Dancer Archive

Thread: My Dancer Revamp Wishlist

Landlubber
Mon May 09, 2005 1:50 am
#1

Is that a draft of the list you plan to submit to the Devs? Looks good, if we can get them to seriously consider even a few of those things (as opposed to their usual "We have no plans to implement something like this at the moment"), maybe things will be looking up.

Just two questions:

1) do you and Scip have any plans to coordinate your effort regarding the revamp? While some of these items are dancer-specific, most are not, and it might improve our chances if everybody is in this together.

2) Maybe I'm being dense today, but I'm not quite sure what you mean with the following:




Esharra wrote:



I would like to see templates incorporated into the UI Notepad feature to enable players in planning plays, events, Cantina Crawls and other player-created content.




Do you mean a sort of form for player events that only has to be filled out and can then be copied & posted into a mail window? Something like the template that exists in the player event threads on the galaxy boards?

If yes, here's a suggestion on how it could be done as well:

(and if that list isn't open for discussion at the moment, just see it as some random musings on my part )

Give dancers and musicians (say, at Novice) the ability to generate an event plan. This would be an item similar to a crafter schematic that could be stored in your datapad. It would also work like a waypoint in that it could be sent via mail. This event plan could contain the specifics for the event (a filled-out template, like suggested above), and maybe also some waypoints. Oh, and some nice graphics and the ability to maybe generate posters for your event off that event plan would be nice.

That's mainly an idea for an advertising prop. People could still plan and advertise their events the old-fashioned way, but to have it look good, they'd have to ask their resident entertainer to make them an event plan.

Message Edited by Landlubber on 05-09-2005 12:39 PM



______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
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Esharra
Mon May 09, 2005 2:51 am
#2









Landlubber wrote:
Is that a draft of the list you plan to submit to the Devs?


It is a summary of a draft.


Looks good,


Thanks. This documentisnot a finalvers. buta glimpseof whatthe correspondents have been doing for the past year. If you're not familiar withthe Fame System proposal or the Enhancement List, please follow the links to them. There are quite a few interesting ideas there which have been compiled from player suggestions since launch.



Just two questions:

1) do you and Scip have any plans to coordinate your effort regarding the revamp?


Of course. I would not consider otherwise.In addition, we will be working with the Entertainer and ID correspondents.



2) Maybe I'm being dense today, but I'm not quite sure what you mean with the following:





Esharra wrote:



I would like to see templates incorporated into the UI Notepad feature to enable players in planning plays, events, Cantina Crawls and other player-created content.





I'm thinking strictly in terms of a UI based tool to encourage players to plan player-created content. It might contain a template for mailing as an advertisement for the event but that would fall under implementation rather than planning. I've seen a lot of players put aside great event ideas because they didn't know where to start in the planning stage. I've seen probably more potentially great content fail to reach its goal because the facilitators jumped to implementation without thorough planning processes.


One thought is of an outline format covering the steps needed to plan and pull off a good event. The planners fill in thetemplate appropriate for the event they wish to presentand follow the steps. Another thought is more customizable, with drop-down menus displaying multiple options for the different items or activities that would need to be considered.


I'm specifically not consideringgraphics because the goal can be reached without them andI would prefer art resources be applied to props.

Message Edited by Esharra on 05-09-2005 12:21 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Caerwynn
Mon May 09, 2005 4:25 am
#3

Nice ideas there, but no mention of improved abilities related to health and fitness, such as improved burstrun, dodge etc.


Also I'm wary of anything that is purely quest based, too like EQ2 and WoW, it's my one gripe about RotW. SWG was such that we didn't need to do quests and could play the game more or less as we wish. After my experience of Theatrical 2, the moisture farmer, pirate leader and the quest for the grievious ship in RotW, bugs remove the enjoyment. Unless we can have mulitple CRS tickets open at once.


As for the Fame system, good idea for pure Ents, but again not for me. As some one pointed out in Theed cantina one evening, I'm famous enough on Chimas it is





Caerwynn (Caerwynn') Royce Grand Master Entertainer and Smuggler
Guild Leader of the Dune Sea Desperadoes. Member of Nebula
Various girls with skills and stuff.

Ittapi
Mon May 09, 2005 5:07 am
#4

You're too popular Caerwynn



~IttapiEave~
Lvl 90 Dark Jedi ~ Alliance Ace Pilot


Tangleweb
Mon May 09, 2005 5:14 am
#5

thanks for making what i was trying to do completely moot




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Petronela
Mon May 09, 2005 6:19 am
#6


few random things in no particular order I would like to see one day.


*group commands: to start, stop and change dance, to perform special effect and/or holoemote as a group.


*instead of giving us new dance with 8 flourishes I would rather they just give us new flourishes which could be used in any dance. The possibility of how many custom dances we could create if they would give us let's say 50 flourishes, which could be used with any base we already have .... wow.


*props and costumes would be nice, but they would have to have color option.


*way to earn Faction Points


*upgrade to our Effect Droids, as sad as it is so many combat effects now make our droids look outdated.

Even before CU every two-bit Jedi had cooler effects then we did *cry*

Darn it I want that Electric Sunburst thingie Jedi do when they go down to Meditate, or is it to pray the BH don't find them?


*more content and more diversity in content


*way to predictably earn reasonable income, at least pay out update to the terminals


If I think of something more I'll edit and add it ....



~Deli'ah~
NJ62
Mon May 09, 2005 6:45 am
#7

My biggest wish would be active instead of passive healing. If implemented, active healing would:

  • Give us bargaining power, similar to what doctors and ID's have, for services rendered.


  • Remove the ability to bot


  • Generally garner more respect in the community through control of our own services: our services are given to, not taken by, customers.



  • n'Jessi
    former correspondent, former player

    All your hawtpants are belong to me.
    www.swgtailor.com
    PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

    Else-Whira
    Mon May 09, 2005 7:37 am
    #8

    My wish list is very simple....

    1) Finish our dances.
    2) Put a system in place that pays us for our time equal to what combat players get. (just sticking a mission term inside the cantina that we can access WHILE dancing would be a HUGE benefit to the community.)
    3) Make entertainer elites a defensive combat skill. No offensive abilities, just defensive. This would give us a natural CL equal to a combat elite.





    Colonel Else Whira - Entertainer and Ace Pilot

    Kallie - Trader (structures)


    Caution! Reading my posts can lead to this.
    Bionic
    Mon May 09, 2005 8:17 am
    #9

    A few quick thoughts:


    A variety of additional inspiration enhancements, graduated by skill level:

    A Luck Inspiration might enhance a player's chance of gaining better loot items or credits or better survey results. Another Inspiration might enable a player to obtain different than usual information from an NPC or increased results from a tracking droid. Yet another may enable a player to loot more organics from creatures or have better success with mask scent, higher terrain negotiation skill or a percentage quicker burst run. There is an almost unending variety of possibilities here to enhance performance and play enjoyment without putting us in a position where we provide a make or break edge as was the case with mind buffs.

    An alternate means of providing higher level Inspirations:

    A player tradable (not vendor tradable), single use, datapad item that could be used to obtain a short-term Inspiration buff "in the field". Idealy, upon use, a holographic image of the performer or image designer would be displayed.


    This comes dangerously close to replacing Chefs. Surveying, mask scent, terrain negotiation, burstrun, and harvesting buffs are all Chef-made at the moment. I love the idea of luck and increased credits for an inspiration, but I don't think it's our place to step on others' professions to gain new abilities.

    Player created props and costuming:

    I would like for Dancers to, at a specified level, obtain a skill with which they may convert player created items which are not considered rare to a prop item of like appearance but without its original functionality.

    I would love to see this be an Image Designer ability. It is much closer to the spirit of being an Image Designer than that of a performer, in my opinion.
    Dance Instructors:

    I would like for us to be able to obtain at Master the ability to "train" non-entertainer players with an ability to temporarily perform lower level dances.


    I absolutely LOVE this idea.
    Entertainer Oriented Adventure:

    A "themepark" type adventure of multiple entertainer quests rewarding the participants with permanent admission to Jabba's throneroom.

    Again, love it!
    Theatrical Performances:

    I'd like for us to obtain the following abilities in relation to Player City Theaters: to place items on the stage, to obtain for short-term use unique props, the option on PC theater terminals to create scriptable NPC actors.

    I would like to see templates incorporated into the UI Notepad feature to enable players in planning plays, events, Cantina Crawls and other player-created content.
    This would be so wonderful.

    Thanks for posting this, great ideas and additions!



    '
    Who decided every addition to SWG should be a rutabaga?

    Ikewe
    Mon May 09, 2005 8:55 am
    #10

    Excellent listing Esh. I'd just like to throw out a few comments for consideration.


    Required grouping to advance in the profession: For those on smaller servers this may be more complicated and at times actually impossible. There have indeed been times when I could find no other entertainers on my server. They may have been there but if they aren't on my friends list, aren't registered in a cantina, and don't use the ent channelthen there's no way for me to find them. Also, if I do find them there's no guarantee that they'll be the kind of entertainers I want to group with.


    I like the idea of having to be interactive in order to advance but please let's not make it quite as random and frustrating as the Theater Manager Quests were. I'm still recovering from that.



    Inspiration buff portable recordings. Personally I don't like this idea because I'd rather see entertainers invited to accompany people out into the field. Perhaps give us the ability to drop a "stage" where we're safe from attacks instead? The devs have created a system where all combat profs have something to contribute and are actively recruited for combat outings. It wouldn't be that far of a stretch for those wanting to have that "portable" healing and inspiration buff to actively recruit a live performer to include in the group.





    Ikewe, Master Dancer, Shadowfire
    When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


    Llane-Andaril-Lightbringe
    Mon May 09, 2005 10:38 am
    #11

    Couple dances! Couple dances! Couple dances!
    (Ignore me, I'm silly today)




    Andaril Llane' Lightbringer
    Dancer & Heavy Infantry
    Rebel at Heart
    "Life is the dancefloor and love is the music."
    +++
    Esharra
    Mon May 09, 2005 12:49 pm
    #12

    The following contains ideas that I would like to see considered for Dancers in an Entertainer Revamp. Many of these ideas readily crossover to Musicians and Image Designers. I have not included bug fixes or directly addressed our common issues (although some would be addressed).




    Skill Advancement:




    I would like to see skill advancement that is partially quest driven, as well as experience point driven (to a much lesser degree than the current system). I think a quest driven system should require player participation to such a degree that unattended skill advancement would become impossible. I would like for some of the higher level quests to require group participation. I think a xp based system is still needed to some degree to encourage players to learn the flourishes, their transition points, our effects and performance tools.




    I would like to see a reduction in skill point requirement. Taking into consideration the increased skill point requirements of combat professions (with the CU), that most players would prefer to watch us provide intricate performances rather than perform them with us and coupled with an active advancement system and with incorporating features so that our most marketable skills require active participation, I believe this could be viable without detracting from the profession. This would allow those dancers who choose it, the opportunity to apply skill points to other professions while maintaining their dancer skills.




    To sum up these two points: I would like to see dancers' advancement be gated by ATK participation in the profession rather than by XP and SP requirements.




    A variety of additional inspiration enhancements, graduated by skill level:




    A Luck Inspiration might enhance a player's chance of gaining better loot items or credits or better survey results. Another Inspiration might enable a player to obtain different than usual information from an NPC or increased results from a tracking droid. Yet another may enable a player to loot more organics from creatures or have better success with mask scent, higher terrain negotiation skill or a percentage quicker burst run. There is an almost unending variety of possibilities here to enhance performance and play enjoyment without putting us in a position where we provide a make or break edge as was the case with mind buffs.




    An alternate means of providing higher level Inspirations:




    A player tradable (not vendor tradable), single use, datapad item that could be used to obtain a short-term Inspiration buff "in the field". Idealy, upon use, a holographic image of the performer or image designer would be displayed.




    A Fame or Popularity rating system:




    Selling/trading the tradable form of Inspiration and completing missions at the underused NPC cantinas and hotels would (in addition to credit reward) award the dancer with Fame points. Fame points may be traded to the Theater Managers to purchase props and entertainer specific clothing or to the Choreographers to obtain additional base dances and flourishes. Any obtainable clothing or items should be either gender neutral or have an equivalent item for both male and female avatars.




    In addition to providing a post-mastery game, a Fame rating system could also be incorporated into a pvp competitiveness; awarding dancers with high Fame rating the priveledge of billboard advertisement when performing in select cantinas or hotels, public display of their holographic recordings in cantinas where no entertainer players are available or public availability of their uncharged Inspiration recordings for purchase at a NPC cantina (payment going from the cantina to the dancer). The player obtaining the uncharged Inspiration recording would contact the dancer to arrange to get the recording charged.




    You may find information about Deila's Fame System here. Panthu's list of enhancements for dancers may be found here.




    A Performance Group option:




    At a specified level a dancer gains the ability to lead a Performance Group of up to 20 players. The Performance Group leader and designated members have the ability to select, start and stop dances for the entire group, as well as call bandflourishes.




    Player created props and costuming:




    I would like for Dancers to, at a specified level, obtain a skill with which they may convert player created items which are not considered rare to a prop item of like appearance but without its original functionality.




    Dance Instructors:




    I would like for us to be able to obtain at Master the ability to "train" non-entertainer players with an ability to temporarily perform lower level dances.




    Entertainer Oriented Adventure:




    A "themepark" type adventure of multiple entertainer quests rewarding the participants with permanent admission to Jabba's throneroom.




    Theatrical Performances:




    I'd like for us to obtain the following abilities in relation to Player City Theaters: to place items on the stage, to obtain for short-term use unique props, the option on PC theater terminals to create scriptable NPC actors.




    I would like to see templates incorporated into the UI Notepad feature to enable players in planning plays, events, Cantina Crawls and other player-created content.

    Message Edited by Esharra on 05-09-2005 03:02 AM



    Esharra ěsh-äŕ-rä, noun
    1. Entertainer
    2. Bounty Hunter
    3. Smuggler

    "One man's oddity is another man's routine." -Bertos Goodner (a dancer)


    Pappi
    Mon May 09, 2005 1:13 pm
    #13



    NJ62 wrote:
    My biggest wish would be active instead of passive healing. If implemented, active healing would:

  • Give us bargaining power, similar to what doctors and ID's have, for services rendered.


  • Remove the ability to bot


  • Generally garner more respect in the community through control of our own services: our services are given to, not taken by, customers.



  • QFE

    I also hope they would fill in unique flourishes for dances that have multiple similar ones (*ahem*exotic), and the props idea is great.

    I would *love* improvements for player city theatres the only thing you can do right now is have the mayor place city decorations outside, and that's hard to do unless your mayor's also an entertainer




    stupid_people_happen . .
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