Dancer Archive

Thread: Okay.. Heres the news from the Test Center on our buffs.

picklesSW
Thu Oct 02, 2003 6:38 am
#53

Rebl...

The mind has always been in the domain of the entertainer. Since release. We heal mind wounds. We buff the mind. We eliminate battle fatigue. We've done all of that since release, it's what we do. Your argument that chefs should be the only people to buff minds makes absolutely no sense.

If you're that mad about your profession then I highly recommend that you drop it. Asking for a nerf on an ability entertainers are getting that is highly necessary in order to make us desirable and that is squarely within the realm of our abilities is not the right way to go about getting changes made to your profession. The only thing you're accomplishing here is to make other people dislike chefs. I'm not sure that's what your profession needs at this point.

So let me put it succintly. Get over it. Entertainers heal and buff the mind. Go back to your forums and ask for POSITIVE changes to your profession rather than asking for nerfs on others.

- J




Beery
Thu Oct 02, 2003 8:03 am
#54

Why not have doctors heal Health, chefs and bartenders heal Action, and entertainers heal Mind? Then chefs/bartenders could set up in the hotels. That would get people into the hotels, which are currently empty, and it would help all the healing classes.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
ReblSoldier
Thu Oct 02, 2003 12:39 pm
#55

No, it won't. The buff enhancement on Test is a 100% doubling of the mind pool for dancer, and a similar buff for Focus/Willpower for Musicians. The key thing to remember is that this will stack with foods and spice buffs. It is not a competition - it is an enhancement.



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no its a nerf


Chef is the only class that does nothing but buffs and if you looked at any of the items they completly suck



Now how you you like if a chef could make a drink that healed all mind wounds cured all BF and it worked instantly like a stim ..



Hey it stacks with a entertainer healing but again who needs the entertainer healing anymore..



sure food stacks but just like doctor buffs its such a tiny amount and a short peroid of time (2-5 mins) its more of a hassel then useful.. No one uses food now , and if your a chef you would know that crafting the master chef foods takes over 32 hours per crate of 25 items.. now its a pain in the ass and increadibly expensive for useless items but instead of making them beter they just keep giving other classes easier and beter abilities......... Whats the point of the chef..................

Kuildeous
Thu Oct 02, 2003 2:50 pm
#56






Beery wrote:
Why not have doctors heal Health, chefs and bartenders heal Action, and entertainers heal Mind? Then chefs/bartenders could set up in the hotels. That would get people into the hotels, which are currently empty, and it would help all the healing classes.





Makes perfect sense, actually. You can divide the HAM bars into the following:


Health - cuts, abrasions, broken bones - doctor
Action - fagged, stiff joints, hunger - chef
Mind - fatigue, relaxation, morale - entertainer


I could see justification for letting Action be the realm of the Chef. When a dancer is tired, does she really need stitches? No, but that ginseng drink could be just what she needs.


The biggest problem I could see is that the Wounds can be healed by beginner skills (Medic and Entertainer). If Medics couldn't do Action, then new servers would be hosed as no one can heal Action. Of course, this can be fixed by letting Medics heal basic Health and Action while giving Doctors the ability to uberheal Health and Chefs the ability to uberheal Action.


It may be something worth looking into. Of course, that's a pretty big change from the status quo, and people tend not to like that (look at Creature Handler changes).


But this is a bit off-topic for this board. Perhaps someone who is closer to the Medic/Doctor/Chef correspondents can work on a possible solution for this.




RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
ReblSoldier
Thu Oct 02, 2003 7:13 pm
#57

buffing was supose to be the realm of the chef so unless they add something diferent really is should always have stayed that way.



There is no justification for the chef profesion thats why it is one of the least played profesions in the game. Basic Artisan foods are beter then master chef items , for the people who said "Chef will be making bank" off those couple items. you failed to realise those are novice chef items and honestly are not that good.


Food has its own downsides and restrictions its not a free portable buff like everyone likes to claim it to be. If you were a chef you would know its severly limited and its downside out wieghs its upside in the opinion of most.



By eating one master chef item you will fill your character up *you only can use 1 master chef item thats why they suck* the buff then lasts for 5-12 mins, after which is over it then taks about 15 mins before you can consume that same buff again because you will be too full.



well withen that same 15 or so mins you could go watch a dancer or find a doctor to rebuff you for 1-2 or even 4 hours (if there a doctor) now you use a food that raises your mind it will take you a good couple mins to regen the mind up to the point where its buffed you end up lossing half of your buff waiting for the stat to regen . as for the tatoonie sunburns well it lowers your focus 180 each use , yes 180 not 90 like it says but it really has double that effect.



Now the chef brings nothing to this game and it looks like they never plan to make it a important part to the game , by updating entertainers buffs to be so much more effective is the last nail in the coffin for the chef proving there is not intension for the one class that devoted so much time and money into making nothing but buffs to be the most effective.



Imagine playing a Shaman or Druid in Dark Age of Camelot specing all your points into you buff line so you can do nothing but buff , then the Healer and the bard who spec into there Mez lines end up getting buffs that are 100x beter then yours as well as all there other cool abilities. Well what would make you want to play the buffbot shaman


NotYourAvgEwok
Thu Oct 02, 2003 7:42 pm
#58

Complain to the chef correspondant then. Not here. We spent 14 more skill points than you did to get our buffs. If yours aren't working the way you think they should, then talk to the people in charge. Quite frankly, I'm quite unsympathetic to your problems, since you're posting in a forum that addresses a totally different profession.



"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
Beery
Thu Oct 02, 2003 10:27 pm
#59

Who made you theforum police? And what is your problem anyway? This is the second post in a row of yours thatI've found this evening. Both of them seem to be absolutely lacking in any intellectual content or rational exercise of critical thought. They appear to be knee-jerk reactions to posts from people to whomyou've taken a personal dislike. I suggest you try to keep your emotions bottled up if this is how they manifest themselves.


Thankfully, you don't get to decide where anyone posts. Your trolling is not useful. Surely there are better ways to spend your time.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
whitecastle
Thu Oct 02, 2003 10:52 pm
#60

Ravenmist wrote


Hehe, actually its 100% now and last up to 2 hours. Pretty sweet buff.



Yeah, figures...i'll triple check my information next time before i post...hehe


Looking forward to seeing this myself....any which way...Katt




Pan Dora
Back again...and staying off her back for once!!
***
Atlantea Nix--Master Entertainer, Infinity
CarverOrmazd
Fri Oct 03, 2003 7:53 am
#61

Dividing healing into three bars isn't going to happen. Ask the carbineers who use 150+ action per special move. If they have to drink a beer after every shot, they're rednecks, not carbineers.


And there are a lot of doctors who would quit if they couldn't heal action too. Mind has a special place because it's unhealable... it's the basis of the rifleman profession, and the only way to keep docs from healing indefinitely. It's a balance and counterweight to the other two bars, and while the theory of having a healer for each bar is fine, realize that it's not feasible given the needs of the game.


I think if this had been instituted way back in the development of the game, it'd work pretty well. But as for now, it's just not going to happen.




Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
Beery
Fri Oct 03, 2003 8:18 am
#62

"Dividing healing into three bars isn't going to happen."


With an attitude like that, I'm sure it won't. Jeez, what happened to the All-American "can do" attitude? I think we need to be a bit more positive. All this negativity makes me realise why Communist Russia stayed around so long. I'm sure it was full of people saying "yeah, it's a horrible system, but capitalism just isn't going to happen here".


Did the "can do" attitude change into the "make do" attitude while I wasn't looking?




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Fri Oct 03, 2003 8:21 am
#63

"there are a lot of doctors who would quit if they couldn't heal action too."


Oh, poor babies. Diddums!


Perhaps if they can't deal with change, this was a poor choice of game for them to get themselves involved with. Again, it looks like we're seeing that new spirit of Americanism that says if things don't go your way, just quit.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Velvet-dancer
Fri Oct 03, 2003 9:13 am
#64

Cool, next person that disagrees with Beery will probably be told they belong to the Taliban!




Velvet ~ Master Dancer in permanent retirement
"So instead of keeping it so that only high-end computer savvy people can AFK, we make it fair so everyone can do it instead of just an elite few." -- Thunderheart
Currently taking my gaming money elsewhere to be fair to those game devs who aren't in the elite few!
CarverOrmazd
Fri Oct 03, 2003 9:27 am
#65

Hey look, this ain't me, baby, this is the other guys talking. If you look at the doc forums, they want to heal all THREE bars.


The doctor line is something like "I signed up to be a HEALER, that means taking people who are damaged and making them ready to fight again! I don't want to heal one bar or two bars, it is RIDICULOUS that I spent 150 skill points and I can only heal 2/3rds of damage!"


As for me, I said it was a good idea, but I'm just letting you know, from a developers' standpoint, that they won't make the change because they'll lose revenue from the docs quitting because they're ALREADY pissed about not being able to heal everything.Dancers, at the moment, are nearly useless in the GCW, which is the "high-end" content of the game. Also, master dancer is among the most popular of mastered professions. As is doctor. The difference is that a doctor has field value, and is less likely to get bored with the game and cancel his subscription. I was run RAGGED in a group hunting krayts just two days ago, rezzing people throughout the combat, healing the wounded, buffing between battles... how useful would I have been as an entertainer?


If you're a master dancer who has been in the cantina since day one of release, you're probably about to quit anyway. Master docs are always seeking new, and better resources, crafting crates of stims for sale, rezzing people, working on weapons skills, etc. In short, it's just more interesting (for more people, at least) to be someone who runs around and does stuff rather than a toon who stands in a bar all day long. From SOE's cash=good standpoint, retention of players in the doctor class is far more important than that of entertainers, simply because many entertainers will get bored and leave anyway. As an added bonus, dancing is also the easiest class to master (I have a master entertainer on another server who I simply set to run at night while I slept, while to get master doctor, I had to spend hundreds of hours healing and crafting medicines by hand). As the easiest class to master, there will always be newbies picking up dancer to try it out, and mastering it in a few days. In short, there's no shortage of dancers.


"We want to heal mind damage" is among the biggest of doctor issues every month so far. They're out for your lifeblood, and there are lots and lots of em.


I tend to disagree. I'd much rather see the combat value of entertainers increased, and I think the buff-your-mind ability on TC is a good start. There is plenty of stuff that needs fixing in this game, but making every type of healing less effective is definitely not where you want to take this. I'm not "with" the doctors on this issue, I'm just trying to point out an opposing viewpoint to entertainers who may not frequent other forums.





Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
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