Dancer Archive
Thread: To far away error
Esharra wrote:
LyteFoot wrote:
Any update on this?
Only that it is being worked on as a top priority. It appears this is a result of a Line of Sight problem that is affecting many game aspects. In addition to how it affects us, players are reporting the same problem when trying to access clone terminals, city hall terminals, vendors and harvesters.
If the level of progress we've seen in fixing this bug is indicative of what effort a "top priority" gets, it is most disheartening. Looking at the dates in this and other threads regarding it, and noting that last night it took me half an hour of spamming /watch and /listen and moving city to city to finally find an entertainer I could watch, it looks like alas, they have the same crack team working on this as they do on the smuggling system *wry smile*.
Ciridian wrote:
Esharra wrote:
LyteFoot wrote:
Any update on this?
Only that it is being worked on as a top priority. It appears this is a result of a Line of Sight problem that is affecting many game aspects. In addition to how it affects us, players are reporting the same problem when trying to access clone terminals, city hall terminals, vendors and harvesters.
If the level of progress we've seen in fixing this bug is indicative of what effort a "top priority" gets, it is most disheartening. Looking at the dates in this and other threads regarding it, and noting that last night it took me half an hour of spamming /watch and /listen and moving city to city to finally find an entertainer I could watch, it looks like alas, they have the same crack team working on this as they do on the smuggling system *wry smile*.
What's less than heartening is that the other problems seem to have been resolved, but we remain totally borked.
Any benefit we can provide to anyone is negated by this bug.
And it's gone on for far too long. It is profession-breaking, it ONCE AGAIN makes people less than faithful that we'll actually WORK when they interact with us. Remember the old buggy Mind buff system that sometimes just wouldn't work for no apparent reason?
Yeah - well, now they can see a reason why things aren't working. Bottom line is we have exactly what we left behind - a buggy buff system that sometimes simply won't work.
I see little improvement from how we were pre-CU, except that now I don't feel I have a valuable commodity to offer players...and even if I wanted to inspire them, I can't. And there's no end in sight for that.
Ravanne_Esi wrote:
This bug is no longer relevent. Since there is no game related reason to watch or listen to us anymore, there is no reason to do anything to fix this bug. Problem solved.
Good point. They just used that paradigm to fix creature handlers on the newest test patch too. No creature commands whatsoever work any more, so why bother to tame/bioengineer them? PROBLEM SOLVED!
Ravanne_Esi wrote:
This bug is no longer relevent. Since there is no game related reason to watch or listen to us anymore, there is no reason to do anything to fix this bug. Problem solved.
You know... some people DO find the insperations usefull.. My guild mates on Bria and Corbantis don't like hunting without them, and will spend the time to seek them out....
Me too. With every patch, I report it as our number one bug both on TC and Live.I've asked, yet again, for an update regarding this.
Ikewe wrote:
I'm so sick of this bug I'm ready for violence.
Message Edited by Esharra on 08-09-2005 02:32 PM