Dancer Archive

Thread: New Inspiration Buffs

Tralmek
Wed Apr 06, 2005 11:03 am
#92






kirah_ashlin wrote:





Gah . . . perhaps I shouldn't try to respond in the middle of the night when I'm just trying to get back to sleep . . .



Uhh, Kirah? You might want to reconsider your techniques of getting back to sleep. The key is relaxing...I don't know ifany of us isgoing to find much relaxation on these boards for awhile.

Message Edited by Tralmek on 04-06-2005 12:03 PM




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Sutarion
Wed Apr 06, 2005 11:05 am
#93







Tralmek wrote:


Uhh, Kirah? You might want to reconsider your techniques of getting back to sleep. The key is relaxing...I don't know ifany of us isgoing to find much relaxation on these boards for awhile.


Message Edited by Tralmek on 04-06-2005 12:03 PM



Last I remember, there hasn't been ANY relaxation on an MMO board for quite a few years!


Relaxation is best found in bed with a nice book

Anoewyn
Wed Apr 06, 2005 12:21 pm
#94






Eaca wrote:

I don't want to see a double mastery counting for more myself... Don't get me wrong I used to be a double master, but the problem would be then same as it is now, people with single masteries just wouldn't be wanted. I mean why get a 10% buff from a dancer/rifleman when the dancer/musician gives a 50% higher one. We still have the same problem of a single mastery being seen as worthless as just getting mind or secondaries buffed as in the current system. Unless there's a way for a pair, one dancer, one musician, to provide the same level of buff as the double master, I can't support any system that marginalizes taking a single mastery so much...






/agree


You can't play music and dance at the same time in the game - even if you switch, you are still only doing one or the other at any given time. I don't feel it is right to penalize the "buffing efficiency" of hybrid entertainers who choose to interact in other forms of playing-styles and aspects of the game.




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kirah_ashlin
Wed Apr 06, 2005 2:55 pm
#95






Sutarion wrote:






Tralmek wrote:


Uhh, Kirah? You might want to reconsider your techniques of getting back to sleep. The key is relaxing...I don't know ifany of us isgoing to find much relaxation on these boards for awhile.


Message Edited by Tralmek on 04-06-2005 12:03 PM



Last I remember, there hasn't been ANY relaxation on an MMO board for quite a few years!


Relaxation is best found in bed with a nice book





Ummmm, a nice book isn't exactly what I want to find in my bed . . .


/whisper "Did I say that outloud?!"



*Blames the 4 1/2 hours of sleep last night*


Sutarion
Wed Apr 06, 2005 4:13 pm
#96



Well, we did say relaxation....

Eaca
Thu Apr 07, 2005 1:09 pm
#97

So I got novice dancer and tried out the new faster buffing, as posted per the bug report



Entertainer:


EH xp granted for inspiration buffing doesn't scale based on time to give buff. Each "pulse" gives 10 EHxp regardless of how many minutes it boosts the time. This means the farther you advance in entertainer, the more buffs you have to give to get the required EH xp. As the EHxp requirement goes up per box, the relative amount of XP you get per buff goes down. At novice ent thru just before novice dancer you get 360 EHxp per buff given. Once you reach novice dancer the EHxp per pulse stays the same, but the number of pulses to give the buff goes down. At novice dancer you only recieve 240 EHxp per buff given, a 33% effective reduction.


System messages:


XP gains are no longer listed in system message but in combat spam, making it difficult at best to determine XP gains. It's especially difficult for entertainers who would normally prefer to watch spatial, but now have to add either a combat window or combat spam to spatial to keep track (and to try to tell when they're buffing). This along with the cantina patrols adds another annoying level of spam to cantina stays.

So basically the better we buff the less we get for our troubles. Since according to the last dev response this is supposed to replace mind healing and not buffing, we now get punished for advancing in our tree by getting less xp as we go up. Additionally inspiration buffs do NOT go away after logging, or even after a server reset. If somebody logs off fully inspired then logs on 2 days later they will likely still have that inspiration buff. That means they don't need to see us any more often than every 3 hours of play time... Good for the casual gamer, good to make us not needed pre-hunting, bad in that it further reduces the advantage of mastery and further promotes dabbling in novice entertainer for our insp buff advantages. Go out hunting, work up a little BF and wear off the insp buff, go to your house or a cantina, start a macro that has you dance basic for a half hour or so then /quit. Log back on fully inspired and ready to go hunting again, no need to see a "real" entertainer since anybody can take care of themselves for 15SP.
Spazzers
Fri Apr 08, 2005 3:10 pm
#98

"....Additionally inspiration buffs do NOT go away after logging, or even after a server reset. If somebody logs off fully inspired then logs on 2 days later they will likely still have that inspiration buff. That means they don't need to see us any more often than every 3 hours of play time... Good for the casual gamer, good to make us not needed pre-hunting, bad in that it further reduces the advantage of mastery and further promotes dabbling in novice entertainer for our insp buff advantages..."


Great catch. A funny side note is that EQ2 works the exact same way. I can drink a cup of black coffee which gives me a buff, immediately log out of the game, log in a week later and still have the buff with no elapsed time.


I'd be interested to know if doctor and food buffs acted the same way as entertainer buffs seem to act.



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Eaca
Fri Apr 08, 2005 8:33 pm
#99

Yes, all buffs seem to last from session to session, just like EQ2 (coincidence...?), and while I do agree that it's highly beneficial to the casual gamer and I wouldn't want that functionality removed, it's detrimental to my profession as there's no need to re-buff as frequently, meaning less EH xp for us.
LyteFoot
Fri Apr 08, 2005 9:35 pm
#100

The reason you are seeing more functions here that are "like EQ2" is because, in my opinion, the CU is no longer about balancing combat it is about getting SWG on a common code base with EQ2. I will not be at all surprised to see a major reduction in programming staff after it goes live since a smaller team can maintain both games once they share the majority of their code.

SWG2 A Code Base United.



Elwyn LyteFoot - Corbantis server
Eaca
Fri Apr 08, 2005 9:50 pm
#101






LyteFoot wrote:

SWG2 EverWars: Galaxies 2 -A Code Base United.





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