Dancer Archive

Thread: Cool Non-Combat Buff Ideas

Schardour
Wed Jul 06, 2005 7:36 pm
#105






egoe wrote:
9) have it give me an icy cold adult beverage and a foot rub






mmmm....c0f33b33r......





T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
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Also...Tayel [PLD]

Moghedianne
Thu Jul 07, 2005 12:03 am
#106






Panthu wrote:

I don't think the Devs are actually asking for feedback on this right now or Eshie would have asked us for a list.... but I can't stand it any more! I'm dying to talk about what kind of cool non-combat buffs people have been thinking about! *bounces*


My favorites are:

Extended Color Palette buffs for IDs, Tailors, BEs, and ASs

Buffs for WSs for unique skins for weaps (same stats, just visual)

Run buffs for all, just because I love them

Bouncy buffs for real jumping!

Buffs for IDs that let them make people teeny tiny or huge

Dance lesson buffs so people can state dance while inspired

Disguise buffs for Smugglers/BHs/Rangers/BEs (again given to IDs from us then passed on? Don't know)

Something that helps CHs draw out unique babies to tame, not sure on the details of that one... but it sounds cool!!


Then of course all the normal stuff all the Crafting SEAs do that I'm sure will be our real bread and butter, but it's the silly stuff I'm really hoping gets included at some point.







As a Tailor, I'd so NO to the color palette buff - I would rather have our color palettes revamped - they need it!!!


However, a buff to guarantee that I get 4 sockets?!?! Holy cow.. I'd do all my crafting in a cantina!
geist33
Thu Jul 07, 2005 12:49 am
#107

Maybe color patterns? Like for Shipwright you get patterns to put on a ship. Maybe in some wierd way, if could be extended to put patterns on clothes?



Geist







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Wynn814
Thu Jul 07, 2005 12:52 am
#108

oh oh I got a good one cut crafting time in 1/2.



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Esharra
Thu Jul 07, 2005 12:59 am
#109






geist33 wrote:

Maybe color patterns? Like for Shipwright you get patterns to put on a ship. Maybe in some wierd way, if could be extended to put patterns on clothes?



Geist




Just as long as Javy doesn't have the Gypsymobile painted plaid!




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Lom
Thu Jul 07, 2005 4:27 am
#110

I think you probably could get away with duplication other proffesions buffs if:


They dont stack, for game balence.


They are worse than the other proffesions buffs , no more than half the effect.


Only available in cantinas.


And have a good long duration, similar to the 3 hour inspiration buff.



So ents would give long cheep buffs, Docs / chefs etc would give much better buffs, at a price.


You are aiming here at the large pool of players who simply dont bother getting buffed, without taking the custom of the MAX it croud away from crafters.




Beyond that , Id like ;


Atravel buff , long lasting but only a low speed boost.


An avoidance buff , gives a few seconds more between the ? and the ! to let you run for it. [goes if you attack, not if you 'enter combat' but if you actually attack]


A race buff , sets you vehicles max speed higher, but lowers the terrain negotiation. This would make raceing both more skillfull and faster.


A Star Wars buff , thats makes all those excess Jedi vanish, prevents faction farming at starports kills anyone useing L337 sp334k and makes Stormies fall over in large groups when shot at by a single Reb pistol.









Lemmon :Imperial marching Stormtrooper bandmember wannabee
Lord-R
Thu Jul 07, 2005 4:35 am
#111


RANGER HATS FOR MASTER RANGERS, somthing like along the lines of a Safari hat that is given or crafted by a Master ranger and can only be worn by a master ranger.



lol, ok ok non-combat buffs not non-combat related items =P well for that i would say as a ranger while using the skill conceal you shoul add a graphics to make us look like we are wearing camo, leaves, twigs, hell make us appear like a walking bush to other players, sure they can see us but we'll look like a bush, tree, or a pile of grass =P

Message Edited by Lord-R on 07-07-2005 04:39 AM




LordRahl/Cara'
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DavidHarper
Thu Jul 07, 2005 5:20 am
#112


I have no idea how your profession works, I am just a Smuggler. However I will add some suggestion, do not know if there any good or not.


A buff to give the crafters a better chance at sucess in crafting. Similer to the bonus you get if you become force sensative.


A buff to make you drive your speeder better, again similar to the Vehicle Control force sensative branch.


A buff to increase your luck... Hmmm... Seems all I can think of are giving buffs similar to the FS skills you can get ^_^; Sorry. Guess what my next sugestion is.


Yes a buff to increase your Persuasion skill, again just like the FS skill.


A buff to make hostile creatures becomenon-hostile, will brake if you interact with them in any way, this could allow crafters ect. to go out into the "wild" without being killed.


A buff to help us Smugglers slice better would be nice, a 2% increase on all Slices, maybe make it so it only works in a Cantina so us Smugglers have to hang out with you guys? lol.


Hmmmm.. Thats all I can think of... Sorry there kinda sucky.



Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
Tuull_Boks
Thu Jul 07, 2005 5:56 am
#113


***As I posted on the AS forum also***


Here are some Idea's


1) inspiration buff for crafting exp, more than the normal 10% exp, this one is special to crafting only...*** i did the math on how many advanced cores we would have to do to get the 4 trees in FS crafting, came out to around 44882... and that was during x2 EXP week... so im sure that doubled... so thats 89000 roughly, that take times 3, for each segment to go into the core... thats about 240000, so the amount of resources it would take is an extreme amount atm, as apposed to a week of grinding combat exp per tree (i just did the combat grind, so its pretty correct for a week to get 1 tree with semi-grind, i did do alot of other things also)***


2) inspiration buff for repairing armor, oranything. since the skill tapes for armor repair dont work.


3) The "statless decrotive" armor you suggested is a good idea, but would have to make it where it didnt require hardly any resources, kind of like the whole idea of the boots and gloves, where they dont use armor cores, just the tailor made items and a couple of random resources.


4) Color palletes are another subjust I want to touch on... being that not ALL the armor can have its color changed, maybe expand a little on each color pallete, for example, everyones that padded armor has the best color choices... why not give a inspiration that would you to use that pallete or even half of it on chitin or ubese.


5) lastly, maybe a buff that would allow us to change someones color of thier armor if SOE is not planning on giving us some "Armor Customization Kits". that would help greatly as alot of people like thier armor, but not the color all the time.



Tuull Boks
Member of SiC
Master Armorsmith, 12pt RIS Cert
Vendors SiC City near Theed Naboo -7065 4270
Panthu
Thu Jul 07, 2005 7:06 am
#114






Tuull_Boks wrote:



5) lastly, maybe a buff that would allow us to change someones color of thier armor if SOE is not planning on giving us some "Armor Customization Kits". that would help greatly as alot of people like thier armor, but not the color all the time.






*nods* A buff to dye it post production, like slicing. I was thinking about that too.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Doriana
Thu Jul 07, 2005 8:38 am
#115



DavidHarper wrote:
A buff to help us Smugglers slice better would be nice, a 2% increase on all Slices, maybe make it so it only works in a Cantina so us Smugglers have to hang out with you guys? lol.





Well, you know, Obi-wan and Luke didn't look for Han outside of the Starport, did they?

The ultimate goal is to get anyone who is not doing anything particular to come and sit in the cantina and not do anything particular.

Reminds me of when I was at college and the city wanted to tear down the old water tower because it was flaking lead paint all over the place. The students had a fit, "NO, you can't get rid of the water tower! Where will we all meet!! It's great to be able to say "meet at the water tower" and everyone will be able to find it!"




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



NJ62
Thu Jul 07, 2005 11:11 am
#116



Panthu wrote:


Tuull_Boks wrote:
5) lastly, maybe a buff that would allow us to change someones color of thier armor if SOE is not planning on giving us some "Armor Customization Kits". that would help greatly as alot of people like thier armor, but not the color all the time.



*nods* A buff to dye it post production, like slicing. I was thinking about that too.



Post-production dye on tailoring items is a whole different matter, to which I believe most tailors are opposed (there are a ton of threads on this topic, just see the link directory). For armor, color is not essential to the sale (and indeed most armor is factory-produced), and I'm guessing armorsmiths would not object to post-production dye.



n'Jessi
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psikobunny
Thu Jul 07, 2005 11:46 am
#117

This thread has become pretty unfocused. We're supposed to be proposing realistic buff ideas because Devs are looking at this thread, not getting hung up on coloring clothing/armor. I know we're scrambling for ways to help crafters, but if that's not something the Tailors want, then move on. We go months begging to hear from a Dev, we get a thread they say they're specifically watching, and you guys spend most of a page talking about plaid? Come on folks...



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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