Dancer Archive
Thread: Dancer for about one year: Great, sure, otherwise I wouldn't have chosen that path, but pls ... :)
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JediCyndera
Sun Jun 27, 2004 1:16 pm
#1
Ok, I have been a Dancer for about one year now ... and Master since about 2 month.
I really enjoyed staying in a cantina, chatting to ppl and dancing for them.
We all know what happened then: Theed and Coronet were overcrowded and, a little bit earlier, every other cantina (except the two I just mentioned) were empty because of the player cities. I do not want to say that our cities are bad - I am a Mayor myself. But they pulled most of the players out of citys like Kaadara or Tyrena: beautiful cities who are now totally abandoned. No chance for an Entertainer to level up there.
But well, we finally get over those Holocrons ... slowly, but surely, I think. And ybout the cities ... well, we have to wait. Or just to enlive them again. I don't know.
But now, also slowly but surely, I get to know some other problems all entertainers seem to have:
We are more and more useless :/
There are some points that have to be singled out as a reason for that.
First of all, we have great food and drinks now .. perhaps a little bit too great.
I mean, sure, Brandy and Canape are great. But ask somebody what he would choose to enhance his mind if he has to ...
And compared to a musician-buff, a dancer-buff is nearly completely useless.
There has to be done something to make us useful again ...
Secondly, we have great disatvantages concering our buffs compared to those from docs.
I know that we are socializers, but I do not get the point why it will be that bad if we could buff ourselfs ... at least as a Master Dancer/Musician ...
Today, I was not sure if I was some kind of buggy, but I couldn't also buff my friends inside the rebel hideout. I do no know if one cannot buff there *shrug* but anyway, it did not work.
Ok, we where in the cantina in Kor Vella after some time, I wanted to buff the whole group.
Everywhere it is said that they need to watch me ... just watch, without that /setperform ... but that only works one time out of 5 ... roughly spoken.
Directing the performance sometimes works ... but even then just a few group members are buffed (no, ot only the one I directed my performance to).
We found out that sometimes that /watch seems to be buggy. Although it is shown that a person is watching me, he or she actually is not.
But how to find out that when they are clapping??
Further more, we are not able to heal Mind/BF anywhere.
I mean, not really anywhere, but perhaps in buildings like the rebel hideout.
I was there just today (as I said before), my groupmembers had about 1k BF and some mind wounds ... and I was not able to heal them while docs could heal the rest.
We had to travel back to Kor Vella, otherwise we could have stopped our missions.
Another point is the time we need to buff a person: On average, a Master should need about 8 minutes to buff a person for the max. time.
We tried out that many times ... nearly every time we needed actually about 10min to buff. Sometimes even that was not enough (and we did everything right).
Further more, even with the drink which should diminish the time it does not work every time.
I really do not complain about the time we need to buff a person: We ARE Socializer and I am sure most of the serious Entertainer enjoy the time they have to chat with their clients .. but I think we can ask for a buff that is working perfectly ... at least most of the time ,)
Another point I want to add is that there is nothing for Entertainer in the new Jedi System.
Personally I think the new system is great, but I cannot understand why we will not gain any benefit from it.
Sry in case I will post something here that is already said (I did not read all about it), but why can't you exchange this 'luck' with something that perhaps allows us to buff better, to heal faster ...
I mean, 'luck' has nothing to do with being a Jedi ... or did Obi Wan told Han that he believes in 'luck'?
No. It is just the Force that be believes in. A Smuggler believes in 'luck'.
And that is the reason why this profession should have 'luck' in their revamp .. not a Jedi!
I can imaginge that the Smugglers perhaps will appreciate something like that. But a Jedi? Just to ... well, what does 'luck' actually do? Grant more loot or something? Oh pls .. just consider that ...
Last thing I want to mention is dancing in groups. It works -nearly- perfectly, but what about a /startgroup and /changedance group command?
We really need it - and we do not understand why musicians can do that, but not the dancer ...
Dear Devs, I know there are many professions that are in a worse state than ours ... but may we ask for some attention, pls?
I mean, you should see some bands here .. they are doing a great job, they are animating all those player events. With a little bit more attention you will see that they will improve a lot!
Do not disregard them and their needs.
Take care, ~Cyndera~ ^^
***
I really enjoyed staying in a cantina, chatting to ppl and dancing for them.
We all know what happened then: Theed and Coronet were overcrowded and, a little bit earlier, every other cantina (except the two I just mentioned) were empty because of the player cities. I do not want to say that our cities are bad - I am a Mayor myself. But they pulled most of the players out of citys like Kaadara or Tyrena: beautiful cities who are now totally abandoned. No chance for an Entertainer to level up there.
But well, we finally get over those Holocrons ... slowly, but surely, I think. And ybout the cities ... well, we have to wait. Or just to enlive them again. I don't know.
But now, also slowly but surely, I get to know some other problems all entertainers seem to have:
We are more and more useless :/
There are some points that have to be singled out as a reason for that.
First of all, we have great food and drinks now .. perhaps a little bit too great.
I mean, sure, Brandy and Canape are great. But ask somebody what he would choose to enhance his mind if he has to ...
And compared to a musician-buff, a dancer-buff is nearly completely useless.
There has to be done something to make us useful again ...
Secondly, we have great disatvantages concering our buffs compared to those from docs.
I know that we are socializers, but I do not get the point why it will be that bad if we could buff ourselfs ... at least as a Master Dancer/Musician ...
Today, I was not sure if I was some kind of buggy, but I couldn't also buff my friends inside the rebel hideout. I do no know if one cannot buff there *shrug* but anyway, it did not work.
Ok, we where in the cantina in Kor Vella after some time, I wanted to buff the whole group.
Everywhere it is said that they need to watch me ... just watch, without that /setperform ... but that only works one time out of 5 ... roughly spoken.
Directing the performance sometimes works ... but even then just a few group members are buffed (no, ot only the one I directed my performance to).
We found out that sometimes that /watch seems to be buggy. Although it is shown that a person is watching me, he or she actually is not.
But how to find out that when they are clapping??
Further more, we are not able to heal Mind/BF anywhere.
I mean, not really anywhere, but perhaps in buildings like the rebel hideout.
I was there just today (as I said before), my groupmembers had about 1k BF and some mind wounds ... and I was not able to heal them while docs could heal the rest.
We had to travel back to Kor Vella, otherwise we could have stopped our missions.
Another point is the time we need to buff a person: On average, a Master should need about 8 minutes to buff a person for the max. time.
We tried out that many times ... nearly every time we needed actually about 10min to buff. Sometimes even that was not enough (and we did everything right).
Further more, even with the drink which should diminish the time it does not work every time.
I really do not complain about the time we need to buff a person: We ARE Socializer and I am sure most of the serious Entertainer enjoy the time they have to chat with their clients .. but I think we can ask for a buff that is working perfectly ... at least most of the time ,)
Another point I want to add is that there is nothing for Entertainer in the new Jedi System.
Personally I think the new system is great, but I cannot understand why we will not gain any benefit from it.
Sry in case I will post something here that is already said (I did not read all about it), but why can't you exchange this 'luck' with something that perhaps allows us to buff better, to heal faster ...
I mean, 'luck' has nothing to do with being a Jedi ... or did Obi Wan told Han that he believes in 'luck'?
No. It is just the Force that be believes in. A Smuggler believes in 'luck'.
And that is the reason why this profession should have 'luck' in their revamp .. not a Jedi!
I can imaginge that the Smugglers perhaps will appreciate something like that. But a Jedi? Just to ... well, what does 'luck' actually do? Grant more loot or something? Oh pls .. just consider that ...
Last thing I want to mention is dancing in groups. It works -nearly- perfectly, but what about a /startgroup and /changedance group command?
We really need it - and we do not understand why musicians can do that, but not the dancer ...
Dear Devs, I know there are many professions that are in a worse state than ours ... but may we ask for some attention, pls?
I mean, you should see some bands here .. they are doing a great job, they are animating all those player events. With a little bit more attention you will see that they will improve a lot!
Do not disregard them and their needs.
Take care, ~Cyndera~ ^^
***
Reiella
Sun Jun 27, 2004 1:37 pm
#2
Inaccurate on the lack of FS benefits.
One of the FS skill lines grants Wound Healing (Dancing) and Wound Healing (Musician) bonuses now.
One of the FS skill lines grants Wound Healing (Dancing) and Wound Healing (Musician) bonuses now.
Drygo
Sun Jun 27, 2004 2:58 pm
#3
It does? I thought it was only beneficial to docs...Do you have a link or quote that this benefits entertainers? I would have thought we would have heard about it more officially by now considering the ruckus we put up.
Also, to the original poster of this thread...I think that you have summed up almost every single problem about our professions that we've been discussing on the boards a lot. I don't know if you normally read the boards. But, if you don't, it's kind of proof that even the non-board readers in the game are seeing the same things that we are. Good post.
Groovymarlin
Sun Jun 27, 2004 3:28 pm
#4
Reiella wrote:
Inaccurate on the lack of FS benefits.
One of the FS skill lines grants Wound Healing (Dancing) and Wound Healing (Musician) bonuses now.
Since when? Citations please!
Groovymarlin
Sun Jun 27, 2004 3:40 pm
#5
OK never mind, I looked it up myself. This is from a post in the Jedi forums. They have modified the "Heightened Awareness" skill set. The bonuses are as follows:
Heightened Senses Novice
Healing:
+5/+10 Injury Treatment
+5/+20 Wound Healing (Dancing)
+5/+20 Wound Healing (Music)
+5/+10 Injury Treatment Speed
Surveying:
+5/+20 Surveying
Persuation:
+5/+20 Persuation
Luck:
+1/+4 Luck
So that's it. Wound healing. WOUND HEALING. Not buffing enhancements, action self-buffs, etc. Just wound healing. I suppose it's nice that they recognized us somehow, but frankly, wound healing is useless. As a master dancer I already heal mind wounds in seconds, and that's without any bio-enhanced clothing. Fatigue healing would be better. Oh well.
Drygo
Sun Jun 27, 2004 4:38 pm
#6
Groovymarlin wrote:
OK never mind, I looked it up myself. This is from a post in the Jedi forums. They have modified the "Heightened Awareness" skill set. The bonuses are as follows:
Heightened Senses Novice
Healing:
+5/+10 Injury Treatment
+5/+20 Wound Healing (Dancing)
+5/+20 Wound Healing (Music)
+5/+10 Injury Treatment Speed
Surveying:
+5/+20 Surveying
Persuation:
+5/+20 Persuation
Luck:
+1/+4 Luck
So that's it. Wound healing. WOUND HEALING. Not buffing enhancements, action self-buffs, etc. Just wound healing. I suppose it's nice that they recognized us somehow, but frankly, wound healing is useless. As a master dancer I already heal mind wounds in seconds, and that's without any bio-enhanced clothing. Fatigue healing would be better. Oh well.
Yah. I agree. I'll concur that it's nice that we have something I suppose. But, this is really the one thing that I didn't care if we got or not because we're incredibly fast at this anyway. I would have much preferred if we had extra buffing abilities. But, I feel like I should just not complain...but, err, I want to.
kirah_ashlin
Sun Jun 27, 2004 6:19 pm
#7
Don't the devs EVER listen to the players? First they give IDs stat migration which is the one thing they didn't want and now they are giving us WOUND healing?
In the words of a Jedi friend of mine . . . bah!
Reiella
Sun Jun 27, 2004 6:48 pm
#8
Well, given that the experimentation benefit that crafters get is equally 'pointless' [at the Skill Box 4 level, it's the equivilant of being in a city with Research Center]. I think it was an intentional design effort to make the Force Sensitive bonuses relatively minor "And Nice, but Not Required", such as additional experimentation points or increased buffing capability would result.
Of course, Performance Buffing doesn't suffer from the rampant desire for SEA's to get the meager increases to max buffing percent that crafters get, but I fear/suspect if it was as "front and center" as a FS benefit, it would become similarly troublesome
.
Of course, Performance Buffing doesn't suffer from the rampant desire for SEA's to get the meager increases to max buffing percent that crafters get, but I fear/suspect if it was as "front and center" as a FS benefit, it would become similarly troublesome
Groovymarlin
Sun Jun 27, 2004 7:27 pm
#9
Are you kidding me? Crafters have been freaking out about this, saying it's going to now make the max experiment points 14 instead of 12 or something (because the FS benefit stacks with skill tapes). Have they changed it? Two more experimentation points is a very big deal, especially to armorsmiths (trust me, I'm married to one)!
Reiella wrote:
Well, given that the experimentation benefit that crafters get is equally 'pointless' [at the Skill Box 4 level, it's the equivilant of being in a city with Research Center]. I think it was an intentional design effort to make the Force Sensitive bonuses relatively minor "And Nice, but Not Required", such as additional experimentation points or increased buffing capability would result.
JediCyndera
Mon Jun 28, 2004 2:15 am
#11
Drygo wrote:Also, to the original poster of this thread...I think that you have summed up almost every single problem about our professions that we've been discussing on the boards a lot. I don't know if you normally read the boards. But, if you don't, it's kind of proof that even the non-board readers in the game are seeing the same things that we are. Good post.
I read the forums frequently. But most of the time I do not see that a post of mine would have any value.
I mean, even the topics I listed up in this post have been said in another post .. I think ... and probably much better and more extensively. And -as we have seen- some of my questions have been answered yet
After I wrote that post yesterday I whished I could have deleted it again, I though it just would be embarassing .
Nevertheless, I am gald to hear that we gain some benefit from the new Jedi System (my apology to the Devs in this place). But, as the others said, just wound healing? I mean, nor do I complain about the time I need right now to heal wounds, neither my 'clients' do ... so I do see a real benefit we gain for our work.
And it comes to my mind that this would be counterproductive in some way. I mean, look at the statement why Entertainers should not be able to buff themselfs. If I am right (pls correct me if not, I do not find that specific post right now), it is the same reason why IDs cannot statmgigrate themselvs: The fear that there would be no more interaction between a Master ID and ... and whom? Another Master ID?
I mean, what could be the worst case? An ID would statmigrate himself, sure, but not 24 hours a day ...
I am sure they will have time for some players even if they had the ability.
Same with Entertainer: I would surely buff myself, but I will not do that the whole day.
I would not disregard ppl who need mind healing or a buff.
And: Why should I buff myself when I am planning to stay in a cantina for another few hours?
When I am buffing myself, only just because I want to do something else.
And therefore I would leave the cantina, wether I could buff myself or not.
So I will not be there to heal ppl any longer. Why would that endanger our position as a socializer?
Ok, back to my assumption that faster would healing could definitively endanger that socializer position:
In the last few 'Holo-Month', ppl came to the cantinas, watched one of the afk-Entertainer and left again. Without saying a word, without paying anything.
It was hard for us non-afk entertainer do gain some attention. That could only happen because we started to chat. A smile, some nice words ... and as soon as ppl recognized that somebody was not afk, they were happy, were talking (and paying, too).
But the majority of players was not used to stay in the cantina for much longer than we needed to heal of buff them.
Now, if we can heal faster -and in my opinon a Master devinitevly can heal fast enough- we perhaps will not even get the chance to start talking to a player who is watching us.
Sometimes you do not see immediately that somebody is watching you.
And -as I said before- ppl do not seem to pay for getting healed. They were paying just because to honour you are not afk.
Regarding the buffs I want to add that 10 minutes are enough to start a really good chat. And perhaps to ensure that players stay a minute longer of even come back.
Another advantage of the buff is that a player needs to ask you before getting buffed. So you know somebody is watching you -you can direct not only the performance to him, but even your whole attention.
Having this in mind, faster buffs would not endanger our position that much.
But as I said before, I am happy with that 8 minutes, or even ten although it would be great if one could reduce that a little bit.
Recapitulating that I do not thing that we gain much benefit out of that healing-bonus *shrug*
Pls, Devs, listen to us, too ... or do we have to complain about everything before getting some attention?
We have seen that before:
It seems if only enough ppl are complaining about something in a way that cannot be read over it will be changed.
But what about ppl that are talking in a normal way about poblems? There are really good suggestions in this community ... they just have to be noticed by you ,)
Take care
Panthu
Mon Jun 28, 2004 2:19 am
#12
K, guys, I tried to warn you about the Wound Healing. *shrug* It is in line with the Medic bonus even if it isn't really very exciting. When I put Keldarin on the spot about this in the Jedi Panel, this is what I asked about. As far as the Devs listening to the players, I would like to see more communication asap, but I think Keldarin gave in here and did this for us even though he is very busy.
It could have been another Dev, but I think it was Kel and knowing how he feels about Dancers as Healers, I think that this is an over all win for "listening to the players." Anytime a Dev will put asidehis own vision for the desires of the players I think it's a very nice gesture. 
Maybe we'll get that talk RS mentioned. I'll email TH about it again and post in the Corre Forum. I know you guys want more direct communication, I do too. Maybe we'll be able to have something else for FS later, but for right now a little Wound Healing bonus is better than nothing (plus I think we are the only line that extends two base classes, that's kind of nifty).
JediCyndera
Mon Jun 28, 2004 2:29 am
#13
Panthu wrote:Anytime a Dev will put aside his own vision for the desires of the players I think it's a very nice gesture.![]()
Most of the time, yes. Anytime? No.
I can understand that, but in this special case I mentioned above (about IDs and us) I do not really see the decisive point ... I read the Devs opinion about it, why we should not be able to buff or statmigrate ourselfs), but -and that is not just my opinion- is no real reason ...
Any 'real' entertainer ALWAYS will have time for other players, to heal and buff them. Most of them are not that selfish and would ignore all others just because they have the ability to buff themselfs.
... believe it or not ,)
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