Dancer Archive

Thread: New List, take a look please

Ravenmist
Mon Nov 17, 2003 2:39 pm
#14






Sigrun wrote:

Several posts here suggest "Player Cantinas will solve..."


Let's not bank our profession on that. They may solve some of the problems, some of the time. I can't fathom how they'll solve all of our problems all of the time.


Maybe I just don't understand fully what a Player Cantina is capable of.


Or maybe I'm accurately estimating the capability of the evil-doing griefers.


Just a thought.




You might be right Sigrun, it will be intresting to see how things look a month or so from now. As far as griefing goes tho, thats one thing Player Cantinas should get rid of for the most part. It takes all of 10 seconds to ban someones arse from the cantina or have them killed by local guards.

Niza
Mon Nov 17, 2003 2:50 pm
#15

I offered an opinion and I asked you a question. It was not a flame or an attack. It was a simple question. Are these your issues or the players?


You don't have to be rude to me. There was no call for it.




Ni'za Whira - Just another Bounty Hunter
Sigrun
Mon Nov 17, 2003 2:51 pm
#16

"It takes all of 10 seconds to ban someones arse from the cantina or have them killed by local guards."


Based upon my understanding:


1) Only if a cantina admin is closeby.


2) Only if the Mayor is available and at the city hall.





Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Ravenmist
Mon Nov 17, 2003 2:55 pm
#17






Sigrun wrote:

Based upon my understanding:


1) Only if a cantina admin is closeby.


2) Only if the Mayor is available and at the city hall.




1) Most cantina's will have several admins so that shouldn't be a problem. If it is then they need more admins. Someones got to be around to run the place after all. Hehe.


2) Nah, Mayor doesn't have to be around to kill someone. Just one of the militia which most town will have many of. Its sort of turned griefers into fun sport. One shows up.. we get to see how fast we can kill them and they get to see how fast they can run. Great fun for everyone, except the griefer of course.

Sigrun
Mon Nov 17, 2003 2:56 pm
#18

Someone has to put the griefer on the town's "criminal" list though. So ifa newgriefer shows up and starts being a tard, who's going to do that and how quickly can they do it?


You need the mayor to be in town.





Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Ravenmist
Mon Nov 17, 2003 2:59 pm
#19






Niza wrote:

I offered an opinion and I asked you a question. It was not a flame or an attack. It was a simple question. Are these your issues or the players?


You don't have to be rude to me. There was no call for it.





Sorry but I felt you where very rude in your post and I find it hard to believe that you where just asking an honest question. Everyone knows the lists I post are for the players, not myself by now so there was no other way to take it besides an insult or question to my integrity that I could see.


Perhaps tho I'm mistaken and you didn't mean it as a flame or to be snotty and if thats the case then perhaps we've gotten off on the wrong foot. I do hope you'll continue to post your ideas and thoughts on these boards and hopefully we'll avoid any future misunderstandings. If you have any feedback as to the points I made reguarding your list I'd love to hear it as well.

Ravenmist
Mon Nov 17, 2003 3:00 pm
#20






Sigrun wrote:

Someone has to put the griefer on the town's "criminal" list though. So ifa newgriefer shows up and starts being a tard, who's going to do that and how quickly can they do it?


You need the mayor to be in town.




Hmm.. no actually as far as I know any non citizen can be /warned by a militia member. I've seen people killed with no mayor online before so I know its possible.
Ravenmist
Mon Nov 17, 2003 3:01 pm
#21

They do have a few seconds to try and run out of the city's boundaries tho.. which can be funny to watch if they don't want to die.
nvoigt
Mon Nov 17, 2003 3:05 pm
#22

I'm not sure how'd they'd make it happen, and I'm not even saying I'm in favor of this change, but collision detection between avatars shipped as part of EQ 3-4 years ago. I think, especially since it's the same development company, that perhaps we should let the devs decide how difficult any particular effort is and judge our top 5 based on what we want, not what we think they can do.




Basically I agree. SWG sure wouldn't be the first MMORPG with collision detection of moving objects. But there is a lot of stuff to consider. For one, it was planned with this layout. So putting it in later is going to be a major change to a fundamental game system. And we have all seen how basic changes to non-critical systems look like... I wasn't implying it's impossible. It's just that with collision detection we're asking a lot to gain a minimal effect and I'd rather see us asking for little with maximum gain.


It can't hurt to ask, but I'd rather have us asking a humble question instead of stating we would like to have the impossible because it would look better Asking to set goals that can realistically be reached is going to get us further.



nvoigt
Mon Nov 17, 2003 3:10 pm
#23

2) Nah, Mayor doesn't have to be around to kill someone. Just one of the militia which most town will have many of.




Well, I live in an entertainer town. Our major will probably not go for militia, but shuttleports. I'm not sure how dangerous an entertainer/dancer/musician/image designer like me can be as a militia (wo)man, but I guess it won't keep BHs from harassing me or my guildmates.


Yajedi
Mon Nov 17, 2003 3:11 pm
#24

Objections to AFK:

1. Just because other classes are broke as well (ie they can AFK stuff) does not mean that it's okay for our class to be broke.


2. One single AFK Master Dancer is all the entertainment an entire town needs in a cantina. Everyone watches this person because they are the fastest healing to be found. You know you are getting master-level healing with this person, afk or not.


3. The current grind needed by dancing is so long that most people feel forced into afk dancing.


4. The idiot holocron implementation makes people dance against their desires. Sure, 1 out of 10 end up liking the class, but the other 9 spend most of their time afk dancing in their starter clothes. No other class looks so stupid/boring/worthless from the outside.


"Please rank your objections to AFK so we can formulate a way to get them addressed best by developers."


Um, my objection is the fact that they allow it.



Here's my solution: Make the game, while you dance to prompt you for lights and flourishes. Performing these on queue (DDR-style) gives you insane amounts of xp, like 500 xp for hitting it perfectly timed. Make these flourishes random so you can't afk-bot it, and if you hit the wrong flourish, you get reduced xp.


Have a developer or someone sit down at the keyboard, and time how long it takes to work up pistoleer from new character to Master Pistoleer. INCLUDING everything, buying pistol, armor, getting enhancements, etc. Now have a Dancer do the same thing, including everything, finding the right cantina, etc These two people should complete their jobs in similar time frames.




Vid - Doctor
----
Rokko - Dark Jedi Guardian 4-4-4-4
Yajedi
Mon Nov 17, 2003 3:21 pm
#25








Yajedi wrote:



Here's my solution: Make the game, while you dance to prompt you for lights and flourishes. Performing these on queue (DDR-style) gives you insane amounts of xp, like 500 xp for hitting it perfectly timed. Make these flourishes random so you can't afk-bot it, and if you hit the wrong flourish, you get reduced xp.



Um, my better half just informed me I'm a complete loser. biwan: Ignore this Post. This is not the post you are looking for.biwan:



Vid - Doctor
----
Rokko - Dark Jedi Guardian 4-4-4-4
Sultrina
Mon Nov 17, 2003 3:26 pm
#26

Falling down.


I "think" Im not shure that falls can be triggered by atemting unatral moves. Weather thats true or not, I rarely fall at all as a master dancer and my two newbie dancers Im performing experiments on dont seem to fall unreasnably. I like it jsut the way it is and think there are much more imporant isues.


Mind-buffing self.


In my opinion a really BAD idea. This will encourage the misuse of the entertainer class by uber l33t. As a entertainer is it not our job to be social? It occures to me that stoping by the local cantina and doing our jobs before we head out is a really easy way to get the buff from other entertainers.


Reduce amount of healing exp needed to skill up. (with new changes to death system its way to hard to get the required amount of healing exp to gain our skills.)


Right idea, wrong aproach. The purpose of BF is to bring custoemrs to us. The book says we are an important part of the healing process. Point of fact we are not, the fault lies with the lack of a sting in death and that our BF healing is far too effective. The lack of sting in death is the root of many problems in the game so rather then lower our requirements ask the devs to slow our healing rate and put a heavier sting in death. Perhaps even dole out more BF for normal combat. I see cantina's full of entertaienrs with no custoemers in them this is not in the spirit of the game in my opinion.


Make changes to mind buffing system to make things easier. Some way to tell when mind buff is fully applied. Perhaps a message to let you know when another dancer has already used /setperform on someone you try to buff. Make it only require /setperform and a new command /setperformdone instead of /watch and /stopwatch, so that we can make sure that it's given properly. Take guesswork out



My sugestion is this. Every minuit the mind buff is workign on someone a butterfly briefly flutters over their head. 1 after munuit 1, 2 at munuit 2 ect. This alows everyone to see how far along the buff is and it entertaining at the same time. When fully buffed a swarm of butterflies will flutter about the customer for a few seconds indicating he is rady to go.




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