Dancer Archive
Thread: Developers, it is not my fault.
Message Edited by PoetDancer on 02-23-2005 10:58 AM
People that enjoy role play, interacting with other players in ways aside from concrete game goals DO NOT CARE how long it takes to get their BF healed. They often come to the cantina without wounds or BF just because they know they will find other like mind set players there. They don't need a game mechanic to attract them to these places. They would find some place much like it no matter what. The game mechanic gives us players who enjoy hanging out a REASON to be somewhere specific to create those pockets of social content. Instead of having to be on a sever for a while to track down the role play group or social hangout spot the idea is that you head to the busy cantina and find them.
Else-Whira wrote:
I am sorry but I completely disagree with your view on this.
People that enjoy role play, interacting with other players in ways aside from concrete game goals DO NOT CARE how long it takes to get their BF healed. They often come to the cantina without wounds or BF just because they know they will find other like mind set players there. They don't need a game mechanic to attract them to these places. They would find some place much like it no matter what. The game mechanic gives us players who enjoy hanging out a REASON to be somewhere specific to create those pockets of social content. Instead of having to be on a sever for a while to track down the role play group or social hangout spot the idea is that you head to the busy cantina and find them.
Maisland wrote:
... and not all of them are even Role-Players!
PoetDancer wrote:
You mention Coronet, Maisland. One of my best patrons in Coronet on Intrepid was CharPrime Maverik. And this was a player who played to win. Many would consider him a powergamer, and therefore beyond the reach of what we do. And yet, Mr. Maverik was always polite. Always up for being amused. And always a fine tipper to boot.
I don't think thta I have ever seen him. Among the friends that I have made on Intrepid are Ullyses (a Bounty Hunter), Drade (a Jedi), Draid(Drade's alt), Sinraith (a Combat Medic), Kay (a fellow Master Dancer who I once teamed up with to give one customer a dual buff), Linkus (a Rodian male who loves my Intrepid character)... and others whose names I can't call to mind right now (including the Guild I belong to on Intrepid). The shortened times for healing and buffing (etc) have not had any adverse effect on any of these friendships... and I find that I have much the same enjoyment from performing no matter which of the servers I log into. Even my Masque character was fun to play (and get to Novice Dancer).
Beautifully worded.
It's ridiculously late, so I don't want to get into agree/disagree at this point, but regardless of all that, definitely a very well-written post.
I personally would find the stress part of the fun, but not everyone likes being sent to the cloner in an unfair fight. Actually not even me come to think of it.
Else-Whira wrote:
I am sorry but I completely disagree with your view on this.
People that enjoy role play, interacting with other players in ways aside from concrete game goals DO NOT CARE how long it takes to get their BF healed. They often come to the cantina without wounds or BF just because they know they will find other like mind set players there. They don't need a game mechanic to attract them to these places. They would find some place much like it no matter what. The game mechanic gives us players who enjoy hanging out a REASON to be somewhere specific to create those pockets of social content. Instead of having to be on a sever for a while to track down the role play group or social hangout spot the idea is that you head to the busy cantina and find them.
Yes people who want to role play will seek out the cantina. However there are a lot of people who go there for the mechanics and end up staying a little longer for the show. I see it daily. When we are outside on the streets, where mechanics have zero affect, it is more obvious. Just Sunday night we were on the street in front of Theed again and gathered one of our largest crowds ever. It was obviously a mix of PvP junkie, power gamer, and role player. We had people watching and interacting, we had people watching and talking leet to each other about the DWB, and we had people watching and dueling each other. What they all had in common was that our performance was appealing enough that they carried on their game in view of our dancers, no healing or buffing possible out there.
I argued against shortening healing and wait times. I'm afraid the hurry up, don't stop attitude of a few very vocal members is breaking down the social structure for the masses who may not seek it out but do enjoy it when it occurs. I like the shortened buff times, I don't care how many more people a buff bot can service this is a point in a players game where time is important. The shuttle waits and healing times need to go back up though. OK maybe 10 minutes between shuttles was too much but 5 was no hardship and gave us a chance to catch someone's attention. I've seen people miss 3 more shuttles watching us at a starport. Since the one minute timer I rarely even see them giving us a listen anymore, there simply isn't time to catch their attention.
I think the biggest reason people don't respond to an entertainers chat is because they don't see it. The cantinas are so full of heal me/invite me/tip me spam that you can't see the random greeting go past. When a person is near me so that my chat bubble will be easily visible to them I rarely see them refuse to respond with at least a "hi". They may not be chatty but they will acknowledge a pleasant greeting. On the other hand I've seen people asking if anyone is buffing and when I say in spatial "I can buff you" more often than not they never react if they are across the room. We have to remember these folks don't spend hours there, they don't have ignore lists of 80+. I tend to forget just how much garbage is in the air inside a cantina unless I go to CNet where I don't have them all on ignore.
Tell that to the musicians. A whole lot of change is coming to them in the form of a 25,000 credit NPC generated goodie.
Just because it may look at first glance to be a good thing doesn't mean change promotes the sort of things the game needs to promote. All a change really does is change the way the game has to be played in order to satisfy the new expectations and parameters. And this can lead to impoverished gameplay a lot easier than it can lead to rich gameplay options.
The developers havesomehow concludedthat players do not like spending time in the cantinas. But they never apparently stopped to consider that it is not the class when played that makes it boring. Its the class when non played and undermined that makes it boring. So rather than take steps to get the tedium and apathy out of the cantinas, they did an "Imperial Hat" and just cut the time players need to be there.
The developers have somehow concluded that players do not like spending time at the starports and shuttleports. But they never apparently stopped to consider that an entire entertainer economy centered around entertaining the ones around the droid would be undermined.
And now, the jukebox. You think that crafters were upset that the best goodies can't be crafted, but looted? Now the goodies don't even have to be crafted, or looted. Just bought by an NPC. And now the musicians are wondering how this is going to impact those entire player generated economic systems that have grown up around functions that the jukebox will most likely nowfill.
So yes, change is coming. Change that will ultimately affect what we do and how we do it. But I have no indication that these changes will result in a game we would like to play.
I keep on hearing how the developers don't understand what role we are to fulfill, and what our game can and should entail. But it doesn't take a rocket scientist to figure out how we play these professions, what the goals are for these professions, why the systems are the way that they are, and what needs to be done to fix these professions and bring it to a state of playability. If Pex, Tiggs, Thunderheart, SOE-Tyrant, and JustG have any doubt, they should come here and start reading my posts on the entertainer system, Else-Whira's, Sultrina's, Panthu's, Xydre's, Warryyr's, Tiaga's, and Tandaava's. Not the "wish lists." Not the "What if's." Not the, "wouldn't it be cool" posts. The posts that explain how the game works now, so they can get an idea of how very rich andplayer driven these professions are potentially now, so they don't end up changing the game into something that we do not and cannot play.