Dancer Archive
Thread: Changes to healing and Buffing.
But I am also very disappointed by us, once again, being kept in limbo with changes. I wanted to be part of the GCW in my own way. I've been nothing more then an RPer of it though as there isn't much I can do. IF we had been put into "healing actions" I would have a very good reason to be a faction. And likely would have a better chance at getting invited out to PvP events or PvE.(as changes to the way we could heal or buff would cause some major headaches for bots). In short I would have been encouraged to be a part of the GCW, instead I am being told more clearly now that It's better I don't choose a faction as there will only be a down side to it. While still leaving me feeling NOT part of the GCW except for those times I RP.
gera wrote:
This is "entertaining" which is "cheering up", NOT really "DEADLY" help in "ACTIVE COMBAT" in real and same in game. What we do is "after-combat" healing which is kinda resting / free time etc.
Another thing I find unsatisfactory about the new PvE players v. PvP players definition is the following: Right now I am a Covert (Combatant by these terms) Imperial Musician with little combat skill I could find myself screwed very fast. When a horde of NPC rebs choose to fire on me. It removes a possible RP element of being the covert Imperial operative listening in on the Cantina scene. This persona is the one I want, too. This system is basically saying, "If you're non-combatant profession you have no business choosing a faction." Frankly, I like being an RP Imperial and I want to continue to be one.
I wish they would either define us as healers and let us do some of the things those folks do, or cut us out of this healing business altogether. This odd limbo definition has hurt us for too long.
Shaizann wrote:
Another thing I find unsatisfactory about the new PvE players v. PvP players definition is the following: Right now I am a Covert (Combatant by these terms) Imperial Musician with little combat skill I could find myself screwed very fast. When a horde of NPC rebs choose to fire on me. It removes a possible RP element of being the covert Imperial operative listening in on the Cantina scene. This persona is the one I want, too. This system is basically saying, "If you're non-combatant profession you have no business choosing a faction." Frankly, I like being an RP Imperial and I want to continue to be one.
Xyrdre wrote:
I haven't seen any time limits set for going On Leave. And, as I understand it, going On Leave for extended times wouldserve the same purpose as being what I've started calling'PvE covert' (i.e., not being attackable on sight by opposite-faction NPCs). You're still Imperial, retaining rank and priveleges for when you do choose toreturn to active duty, but take yourself off of the opposite-faction hit lists.
Preserving the ability to take an'undercover operative' role in the GCWwas something I arguedto bevery important to a lot of players, not just for roleplaying but also practical purposes. A lot of entertainers and crafters, for example, would want to have the ability to move around somewhat freely without getting attacked all the time. I had proposed a more elaborate system of check rolls for NPCs to determine if your faction affiliation would be 'outed' resulting in attack that was pretty popular, but also had to admit that it would require significant additions to the system.
Hopefully, using the On Leave option as the rule rather than the exception (as I took TH's examples to imply)will serve the same purposes, providing a form of PvE covert that suits those players' choice. As always, let's keep our eyes open as the changes play out, and provide our perspective andfeedback on how the whole thing is working.
Panthu wrote:
The topic is a gameplay mechanic and the only reality this deals with is the reality of PvP war in this game.
I can also add, game mechanics also tells you to be ATK and choose who will you buff or heal and who not. I'm not giving those examples for ATK players, those are for AFK players who has concerns about healing or not healing of opposite faction players... I've been in roles of organising base raids at the time I'm dancer and still am. However, since we dont "actively" heal POOLs, I'm strictly opposed that healing should be restricted to your own faction.
There a few commands when you see opposite faction players watch you /stopdance and /deny but I don't need to remind all those. I don't think people has rights to whinewho are lazy enough to type those commands in middle of battle...
Beside... "on the leave" and "pvp-disabled" people can not enter into bases. If there is opposite faction entertainer INSIDE base, you can basically kill him/her, and same goes for you and believe me, noone will get healed first then kill you if you are in your base. This thing is not an entertainer issue. This is a war and you are basically there to kill or to die, you help or not.
Noone should be there to help and don't want the risk to die...
Message Edited by gera on 02-03-2005 09:17 PM
gera wrote:
Noone should be there to help and don't want the risk to die...
Message Edited by gera on 02-03-2005 09:17 PM
Xyrdre wrote:
I'd personally be thrilled if we had entertainer gameplay for our game fun, and our 'functional' stuff (BF healing, for example) happened on the side as a byproduct, rather than being our "jobs" in SWG. I would also like it if there was some role that we held that was desirable to other players, but not seen as necessary to their core of gameplay (as mind buffing is currently), that would help bridge some playstyle boundaries. An attractive environment not related to combat enhancement or negative-effect removal, but something that other players might occasionally choose to spend time doing while not going out and shooting it up. If the cantinas could only be seen as playgrounds for additional avenues to have fun in SWG, rather than required stops in and out of combat, I think that everyone would be much happier campers with the whole arrangement. In such an environment, EH could be something that just happened around us, conceivably, or would prove to then be unnecessary as a hook to draw players back into the cities periodically, and could be done away with.
Message Edited by PoetDancer on 02-04-2005 11:59 AM
- The GCW revamp is separate from all this recently announced stuff.
- All professions are planned to be integrated into the GCW in the GCW revamp
- "“Mind” stat Balance - it won’t be the all-important stat in combat that it is now." [quoted from the public CU document]