Dancer Archive
Thread: Applying the Mind Buff, a Guide to buffing.
I read your reply Raven but I just wanted to also place my vote for musician and dancer being to /setperform the same target and buff at the same time. It would greatly increase the marketability of these buffs. I'm grateful to people for sharing their stories, because this explains a problem I was having last night trying to buff people together with a musician. Only one of the buffs would stick and we couldn't figure out why.
Just out of curiosity, can both buffs be applied for passively buffed group members? I didn't get to try that out.
I saw the incap bug in action this morning. A fellow dancer watched me, got the buff and then was incapped twice as it wore off. About that time I had to leave, so i don't know if she experiencedthe incap againor not.
Oh, and the not-being-able-to-rebuff thing... is that a bug or a feature? ![]()
Ok, so, in conclusion...
No one knows how long to dance, how long to flourish (or do light shows?), or how long the buffs last. Is this correct?
NO!
er
well... yeah. lol.
ok my tests...
passive buff, no flourishes, 5 minutes = 100% buff, around 15 minutes duration.
passive buff, only flourishes, 5 minutes = 100% buff, close to an hour duration. possibly a bit less
active buff, only flourishes, 5 minutes = 100% buff, close to an hour duration.
active buff, only lightshows, 5 minutes = 100% buff, close to an hour duration.
active buff with lightshows, and flourishes 5-7 minutes= 100% buff, nearly 2 hours duration.
flourishes were spammed around 1 every 8 seconds, lights every 3.
i was able to get the passive buff to stack once... but i have no idea how i did it, nor could i reproduce it. it had something to do with starting dancing... spamming a few lightshows... my target did a /stopwatch after a few minutes, then started watching again and i spammed a few more lightshows. got him up to 3000, then could not replicate it.
would 10 minutes of either flourishing or lightshows do a 2 hour buff? dunno..
meeuki wrote:
ok my tests...
passive buff, no flourishes, 5 minutes = 100% buff, around 15 minutes duration.
passive buff, only flourishes, 5 minutes = 100% buff, close to an hour duration. possibly a bit less
active buff, only flourishes, 5 minutes = 100% buff, close to an hour duration.
active buff, only lightshows, 5 minutes = 100% buff, close to an hour duration.
active buff with lightshows, and flourishes 5-7 minutes= 100% buff, nearly 2 hours duration.
flourishes were spammed around 1 every 8 seconds, lights every 3.
Hmm, has anyone raised the hypothesis that the duration of the buff is dependent on how much action you burn while dancing? So, flourishing nonstop will burn a lot of action. Using lights will also. And if someone has a lot of time to spend, you could just stand there and dance with minimal flourishes. You won't burn a lot of action, but if the person isn't going anywhere for half an hour, then you could do pretty well.
But it's just an idea. If lights and flourishes both help out, then I am willing to test the possibility that the ratio may be something like: duration = X action burned * constant.
Kuildeous wrote:
Hmm, has anyone raised the hypothesis that the duration of the buff is dependent on how much action you burn while dancing? So, flourishing nonstop will burn a lot of action. Using lights will also. And if someone has a lot of time to spend, you could just stand there and dance with minimal flourishes. You won't burn a lot of action, but if the person isn't going anywhere for half an hour, then you could do pretty well.
But it's just an idea. If lights and flourishes both help out, then I am willing to test the possibility that the ratio may be something like: duration = X action burned * constant.
Ack, I hate doing self-replies.
But if the amount of action is a factor, that would explain why the highest dance moves would buff the fastest.
Alright, let me see here.
- Mind enchanment bonus working? It wasn't before, wasn't possible to go over 100% and i didn't think it ever would be, if that was changed then thats awesome. I'll have to see if I can get Kath to make me some more stuff to try it out with, this could make our buffs even sweeter then they already are.
Almost afraid to check with the boss to see if this was intended or not, hehe.
- The not being able to buff ourselves issue. IfI haven't made clear already I agree 100% on this issue. I think its terrible we can't buff ourselves and don't see the harm in letting us do so. The good news? Our dev agree's but I'm hesitant to say much because he hasn't said I can. Even saying he agree's might annoy him, lol. But when I say there's a light at the end of the tunnel, hopefully you'll figure out what that means.
But it's just an idea. If lights and flourishes both help out, then I am willing to test the possibility that the ratio may be something like: duration = X action burned * constant
its possible? i think that system might make more sense.
I'm a bit lazy to read all what's here, you'll have to forgive me
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I won't be charging or taking tips for this new 'mind buff' as it seems to hurt players more than help, as buggy as it is. I've had several people come back and complain of being incap'd 10-20 minutes after having received the buff once it wears off. I've never seen it last longer than 30 minutes, so I'm not too sure what this 2 hours is about.
My master dancer has been incapd several times as well after having watched for 5 mins or even 10 mins, ofsomeone else in another group that has /setperform on me. Again 15-20 mins after the buff, it wears off and incaps me, regardless of where my mind pool is. Normally at 1100, after the buff it's 2200, wears off and incaps me. I've /bug reported it several times, and there seems to be all kinds of problems with it. I've personally seen one girl have her 1100 mind pool double to 2200, then after she went afk for a few minutes and came back, without watching anyone else double again to 4400! Needless to say after 10 minutes she was incapd on the floor of the cantina.
Sure it's nice to finally have some kind of choice in who gets buffs and the possiblity of 'charging' for them, but to me it's worthless if those we buff just get incapd after just a short time of having watched.
I have to agree with Taboux thatnot being able to buff your own mind is very annoying. If doctors can buff themselves, why shouldn't dancers be able to do the same?
Hoping this will be changed.
Thanks for all the info.
In all fairness, I'm excited about your buffs, but ifyour question of "why can't we buff ourselves" is centered around "doctors can buff themselves," I'd point out that doctors need to buy a chemical factory (70k creds), spend ~150 skill points for master doc buffs, also take novice artisan to survey for materials (15 more skill points),and gather hundreds of resources (some costing 25 credits per unit, and/or 15 more skill pointsfor novicescout, and hundreds of hours hunting) per buff pack.
Total cost to buff as a master doctor:
26 hours of Medical Crafting Grinding
20hours of grinding healing (with a willing subject hurting himself continuously)
3 hours searching for doctors to train you as you progress
~6,000+ credits per buff pack (just for materials)
~70,000 credits for a Chemical factory
~10,000 credits for power/maintenance on factory (for a singlemedium-sizedrun)
~20,000 credits for a Med 6 Droid (+ ~1000 credsto buy camps to get the droid out)
77 (master medic) + 66 (master doc) +15 (novice artisan) = 158 skill points
2 levels of mastery worth of apprentice xp
Heavy Harvestors for Flora, Chemicals, Minerals, and Water (cost for theseven thatI operate, 1.1 million credits)
Costto buff asa Master Dancer:
3 nights spent AFK cantina dancing with occasional requests for training
29 (entertainer) + 66 (dancer) = 95 skill points
Now, don't get me wrong, I love dancers, and I would like to see you guys get more love from the devs, but I'm setting the record straight for those who think doctoring is "easy."
I made a dancer on another server and hit master just playing that "alt" for three nights, mostly while sleeping. No difficulty, no resource harvesting, no self-buffs. It took about 2 months to reach master doctor on Bria(though it CAN be done faster, the crafting line is always a real pain in the butt).
If you have a couple months to spare, 100,000+ credits to burn (and a cost per buff), 158 skill points to assign, and the desire to experiment with buffs that are NOT guaranteed to be more than a few hundred points, try being a doc.
That said, we can buff six stats while dancers only buff one, and musicians buff two, but realize that mind is THE defining victory condition in PvP at the moment, so you are buffing some very special statistics. I personally have no problems with you buffing yourselves, but don't make the mistake of thinking that you want to "be like the doctors," because trust me, you don't.
CarverOrmazd wrote:
Costto buff asa Master Dancer:
3 nights spent AFK cantina dancing with occasional requests for training
29 (entertainer) + 66 (dancer) = 95 skill points
Actually, the cost in skill points is 43 (dancer/musician and Ent Heal) for the Entertainer portion. If you don't want to be a Master Dancer, you can spend only 20 skill points to get Technique IV.
And some entertainers do AFK dance, but it's not fair to assume that all entertainers benefit from that. I know I didn't.
That being said, I agree with you completely (and have said so in other posts). I wouldn't mind being able to buff myself, but the argument that "Doctors can do it too," is extremely weak. I do not want to pay the same price you doctors have to pay for those buffs. I'm very happy with what I have.
I have seen suggestions for buffing ourselves only with a specific item that must be crafted. That gives us a money sink.
Costto buff asa Master Dancer:
3 nights spent AFK cantina dancing with occasional requests for training
29 (entertainer) + 66 (dancer) = 95 skill points
105 skill points. plus it takes much longer than 3 nights even to afk macro your way to master. at best it would take 2 weeks. now factor in that if you want to make money dancing you need to sit down in the cantina, plus be in the cantina to make all the xp from the 2 bars of EH.... and imo the cost evens out.
but you disagree? fine, there's more.
you can buff action. health. quickness. stamina. etc. etc. etc.
we buff mind. that's it. 1 stat. and you are bitching about cost? throw us a bone, what are you a chef looking to make a buck? off dancers? **edit**.