Dancer Archive

Thread: The Respec Question...

Chessack
Wed Apr 27, 2005 4:11 pm
#14



Panthu wrote:
Qilue, are you hitting the bad spice? No, I won't be dropping Dancer even if they do let us respec, but I'm never going to be happy about being so limited just to have Dancer. I know a few people want Dancer to be exclusive, but I don't. I hate it that I have to pull out of other areas of the game just to dance. It's crazy to me.
I'll always want us to have inclusion in the rest of the game or pull from a separate skill pool.
Honestly, I'd love it if the game had like five skill pools:
  • City - Dancer, Musician, Image Designer, Merchant, Politician, Doctor
  • Crafter - WS, AS, Tailor, DE, Chef, Architect, SW, BE
  • Combat - All melee and ranged, CM
  • Content - Jedi, BH, Smuggler
  • Outdoor - CH, Ranger, SL

Let everyone be able to master one or two from each pool and then give some floater points that can be used as a third mastery in one area or be spread around.






Now that is a cool idea. I like it. You'd have to figure out the masteries (I think one per pool plus ONE floater you could have in any one pool, i.e., a second prof in only one pool, one in all the others, would work), but conceptually, I like it.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Lunah75
Fri Apr 29, 2005 12:19 am
#15

I truly hope for once they prove our skill points are just as valuable and give us credit to respec. Right now what they are saying is elite points in ent are worth nothing and I KNOW most of the ents dont feel that way.






~Cute and Deadly~
Colonel Lunah Malina ~ Wife of Glyndo
Aine Malina ~ Tailor slave
Satrina Rekrez ~ Dancing Diva


VenombackfromKIN
Fri Apr 29, 2005 5:58 am
#16

I am miffed at not having an opportunity to respec my Master Dancer/Musician/Entertainer. Regardless of what reasons individual players would like or would like not to (respec) it still remains highly unfair to allow some professions to respec upon the heels of so many changes and other cannot. This doesn't just apply to Dancer/Musicians but to the crafting professions as well...


Bio-Engineer is profession allowed to be re-speced but Droid Engineer is not (example). It seems as if the Developers have made a calculated plan as to what professions they want to see more of in the game and have used the re-spec process to guide players decisions towards those goals. I don't quite know why they would do this, if they are doing it at all, But it is not right to give some professions a respec and others not. Every, and there really is not one profession, has been affected by these changes to some extent.


Allow all professions the ability to re-spec.


Else-Whira
Fri Apr 29, 2005 10:07 am
#17



Panthu wrote:
Qilue, are you hitting the bad spice? No, I won't be dropping Dancer even if they do let us respec, but I'm never going to be happy about being so limited just to have Dancer. I know a few people want Dancer to be exclusive, but I don't. I hate it that I have to pull out of other areas of the game just to dance. It's crazy to me.
I'll always want us to have inclusion in the rest of the game or pull from a separate skill pool.
Honestly, I'd love it if the game had like five skill pools:
  • City - Dancer, Musician, Image Designer, Merchant, Politician, Doctor
  • Crafter - WS, AS, Tailor, DE, Chef, Architect, SW, BE
  • Combat - All melee and ranged, CM
  • Content - Jedi, BH, Smuggler
  • Outdoor - CH, Ranger, SL

Let everyone be able to master one or two from each pool and then give some floater points that can be used as a third mastery in one area or be spread around.

I don't see that happening, but I would love it if it ever did.






The idea in a MMORPG is that you have a community and a player to player economy. The reason we all are not master of every profession is that we can't do everything for ourselves. We still need Jim the guy that loves to grind and compare stats to make our items. Jill that loves to chat and plan events to cordinate and motivate us. Larry that likes to dominate all that he sees attackable to find the rare items and earn those piles of gold/credits. Nicole that likes to chat and loves to watch Larry destroy all and is willing to follow him around tossing out heals and other supportive actions. When you give a guy like Randy the ability to do all of that he focuses on himself and blocks out all of the noise from the other players and soon you end up with a game world where Jill, Nicole and Jim have no place and Larry is frustrated that Randy is always able to do better than him. Larry will often run to the cheat sites that Manny creates to show all of the bugs he found that can be used to do the things Randy does with a third of the effort leaving Larry the time he needs to concentrate on domination.

I seriously hope that we are never, NEVER given the ability to do everything for ourselves. The last chances to make this a virtual world will be permanently lost to us.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Risharra
Fri Apr 29, 2005 10:36 am
#18

I think making the noncombatant professions into something like the way space is done would be great, i've suggested this in the past...you still have to grind it, but don't lose any points toward something else. That way you would still have to earn it, but would be able to have some combat if you choose to. With the changes to ID, Musician and Dancer there will be a decline in income. Not to mention just getting around is more risky. That's my 2 credits.


Mariska/chilastra server


Ikewe
Fri Apr 29, 2005 10:54 am
#19

Perhaps an alternative to the multiple skill point pools that allow you to master more than originally intended they could instead grant a "skill point bonus" to non-combat professions. For example for every novice non-combat box you'd get 6 additional skill points and for every master non-combat box you'd get 10 (I'm just throwing numbers out by the way. they are not based on anything but whim). This would allow the non-combat characters the ability to pick up a few additional skills that might help them take advantage of more game content. But wouldn't allow everyone to suddently become "an island unto themselves".



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


--Qilue-UCW--
Fri Apr 29, 2005 5:43 pm
#20






Risharra wrote:

I think making the noncombatant professions into something like the way space is done would be great, i've suggested this in the past...you still have to grind it, but don't lose any points toward something else. That way you would still have to earn it, but would be able to have some combat if you choose to. With the changes to ID, Musician and Dancer there will be a decline in income. Not to mention just getting around is more risky. That's my 2 credits.


Mariska/chilastra server







See, The problem with thisIdea is that If a playercould do everyNon-combat profession, they would have no need for anyone else.. and that goes agenst the whole point of this game being a Massivly Multiplayer Online Game




Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Seahawker
Fri Apr 29, 2005 8:27 pm
#21

one way to let us become better at combat and reduce the skill point cost would be to make from novice entertainer to master entertainer cost XP only. if you want to choose an elite entertainer prof. it would cost both SP and XP to achieve mastery in it thereby allowing us to have more SP for a combat prof(more health) and allowing others who want to entertain be able to if they want to.



_______________________________________________________
Cibio Ronin - Intrepid

5 Profession Mastered

SpinningCloud
Sat Apr 30, 2005 12:13 am
#22

I think ANY elite profession should be allowed a respec for the simple reason that grinding a combate elite is NO more time consuming than grinding ANY other elite. Our time investementis all that should be considered when allowing a respec.

Even allowing a non-combat respec I don't know if I would.


I have had Master Dancer/TKM since live and I find the idea of giving up Master Dancer distasteful. On the other hand I find having 2k health extremely limiting in combat.


If I respec out of Dancer it will be because of the nerf to our profession AND to get the extra 1k health that makes us survivable in combat.


SOE could do ONE LOGICAL thing that would change this for me. They could let ALL elite professions contribute to health. Then I would keep Dancer.


Why should a pudgey old Doctor have more health than a Dancer? Makes no sense.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Esharra
Sat Apr 30, 2005 2:13 am
#23

A wise dev once said (paraphrasing here as I can't quote him exactly): "It is not where players apply their skill points that counts but how they spend their time." While I will agree that role interdependency is one ofthe usual designconcepts incorporated to encourage interaction in MMOs, my mind is open to the possibility that it might not require a skill point investment.


The bots were birthed out of *need*. Players rejected the forced dependency on us and we paid the price for it. Sometimes I think we might be much better off if they *want* us rather than *need* us. Without a doubt the players who hire me for events or come to watch my dancer perform would much rather watch herthan dance with her (only one man mastered dancer to dance with her and eventually he convinced her to marry him). And somehow she has acquired a pretty respectable bank account from entertaining and only on rare ocassions hasshe everbuffed anyone. The trick is to make it work reliably for everyone.


But it is four in the morning here and I'm rambling sooo...I'll return you to your regularly scheduled trolling.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Darth-Dominus
Sat Apr 30, 2005 11:33 pm
#24

I feel special.


I did enjoy grinding entertainer and dancer but that was when I played during the day, now at that I play nights I have no desire to be an keyboard buffbot, nor do I feel like regrinding my toon due to new guild needs so would like to repec these now worthless skills to something I can actually use.


To those who keep struggling through this fiasco, I salute you.





Vasarian Brandy Master Swordsman, Master Doc
Ladi Deathstrike Master Commando, MBH, Pistoleer 0004.

Bagdes??? We don't need no stinking badges.
SugarWhite
Mon May 02, 2005 2:01 am
#25






Panthu wrote:

Qilue, are you hitting the bad spice? No, I won't be dropping Dancer even if they do let us respec, but I'm never going to be happy about being so limited just to have Dancer. I know a few people want Dancer to be exclusive, but I don't. I hate it that I have to pull out of other areas of the game just to dance. It's crazy to me.


I'll always want us to have inclusion in the rest of the game or pull from a separate skill pool.


Honestly, I'd love it if the game had like five skill pools:


  • City - Dancer, Musician, Image Designer, Merchant, Politician, Doctor

  • Crafter - WS, AS, Tailor, DE, Chef, Architect, SW, BE

  • Combat - All melee and ranged, CM

  • Content - Jedi, BH, Smuggler

  • Outdoor - CH, Ranger, SL

Let everyone be able to master one or two from each pool and then give some floater points that can be used as a third mastery in one area or be spread around.


I don't see that happening, but I would love it if it ever did.








I love this idea... SO much. I had Master Smuggler/Master Pistoleer/Dance 0040 forever, not liking being bound to the cantinas much or buffing for no tips, but really liking being able to turn cartwheels or do pirouettes on the sands of Tatooine or beside the waterfalls of Theed.


I do think also that interdepenency is lacking in the game, with so many people willing to stack on $15 increments to be their own WS/AS and dancer/doc.


So I think you should maybe be able to pull any two from one category, then two extra from one category each. I wouldn't include Jedi on the list,as you have it - I don't think we really need Jedi Knights with BH/Rifles or something odd. But maybe they could have their jedi masteries (LS, healing) count under combat under your proposal.


Is there a way to get this idea to the devs? I really like it, personally.



Rebel Col. Madira Kaba-Solfire of Sunrunner

Ajha of Bria~.~Mabi Maru of Scylla~.~Gira Starshooter of Naritus~.~Kaliente of Eclipse~.~Izh'kar of Infinity

Pfft.

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