Dancer Archive
Thread: Downtrodden and very disappointed with Publish 10.
JohnMarble wrote:
I can agree with everybody, except for one thing: I do think the path to force sensitivity should be risky. Your pacifist character isn't off learning to become a florist, here. This pacifist is dealing with people who have been hunted down and nearly erradicated, and wants to become one of them.
However I expected the SWG to have a thick fictional backdrop... after all there is a Pen and Paper RPG that have LOADS of details, and there are many books that have lot of culture. This lack of a starwars feeling was my only major disappointment about the game, but it was not why I started to play.
I am here to play along side my friends, to help build a community, and to make my own fun. I have learned to not expect anything to have any reverence to Starwars, and I have learned to generally shrug of any changes SOE make as soon as they hit live. A lot less stress that way, just going with the flow.
But foolishly I had expected to be able to get a 2nd character by doing the FS stuff and then drop it again. Now I have given up on that as well.
If SOE would just give us tools to create contend and events, then I would be happy. If we would just be given to tools to isolate our self from the elements of the player population that are harmful to our abilities to have fun, then I would have nothing to worry about. And if they would at least tell the combatants that entertainers are just as imported individuals as them, then I would know that I had a future in this game.
- Playing the game despite of the devs best efforts to destroy it.
Message Edited by Warryyr on 08-17-2004 12:52 PM
NewJedi wrote:
OK, thanks for those clarifications, Warryyr. I'm still hearing conflicting things about whether any combat badges are required to get the visit from the old man, but the consensus seems to be "no." That said,I know one Dancer with 100 badges who still only feels a slight connection to the Force on TC, so who knows.
As for the attack by the two Sith, again I'm hearing conflicting reports. My artisan friend on TC2 just had newbie marksman skills, and she seemed to think the attackers were weenies. But I think she also had a friend or two with her to protect her. I dunno, once you get the visit from the old man, it doesn't seem to me such an imposition to venture outside with a few combat friends once or twice to draw the attackers. In fact, it could add a little excitement to the life of the entertainer. If that's the only combat-related obstacle to becoming a Jedi, and if the attack happens at a predictable time, I really don't have a problem with it. Asking us to find strong friends once seems reasonable to me. I would feel differently if the attack could come at any time over the space of a year, but I'm fine with it if it comes directly after the visit from the old man.
No question about it: the devs seem to have forgotten us when it came to parcelling out FS skills. I haven't seen the FS trees lately, but when I last saw them on TC2 they contained little for us. A big boost to buff duration would be a start.
Finally, I agree with your view that Jedi can and should be combatants. In my view, it's perfectly reasonable that Jedi be combat-oriented. That's how they invariably appear in continuity.
Yeah, I mean I'm just really disappointed that our first Force Sensitivity experience will basically be, "Ha, you have no combat skills so you die now, get a friend with real skills to give you a piggyback ride into the Village, oh unworthy one."
I think it could've been handled better than making us feel so inadequate and useless.
That aside, here's my biggest beef about this whole thing, NewJedi. There is little to no bonus for Entertainers who gain access to the Village.
For example, however you do it, you get in the Village. What do you have now? Missions you can't do. The only benefit is now you can access an NPC to convert your xp to FS xp. Everyone else gets to run around and have new content, we don't get anything. Not even a stinking cantina. Who wouldn't want a neat, brand new little hole-in-the-wall cantina to play in after you've made it into the Village? Someplace NEW to play would've been sweet. But, no.
We getpretty much no bonus for enterting the Village. We gain access to an NPC to convert xp. Whoopity-doo. Everyone else runs around having fun, we can't do any of the NPC's missions. I literally stood around in the Village for a 1/2 hour, livid, because all i could think was, "There is NOTHING in here for Entertainers. Nothing at all. My option is to ride 5000m back to Dathomir Science Outpost and do the same old thing in the same old cantina setting. How disappointing."
I'm sorry, but that's really pathetic. They couldn't even be bothered to give us a new cantina, or Image Design salon, something new. We wereexcluded - BIG TIME.
Why do we suck so bad. Tell me, why. Why are treated like **edit** in this game. What a joke.
JohnMarble wrote:
I noticed on the character generator terminals that mind buffs last for three hours. I wonder if they're going to change that? That would be nice.
Also, there's a quest reward in the village, a crystal with unlimited use that gives +900 mind buffs for a little over an hour. I didn't get it myself, somebody just told me about it. O well.
Umm, if that's true I'm going to hit the roof. But I'd like to see it, first. And then I'll freak out.
Message Edited by StarWorker on 08-18-2004 11:09 PM
NewJedi wrote:
Warryyr, I'm also concerned that there are no entertainer- or politician-oriented quests in the village. As I understand it, there are medic, crafter, and combat-oriented quests, but nothing with us in mind. I suppose most of us have at least some skill in one of those other areas, but it still bothers me that there's no set of quests made just for us. We all here have come up with dozens of fun ideas for quests, ranging from espionage to puzzles to run-the-gauntlet to performance. I'd like to see something for us in the village. Other entertainer Correspondents have already raised this with the devs, and I've chimed in.
StarWorker wrote:
I rolled a pure crafter/entertainer (master musician/master entertainer/master tailor)on TC2, and set out on the same journey as others have here.
I did not take ANY combat skills at all, but I did get the buffs the frog offered.
I wandered off, and soon met the old man that gave me a crystal I should protect.
I then went to set up some factories, so I could make some tailor components, but got attacked by two sith shadow outlaws. I whipped out my cdef pistol and started shooting and running, until the one that followed me died. I then went back to my factory to find the other looking for me there. I finally got him as well. Buffs saved me clearly here (I had no armor on at this time, just some fancy clothing).
Got a waypoint to a camp from one of the sith shadow outlaws, and went to them. I logged out and logged in again, and thus lost my buffs. An excellent testing option. How would I fare against these without any buffs or armor? Well, I started shooting my cdef pistol, but it soon become painfully obvious that I would not last long enough, so I ended up in the cloning center. How much would it have sucked if you were a Merchant, and were delivering some new armor or weapons to someone, and you died and they got decayed. What if you have a bunch of nice sliced weapons on you, ready for a vendor or to sell, and they get decayed. Or maybe some armor. Or a bunch of outfits you'd just put into seperate backpacks. That's not cool at all...Not giving up, I went and got some buffs again, and then proceeded to the camp again. Same story, lasting a bit longer this time though.
Ok, so one final test: I go down and get me buffs and a compite suit: This time they hardly harm me at all, and I can go prone and just wait it out. It takes me well over 2 hours to kill two of them with my cdef carbine (I have no specials to use, so it is extremely boring).
This sith camp needs testing with some cheaper armor as well, it would be interesting to see if you could keep up with bone armor, chitin armor or mabari armor, which is more probable outfits for an entertainer, costwise than a full composite.
The best thing would be if they made the following change to the quest: If they detect that the character has no combat skill to match the siths, you could try to lure them away, and run back and steal some notes from within the tent or something like that. There need to be something nearby you can draw them against, so that they loose interest in you for a while, so you can get back to the tent and grab the notes, before they return. I believe that a quest alternative like this would be suitable for both pure crafters and pure entertainers, and still carry some risk (as you risk being detected, or not being able to lure them away)
As for the confusion on how the Old Man appears, this confusion is easy to solve:
On TestCenter1, you need a lot of badges (POI, themeparks, race tracks, who knows) to get force sensitive. You check your force status with the /checkforcestatus command.
To speed up testing, this part of the FS quests are skipped. Instead, everyone that goes some distance away from the frog terminals, will get a visit by the old man instantly.
On Live servers however, it will take a lot of exploring to get the old man to visit you. The excact path to force sensitivity is not known, althoug a lot of data is collected, and badges seems to play a large part.
Message Edited by StarWorker on 08-18-2004 11:09 PM