Dancer Archive

Thread: The Respec Question...

Esharra
Wed Apr 27, 2005 7:27 am
#1

Tiggs' answer is here. So everyone might want to go ahead and make yourselves familiar with the respec process in case we get the opportunity to. Tiggs' description of the process is here.

/coffee esh

Message Edited by Esharra on 04-27-2005 10:08 AM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Serae
Wed Apr 27, 2005 8:37 am
#2

I'd suggest that we all make our feelings known in that thread whether for or against a respec for none combat professions.


Personally i don't want to hold out on a possible respec for it not to happen and miss an easier grind (ack!) indouble experience week. So the sooner we know the better. (unless your keeping your template as is obviously)


I've been a dancer since beta 3 and a teras kasi/dancer since launch. Never once have i felt the need to change my template, I couldhold my own in combat groupsand fight along side friends. Nowwith dancer not affecting your overall level or health,i will be unable to fight with my fully combat specced friends.So if we do getthe chance to respec i will sadly,have todrop my dancing skills.


FuschiaD
Wed Apr 27, 2005 8:46 am
#3

You know, if they're going to make non-combat professions completely helpless, they should consider the skill point cost for them. One of the things I liked most about WoW was the ability to take two 'professions' along with your specified class. Feel free to flame me for saying that, but honestly, they are obviously trying to bring the game in line with other MMO's available. The only problem is, they're trying to only do it halfway and it's really not working for some things. For pure combat characters it's fine, but it's no longer possible to dabble or be half fighter, half crafter/entertainer. It's useless.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


Serae
Wed Apr 27, 2005 8:52 am
#4

Precisley Fushia, i've suggested before that if they're going down the EQ2 road then why not do the same as that game and grant every character the option to work on combat and entertainer/crafter skills with seperate levels. Or perhaps a seperate skillpoint system like pilot.


As it stands anyone without combat skills will miss a whole lotof content in theupcoming expansion. I for one would like to explore the Wookiee homeworld and not be limited to the cities (i bet we dont get a new style of cantina there)

Petronela
Wed Apr 27, 2005 9:08 am
#5


Fuschia, if I understand you idea correctly then I have to say I like it very much.


If they would give everyone two sets of skill points, one combat set and one non-combat set, then it would be possible for let's say Master Tailor who is also a Merchant to have combat background to survive when checking on harvesters or factories.

It would give us chance to fight back when attacked while on the way to a cantina in ill-reputed part of the city.

If that was the case, I know I would only grind combat to use for personal protection and still spend majority of my playtime dancing. But I wouldn't have to worry about never-ending cloner trips whenever I stick my nose out of a starport.

We all would be able to reach the max amount of health if we so choose.

Technically we can function in cities alone (boring but doable) but crafters can't, they don't have a choice but to go out in the open.


Deli'ah



~Deli'ah~
FuschiaD
Wed Apr 27, 2005 9:14 am
#6






Petronela wrote:


Fuschia, if I understand you idea correctly then I have to say I like it very much.


If they would give everyone two sets of skill points, one combat set and one non-combat set, then it would be possible for let's say Master Tailor who is also a Merchant to have combat background to survive when checking on harvesters or factories.

It would give us chance to fight back when attacked while on the way to a cantina in ill-reputed part of the city.

If that was the case, I know I would only grind combat to use for personal protection and still spend majority of my playtime dancing. But I wouldn't have to worry about never-ending cloner trips whenever I stick my nose out of a starport.

We all would be able to reach the max amount of health if we so choose.

Technically we can function in cities alone (boring but doable) but crafters can't, they don't have a choice but to go out in the open.


Deli'ah







You are right on the money.


WoW has two different sets of skills you develop: your chosen class and your professions, plus there are a few (maybe 2?) skillsets that EVERYONE can take (medic and fishing LOL). For example, when I played, I was a human priest, and also a tailor. It meant I had access to ALL aspects of the game, and it worked out VERY well. When I wanted to fight, I'd do quests. When I got tired of it, I'd go buy materials, make clothes and sell them. I wish SWG would do something similar.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


rayill
Wed Apr 27, 2005 10:00 am
#7

I'd really like the idea of having two separate skill sets as you guys are suggesting. Just like Fuschia said, they did it in WoW, and as Fade said, they did it in EQ2. You can enjoy both sides of the game without hindering your ability in either side. I'd love to be a bit more combat ready because as it stands, I'm not going to be very effective because of the new system in combat. I can live with it, but I'd love more options. Right now I have to make a choice, and I chose a long time ago to be a dancer, so if it means I suck at combat, so be it. It just is kind of crappy since in other games I can choose to do something non-combat related and it does not negate my ability to be an effective combat person. Typically, the professions can actually enhance your combat abilities.



Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Panthu
Wed Apr 27, 2005 10:26 am
#8

New poll Eshie? \o/

*wants to swim in two pools*




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

--Qilue-UCW--
Wed Apr 27, 2005 10:30 am
#9

Don't get sucked in!!!!


Don't get sucked into the idea that you have to have two cocmbat professions to be usefull in a group!!!! Don't give up and let SOE force us into Cookie cutters of each other!!


I am PROUD that I won't give in. That I wont have 3k health I wil dance and Have fun with my entertainer friends, and I will still go into combat with my warrior friends!!


True friends will NOT abandon you becausey ou don't have 3k health!! Ture friendswill STILL want to hunt with you!!!!


Don't give in...



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Panthu
Wed Apr 27, 2005 11:14 am
#10

Qilue, are you hitting the bad spice? No, I won't be dropping Dancer even if they do let us respec, but I'm never going to be happy about being so limited just to have Dancer. I know a few people want Dancer to be exclusive, but I don't. I hate it that I have to pull out of other areas of the game just to dance. It's crazy to me.


I'll always want us to have inclusion in the rest of the game or pull from a separate skill pool.


Honestly, I'd love it if the game had like five skill pools:


  • City - Dancer, Musician, Image Designer, Merchant, Politician, Doctor

  • Crafter - WS, AS, Tailor, DE, Chef, Architect, SW, BE

  • Combat - All melee and ranged, CM

  • Content - Jedi, BH, Smuggler

  • Outdoor - CH, Ranger, SL

Let everyone be able to master one or two from each pool and then give some floater points that can be used as a third mastery in one area or be spread around.


I don't see that happening, but I would love it if it ever did.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Tralmek
Wed Apr 27, 2005 11:27 am
#11






Panthu wrote:

Qilue, are you hitting the bad spice? No, I won't be dropping Dancer even if they do let us respec, but I'm never going to be happy about being so limited just to have Dancer. I know a few people want Dancer to be exclusive, but I don't. I hate it that I have to pull out of other areas of the game just to dance. It's crazy to me.


I'll always want us to have inclusion in the rest of the game or pull from a separate skill pool.


Honestly, I'd love it if the game had like five skill pools:


  • City - Dancer, Musician, Image Designer, Merchant, Politician, Doctor

  • Crafter - WS, AS, Tailor, DE, Chef, Architect, SW, BE

  • Combat - All melee and ranged, CM

  • Content - Jedi, BH, Smuggler

  • Outdoor - CH, Ranger, SL

Let everyone be able to master one or two from each pool and then give some floater points that can be used as a third mastery in one area or be spread around.


I don't see that happening, but I would love it if it ever did.



That would be awesome!





Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


--Qilue-UCW--
Wed Apr 27, 2005 11:35 am
#12






Tralmek wrote:





Panthu wrote:

Qilue, are you hitting the bad spice? No, I won't be dropping Dancer even if they do let us respec, but I'm never going to be happy about being so limited just to have Dancer. I know a few people want Dancer to be exclusive, but I don't. I hate it that I have to pull out of other areas of the game just to dance. It's crazy to me.


I'll always want us to have inclusion in the rest of the game or pull from a separate skill pool.


Honestly, I'd love it if the game had like five skill pools:


  • City - Dancer, Musician, Image Designer, Merchant, Politician, Doctor

  • Crafter - WS, AS, Tailor, DE, Chef, Architect, SW, BE

  • Combat - All melee and ranged, CM

  • Content - Jedi, BH, Smuggler

  • Outdoor - CH, Ranger, SL

Let everyone be able to master one or two from each pool and then give some floater points that can be used as a third mastery in one area or be spread around.


I don't see that happening, but I would love it if it ever did.




That would be awesome!







Yes, That would be very Cool


Panthu, I was not refering directly to you with that post, I was just a random spert directed at people talking about droping entertainer skills because they will be "Worthless" if they don't




Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

DanceRulez
Wed Apr 27, 2005 2:16 pm
#13

I'm a little torn on this issue. On the one hand, if everyone can dabble in all the major play areas of the game, people will be more independent. If everyone could master Dancer or Musician, then if we ever have some unique role to fill, it's less likely that people would actually need us because many might already have dance or music skills and can take care of themselves. I also wouldn't want to force people to have to choose between being Master Dancer *or* Master Musician because some will want to do both. Of course one of the questions would then be, how much do you get to choose from each group? For example, would you be able to pick one profession from each group? Two? Another question would be, could you trade off picks from one group for another? Would that allow more than, say, two combat profs? Or would you restrict trades to only non-combat profs? It seems to get messy, but there could be ways to work it.

On the other hand, I don't like the trend I see in this game as far as the non-combat profs. Most of the new content in this game seems to be a reward for the combat profs with little attention or consideration going to anyone else. True we got our theater quest, and TH mentioned something about some kind of crafting quest for Tailors in the new expansion, as I recall, but by in large most of the content goes to the combat players hands down. To not participate in that is to miss out on a lot of what the game has to offer, and to not be able to participate in it is to be excluded, and we certainly don't want to pay money to be excluded from enjoying game content. Now sure we can set up different characters on up to 8 different servers and make each one different, and I know that some people do this, but I think many of us tend to spend most of our time on one server where we know people and are well established. So one server and one account means one character, and if you unknowingly or even knowingly use that character to explore only noncombat profs such as crafting, entertaining, or merchant, you're effectively shut out of most of the game's content and many of its rewards. I don't see that as being fair at all, and it gets less so as more development effort and content go into the combat experience of the game

The profession pools idea is one way to solve the problem, but I think I have a better idea. We already know that everyone has the ability to open a second slot on the same account. I think SOE needs to ease their restrictions on unlocking the second slot. For too long it has been a reward given only to the power gamers - those willing to do the holo grind, and more recently, the Jedi grind. Not only do they get to wave their glow sticks around in everyone's faces, they also get to have the luxury of an alt without having to go out and buy another account. I think SOE should either release the second slot to everyone, or if they insist on keeping it as a quest reward, then they should simplify it so that any one, in any profession can complete the quest without having to change professions and without any permanent changes to your character's template. My own recommendation would be that you should earn your character slot when the old man comes to visit you for the first time. You get to make a choice, either decide to pursue being force sensitive and your second character starts from scratch, or pass, lose your glowy status, and your second character starts with glowy status (although you probably wouldn't want to start FS quests right away so you might need a way to find the old man if and when you're ready to begin, also there's an issue of if and how you could regain glowy status on your main if you should want to). It's not that hard to work on FS status (although it might be more difficult after the CU for non-combat players - that remains to be seen), though a noncombat player would need to get some help with some of the missions required, but this shouldn't be too difficult for an entertainer or artisan to arrange. If they would open up second slots to more casual gamers, then we probably wouldn't need to worry about having different profession pools, and there could still be a high level of interdependence. That way you could have a fully noncombat character and a combat character, or a couple of mixed characters or whatever you want without being forced to choose whether you want to use your one character to experience the combat game or not. And while I'm already talking about increased slots, I'd like to see at least 3 characters per account (that gives you the option of non-combat, combat (non-jedi), and Jedi to really allow you the full range of options in the game).



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Page 1 of 2
Previous Next