Dancer Archive
Thread: Dancer Quest Bugs and Issues for the Devs and QA
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Akaara
Wed Oct 20, 2004 4:48 am
#27
Well, I can fill my techniques box. So I can get it. Once I get the dance, can I then drop the extra 4 and keep the new dance?
Kiriah
Wed Oct 20, 2004 5:22 pm
#28
I started this quest... 3 days ago.
It was like 1 am when I did the audition, and frankly, after failing the first Stage performance due to not understanding I was supposed to be dancing by the time the timer was up - thinking SOMEone would tell me what dance they wanted and, of course, no one in the audience had a preferance - I wasn't interested in staying up unil 2-3 am to redo that performance the next night.
I just failed my second stage performance (passed the first one today, on my second try, having a clue this time). 25 hours is a while to wait, but at least it won't be dark out tomorrow if I decide to try again...
Anyway, as someone pointed out - there is a significant delay between initiating conversation with audience members, and actually getting a response.
Combine this with a limited amount of time to converse with everyone.
Combine this with the utterly random chance that SOMEone in the audience will have a favored flourish.
Combine this with the further random, and rarer (from what I've seen) chance that someone has a favored dance.
Conversation delay does not seem to be based on connection speed - my connection's darn good, and I even fiddled with some settings so my vid lag isn't as bad as it used to be. Why is there a conversation response delay?
If I were a combat oriented player, I'd be sort of ticked off if my mission told me I had 2 minutes to arrive at my waypoint. I'd be further ticked off if upon targetting my foes, they could gnaw at my akles but I couldn't start attacking them for 6 seconds. I'd be downright angry that I couldn't use a decent weapon. And well hey, while I'm at it, I probably shouldn't use the attacks that are actually any good.
Since I just got my ass kicked once due to attack delays, and the inability to use attacks that are effective against these critters, I died. Well, dying means I failed my mission, so I'm going to have to wait 25 hours to try it again. With all the same handicaps.
Ok, so perhaps that's not the best of analogies. Wapoints to missions are useless after 25 hours
But that's what it feels like to me, as a dancer, after being given new content for the first time in a year (or more?) since the implimentation of those useless entertainer mission terminals.
Yes, we need more content. But if that content is broken, or even just flat out unfair, that content won't be experienced by the people it was meant for if we get so discouraged we decide to not even bother with it.
Perhaps that's what this is. A subtle way of saying, "We like buffbots, we adore AFK spammers, and frankly, if you're a live entertainer, we'll even add specific content to drive you even further away from our product."
25 hours is a long time to wait, especially when no one but the Entertainer lines has to deal with it. It's not like we're doing it for the money. We entertain (most of us) because we want to have fun. Having to wait 25 hours to see whether the random number generator likes us today or not? That's not fun either.
The 25 hour wait affects no one but other entertainers. LIVE Entertainers. And I don't think there are enough entertainers on any single server to make 25 hours even seem like a resonable delay. Now, perhaps if ALL entertainers were put on the same server and told to do the quest...
It was like 1 am when I did the audition, and frankly, after failing the first Stage performance due to not understanding I was supposed to be dancing by the time the timer was up - thinking SOMEone would tell me what dance they wanted and, of course, no one in the audience had a preferance - I wasn't interested in staying up unil 2-3 am to redo that performance the next night.
I just failed my second stage performance (passed the first one today, on my second try, having a clue this time). 25 hours is a while to wait, but at least it won't be dark out tomorrow if I decide to try again...
Anyway, as someone pointed out - there is a significant delay between initiating conversation with audience members, and actually getting a response.
Combine this with a limited amount of time to converse with everyone.
Combine this with the utterly random chance that SOMEone in the audience will have a favored flourish.
Combine this with the further random, and rarer (from what I've seen) chance that someone has a favored dance.
Conversation delay does not seem to be based on connection speed - my connection's darn good, and I even fiddled with some settings so my vid lag isn't as bad as it used to be. Why is there a conversation response delay?
If I were a combat oriented player, I'd be sort of ticked off if my mission told me I had 2 minutes to arrive at my waypoint. I'd be further ticked off if upon targetting my foes, they could gnaw at my akles but I couldn't start attacking them for 6 seconds. I'd be downright angry that I couldn't use a decent weapon. And well hey, while I'm at it, I probably shouldn't use the attacks that are actually any good.
Since I just got my ass kicked once due to attack delays, and the inability to use attacks that are effective against these critters, I died. Well, dying means I failed my mission, so I'm going to have to wait 25 hours to try it again. With all the same handicaps.
Ok, so perhaps that's not the best of analogies. Wapoints to missions are useless after 25 hours
Yes, we need more content. But if that content is broken, or even just flat out unfair, that content won't be experienced by the people it was meant for if we get so discouraged we decide to not even bother with it.
Perhaps that's what this is. A subtle way of saying, "We like buffbots, we adore AFK spammers, and frankly, if you're a live entertainer, we'll even add specific content to drive you even further away from our product."
25 hours is a long time to wait, especially when no one but the Entertainer lines has to deal with it. It's not like we're doing it for the money. We entertain (most of us) because we want to have fun. Having to wait 25 hours to see whether the random number generator likes us today or not? That's not fun either.
The 25 hour wait affects no one but other entertainers. LIVE Entertainers. And I don't think there are enough entertainers on any single server to make 25 hours even seem like a resonable delay. Now, perhaps if ALL entertainers were put on the same server and told to do the quest...
Selandria
Wed Oct 20, 2004 8:41 pm
#29
I have now completed both the dance and the song. My problem with this quest is the 24 hour timer, and the failures due to BUGS. That was extremely agrivating to me. For example, on the last performance for the dance, i had the audience at satisfied but switched to formal again and BLAM "you have failed because you have left the stage". I was livid. I'm with others who say the 24 hours should be reduced to 2 hours.
I also agree that the lag on the audience members replying is very annoying. Usually 3-4 seconds in Coronet on Eclipse.
I, for one, LIKE the 400k xp requirement. This means only people who are serious about entertainer will do this. I also personally think they should add xp requirements like this to other professions. I know this will get me flamed, but I think this would help break up some of the monopolies that exist where people take their loot schematics to one of 2 or 3 people all the time. But the topic of xp rewards for all professions is something for a 'core systems' thread.
I also think the watch requirements of 10, 20, and 30 people are fine. I would not lower them.
borednhyper
Thu Dec 02, 2004 8:29 am
#30
I've had mass amounts of problems with the quest..
I've been stuck on the first concert/performance... Only twice out of the 11 times I have attampted it, have the audience members told me what flourish or dance they want to see. All they ramble on about is to remind them to fix their speeder, I've even been told I was ugly... X_X
Ravanne_Esi
Thu Dec 02, 2004 9:24 am
#31
I had the same problem, I finally made a macro that would cycle thru all the dances and flos and that was the only way I got past the first show. It was better but still buggy after that because you get more audience members so you have a better chance of actually hearing something. it seems doing the dance and flos they like has more impact than doing the ones they don't like.
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