Dancer Archive
Thread: WHOA! Look at all the changes!
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Xyrdre
Fri Jan 28, 2005 6:39 pm
#1
Many, many changes coming to TC that a lot of you might be very interested in! Here's a snipped-up version of what I think Dancers may be interested in seeing from Tiggs' latest TC patch notes post:
The full thread can be found here... lots and lots of stuff! Weeeee!
Tiggs wrote:
Hello Folks!
Here are the publish notes for when Test Center comes back in service. Some of these fixes/changes may not make it onto Test Center with this push to TC so please keep that in mind. Basically this is what we are aiming at =)
Test Center
Version 0.110534
Inventory
- Inventory has been increased to now hold 80 items
Structures
- All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each
- Large houses should now take up 5 lots instead of 6.
- Guild halls should now take up 5 lots instead of 7.
Profession Entertainer / Dancer / Musician
- The minimum time required to watch an Entertainer before having a mind buff applied has been reduced from 2 minutes to 1 minute.
- It nowtakes half as long to apply an Entertainer mind buff.
- It nowtakes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds.
All Professions
- Removed all apprentice XP requirements from all professions
Space
- The yacht, the yt1300, the Devastator, and the Nova Courier should not longer take up a lot space.
Chat
- Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.
Kyorlana
Fri Jan 28, 2005 6:52 pm
#2
Oh... my ... god.
If that wasn't posted by Tiggs I'd think it was a joke!
I have to say if this is the effect of increasing their resources... bring it on!
*cheers*
If that wasn't posted by Tiggs I'd think it was a joke!
I have to say if this is the effect of increasing their resources... bring it on!
*cheers*
Doriana
Fri Jan 28, 2005 7:53 pm
#3
So this takes care of the last of the valid issues listed in the "Recursive macroing is going away" threads, correct?
You know, I wondered why they decreased shuttle times to 1 minute -- and now that i see this patch I realize that it was because people mentioned mourning the loss of recursive /bo tr macros. So, ent healing (check), smuggler faction caps (check), /bo tr (check), finding an ent/registration (check)... hmm. what else was there? has there been a change for crafting exp, or will there be?
Other than that, what else stands between now and the removal of AFK with the in game system?
You know, I wondered why they decreased shuttle times to 1 minute -- and now that i see this patch I realize that it was because people mentioned mourning the loss of recursive /bo tr macros. So, ent healing (check), smuggler faction caps (check), /bo tr (check), finding an ent/registration (check)... hmm. what else was there? has there been a change for crafting exp, or will there be?
Other than that, what else stands between now and the removal of AFK with the in game system?
FuschiaD
Fri Jan 28, 2005 8:33 pm
#4
Doriana wrote:
So this takes care of the last of the valid issues listed in the "Recursive macroing is going away" threads, correct?
You know, I wondered why they decreased shuttle times to 1 minute -- and now that i see this patch I realize that it was because people mentioned mourning the loss of recursive /bo tr macros. So, ent healing (check), smuggler faction caps (check), /bo tr (check), finding an ent/registration (check)... hmm. what else was there? has there been a change for crafting exp, or will there be?
Other than that, what else stands between now and the removal of AFK with the in game system?
You know, that never occurred to me.
I'm seriously thrilled to death with this new patch though. It's WONDERFUL to finally be getting some things we've been asking for all along. Deila, I have a question though. What of storage limits on city structures, like cantinas? Will it go up to 400 as well?
Aynianu
Fri Jan 28, 2005 8:35 pm
#5
Wow, very impressed with recent changes. They really are getting back in control.
Xyrdre
Fri Jan 28, 2005 8:38 pm
#6
FuschiaD wrote:
Deila, I have a question though. What of storage limits on city structures, like cantinas? Will it go up to 400 as well?
The corres are asking this very question in the corre forums right now as we speak. I'll get back to you all when I know more (though, that may not be until after the weekend at the very least).
Xyrdre
Fri Jan 28, 2005 8:39 pm
#7
Preliminary testing of applying dance buffs shows that full duration buffs, at 5 flos/tick, is indeed happening reliably at around 1:20 (to be safe).
gera
Fri Jan 28, 2005 8:42 pm
#8
Xyrdre wrote:
Preliminary testing of applying dance buffs shows that full duration buffs, at 5 flos/tick, is indeed happening reliably at around 1:20 (to be safe).
Force bless the Coronet..
SianGali
Fri Jan 28, 2005 9:07 pm
#9
There are sooooo many cool changes in that patch. Almost..... too good to be true. When someone posted it in theflurry forum I thought it was bogus for a second myself, lol. 
LyteFoot
Fri Jan 28, 2005 9:26 pm
#10
Well it may be nice that buffs are shortening but the healing? We do that too fast already. Soon people will run in the front target and listen then run out the back. I guess the masses have made it clear "we don't want no stinkin' socialization" since everything they put in to create it is being eleminated. Shuttle waits, healing, all of it is getting near instantanious.
Doriana
Fri Jan 28, 2005 10:47 pm
#11
LyteFoot wrote:
Well it may be nice that buffs are shortening but the healing? We do that too fast already.
I noticed it didn't mention BF healing.....
Sunjammer
Sat Jan 29, 2005 12:56 am
#12
Doriana wrote:
LyteFoot wrote:
Well it may be nice that buffs are shortening but the healing? We do that too fast already.
I noticed it didn't mention BF healing.....
Mind healing is the one that can also be done in scout camps, right? But Battle Fatigue requires a cantina.
J.
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DanceRulez
Sat Jan 29, 2005 2:29 am
#13
Three cheers for the devs. These are some nice fixes coming up that will help all players. It's good to see some positive changes happening in the game that really correspond to players' longtime requests.
I just hope they can speed up the pace so that future requests don't take as long. It also goes a long way toward satisfying the user base that they are listening and trying to make the changes that we want. Way to go!
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