Dancer Archive

Thread: New stuff for us!

Rabenschwinge
Thu Jul 07, 2005 1:25 pm
#79

hmmm...
They implement the things we asked for though. Unfortunately never exactly the way we wanted it. Like covercharge for example...

There were a lot comparable ideas around. We demanded it. The one little difference was that these ideas proposed a userinterface for both dancer and client, similiar to the ID interfaces. I guess the developers found a smart way to "simplify" it. (And making it useless since they did not gully comprehend the actual idea behind it, I guess)

But I still think the devs are doing a game shop. Trying to understand what the coommunity wants is like reading tea leaves from there perspective. Firstly our ideas are relatively vague from their point of view. We may know what we want quite exactly, but seldom how it should actually work or look like. I've never seen wireframes with detailed explanations here before, for example.
Secondly, even though it is far less as we'd like to have it, the interdependency between the different characters in SWG is very strong and every character is unique in her way. If you change a skill a given set of characters has you influence every character within the game.
Sure, a lot of things are experiment, and a lot of these experiments failed. There are not many examples for entertainer characters in an MMORPG, especially not in a combat oriented one (And SWG is doubtlessly combat oriented since the main theme is the war between Empire and Rebel Alliance).

It seems clear that the initial designers' concept for the entertainers within SWG failed. They imagined the cantinas and maybe even theaters as a place for rich conversations and interesting performances. But players have proven to be extremely resourceful to avoid anything that isn't vital to their progress, such as conversation. And players are seldom as creative in there entertainment as the designers seemed to have hoped (that's why theaters are abandoned). Since then there has been a lot of trying around, but no real concept.
The current stop therefore is a step into the right direction as I see it. It enhances our "artistic abilities" but does set the urge to come to us back. Of course it may not end there. From the other players point of view we must not be a nescessity. We must be "content". What is really needed is to award entertainers who actively try to build a network of relationships between players.
If entertainers were rewarded for actual entertainment, the audience would come within a game system to force them to, just because they want to. (At least I hope so)




Lt. Sharven Figohic - Infinity
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Chessack
Thu Jul 07, 2005 2:45 pm
#80

"And players are seldom as creative in there entertainment as the designers seemed to have hoped (that's why theaters are abandoned)."

I think this is rather unfair to the players. Theaters look cool until you are in the audience and you find out that the seats get in your way of seeing the stage, and the floor is so low you have to look UP at the performance, etc. Theaters are great looking but very difficult to use the way the camera rotation and such works. That's not the fault of the players.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
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