Dancer Archive
Thread: Changes to healing and Buffing.
You thought it was hard to healing xp before...
/quote
PvP, PvE and Helpful Actions
Buffs, Entertainment, Trading, Rezzing and Healing are considered "helpful actions". In the new system, Buffs, Entertainment and Trading will no longer have TEF restrictions. No more trade TEF's bouncing you out of a house or other inconveniences. For example, under this system, a PVP enabled special forces Imperial can trade with or buff a PVP enabled Rebel.
Buffs, Entertainment, Trading can now be performed by anyone to anyone regardless of factional (Imperial/Rebel) or PvP affiliation (PvP Enabled or Disabled).
Healing will still have to follow some rules, otherwise you get a situation where a PvP disabled player can help a PvP enabled player indefinitely without any risk or a civilian can help a PvP disabled player to defeat factioned NPC's without risk of being attacked by those NPC's and that's just not fair.
Here is a simple diagram that shows the interaction of how the "healing" actions will work across PvP enabled and disabled players:
----------------> Healing Actions -----------------> <------------ Healing Actions <----------------
Imperial Rebel
[PvP Enabled] [PvP Disabled] [Civilian] [PvP Disabled] [PvP Enabled]
| |
|_________________________________ Attack ___________________________|
Imperial Special Forces can heal Imperial Special Forces, Imperial Combatants and Civilians.
Imperial Special Forces can NOT heal Rebel Combatants or Rebel Special Forces
Imperial Combatants can heal Imperial Combatants and Civilians.
Imperial combatants can NOT heal Imperial Special Forces, Rebel Combatants, or Rebel Special Forces
Civilians can heal other Civilians.
Civilians can NOT heal Rebel Special forces, Rebel Combatants, Imperial Special Forces, or Imperial Combatants.
Rebel combatants can heal Rebel Combatants and Civilians
Rebel combatants can NOT heal Rebel Special Forces, Imperial Combatants, or Imperial Special Forces
Rebel Special Forces can heal Rebel Special Forces, Rebel Combatants and civilians.
Rebel Special Forces can NOT heal Imperial Combatants or Imperial Special Forces
Healing Friends and the "On Leave" status
The challenge to overcome in this situation is to keep the game fun for players who are friends, but who might prefer to be in different factions and different play style states (PvP enabled or disabled). To accommodate fun game play for friends, we have added an "On Leave" status that players can get from Faction recruiters.
What the "On Leave" status does is create a way for friends to play together by temporarily leaving "active duty" and making "on leave" players effectively the same as civilians temporarily. All this means is that you visit a faction recruiter, request to go "On Leave". Being on leave will temporarily remove you from the faction but maintain your faction points and rank standing. You won't gain or lose any faction or rank while you are on leave, but you are all clear to go out with your friends and guild mates from other factions (who should also be on leave) for an afternoon of hunting. When you are "on leave" the healing rules work as if you were a civilian - you may be healed by anyone, and you may only heal other civilians (or others who are "on leave"). When "on leave" you also will not be shot on sight by enemy NPC's of the opposing faction.
/endquote
Maisland wrote:I believe that they are referring to medical healing there. It is possible even now, for an overt member of one faction to heal the BF and mind wounds of a member of the opposing faction. However, you cannot use stims to heal any damage or wounds that an overt character has unless you belong to their faction. This should therefore not cause us problems.
that's what I gathered too, and that entertainers can still heal anyone. otherwise we would've threw a fit before the info was passed out
edit: oof, spelling issues
Message Edited by Pappi on 02-02-2005 07:18 PM
Pappi wrote:
that's what I gathered too, and that entertainres can still heal anyone. otherwise we would've threw a fit before the info was passed out
Message Edited by Panthu on 02-02-2005 08:16 PM
If your a Combatant (Covert) Imperial combatants can NOT heal Imperial Special Forces(Overt), Rebel Combatants(Cover), or Rebel Special Forces(Overt)
Although now that I read it again yes it does look like they have decided to NOT consider what we are doing as "healing".... I'm sorry but that confuses me a little bit. So if I'm overt(Special forces) I can heal everyone and anyone that comes in as well as buff them. But I can also get killed. If I'm Covert(Combatant) then NPC's will try and kill me... so if your a bot or a non-combat template you really shouldn't join the GCW as it will only get you killed...
Why isn't our healing and buffing overall included in the new system ? I mean I don't mind so much if it cuts down a bit on healing xp(not sure if the recent changes would help offset that or not). But it honestly makes no sense thata Special Forces Entertainer can be used to heal the enemy and buff them and then get killed....
TheSillyOne wrote:
I read it the opposite. I'll read it again but it looked to me like factional status does affect the way entertainment will work.
If so, then they've let this old Glowie rant for no reason in the corre forum, lol. I don't think so. I'm pretty certain we will remain the same, healing everyone. I even considered linking to your old petition about factional deny service to prove that there are Dancers who would prefer this to include us, but, meh...
The other Ent Corres and Glowies seem split, so, who knows? Maybe they are considering both views and aren't sure yet. I don't think so though, this seems very in line with all past comments and classifications that say we aren't healers.
I haven't talked to Deila about it, but I'm sure she's weighed all the options and she'll fight to change it if this isn't best for us. If healing all does turn out to be best for us, I'll try to get over it.
I just wish our new role would hurry up and get here if we aren't to be playing healers anymore. A girl can only do so much going to parties and shopping. ![]()
DarkY0da wrote:
I read it like this ways;
If your a Combatant (Covert) Imperial combatants can NOT heal Imperial Special Forces(Overt), Rebel Combatants(Cover), or Rebel Special Forces(Overt)
Although now that I read it again yes it does look like they have decided to NOT consider what we are doing as "healing".... I'm sorry but that confuses me a little bit. So if I'm overt(Special forces) I can heal everyone and anyone that comes in as well as buff them. But I can also get killed. If I'm Covert(Combatant) then NPC's will try and kill me... so if your a bot or a non-combat template you really shouldn't join the GCW as it will only get you killed...
Why isn't our healing and buffing overall included in the new system ? I mean I don't mind so much if it cuts down a bit on healing xp(not sure if the recent changes would help offset that or not). But it honestly makes no sense thata Special Forces Entertainer can be used to heal the enemy and buff them and then get killed....
Pardon me, but I do not understand the point of your view. Special Forces Entertainer is no different than being Overt today and being Overt in a cantina for entertainer is already equals to death. You can basically don't buff anybody blue to you, deny service at others. You will already see opposite faction special forces as red and they can attack you already. Since you are not a bot and not AFK at all, you can basically have all of your controls.
Dancers and Musicians so entertainers are ALL passive healing, because we heal MIND "wounds", and wound healing which is Wound Treatment (also Buffs are in this category) are friendly actions. We dont heal "MIND POOL" , thats what they mean here as healing.. "Pool and State Healing" which we already can not do.
I believe your response on the thread there was very aggressive about this....
SOETyrant wrote:
DarkY0da wrote:
I would like to know why Entertainer healing is NOT considered healing ? And why as a Special Forces person can I buff Special Force players from my enemy faction ?
Trading I can see as you can have spies and what not and it helps with RPing. But not putting buffs and entertainer healing in as part of the "healing" actions just honestly makes no sense to me.
Entertainers can't heal you while you fight. The goal was to ensure that healing could not happen from players that were at no risk while the factioned player was in combat. It's a kinder, gentler way of keeping you grouped with your faction when fighting factional targets.
So no, I do not want ents included in this situation as long as our heals are passive. If it does change then this master musician will only perform in locations where healing cannot occur. I'm glad some of you like the GCW but I don't want to be drug into it in any way shape or form with the current ground and space combat models. SOE has chosen to make too much of combat stat based and I do not care to participate. If I want PvP I'll return to Jump Gate where it is all about my skill and leave the template combat to the rest of you. Do not support this unless our healing model becomes interactive please.
- Preservation of the source of half of our XP requirements in leveling - the half that we cannot generate through actions of our own. This is of greater concern to future generations of Dancers and entertainers than current masters, but clearly affects the environment within which current masters play,
- Fight for the image and inclusion as true healers, even if it were to cause detrimental effects to the ability of leveling entertainers to gain that difficult to obtain EH XP, in the hopes that it would create an image whereby future development would grant us additional functionality as healers.