Dancer Archive
Thread: New Top Issues List
As much as I hate it and as much as it irks me, as long as Devs consider AFK a valid play-style for reasons of their own, it wont be removed. I’m sure they know our issues with it, they would have to be totally dense not to by now, but apparently it’s irrelevant to them.
Petronela wrote:
Maybe it’s not what we really want, but would it be acceptable compromise? Would Devs go for it?
fattymcgee wrote:
i am sure someone has already said this, but i am too lazy to read the rest of the post right now, but someway to get toghther a larger group for ents, like if you have novice dancer(or master even) you can form uup to a 20 person group, to keep combat folks from exploiting this, remove anycombat exp(weapon or otherwise) from being otainable in the group but still allow ent exp types be obtainable( i am sure this involves alot of code but what do i know, i am a land surveyor, not a comp programmer
That was kind of my suggestion at the Round Table we had a couple months back. I had suggested that the leader of band-A should be able to link band B's leader (but only if band b's leader is an entertainers) and make it so that they can do "I permit Band A to flourish Band B" or some such thing like that.
I still want to know what they plan on giving us to make us more viable. Granted, the entertaining part of it is fun but I'm not seeing many patrons anymore. I see some looking for that inspiration but not the way we did when we had BF. Honestly, from my experience, most did NOT Mind the BF, at all, it was the few little whiners who should be playing consequences-less games like Battlefront who ruined it for the rest of us.
Why can't they bring back battle fatigue and for heck's sake, just let it slowly diminish over time on it's own or a faster removal if they see a dancer/musician? How hard would this be? How hard of a hardship would it be, really? And it'd return SOME reallism to this game, since reallism is fading away fast.
thraciawalt wrote:
We suffer from a huge skillpoint to functionality disparity. Many dancers have indicated they would like dialog with the developers about the possibility of reducing the skill point investment for entertainer professions
Very important one I think and most the people I've talked to about the profession. We pay in skill points equal to an elite combat profession and currently get nothing back for it. People barely visit cantinas unless it's just social. And that is important but entertaining has no real benefit now. It actually limits us severely in the game since the CU. We can't pick up other things to do and be effective with everything CL based. In game everything keeps getting more and more combat driven which leaves us not being able to do anything besides sit in our cantinas which everyone knows after hours gets boring even to the most committed if there isn't a lot of interaction happening. Some actually had to give up the profession or other skills they loved just because of the new skillpoint requirements in the CU with having an entertainer profession as well as a combat functioning one. A lot of dancers stopped dancing because they couldn't do anything else with keeping dancing even though they loved it and now miss it but can't afford to cripple themselves in other areas of the game for something that has become a hobby not a viableprofession.
Seperate the Combat and non Combat skill piont draw or remove the skillpoint costs for social enjoyment professions that entertainers are. Let us do what we enjoy and also be able to participate in the game we are in.
I couldnt disagree more with this very self centred opinion It may be how you feel but it certainly doesnt apply to me. If this game forced me to becomecombat oriented I would have no interest in it what so ever. If Entertaining is so boring and undesirable why dont you build a combat character with your 250 points unlock jedi and use your Alt as a hobby.
All reducing the points requirement for Entertaining in any form will do is everyone will be able to bot a character whenever they were at work or school or when not playing the combat game. We have enough FS grinders/bots all over as is
Alphessa
I concur! If you think entertainer is boring or pointless, why do it? I'm strongly against further skill point reduction in entertainer professions. I don't want to seen dancer turned into a hobby for CL-80s to pick up at no cost. I "studied" and practiced to be able to do the difficult dances I can at Master, and even up the dance knowledge tree. Taking away skill points would just be saying that they really do think the entertainer classes are worthless. I will always play entertainers because I love the profession.
Alphessa wrote:
thraciawalt wrote:
We suffer from a huge skillpoint to functionality disparity. Many dancers have indicated they would like dialog with the developers about the possibility of reducing the skill point investment for entertainer professions
Very important one I think and most the people I've talked to about the profession. We pay in skill points equal to an elite combat profession and currently get nothing back for it. People barely visit cantinas unless it's just social. And that is important but entertaining has no real benefit now. It actually limits us severely in the game since the CU. We can't pick up other things to do and be effective with everything CL based. In game everything keeps getting more and more combat driven which leaves us not being able to do anything besides sit in our cantinas which everyone knows after hours gets boring even to the most committed if there isn't a lot of interaction happening. Some actually had to give up the profession or other skills they loved just because of the new skillpoint requirements in the CU with having an entertainer profession as well as a combat functioning one. A lot of dancers stopped dancing because they couldn't do anything else with keeping dancing even though they loved it and now miss it but can't afford to cripple themselves in other areas of the game for something that has become a hobby not a viableprofession.
Seperate the Combat and non Combat skill piont draw or remove the skillpoint costs for social enjoyment professions that entertainers are. Let us do what we enjoy and also be able to participate in the game we are in.
I couldnt disagree more with this very self centred opinion It may be how you feel but it certainly doesnt apply to me. If this game forced me to becomecombat oriented I would have no interest in it what so ever. If Entertaining is so boring and undesirable why dont you build a combat character with your 250 points unlock jedi and use your Alt as a hobby.
All reducing the points requirement for Entertaining in any form will do is everyone will be able to bot a character whenever they were at work or school or when not playing the combat game. We have enough FS grinders/bots all over as is
Just a short comment about AFK performers.
I do agree these are annoying in the grand scheme of things, especially when they spam more often than once very 10 minutes or so. However, I am part of a guild that has a player city, with a player cantina. I don't mind leaving my toon afk for the benefit of the guild. *shrug*
My most pressing need for a fix, is the fact that I can no longer buff myself, as I am a master tailor as well as master dancer.
Vronna wrote:
Just a short comment about AFK performers.
Discussions regarding AFKing, et al go here.
Esharra wrote:
Dancers would like mission payout increased with missions redesigned to provide scalability with level & higher gameplay value. We would like for the full mission payout to be distributed to each entertainer in the group as it is with combat groups, rather than the payout split between group members.
Message Edited by --Qilue-UCW-- on 09-17-2005 06:34 PM
Esharra wrote:
I agree with you totally on this (& the devs are definitely aware of the potential for abuse). However, my job is to report to the devs exactly what the players say they want. But yeah..the consequences of what we ask for is something I think everyone needs to keep in mind.
Well, you know, I totally thought I wanted that untill the other night when I was doing missons to kill time and it occured to me .. just that sort of thing might happen.
I think its really Important that we think about the side affects of the things we ask for.. and its also important for people who see a bad side to something come forward and say what may be bad about them so that we can all think on it.
However.. It's pretty sad when we have to constantly think of and stop possable abuse of our professons... I thought thats what the Devs were for
--Qilue-UCW-- wrote:
Esharra wrote:
I agree with you totally on this (& the devs are definitely aware of the potential for abuse). However, my job is to report to the devs exactly what the players say they want. But yeah..the consequences of what we ask for is something I think everyone needs to keep in mind.
Well, you know, I totally thought I wanted that untill the other night when I was doing missons to kill time and it occured to me .. just that sort of thing might happen.
I think its really Important that we think about the side affects of the things we ask for.. and its also important for people who see a bad side to something come forward and say what may be bad about them so that we can all think on it.
However.. It's pretty sad when we have to constantly think of and stop possable abuse of our professons... I thought thats what the Devs were for
Just to let you guys know, I mentioned the potential for credit farming when I brought your requests for improving mission payouts in the past to the devsand, yes, the indication I gotwas that theywere very aware of that potential.They thought about it before I brought up the dancer request and mentioned it myself.