Dancer Archive
Thread: New information on Dancer Mind buffing. (on TC)
first off ravenmist, thanks again for getting us this info
you're an invaluable resource, and we all definitely appreciate your hard work ![]()
i want to touch on the whole afk thing for just a second here first of all. i think all that really needs to happen to solve this is for the Alias Recursion Guard to catch looping /ui action toolbarslot commands. it already stops macros and aliases that try and call themselves, and to great success. preventing toolbar commands from looping still lets you use them as they were designed, for all the crafting, clothing swap, etc macros, but stops infinite macros. i'm not sure why this loophole is in there, maybe raven can ask our dev. (who is our dev, btw?). this won't totally solve the problem, because you can still create an arbitrarily long macro/alias pretty easy by just copying and pasting, but its a step in the right direction.
now... as far as buffing ourselves, i definitely would like to see that happen. i'm an aspiring rifleman as well as a dancer, and i'd love to get a group of riflemen together, get us all buffed up, and go hunting with extra big mind pools
i'd be a lot more effective if i received the buff also, since the chances of me finding another dancer/rifleman on the same server are probably..... very small
besides... doctors get to buff themselves, don't they? and they're a much more effective/desired class than we are. throw us a bone here.
what about our current mind enhancement buff, that the watcher activates themself? is this replaced by the passive buff? if so, i'm all for it... it was kind of immersion breaking to have to try and explain the whole mind enhancement thing to EVERYONE i met ![]()
basically, passive and active buffs do the same thing, but active buffs do it 2-3 times faster, yes?
do these buffs stack? the ones we currently have on live do (or did- i reported this possible exploit to Taurin a while back). actively buffing someone 6 times in 30 minutes who had a 500 mind pool would leave them with a 32000 point mind pool (a 64x bonus) for 1.5 hours if these still stack off each other (on the one hand, our customers wouldn't have to worry about eyeshot anymore
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i think reach hit the nail on the head as far as possibly THE biggest problem with our profession: we aren't really all that entertaining. i've seen some pretty impressive dance routines, and some really cool musical numbers and songs, but from an outsiders perspective, most people are probably much more entertained by slaughtering innocent Gnorts than by anything i've seen us do. those in our community who understand the time and effort it takes to put together one of those routines definitely appreciate it, but i think by and large the core audience of the game isn't actually entertained much by what we can do. this probably deserves its own thread, but... does anyone have any suggestions for improving this? i'd hate for the only thing we're appreciated for is our revealing clothing and buff ability.
as far as action costs... any possibility dancers get some sort of across the board action ham cost discount, or action/stam/quickness stat point increase? it'd be nice to have something that has a broader reaching effect on our character as a whole, than just what we can do in a cantina. it would also tremendously help those of us who have more diversified professions and stat migrations.
again, great work raven, and i'm really glad to see we're gettin somewhere here ![]()
LordDarkk,
Pretty much the way you said everything is right one the money, to answer two questions tho.
- No you cannot stack buffs anymore, I had them fix that as soon as I saw it was still working with the new buffs. Didn't care before because even stacking our old ones was pointless but 5k+ Mind for well over an hour is a big no no, hehe.
- The active buffs do buff someone to your max a lot faster, and apparently the passive buffs duration isn't as good as the active buffs either. I think it caps at an hour and a half (longest I've gotten it to last)
Ravenmist wrote:
- And no, you can't buff yourself, something I'm complaining about very liberally. Hopefully it will get changed.
Booo...this makes this bad. I am a Novice Doctor as well as a Master Dancer, and on long hunts that means I will have to be buffed before hand and NOT die at all to get the full benefit. Yet my group will have all the buffing they could ever dream of.
Ki'ki Da'O
Master Dancer
Ok let me first say these are welcome changes. It is about time for our mind buff to be somewhat stable of lasting more than 30 mins at max. Thank you Raven for helping make a change with our profession in the right direction.
I do have a couple of concerns however though. I think that the dancers who arent masters yet are going to hurt the most from this. It seems the only true way to be most effective is if you are constantly in groups with those wanting buffs. Most of the time they are in their own groups and do not wish to leave so you would have to join theirs. I think this is going to cut down on the healing xp for dancers and musicians alike. The ppl are not going to want to wait an hour just to get the buff if there is 5 or so ppl ahead of them.
Really just thinking out loud and trying to think of a way this would be most effective and helpful to everyone. If anyone has some good ideas please share them on here.
Thank you again Raven though, great job ![]()
Ravenmist,
Thanks for the information. Could you please confirm or clear up one of my assumptions.
You stated that the mind buff time is tied to the dance type. In addition, you said that would force you to do Exotic3 and Lyrical2 to buff peoples mind the quickest.
My assumption based on what you said is that a dancer with only basic2 will buff someone just as fast as a master dancer with lyrical2. Is this correct? or does the level of dance decrease the buff time?
Is the buff time based on the "highest" known dance of the particular performer? or is the buff time based on the dance types and therefore each dance types will have different time values associated with the time to fully buff someone regardless of known dances.
The reason i'm asking is if the buff time to get to 100/125% is based on the "highest" known dance for the character then what is the appeal to get to master dancer (skill points allocation).
If the buff time required is based on the dance types, do you have any ideas on the max/min of the scales? Am I correct in thinking also that basic1 will take 10 minutes while lyrical2 will take 5 minutes and everything else will scale inbetween?
Thank you for you response.
LordKhyle wrote:
Ravenmist,
Thanks for the information. Could you please confirm or clear up one of my assumptions.
You stated that the mind buff time is tied to the dance type. In addition, you said that would force you to do Exotic3 and Lyrical2 to buff peoples mind the quickest.
My assumption based on what you said is that a dancer with only basic2 will buff someone just as fast as a master dancer with lyrical2. Is this correct? or does the level of dance decrease the buff time?
Is the buff time based on the "highest" known dance of the particular performer? or is the buff time based on the dance types and therefore each dance types will have different time values associated with the time to fully buff someone regardless of known dances.
The reason i'm asking is if the buff time to get to 100/125% is based on the "highest" known dance for the character then what is the appeal to get to master dancer (skill points allocation).
If the buff time required is based on the dance types, do you have any ideas on the max/min of the scales? Am I correct in thinking also that basic1 will take 10 minutes while lyrical2 will take 5 minutes and everything else will scale inbetween?
Thank you for you response.
My best guess is that with basic you'd probably need to dance for a half hour to buff someones mind opposed to 5-8 minutes with Lyrical2 and Exotic3,4 at Master level. So the dance is very important as far as how fast you can apply the buff. Also how fast you flourish while doing said dance has a big factor as well.
This does scale tho, lets say your a novice dancer with only Poplock1 and Popular1. Doing those dances you'll be able to apply your best buff at that level in that same 5-8 minute window. But of course the increase will only be 10% and the duration probably around 20 minutes at that level of skill.
Does that explain what you wanted to know? If not I'll try to think of a better way to explain things. I know the way things make sense to me isn't always the same as it is for others.
I didn't see this being answered, so sorry if I'm asking twice...
After the patch went live today, someone joined the group, I /setperform-ed her, and danced for at least 10 minutes. She said the buff wasn't working, so I was wondering if that's the "can't buff more than 100% of their mind" thing comes in.
So is it just that the buff makes their mind drain more slowly, rather than give them a bigger mind bar? Because if so, I want to be able to reassure people that it's working ![]()
Thanks!
I can't get the new mind buff to work ![]()
Target someone and type /setperform , It tells me I "direct my attention towards %TT". I flourish like hell, but nothing happens to the target.
What am I doing wrong? Do I have to wait for X min, and suddenly its there? Or is it simply not implemented anyway?
- Iovo Etoo (Master Dancer)
I tested it....seems like the buff didn't actually take effect until my target left the building.
But one thing we noticed was, it onlybuffed the main stat, NOT secondary stats. Is that supposed to be like that? I'd think it'd buff all 3 mind stats; otherwise, I don't think it'll be fully effective.
Also, I've noticed that the dances drain action far worse than pre-patch, flourishes or no flourishes. I mean, it's BAD. Doesn't seem to matter which dance I'm using either (exotic 4 was just as bad as some of the lower level dances).
There's no way I can adequately buff anyone without having someone right there to stim me or by getting a doctor buff first....I can't understand why the devs think that the action cost is acceptable, especially at the highest levels?