Dancer Archive
Thread: New Top Issues List
Reachwind wrote:
How about this....
Instead of going to them and demanding they take away AFK, recursive macros or anything like that.... See if they can't just pull all text and emotes from macros in order to give us back the spatial chat of most of the social centers.
That will hose every musician who has a song macro. I think that's a bad idea.
I didn't say "remove AFK" or "remove recursive macros." I said stop letting people turn off the flag, and when the flag goes up, set XP gain to zero. That's MUCH simpler to do (or should be) and it doesn't hurt people using valid macros to do valid things like singing songs or doing repeating dance routines while at keyboard.
Again, we need to FOCUS. The problem is not recursive macros, it's AFK experience gain -- it's getting REWARD without GAME PLAY. That is what needs to stop, not macro recursion.
C
Chessack wrote:
That will hose every musician who has a song macro. I think that's a bad idea.
I didn't say "remove AFK" or "remove recursive macros." I said stop letting people turn off the flag, and when the flag goes up, set XP gain to zero. That's MUCH simpler to do (or should be) and it doesn't hurt people using valid macros to do valid things like singing songs or doing repeating dance routines while at keyboard.
Again, we need to FOCUS. The problem is not recursive macros, it's AFK experience gain -- it's getting REWARD without GAME PLAY. That is what needs to stop, not macro recursion.
C
The problem with your suggestion is that it will lead to rampant use of 3rd party macro programs to get the AFK character gaining skill. Which means more people complaining to CSRs which means an even longer CS response time or worse a need for more CS staff (which means a higher cost for Sony).
Getting rid of the text on the other hand might affect a few players who are at the keyboard in a negative way, but without all that extra spam in the cantina being generated by the bots a positive would result in those same player's game areas.
*shrugs* I guess we are going to have more of the same. Since someone always complains no matter what solution is suggested nothing will be done about it.... But hey on the bright side you'll get a new prop.
What they need to do is turn off the ability to disable auto AFK (like Chessack said) , they need to make actual keystrokes Determine if youATK or not. Then, once the system has determined that you have not actually typed anything into the game, you are set to AFK..
When you go AFK he game automatically stops danceing, playing mucis, and /dumps ALL macros that are being run.
Now. Your welcome to try and pick this one apart.. I really can't see why the above wont work, or who it might hurt
I am going to rank these concepts in the first post by priority, as "TOP", "HIGH", "MEDIUM", and "LOW". I think the categories are self-explanatory.
Esharra wrote:
The lack of marketable, profession interdependent skills needs to be addressed as soon as possible.
I think the timing you are looking for is "immediately." Too often for the devs, "As soon as possible" is 10 months down the line. The CU went in "as soon as possible." Look how long that took. No, not "as soon as possible." NOW. Immediately. Instantly. The second it can get done.
Priority: TOP
Esharra wrote:
Unattended play is still as rampant as ever and contributes to a poor game experience for those players who play the Dancer profession as well as those who visit the cantinas.
AFK experience-gaining needs to be removed from the game. Immediately. This has festered too long. Leave looped macros. Just get rid of the option to set a timer for AFK. Make it be 20 minutes, and when the 20 minutes goes by, "AFK" goes up, and all experience gaining in all ways -- not just dancing -- is blocked. This should have been done before launch. That they have continued to let people bot their way to profession masteries is a disgrace. It needs to be removed. But this is not a dancer issue... it is a GAME DESIGN issue. It is the most fundamental and massive game design flaw I have ever seen in ANY game, and that it could stand for 2 years is pathetic. It needs to be removed immediately. As in, in the next publish.
Am I sounding direct or harsh here? Good. My patience is gone.
Priority: TOP
Esharra wrote:
Dancers would like mission payout increased with missions redesigned to provide scalability with level & higher gameplay value. We would like for the full mission payout to be distributed to each entertainer in the group as it is with combat groups, rather than the payout split between group members.
I would not classify this as a major or main issue. Dancers are socializers. Mission payouts for dancing to an empty room should not be considered a major issue for a social class. If we can be given a service to perform (point 1) that cannot be AFKed at all (point 2) then we will be paid well enough with tips. Mission payouts for entertainers -- hell entertainer missions at all, which were not there at launch -- are a symptom of the problems with the class. Fix the problems, and you can remove mission terminals from the game, and it won't matter.
Priority: LOW
Esharra wrote:
Dancers would like experience point gain to be based on the player's skill level rather than on the dance performed. This would encourage forming of performance groups between dancers of varying skill level.
Desirable but not a major issue. Again, points 1 and 2 are wher it's all at. They're 99 and 44/100ths % of the ball game. FIX THEM, and the other problems are trivial by comparison.
Priority: LOW
Esharra wrote:
Dancers would like a static /deny list.
Again, this is not in the same class as "give us a role" and "remove AFK." Low priority, IMO.
Priority: LOW
Esharra wrote:
>Group size limitations detrimentally effect our performances. We would like to either have the ability to perform in larger groups or a means of combining 8 player groups into a meta-group to facilitate our group performances when using related skills such as /bandflourish. We would like to have additional group performance skills such as the abilities to start, stop and change the dance of all dancers in the group or meta-group.
We need to be able to have large dance/music bands. But that pre-supposes there are 20 dancers on your server to even join a group, which to this point I wouldn't even be able to say for sure about my server. The devs have done a damn good job of making almost all of us quit. Again, fix 1 and 2, and then maybe we will need larger group sizes. As things stand now, we don't often need them due to lack of entertainers.
Priority: MEDIUM
Esharra wrote:
Dancers would like to be able to call a dance's flourishes from different dances and/or gain the ability to call parts of flourishes, independently of the whole.
This seems entirely un-necessary. That's what /changedance in the middle of a flourish is for. Let's not have them waste time putting things into the game that already exist (well, not the 'parts of flourishes' but close enough that it is not worth them devoting time to it till the major points above -- 1 and 2 -- have been addressed).
Priority: LOW
Esharra wrote:
Spam created by unattended avatars and NPC storm troopers leave the NPC cantinas an undesirable environment for the social playstyle.
Agreed. These guys are basically doing nothing but griefing the dancers.
Priority: HIGH
Esharra wrote:
Dancers would like to be able to obtain loot from non-combat sources. We would like for any entertainer related rewards and loot to be either gender and species neutral or available in a form for each species and not specific to gender.
Loot? We care about loot now? Where have I been? Sorry, I'm not interested in loot. I don't dance to gain loot. I don't need it. Let the tailors make my clothes for me, and let me make my props. The LAST thing I want to have to do is camp some damn dancer-quest NPC over and over again to get some clothing attachment drop. Forget it. Give me back BE clothes and leave it at that. Let's not grief the tailors and other crafters by making them even MORE irrelevent than the devs are already making them, shall we?
Priority: LOW
Esharra wrote:
Dancers would like compensation for the skill enhancing items, for which some paid millions of credits, which now have no use.
This is not fair unless EVERY crafter who lost crates and quality resources, EVERY combatant who lost weapons, EVERY medic who wasted tons of time and money making stimpacks that are now useless, EVERY CH who lost all his best pets and had them turn into the equivalent of crappy wild tames, gets equally compensated. The devs treated the entire player base like crap by ignoring all the valuable material that was turned to junk in the CU. It would not be fair that ONLY we get compensated and no one else does. So this must go into a more global request for general compensation to everyone (like my friend who lost millions on DE-10s that are now utter bilgewater as weapons). It is not really a dancer issue. Therefore I do not consider it high priority.
Priority: LOW
Esharra wrote:
We suffer from a huge skillpoint to functionality disparity. Many dancers have indicated they would like dialog with the developers about the possibility of reducing the skill point investment for entertainer professions.
This is OK to start with but let's make sure it is a dialog and not written in stone without such a discourse. What we'd almost all REALLY like is for our abilities in game to be in line with our skill point investment. Right now, it's not... it's worth about what you'd pay for novice entertainer and that's it. That means, since novice entertainer is about 1/8th the skill points of being a master, they need to make our profession 8 times more useful and significant to other players in game terms. That's right -- 8x. Do this, and there is no need to change skill costs. A reduction in skill costs is tantamount to an admission from us that the profession is lost, and an admission from the devs that they don't want it to ever be worthwhile in the game. Let's try to avoid this if possible. But, a dialog is worth having.
Priority: MEDIUM
Esharra wrote:
After the change to client/server syncing of avatar location in the world that was necessary to correct the appearance of the (moving) base dances, we are unable to use the numpad keys 1 and 3 to change our direction (it appears to us that we have changed directions but not to the viewer). As a result, we are unable to control drift or change the direction we are facing.
It's much worse than that. I was told once that I had collided with someone when, to me, I thought I was all the way across the room from them. They need to get a REAL fix for the moving base dances rather than this de-synching. It makes dances look like a mess to everyone but us.
Priority: HIGH
Esharra wrote:
Player theater issues - the "outside vs. inside" problem that disallows Inspiration buffing and items to be placed on stages. We would also like for the stage area of Player Theaters to be fixed so our effects droids can be used on them.
Forget that. Let's have them re-design the theaters so they are larger and actually useful, the way cantinas are. Right now they, to be honest.. suck weeds. Let's have the building designer work with us to come up with some better designs and re-do the structures entirely. But this is more of a long term, non-immediate thing. We don't need it right now.
Priority: MEDIUM
Esharra wrote:
Dancers would like to have entertainer related content such as the once-proposed Hutt Casino. We would like to see a more complex quest system for entertainers, an expansion on the template of the new entertainer quest in Mos Eisley would be a great start.
Yes, we would like more of this but let's not get side-tracked. The main issues are a real, useful service to provide and an end to AFK bots. All else is moot below those.
Frankly, I think this list is too long and too exhaustive. It needs to be winnowed down. We need to get our priorities straight and things like messing with theaters or fiddling around with entertainer missions are NOT top priorities given the major, major, major issues with this class -- bots and lack of in-game function. Those two issues need to be sent to the devs by themselves, with the explanation that we, as dancers, feel they are such key issues that nothing else the devs do will matter until these are solved. This message needs to be heard and understood by the devs, if they don't get it yet.
Sorry if this sounds harsh, but my patience is gone. I've had it. I am this close to quitting.
C
Np..my job with issues is just to collect the data given to me & pass it on. I can prioritize..and yeah..they know exactly what our two highest priority concerns are. But if someone says it is an issue, I include it..regardless of whether or not it is an issue in my opinion or anyone else's. So no, Chess, don't mistakenly think I might takewhat you've saidpersonally.
Chessack wrote:
Sorry if this sounds harsh, but my patience is gone. I've had it. I am this close to quitting.
C
Esharra wrote:
Np..my job with issues is just to collect the data given to me & pass it on. I can prioritize..and yeah..they know exactly what our two highest priority concerns are. But if someone says it is an issue, I include it..regardless of whether or not it is an issue in my opinion or anyone else's. So no, Chess, don't mistakenly think I might takewhat you've saidpersonally.
Chessack wrote:
Sorry if this sounds harsh, but my patience is gone. I've had it. I am this close to quitting.
C
I would also say that. The more Issues that we have Included the more likey SOMETHING will get done...
If we give them a very short list of only 5 issues, and it is not within their power(at the time) to fix any of those 5Issues, then it will look like we are being Ignored, however if we give them a list of 20 items, and they can fix say 9 of those things, then at least we are getting somekind of attention .. and thats better then nothing, Right?
Doriana wrote:
I defintely agree that without those top two, proritized as Dejah has it, the rest is moot.
So I would not be opposed to culling the list to just those two for this submission. I might even jump on the "until they're corrected" thing because quite honestly there is no reason for me to dance at all right now except to entertain myself.
It is impossible to dance in public now. All it does is make me angry and disheartened. Bots are rampant not only in the cantinas but *everywhere* in public. Cantinas, starports, ticket terminals. Everywhere I go is an entertainer bot and 90% of them are spamming vendor sales and waving props and spamming light effects.
We do need to get our priorities straight. Nothing is more important than reinstating our game interdependancy and getting rid of AFKers. Nothing.
I agree with your comments herecompletely, Doriana, and I appreciate Dejah for whacking me upside the head and reminding me of the importance of our top two issues:lack of in-game function and the negative impact of bots. We should send only these two issues to drive home the point that without the resolution of these issues, nothing elsematters.
Esharra, earlier in this post you mentioned how your methodology (the way you present our questions and issues)is working, and I see no reason why it wouldn't work now. You respect how the process works and understand that the developers will do what they believe is best for the game as a whole and within their own timeline. I can only hope they see the desperation of our situation. To paraphraseour beloved Queen Amidala, "Our dancers are dying, Senator. We must do something quickly." And Esh, you could always chime in,"I was not elected to watch my people suffer and die while you discuss this nerf-vasion in a committee." Or... maybe not. ![]()
--Qilue-UCW-- wrote:How many times have we submitted AFk ability as a Top issue? What makes anyone think that they are in any hurry to fix it now?
I lot, I agree, and if this had come up a few publishes ago I would have been right with you.
But they're in the process of reinventing us.. and I think if it's ever going to happen now is the time for it to happen or else all this reinventing is just going to flop and the new stuff will be as bot-ted as the old stuff.
I think this is just one of those crucial moments where they're examining us and doing stuff for us... but like I said, Esh is more in a position and has more information so I'll defer.
There I go again being waffly and saying I'll be happy with either way.
My point is this: we need to make sure giving us real functionality is on the top of their priority list. The only way to do that, is to put it on the top of ours -- and then hope.
C
I defintely agree that without those top two, proritized as Dejah has it, the rest is moot.
So I would not be opposed to culling the list to just those two for this submission. I might even jump on the "until they're corrected" thing because quite honestly there is no reason for me to dance at all right now except to entertain myself.
It is impossible to dance in public now. All it does is make me angry and disheartened. Bots are rampant not only in the cantinas but *everywhere* in public. Cantinas, starports, ticket terminals. Everywhere I go is an entertainer bot and 90% of them are spamming vendor sales and waving props and spamming light effects.
We do need to get our priorities straight. Nothing is more important than reinstating our game interdependancy and getting rid of AFKers. Nothing.
I am still confident that our profession specific buffs are on the way soon, and that we don't need to stress over that.
But I am not confident that an AFK fix is on the way. And again, without an AFK fix there is no point to profession specific buffs. Without an AFK fix there is no point to props. Without an AFK fix there is no point to entertain.
I'm trying to give the devs the benefit of the doubt, and to offer and support constructive ways to improve our lot without freaking out and going "OMG WE'RE USELESS THE DEVS HATE US," because that will get us nowhere. But I'm terrified that we're about to start another buffbot hell. Because if they make these profession buffs needed but they don't clean up the AFKers from the cantinas and public areas (INCLUDING player city cantinas)... all they're going to do is have a bunch of buffs people want but no live players willing to put up with all the crap from other "players" that is needed to tolerate to give them.
So if they want it to work, AFK needs to go. And if what is needed to get this point across is for us to just submit those two issues with a list of our best suggested fixes for them (like linking to Shi'ann and Utess' suggestions, and Panthu's thread that Chrysalide posted in) then I say go for it. It's now or never because if they put in the new buffs and leave AFK (levellers AND post-masters) it will be the official death of entertaining.
I trust Esh to know if this is a good time or not, since she has access that the rest of us don't. I will trust her judgment and support whichever way she thinks is best.
Message Edited by Pooplefronk on 07-31-2005 09:47 AM
As far as making a statement, I would think it could be better made if Esharra includes a message of how important those two issues are in particular and how many Entertainers feel that these two most affect the enjoyment of our gameplay. It could go on to state the relative importance of the other issues in comparison, and make it clear that while we would like to see them addressed as well, they won't have as much of an impact on our overall gameplay as the AFK problem and lack of marketable and interdependent skills. That, I think, would be the most effective way to make a statement to the devs.