Dancer Archive
Thread: New Inspiration Buffs
Uhh, Kirah? You might want to reconsider your techniques of getting back to sleep.
kirah_ashlin wrote:
Gah . . . perhaps I shouldn't try to respond in the middle of the night when I'm just trying to get back to sleep . . .
Message Edited by Tralmek on 04-06-2005 12:03 PM
Last I remember, there hasn't been ANY relaxation on an MMO board for quite a few years!
Tralmek wrote:
Uhh, Kirah? You might want to reconsider your techniques of getting back to sleep.
The key is relaxing...I don't know ifany of us isgoing to find much relaxation on these boards for awhile.
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Message Edited by Tralmek on 04-06-2005 12:03 PM
Eaca wrote:
I don't want to see a double mastery counting for more myself... Don't get me wrong I used to be a double master, but the problem would be then same as it is now, people with single masteries just wouldn't be wanted. I mean why get a 10% buff from a dancer/rifleman when the dancer/musician gives a 50% higher one. We still have the same problem of a single mastery being seen as worthless as just getting mind or secondaries buffed as in the current system. Unless there's a way for a pair, one dancer, one musician, to provide the same level of buff as the double master, I can't support any system that marginalizes taking a single mastery so much...
/agree
You can't play music and dance at the same time in the game - even if you switch, you are still only doing one or the other at any given time. I don't feel it is right to penalize the "buffing efficiency" of hybrid entertainers who choose to interact in other forms of playing-styles and aspects of the game.
Sutarion wrote:
Last I remember, there hasn't been ANY relaxation on an MMO board for quite a few years!
Tralmek wrote:
Uhh, Kirah? You might want to reconsider your techniques of getting back to sleep.
The key is relaxing...I don't know ifany of us isgoing to find much relaxation on these boards for awhile.
![]()
Message Edited by Tralmek on 04-06-2005 12:03 PM
Relaxation is best found in bed with a nice book
Ummmm, a nice book isn't exactly what I want to find in my bed . . .
/whisper "Did I say that outloud?!"
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*Blames the 4 1/2 hours of sleep last night* ![]()
Entertainer:
EH xp granted for inspiration buffing doesn't scale based on time to give buff. Each "pulse" gives 10 EHxp regardless of how many minutes it boosts the time. This means the farther you advance in entertainer, the more buffs you have to give to get the required EH xp. As the EHxp requirement goes up per box, the relative amount of XP you get per buff goes down. At novice ent thru just before novice dancer you get 360 EHxp per buff given. Once you reach novice dancer the EHxp per pulse stays the same, but the number of pulses to give the buff goes down. At novice dancer you only recieve 240 EHxp per buff given, a 33% effective reduction.
System messages:
XP gains are no longer listed in system message but in combat spam, making it difficult at best to determine XP gains. It's especially difficult for entertainers who would normally prefer to watch spatial, but now have to add either a combat window or combat spam to spatial to keep track (and to try to tell when they're buffing). This along with the cantina patrols adds another annoying level of spam to cantina stays.
SWG2 A Code Base United.