Dancer Archive

Thread: New Top Issues List

Petronela
Mon Aug 01, 2005 3:37 am
#53


As much as I hate it and as much as it irks me, as long as Devs consider AFK a valid play-style for reasons of their own, it wont be removed. I’m sure they know our issues with it, they would have to be totally dense not to by now, but apparently it’s irrelevant to them.


So maybe baby-steps could help a little. Someone mentioned text being taken out of macros. Unfortunately that would totally hose people who have song macros.

But how about, disabling the faking ATK option? If the keyboard gets no input in let’s say 10 minutes the AFK flag will pop up no meter what and once someone is labeled AFK all text and emotes are automatically filtered out by the system.

Will that be doable?

And sure we wont get rid of the zombies this way but at least we wont have to listen to them and the whole server won’t have to either regardless if they have AFK chat on or off.


Maybe it’s not what we really want, but would it be acceptable compromise? Would Devs go for it?



~Deli'ah~
Panthu
Mon Aug 01, 2005 3:55 am
#54






Petronela wrote:



Maybe it’s not what we really want, but would it be acceptable compromise? Would Devs go for it?






Not as a prof issue. If it extends multiple professions, it has to come as a direct request from one of the dev or public threads usually. Sometimes that kind of stuff is pulled from surveys or direct feedback from media or players at FF.


The only way to make sure it gets handled as a Dancer issue is to make sure it effects Dancers only. So, Cantina space is probably fair game. Anything that can be done while in the state of dance animating is fair game. Anything that has to do with functionality while dancing or starting and stopping dancing is fair game too.


At least, that was always my understanding of how it works.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

fattymcgee
Sat Aug 06, 2005 6:55 am
#55

i am sure someone has already said this, but i am too lazy to read the rest of the post right now, but someway to get toghther a larger group for ents, like if you have novice dancer(or master even) you can form uup to a 20 person group, to keep combat folks from exploiting this, remove anycombat exp(weapon or otherwise) from being otainable in the group but still allow ent exp types be obtainable( i am sure this involves alot of code but what do i know, i am a land surveyor, not a comp programmer



I don't like the NGE
Chibiwolf
Sun Aug 07, 2005 10:18 am
#56



fattymcgee wrote:
i am sure someone has already said this, but i am too lazy to read the rest of the post right now, but someway to get toghther a larger group for ents, like if you have novice dancer(or master even) you can form uup to a 20 person group, to keep combat folks from exploiting this, remove anycombat exp(weapon or otherwise) from being otainable in the group but still allow ent exp types be obtainable( i am sure this involves alot of code but what do i know, i am a land surveyor, not a comp programmer





That was kind of my suggestion at the Round Table we had a couple months back. I had suggested that the leader of band-A should be able to link band B's leader (but only if band b's leader is an entertainers) and make it so that they can do "I permit Band A to flourish Band B" or some such thing like that.

I still want to know what they plan on giving us to make us more viable. Granted, the entertaining part of it is fun but I'm not seeing many patrons anymore. I see some looking for that inspiration but not the way we did when we had BF. Honestly, from my experience, most did NOT Mind the BF, at all, it was the few little whiners who should be playing consequences-less games like Battlefront who ruined it for the rest of us.

Why can't they bring back battle fatigue and for heck's sake, just let it slowly diminish over time on it's own or a faster removal if they see a dancer/musician? How hard would this be? How hard of a hardship would it be, really? And it'd return SOME reallism to this game, since reallism is fading away fast.



Taliesen - Dances with Banthas (and Jaxes)
Master Entertainer ~ Elder Creature Handler
Proud Member of the "Varactyls" of the Yell Cantina, New Hope, Naboo - Kettemoor
-Creature Handler Memorial - Mos Mesric, Tatooine/Kettemoor Galaxy -1419, 283-

Alphessa
Sat Sep 03, 2005 8:47 am
#57






thraciawalt wrote:


We suffer from a huge skillpoint to functionality disparity. Many dancers have indicated they would like dialog with the developers about the possibility of reducing the skill point investment for entertainer professions


Very important one I think and most the people I've talked to about the profession. We pay in skill points equal to an elite combat profession and currently get nothing back for it. People barely visit cantinas unless it's just social. And that is important but entertaining has no real benefit now. It actually limits us severely in the game since the CU. We can't pick up other things to do and be effective with everything CL based. In game everything keeps getting more and more combat driven which leaves us not being able to do anything besides sit in our cantinas which everyone knows after hours gets boring even to the most committed if there isn't a lot of interaction happening. Some actually had to give up the profession or other skills they loved just because of the new skillpoint requirements in the CU with having an entertainer profession as well as a combat functioning one. A lot of dancers stopped dancing because they couldn't do anything else with keeping dancing even though they loved it and now miss it but can't afford to cripple themselves in other areas of the game for something that has become a hobby not a viableprofession.


Seperate the Combat and non Combat skill piont draw or remove the skillpoint costs for social enjoyment professions that entertainers are. Let us do what we enjoy and also be able to participate in the game we are in.





I couldnt disagree more with this very self centred opinion It may be how you feel but it certainly doesnt apply to me. If this game forced me to becomecombat oriented I would have no interest in it what so ever. If Entertaining is so boring and undesirable why dont you build a combat character with your 250 points unlock jedi and use your Alt as a hobby.


All reducing the points requirement for Entertaining in any form will do is everyone will be able to bot a character whenever they were at work or school or when not playing the combat game. We have enough FS grinders/bots all over as is



Alphessa







Master Musician Master Dancer Flurry
Metricula
Sat Sep 03, 2005 8:58 am
#58






Alphessa wrote:





thraciawalt wrote:


We suffer from a huge skillpoint to functionality disparity. Many dancers have indicated they would like dialog with the developers about the possibility of reducing the skill point investment for entertainer professions


Very important one I think and most the people I've talked to about the profession. We pay in skill points equal to an elite combat profession and currently get nothing back for it. People barely visit cantinas unless it's just social. And that is important but entertaining has no real benefit now. It actually limits us severely in the game since the CU. We can't pick up other things to do and be effective with everything CL based. In game everything keeps getting more and more combat driven which leaves us not being able to do anything besides sit in our cantinas which everyone knows after hours gets boring even to the most committed if there isn't a lot of interaction happening. Some actually had to give up the profession or other skills they loved just because of the new skillpoint requirements in the CU with having an entertainer profession as well as a combat functioning one. A lot of dancers stopped dancing because they couldn't do anything else with keeping dancing even though they loved it and now miss it but can't afford to cripple themselves in other areas of the game for something that has become a hobby not a viableprofession.


Seperate the Combat and non Combat skill piont draw or remove the skillpoint costs for social enjoyment professions that entertainers are. Let us do what we enjoy and also be able to participate in the game we are in.





I couldnt disagree more with this very self centred opinion It may be how you feel but it certainly doesnt apply to me. If this game forced me to becomecombat oriented I would have no interest in it what so ever. If Entertaining is so boring and undesirable why dont you build a combat character with your 250 points unlock jedi and use your Alt as a hobby.


All reducing the points requirement for Entertaining in any form will do is everyone will be able to bot a character whenever they were at work or school or when not playing the combat game. We have enough FS grinders/bots all over as is






I concur! If you think entertainer is boring or pointless, why do it? I'm strongly against further skill point reduction in entertainer professions. I don't want to seen dancer turned into a hobby for CL-80s to pick up at no cost. I "studied" and practiced to be able to do the difficult dances I can at Master, and even up the dance knowledge tree. Taking away skill points would just be saying that they really do think the entertainer classes are worthless. I will always play entertainers because I love the profession.

If they're worried about crippling their combat abilities, why be an entertainer at all? One of my characters picked up a combat class to hang out and hunt with friends. My main profession is MID, part of Dancer, and I'm working on TKA. I will never get any combat past this because I don't want it. I want to be an entertainer who knows unarmed to protect herself. Combat is my "hobby."





Ka'va Lyn of Bria, Career Master Image Designer,
Elder Grand Master Entertainer
~and~
Av'elei Qwil of Corbantis, Elder Grand Master Entertainer
"I'm sorry, I can only give you a tattoo if you are a Zabrak..."
I am a real girl
The Daedalus Project on the psychology of MMORPGs
Raph Koster, will you marry me?
Vronna
Sun Sep 04, 2005 8:12 am
#59

Just a short comment about AFK performers.


I do agree these are annoying in the grand scheme of things, especially when they spam more often than once very 10 minutes or so. However, I am part of a guild that has a player city, with a player cantina. I don't mind leaving my toon afk for the benefit of the guild. *shrug*


My most pressing need for a fix, is the fact that I can no longer buff myself, as I am a master tailor as well as master dancer.





Ane Fadim


Past: Master Pistols, Master Creature Handler, Master Doctor, Master Medic, Master Combat Medic, (CU Master Comando)
Alt: Midaf'ena--The EVIL Twin
Master Tailor, Master BioEnginer. Past: Master Dancer, Master Musician, Master Image Designer, Master Entertainer


Esharra
Sun Sep 04, 2005 8:59 am
#60




Vronna wrote:

Just a short comment about AFK performers.








Discussions regarding AFKing, et al go here.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


--Qilue-UCW--
Sat Sep 17, 2005 6:31 pm
#61






Esharra wrote:



Dancers would like mission payout increased with missions redesigned to provide scalability with level & higher gameplay value. We would like for the full mission payout to be distributed to each entertainer in the group as it is with combat groups, rather than the payout split between group members.





Sadly If this happens here is what I see. Credit Farmers. Instead of running missons, out in the middle of nowhere, with all theretagalong Level 1s. they will use their entertainer skills to flood cantinasdoing Missons that can Easly be AFKed. Why spend 10 min get, and getting to a misson when you can take your group of newbies to Lok get missons at the terminals there go, 150 meters to the hotel., and then start them all on anAFK macro?


Heck if they can do this, they wont even need to have a CL 80 toon there,they can take their CL 80 toon and do something more intresting...

Message Edited by --Qilue-UCW-- on 09-17-2005 06:34 PM



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Esharra
Sun Sep 18, 2005 1:25 pm
#62

I agree with you totally on this (& the devs are definitely aware of the potential for abuse). However, my job is to report to the devs exactly what the players say they want. But yeah..the consequences of what we ask for is something I think everyone needs to keep in mind.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


--Qilue-UCW--
Sun Sep 18, 2005 6:44 pm
#63






Esharra wrote:
I agree with you totally on this (& the devs are definitely aware of the potential for abuse). However, my job is to report to the devs exactly what the players say they want. But yeah..the consequences of what we ask for is something I think everyone needs to keep in mind.







Well, you know, I totally thought I wanted that untill the other night when I was doing missons to kill time and it occured to me .. just that sort of thing might happen.


I think its really Important that we think about the side affects of the things we ask for.. and its also important for people who see a bad side to something come forward and say what may be bad about them so that we can all think on it.


However.. It's pretty sad when we have to constantly think of and stop possable abuse of our professons... I thought thats what the Devs were for







Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Esharra
Sun Sep 18, 2005 8:19 pm
#64






--Qilue-UCW-- wrote:






Esharra wrote:
I agree with you totally on this (& the devs are definitely aware of the potential for abuse). However, my job is to report to the devs exactly what the players say they want. But yeah..the consequences of what we ask for is something I think everyone needs to keep in mind.







Well, you know, I totally thought I wanted that untill the other night when I was doing missons to kill time and it occured to me .. just that sort of thing might happen.


I think its really Important that we think about the side affects of the things we ask for.. and its also important for people who see a bad side to something come forward and say what may be bad about them so that we can all think on it.


However.. It's pretty sad when we have to constantly think of and stop possable abuse of our professons... I thought thats what the Devs were for









Just to let you guys know, I mentioned the potential for credit farming when I brought your requests for improving mission payouts in the past to the devsand, yes, the indication I gotwas that theywere very aware of that potential.They thought about it before I brought up the dancer request and mentioned it myself.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


SlickRiptide
Mon Sep 19, 2005 9:26 am
#65

Just to give some perspective on this particular topic - I took a look at an entertainer terminal just after I came back to SWG. My reaction was "Wow! Nice payout!"


You see, back in the days when we walked from Dearic to Nashal uphill both ways in the snow, entertainer missions paid a whopping 250cr or so. Less than a Fedex mission to another town. Seeing payouts in the 1000cr range made me grateful that the devs had actually listened for once and done something for the professions. (Back in my day, mission pay was the number two issue after the AFK problem.)


All things considered, holding out for scalable pay seems like a non-starter. The devs aren't likely to code a special case into the mission terminals just for our profession. They'd be more likely to just scrap the terminals entirely and code up a new "terminal" that created challenging and rewarding missions for all types of professions. With everything else there is to work on, I expect we'll see that when Rori crashes into Naboo.

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