Dancer Archive
Thread: Our role has changed and now I feel useless
Esharra wrote:
Of particular interest to me is examining why we are feeling "useless"...Did we supplant the basic gaming cycle of challenge-acheivement-reward...?...
Message Edited by Drygo on 07-29-2005 09:10 PM
Reachwind wrote:
The audience that appreciates us most is the kind that enhancements are not designed for or used by. The casual player, the role player, the socializer... This type of player is not looking to be optimised for game play but would rather just play. Giving us a role such as healer makes us a prime need for this type of player and those who appreciate the enhancer role as well. A wider audience that has a the core group we want to be associating with definately involved.
Message Edited by Panthu on 07-29-2005 03:24 PM
Panthu wrote:
The crafting section of this game is as huge as combat and it tends to attract players who are either casual gamers, role players, or socializers - basically not power gamers.
I'm sorry, but do you even play SWG? You are going to honestly sit here and tell me you think that there are as many crafters as combatants? That these people will need inspiration and other crafting buffs so badly that they'll leave their crafting cities and resource homes to come get them?
Combat characters were our perfect audience because they are moblie, they are the most plentiful and when you have a need for them to take a break ie healing they are a captive audience that will reward you for making their down time pleasurable and hopefully short. The kind of crafter that leaves their city and vendors to come to town LOVED having the combat players in a place like the cantina where they could expect to find them and maybe make some credits off of them. Taking away the healing role did as much damage to that kind of player as it did to us.
That's a shame, at least to those of us who thought the original design, if imperfect, was well done.
C
Message Edited by Caerwynn on 07-30-2005 09:34 AM
Caerwynn wrote:
I can't remember which Dancing Corr asked if we saw ourselves as a social profession beforeour nerf, but I had a bad, bad feeling about it at the time.
It was Deila and she was gathering information to support asking for PvE content for Dancers. We have talked about these things forever and Deila was a great collector of those requests even before she became corr. When she was active, she tried very hard to get those things for us.
She felt like if we had more to do as Dancers that fit in with our showbiz role, it would fill the void that would be left when healing was taken away officially. There was an idea going around that "social" meant no game mechanics supported play. Basically, a pure RP profession and she was hoping to show that we actually meant a lot more than that when we talked about being "social players."
Social players have game needs too and Deila was hoping that we would help explain those needs so she could carry them back for us. At the time I said I couldn't directly answer her questions with out being too pointed and that was because I knew the history behind the questions. I had done that battle over Healer for us, she was shooting for something else.
Anyway, the thread is interesting if you want to see how people answered those questions before they knew what was going on. Clicky
That was not a Corr warning that we were not seen as Healers though. That came from me many months before that and Deila knew that ship had already sailed and never attempted to argue the point to my memory.
I really wish people would remember these things when they are fighting what Eshie says we should be shooting for... corrs can't make Devs think of us a certain way, but they do usually have enough information to know what is possible to ask for and what isn't.