Dancer Archive
Thread: Resource buff reduced.
I would also just like to note that before, a 980 attribute to a resource wasn't quite enough for me to feel it's a "must have" in terms of mining it ASAP.
I used to jump right on 990+ or so, unless I really just needed something quick.
Now, I can go visit a friendly Entertainer prior to making some schematics (not necessarily will I need to be buffed up all the time), and when I make the schems the new attributes will help push the quality of that item up a bit - but not so much that I'll feel I'll need the buffs all the time to deal with having far less-than-perfect resources.
I think 1% and 2% are good numbers to work with. The ONLY thing that I really kinda don't like is that there is a disparity between the resource quality buffs given - that's just unnecessary confusion. Why must it be different? Just completely REMOVE the 1% bonus and keep the 2%. It should be unique to elite Entertainers only.
I am a dancer, and I do not defend this new vision about who we should serve, why, and by what means.
In a sense, I'm with the WS on this one. Not because the buffs unbalance the game, but that it doesn't give me enough of a game, and enough usefulness,to play as a dancer when I log on.