Dancer Archive

Thread: Inspirations on TC5

Kristania
Sat Apr 09, 2005 4:03 am
#53

For starters..cant believe our own correspondent wants us to shut up about our concerns..ya thats what your comment amounted to.

Combatants have been screaming..they won.

Entertainers have been told for well over a year they would get love..patted on the head and told to behave like little boys and girls should.

I have master dancer/master swords on one char..masterdoc/master tka on another..and on another server master tailor/master merchant. Let me tell you..this buff has been another pat on your head to hush you up once again.

The falling that should of been fixed well over a year ago..was conviently fixed recently when cu was being announced..does that not show you something? I have been a dancer since launch..I have done it as a hobby because the game itself makes it not viable unless you get a sugar daddy to support you. With the passive system..thats what you will still need unless you have another profession.

I say if they stick with this system..they should just remove skill pts needed and let it be a hobby profession for those who just happen to love it.

Negative? yes but then been a dancer for long enough to see the rose petals covering the dog poo.



I have the right to remain silent...but not the ability
Sashalanda and Myki ingame characters..both just chatter since NGE.Shop location Tatooine Bestine 600m away at -1626 -3068

Caribbean Cruise Jan. 4th 2007 Carnival Fantasy Ship New Orleans
Caribbean Cruise Jan. 5th 2008 Carnival Freedom Ship Miami
kirah_ashlin
Sat Apr 09, 2005 5:20 am
#54




Esharra is not telling us to shut up. What she is asking us to do is be constructive in our criticism instead of lashing out in anger and defensiveness.


And, having been pretty darn negative on my own account, Inow happento agree with her. I'm not pleased with what little information we've been givenabout the changes to our gameplay for dancers, musicians and entertainers or what the future holds in store for our profession. But, come on - real life has enough problems to get upset about. This is a game. Yes, it's a game we are all passionate about, however let's keep our priorities in order.Let's not give into the Dark Side here.


Cheap shots, bad mouthing, name calling, finger pointing, personal attacks - this forum has become rampant with posts bearing these marks (points finger back at self). I've started overlooking posts by somedancers I used to read avidly simply because I'm tired of hearing the same griping. That's not a good thing (tm).


Eshi wasn't given the position of DC because she plays all nice-nice to the devs (if they thought that, they were soooooo wrong). She wasn't given this position because her avatar is a hot Zab. Eshi was tapped because she's a smart, savvy, intuitive real life person who has always spoken her mind and doesn't confuse passion with logic.


We are all hyper-sensitive these days -and notwithout reason, either. But, let's not cling to that "right" to be angry. Anger is not our ally. It will only turn on us and cause us more harm -notjust within the parameters of this gamebutit caneven spill out into our real lives, as well.


We need to commune with each other right now, not splinter. Can we all at least try?

Message Edited by kirah_ashlin on 04-09-2005 08:23 AM

Kristania
Sat Apr 09, 2005 11:12 am
#55

After reading different combat forums..crafting forums and entertainer forums..I have seen the difference. Granted I would never want to be in same class as the l33ters but....the combat forums ppl have not stopped screaming for what they want just in their forums..they post everywhere with it..and guess what? Grans old saying squeeky wheel gets the oil fits. Look at how broken so many crafters professions are that are not related to combat? Architect..droid engineer..neither necessary to combat and they have not received anything more than a lollypop too. There is a pattern if you search for it. Sitting here posting we are happy with a bone thrown keeps the devs happy and us frustrated. But..if that is what the majority of you want..so be it. I will say no more since like I said its a hobby to me for me to enjoy. I just hate it is going to send out a lot of ppl who cant afford the hobby.



I have the right to remain silent...but not the ability
Sashalanda and Myki ingame characters..both just chatter since NGE.Shop location Tatooine Bestine 600m away at -1626 -3068

Caribbean Cruise Jan. 4th 2007 Carnival Fantasy Ship New Orleans
Caribbean Cruise Jan. 5th 2008 Carnival Freedom Ship Miami
Einhinder
Sat Apr 09, 2005 4:13 pm
#56






kirah_ashlin wrote:




Esharra is not telling us to shut up. What she is asking us to do is be constructive in our criticism instead of lashing out in anger and defensiveness.


And, having been pretty darn negative on my own account, Inow happento agree with her. I'm not pleased with what little information we've been givenabout the changes to our gameplay for dancers, musicians and entertainers or what the future holds in store for our profession. But, come on - real life has enough problems to get upset about. This is a game. Yes, it's a game we are all passionate about, however let's keep our priorities in order.Let's not give into the Dark Side here.


Cheap shots, bad mouthing, name calling, finger pointing, personal attacks - this forum has become rampant with posts bearing these marks (points finger back at self). I've started overlooking posts by somedancers I used to read avidly simply because I'm tired of hearing the same griping. That's not a good thing (tm).


Eshi wasn't given the position of DC because she plays all nice-nice to the devs (if they thought that, they were soooooo wrong). She wasn't given this position because her avatar is a hot Zab. Eshi was tapped because she's a smart, savvy, intuitive real life person who has always spoken her mind and doesn't confuse passion with logic.


We are all hyper-sensitive these days -and notwithout reason, either. But, let's not cling to that "right" to be angry. Anger is not our ally. It will only turn on us and cause us more harm -notjust within the parameters of this gamebutit caneven spill out into our real lives, as well.


We need to commune with each other right now, not splinter. Can we all at least try?

Message Edited by kirah_ashlin on 04-09-2005 08:23 AM



5 STARS BUT SINCE STARS NO ONGER EXIST 5 HEARTS YYYYY






Fainora Sarrasri

F K O D | S A G E
Anoewyn
Sun Apr 10, 2005 12:21 pm
#57

I think Esh is doing a fantastic job, especially during this crucial and difficult time for us. She is doing the best she can and has been very active here on the boards trying to gather data, discuss proposals and ideas as well as keep us as sane as possible. That's a fairly big responsibility, and don't misunderstand that Eshie is prolly just as frustrated as we are over some issues - its just that now as the DC, there are certain protocols to be followed. I'm sorry if I'm putting words in Esh's mouth, but she is fighting very hard for us, so I think its important we give her all the support she needs to carry on through for all of us.


**comfort for everyone**


But its been said before, and I think its worth mentioning it again - we need to break the cycle of negativity, its wearing us down and burning us out all that much more. We've all been guilty of various snippy comments, butI for one am willing to put some of the crankiness aside if it means we can revive the "fun" of being on these forums. In the beginning - the Dancer forums were one of thechattiest, funniest boards and were always a pleasure to read - I'd like to see if we can get that back. By no means does this suggest we give up the fight, but I think we just need to get back to the basics of being supportive and civil to each other in order to have the strength to keep going.



_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
SianGali
Sun Apr 10, 2005 3:48 pm
#58


Esh, saw this posted in the bug thread. Thought it very relevant but you might not see in buried in 10 pages!






1) I experienced a bunch of problems with hunting where just at the very instant you'd kill something, that creature would vanish, robbing you of both the combat xp and the harvest. This was happening right ourside bestine, and didn't seem to be dependent on what type of creature (kreetles, ryls, etc.).


2) too much spam in cantina. When "watching" and "listening" to two novice entertainers, my screen was literally getting filled up with spam telling me about each incremental change that was happening to my "inspiration". While this feedback is good, it is way overdone.


3) all experience messages going to combat tab. This just seems wrong. I like it the old way where it would go into spatial. There are some things that really don't even belong in the combat tab because they have nothing to do with combat. For example the scouting xp you get then harvesting or from you masked scent.


4) icons and names are still really messed up when you are grouped. I joined a group, and most of the names of the group members were covered up by all sorts of little icons telling me about their encumberance penalties and such. Not only are these icons useless for me to see, but they actually covered up the names of people.


5) No names above people. This made the game really hard to play. Each and every person I encountered I had to click on to see who they were. Blah. What was so wrong with the way it is in "live" right now?


6) For stimpack-a's and stimpack-b's, the schematics don't seem to recognize the advanced components. No clue whether that is by design or not but it seems wrong and is certainly going to confuse the heck out of people.


7) the keymap setting. Ok, been reported a thousand, billion times by now. But you have no idea how much havoc that is playing. I'll bet you've losthundreds of hours of testing from testers due to that problem, because people log on and have no idea what to do.


8) unable to clone. I tried cloning at the clone center on the mining outpost of dantooine, and the smugglers outpost on endor and I get the "you cannot see that object" or some such message.


9) Burst Run. The very first time I tried to use burst run in the CU was a disaster. I was being attackedby I believe it was a huurton on Dantooine near the mining outpost and I hit burst run. Nothing happened and the dog took 2 more bites out of me and killed me. I woke up in the cloning center. I walked outside the cloning center, flew back to bestine, and when I landed in bestine it was *then* that the game honored my request to burst run, and suddenly I started running.


10) bacta jab. It seems to be limited to combat. There are two problems here. First is that untuitively, one may very well want to heal ones self or your buddy after the combat has completed. When you do bacta jab it does nothing. Ok, if that is the intended behavior there needs to be a clear message issued at that point telling the user very explicitly *why* it is not working. For example "bacta jab only works during combat". The other part of this is that it just seems wrong to me that it doesn't work outside of combat.


11) Inspiration buffs. I'm a little bit baffled by them. Here is the problem: I am a crafter and I go and get an inspiration buff and I'm given tons and tons of spam on how my "crafting success" is getting better and better as I'm getting this inspiration. Cool. Now I go and craft. On *assembly* I get a message on how I've just benefited from this inspiration buff, but I get no such message during experimentation. Huh? Assembly has arguably become almost completely unimportant now with the removal of crit fails. So why would I care about getting a benefit to assembly (except of course for bio-engineers, but that is a whole 'nother matter). If inspiration buffs only aide assembly, then it needs to be changed, otherwise they are worthless. And if they do in fact aide during experimentation, then they should be explicit about that. Either way, I was left with the impression that my inspiration buff did nothing for me.


12) Combat. I love the new music. It's great and it's varied. But in some ways it makes it even harder to tell whether I'm in combat or not. Please please please bring back the combat queue. Right now I hear combat music to know that I'm in combat, but the music frequently continues playing for some time (5sec, 10sec or whatever) after combat has seemingly ended, which causes even more confusion.


13) Mask Scent. In live it gave you a really nice indicator when your masked scent was on or off. In the CU I see no such indicator.



Message Edited by ArthurDentOnBria on 04-10-2005 01:55 PM







(Asania.)___(DfR)____(Sian)
.NN

Esharra
Sun Apr 10, 2005 4:50 pm
#59







SianGali wrote:


Esh, saw this posted in the bug thread. Thought it very relevant but you might not see in buried in 10 pages!






11) Inspiration buffs. I'm a little bit baffled by them. Here is the problem: I am a crafter and I go and get an inspiration buff and I'm given tons and tons of spam on how my "crafting success" is getting better and better as I'm getting this inspiration. Cool. Now I go and craft. On *assembly* I get a message on how I've just benefited from this inspiration buff, but I get no such message during experimentation. Huh? Assembly has arguably become almost completely unimportant now with the removal of crit fails. So why would I care about getting a benefit to assembly (except of course for bio-engineers, but that is a whole 'nother matter). If inspiration buffs only aide assembly, then it needs to be changed, otherwise they are worthless. And if they do in fact aide during experimentation, then they should be explicit about that. Either way, I was left with the impression that my inspiration buff did nothing for me.





My understand is; yes, the novice entertainer levelinspiration buff that we are currently testingadds a 10% benefit to assembly (for you non-crafters, that equates with a +10 assemblyskilltape for a master). Originally, resources were lost during a criticallyfailed assembly. That has been changed for most crafting professions. However, the number of sockets tailors and armorsmiths are able to get in one item is determined in the assembly roll (the greater the success, the higher the number of sockets).


Like the author of the post quoted (Arthur Dent, the BECorrespondent), Ialso play a masterBE character.BEs are a little different from other crafting professions in that there are no skilltapes for BEs and (unless it has suddenly changed..I haven't played my BE in a little over a week) BEs still lose valuable resources and components when suffering a crit fail. (You think falling was a problem for us..imagine losing that awesome rancorDNA you just spent a week's worth ofplaytime anddiedhalf a dozen times to get!)With the CU there will be changes to the BE professionthat may leave more professions dependent upon them and I suspect the basic inspiration buff will be appreciated.

Message Edited by Esharra on 04-10-2005 06:53 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


NJ62
Sun Apr 10, 2005 5:58 pm
#60

It's not for certain that sockets are for sure tied to assembly. Every time someone gets results that way (from tapes, fs, etc), someone else comes up with results in the other direction. It seems like every time there is a patch one tailor complains that socketing has been borked more and more, another says that socketing is working with 4-sockets galore, and yet another says that skill tapes/fs skills are borked. It seems pretty random - we haven't gotten a consensus or a straight answer on socketing.

As an active tailor, I can say that I would not bother to get an assembly buff, because I have yet to see a direct correlation between assembly bonuses and socketing, from my own research or from the research of other posters on the tailor forum. I'm not trying to shoot you down, Esharra, or incite a riot, but I have to say that as a practicing tailor (speaking for myself, not for the tailor community) I don't find assembly bonuses worth it.

If assembly buffs did increase socketing, for sure, I would gladly rush out to get one, but as of now, there is no clear correlation. I actually don't think it is a "problem" with the buffing system, but rather a problem with the socketing system, which may or may not be a problem at all considering the lack of dev response on how it is "supposed" to work.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
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Esharra
Sun Apr 10, 2005 6:31 pm
#61



Very true, n'Jessi..we've gotten no official word.However, with my own master tailor char, I've noted a difference several times with number of sockets (or how many tries it takes for me to get 4 socketed items) and assembly bonus. I'll definitely be getting inspirations when I need my tailor to make 4 socketed items, unless we get any definitive information otherwise. (but then..I've also noticed a profound difference in sockets dependent upon the quality of crafting station I use).

But yeah..I think it's likely something in the sockets is borked or we'd see more consistent results.

Message Edited by Esharra on 04-10-2005 08:44 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Coreena
Sun Apr 10, 2005 9:02 pm
#62

Just a thought:

If Inspiration buff is supposed to be the replacement for Wound Healing instead of Mind Buffs, shouldn't it be affected by +Wound Healing mods from BEs then, instead of +Dancing Mind Enhancement ?





Coreena Telios
Master Dancer
Starsider Galaxy
Esharra
Sun Apr 10, 2005 9:41 pm
#63




Coreena wrote:
Just a thought:

If Inspiration buff is supposed to be the replacement for Wound Healing instead of Mind Buffs, shouldn't it be affected by +Wound Healing mods from BEs then, instead of +Dancing Mind Enhancement ?







Quoted from PhydeauxK-9's post here: 6. Will current skill mod items work?

Inspirations will be using the entertainer healing experience and skill mod items, so all current skill mod items will apply. Skill mod items only for the current type of performance will apply. If you are dancing and wearing a musician skill mod item, it will not have any effect.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Doriana
Sun Apr 10, 2005 10:26 pm
#64

Hi /wave

*edited 'cause I loaded the thread, spent 90 minutes doing other things, and the read and replied.. somewhere after esh said the same thing*

Message Edited by Doriana on 04-11-2005 01:28 AM




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Kesslan
Tue Apr 12, 2005 1:17 am
#65

I'm currious about the advanced skill mods but I'm still goign to wait and see. Just like I will about the AS stuff. As for the inspiration buff. Well the assembly bonus is kinda nice. Though now for AS it wont mean a damn. We've been nerfed from 3 to one experimentation line because the devs got lazy. As to why I sort of touch on this. It's over the socketing comments earlier and if inspiration will have an effect on sockets or not. I've found. That yes. Normally the better the sucess I get in assembly the more sockets it winds up with. However I've also managed to get the new version of the crit fail (Whcih turns your product into total garbage btw. Which is still a waste of resoruces) and... low and behold along with the utterly horrid resists and majorly reduced experimentation lines... it had.. 4 sockets. Dang.


Either way the fact that it affects my crafting is something I'll definately take advantage of. Especially now that the only way to make 'killer' armor is to get an ammazing assmebly and ammazing experimentation. This process shall no longer be aided by skill tapes far as any AS can tell in the CU. And since making armor is now like making one veery hideiously complext powerup. The assembly bonus will likely mean something again beyond just one additional point of resist or some such.


That it doestn affect crafting XP is of no supprise to me however. Currently in live there is food that gives a 5 percent bonus to XP..... ALL XP.. except maybe space, and definately not to any and all crafting. Now there seems like this food will be there along with the insipiration buff. *shrug* Upsides and downsides to it. Eitherway if this inspiration thing DOES affect your crafting outcomes. Expect to see a few more AS hanging about cantinas. Those of us who havent totally given over to utter appathy of our craft that is anyway.


It had long been debated if BF affected crafting. Welll now regardless of anything. Crafters will benift from listinging or watching an entertainer. So all that asside as I said.Expect to see more armorsmiths around. Apparently we have a rep for goign overboard trying to be 'the best'. So I'm sure once that aspect of the ent level buffs gets out. Many a crafter will flock to a cantina before a crafting session.



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
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