to get away from them at least.) Let me know what you all think please.



Falling down.


Mind-buffing self.


Reduce amount of healing exp needed to skill up. (with new changes to death system its way to hard to get the required amount of healing exp to gain our skills.)


Make changes to mind buffing system to make things easier. Some way to tell when mind buff is fully applied. Perhaps a message to let you know when another dancer has already used /setperform on someone you try to buff. Make it only require /setperform and a new command /setperformdone instead of /watch and /stopwatch, so that we can make sure that it's given properly. Take guesswork out.


Fix the lyrical/formal base dance.


Fix Entertainer Missions.


AFK Entertainers.


New flourishes, full 8 for every dance. (good ones only please)


Group commands for dancers that allow /groupstartdance, /groupchangedance, /groupstopdance and perhaps even /groupdistract 1 etc... also Synchdance?


Fix buff not resetting on death along with all the other buff bugs.


Fix all the small cantinas which don't let people register (Dathomir, Dantooine, etc.


The ability to register at outposts, HQ, adventure planets ,non traditional cantinas. Maybe some visual aid to see someone is inside the cantina without having to look at the map? (could have a light/lamp on front door that turns on or off)


System message - A notice of who is /watching you and perhaps a /listwatch command.


Technique abilities (effects) are just eye candy but should add something (perhaps XP bonus)/ reduced action cost


Fix the "playing music getting dance xp" exploit!


A "mirror" ability that allows a dancer to chose the mirror opposite of a flourish. (mirror should be a toggle)


Fix the body part bleed through on our clothes.


Captivator is still misspelled as Captivater


Denial of Service Enhancements. /denyService faction:[Rebel|Imperial] and /denyService guild:<guildName>


Faction points for Dancing while overt and healing other overts? (small amount of faction, definitely make it slower then running missions by a lot but still something.)


Collision detection. Some items you can walk through, others you can't. Make more of them so you can't go through them so dancers don't end up standing in the middle of tables. Also possibly make it so colliding with another player makes them stop dancing?


Make the XP earned based only on the level of the dancers experience, not on the dance itself. If a high level dancer uses basic they should get the same XP as if they used exotic.


A few reasonable (non bard like) field abilities? Ability to distract mobs? Npcs? (short stun, confusion, draw attention/aggro?) (hey, it makes sense I think) Perhaps a resistance to B.F.?


Reduce the drifting effect certain flourishes cause.

Breestan
Mon Nov 17, 2003 9:30 am
#2

The list is still good. But << Also possibly make it so colliding with another player makes them stop dancing? >>



This is still not the best idea. Some places are too crowded to NOT bump into other players while moving. Anchorhead on Ahazi for example. Why should a dancer be forced to stop because someone decides to run through them? Or when another dancer decides to run in and dance right where I am, litterally so we are meshed together?That really annoys a Master in the middle of a buff. While we can pick up the buff where we left off, it's still annoying especially with a timer. Not being able to go through tables is nice, but some places are very crowded with furniture and unlike real life, we dont have the motor control to maneuver these little mazes of people, and objects.



The concept is good but there needs to be a better way... I just am not sure what yet.



Tekoa- Ahazi, Lok





Tekoa Dia'koh *** Irys Eo'Nel
Master Dancer and Image Designer
:: The Lunatic Dawn :: Redemption, Lok, Ahazi *** Mos Eisly, Starsider
And proud to be a Galaxy Girl!
Tandava
Mon Nov 17, 2003 10:21 am
#3

First of all, excellent list Ravenmist. Only two of those are my priorities but I'm very happy even one is. (Grin for me the /changeband etc would be top five). And I think all five of them are reasonable and well thought out as well as the list below it. Thank you for your hard work.


As to the next post


"Why should a dancer be forced to stop because someone decides to run through them?"


Because its realistic. Because its realistic. To some of us, logical game play makes for better roleplay and storyline setting. If someone runs through you itshould stop you dancing. I have no issue with this. In crowded cantinas, it might make the dancers stop crowding the entrance and HAVE to move into the side rooms or the back better utilizing the space. Or mabye no one gets healed because people are not respecting the dancers or keep stopping them. Cantinas are not ballrooms or theaters, they are crowded, people get jostled and their wonderful stage productions will not be pulled off in a chaotic atmosphere. Makes sense to me. If you don't like it start using the hotels, theatres and private cantinas more, or adopt to the realistic atmsophere of a crowded, annoying place. I like it.


Or when another dancer decides to run in and dance right where I am, litterally so we are meshed together?


Well if you can't dancethey can't dance either, so the collision repsonse will prevent the above annoying situation for you, not enforce it. You can have one or the other. They either stop your dance with a collision and you guys have to move or you can be meshed and danced on.


That really annoys a Master in the middle of a buff.


A master might want to get off the common floor where the other girls are learning the trade, move off to the side for a more professional exchange and probably be protected by the people who want the buff. Seems a bit like an argument that doesn't seem to support roleplay just convenience.


Either way, not in my top five concerns to make dancing more entertaining, more professional, more supportive of other's roleplay, more interactive and creative. Wouldn't mind seeing collision avoidance implemented won't lose sleep if it isn't.




Tandaava
Member of /ENT, Manager, Ret.

/ENT is for ALL Live Entertainers who want to help other people! Be it buff, heal, amuse, entertain, socialize or roleplay. Join up at Kettemoor/CHAT/ENT today!
Niza
Mon Nov 17, 2003 10:25 am
#4

These are the issues that the players want taken care of or the issues that you personally want taken care of?


Maybe I'm misreading these boards but it seems to me that the top issues here for nearly everyone are;


Content - (missions/dances/etc)


the AFK problem (nearly every other post on this board becomes a debate)


Artwork - (falling/dances looking ugly without flourishes)


group dancing - (things like group dance commands, group tipping, etc.)


Sexual aspects of dancing -(pro or con seems like a lot of debate is made on the subject)


My first character from the day the game went live was a dancer. I played her exclusinvely until september. Now I rarely play her... At best I drop in and see if any of my old friends are on before switching over to my combat character and doing the monthly stories, PvP, quests, themeparks and other game content that my entertainer doesn't have the skills to even try.


About the only thing that would make her interesting to me again is better content (missions, quests or interesting new features). I really enjoyed the buffing abilities for about two days (until I started seeing people dancing in the cantina to get skill to be their guild's buff bot lol).


Anyway.. Thanks for considering my view.


- Okokta Whira (part time Lowca entertainer)




Ni'za Whira - Just another Bounty Hunter
Sigrun
Mon Nov 17, 2003 11:00 am
#5

My personal top 5:



  1. Falling Down. We need to do this less and probably not at all at master.

  2. Denial of Service Enhancements. Just as you've written.

  3. Enhancements to Flourishes. Every dance needs 8 good ones.

  4. Improved Entertainer Missions. Send high-level entertainers to adventure worlds and pay their round trip in the doing.

  5. Improved Registration. Let us register in any cantina on any planet. Make the registration more noticeable than a stupid asterisk on the tree view in the world map. I can't tell you how many times I'm on Dantooine or some other adventure planet, already dancing in the cantina, when I hear someone outside shouting to find outif anyone in town is an entertainer.

Itemsfrom your list that I'd rather not see devs spend time on:



  1. AFK. They can work and work and work and all they'll be able to do is make it marginally harder. Do I like what obnoxious AFK macros can do? No. Do I think that there's anything the devs can really do to stop it? No. No matter how much you, I, or the devs dislike it, they will never completely solve it. Let's not waste their time on this one and let's instead ask for really coolbuffs for our profession!

  2. AFK (Exception). If they can implement something that improves customer experience for ATK dancers but can't be used by AFK dancers, I say go for it!

  3. Collision Detection. This will severely hinder dancers, especially those who are buffing. It's also hugely open for grief. Say you go into the back room of the cantina to do your buffing, fine. But then some tard who you've denied service to for being a tard decides to pick that time to screw with you. So he runs through you over and over and over again, preventing you from rendering service to your customer. Yes, you can /report him. I'm sure the CSR will fix it when they get around to responding two hours later.




Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
noreenf
Mon Nov 17, 2003 11:01 am
#6

I still think missions need to be up near the top and emphasized, they're a joke.



Valondra's Architecture and Interior Design: coming soon to the DoA Store

-= Coronet: 300, -5414 =- Sunrunner Galaxy

-I wanna be a Nightsister if/when I grow up-

Mihnea
Mon Nov 17, 2003 11:43 am
#7

I think the list is great. The only concern I have is the collisions stopping dancing. I had someone the other night placing pets on top of me just to harass me...if he could have made me stop dancing as well I think it would have been even worse than it already was. I don't want to have to stop dancing just because some idiot could care less and runs through the floor. Now, I would absolutely love not running through furniture though. Rather than stopping I think a better solution would be like what happens with walls, where you just kind of slide along.



Ch'loe Starsider ~ Master Dancer ~ Master Entertainer ~ TK Student


meeuki
Mon Nov 17, 2003 11:57 am
#8

this works.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Chessack
Mon Nov 17, 2003 12:14 pm
#9

I think colliding with a static object such as a table should stop you from dancing. No problem with that.

Colliding with another player stopping you dancing is a terrible idea. It'd be too easy for someone to grief us by just plopping himself next to us to ruin our flourishes.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Ravenmist
Mon Nov 17, 2003 2:01 pm
#10






Yajedi wrote:

My top 5 issues for entertainers;


1. AFK


2. AFK


3. AFK


4. AFK


5. AFK


Yes, throw everything else aside until you get this FIXED. And it's not a matter of PRO-AFK or ANTI-AFK. AFK should not be allowed. If people think it is a too long of a grind to do ATK, then think of ways to speed up dancing, and dance healing xp. It's not a matter of should they be allowed or not. Until this is fixed, the class will be completely broken.



I hear you loud and clear, I think I'll be posting a thread tomarrow seeing what we can come up with here and possibly put it back on the list. Although it will depend on the overall oppinion, if the majority can't agree then things will stay as they are now. So keep an eye out.
Yajedi
Mon Nov 17, 2003 2:05 pm
#11






Ravenmist wrote:

Okay, as far as the collision thing goes. The idea of players stopping dancing when colliding with one another was brought up by someone and I thought I'd add it to the list to see what you all thought. I think the object collision idea is a good one, the player one I'm not sure about either.





Collision stopping dancing is griefer heaven. Want to have fun? Run into the tavern, run in a circle colliding with all the entertainers. Laugh, run out. Repeat a minute later.


The result would be no one would do the flourishes or dances that "move" your body. This is a terrible, terrible idea.


Real dancers have the skill to side-step and avoid others. We don't just twirl twirl twirl, oh look, i'm going to hit that guy, twirl twirl BLAM. If you want realism, have them put it in where we dodge out of the way as we dance. Not stop dancing, that's stupid.


When a girl is dancing on stage, and some guy gets up and steps her in way, does she just stop and say ah, dancing I bumped into you?





Vid - Doctor
----
Rokko - Dark Jedi Guardian 4-4-4-4
Sigrun
Mon Nov 17, 2003 2:34 pm
#12

Several posts here suggest "Player Cantinas will solve..."


Let's not bank our profession on that. They may solve some of the problems, some of the time. I can't fathom how they'll solve all of our problems all of the time.


Maybe I just don't understand fully what a Player Cantina is capable of.


Or maybe I'm accurately estimating the capability of the evil-doing griefers.


Just a thought.





Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Ravenmist
Mon Nov 17, 2003 2:35 pm
#13






Niza wrote:

Wow ok, well I guess I won't offer any opinions on your forum anymore your majesty.


- Okokta Whira (part time Lowca entertainer)




What, thats it? Don't have some sort of arguement or reason why I'm wrong about the points I posted on your post? I don't mind a little constructive critisism or a good debate, but don't go posting that the issues list is my personal issues not the majority of the dancers on these forums issues when you obviously don't have as good of an understanding what the general consensus is on these boards. Back up your post if you want to and prove me wrong but so far I'm not seeing anyone that would rather have your top 5 list over the one I posted.


I do my best to be non partial when I make these lists and you better believe I am. Theres a lot of times I don't agree with the majority of people but my job is to look after what that majority wants and do what I can to get it for them. I mean seriously, lets disect the list I posted.


Number 1. Falling - (this is easily the most common number 1 issue posted on these boards by a landslide) Personally tho it doesn't bother me as much as most, if anything it might make number 5 on my personal list.


Number 2. Mind buffing self - I really don't care if I can mind buff myself, I'll probably never use it if I can but its a big issue for a lot of dancers.


Number 3. Healing exp. - I'm a Master dancer already, what do I care?


Number 4. Changes to buffing system - Yeah, this would be 4 on my list too.. I definately like this idea. I dare you to try and see what the response would be to taking this off the list tho. Its a hugely popular request.


Number 5. Fix Lyrical/Formal Base dance.- Okay, I agree with this one too. These are two of our best dances and their being ruined by this stupid bug. I want it gone but so do almost all dancers.


If you don't like the list you can feel free to disagree with it and post what changes you think should be made, but don't be stupid and say something like its my personal list and not what most dancers want when your obviously talkin out yer arse. I hope you can decide to be a constructive member on these boards. I love to hear ideas from people even when I don't agree with them. There's people that don't agree with me but that does nothing but help me by creating some good discussion. In the end its always the majority's opinion that matters not my own, I only do my best to put together the information I haveto best reflect what I see posted here.


So think about it if you would please, I hope you'll continue to post here and offer your perspective on things but without the negative comments that don't make yourself look good or do anything to help the discussion.

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