Dancer Archive
Thread: The Ideal Cantina
Tandava wrote:
I liked your first post and the second one but you lost me on the third.
...<snip>...
Ok, just to clarify a little on the clothes.
Holocron talked about an idea of replacing "insurance" with a system that damaged all your items when you were in-capped. One problem was that Entertainers, the ones who primarily wear clothes, don't always fight that much. The Armor and weapons market would "turn over" but no so much tailors. So what I proposed was this:
Lets say an item of clothing has 500 condition. Instead of standard or timed decay on those items, lets have the item "decay" while performing BUT give a bonus to "Performance Experiance" (what I created to exchange for performing in cantinas) as that item decays. The trigger to make something decay, would be the incomming Performance experiance.
It would then benefit players (entertainers)to buy clothes and create a turnover in the tailor industry. When the condition on the clothes run out, so does your bonus to Performance XP. Since Performance XP will equate to credits, it can be used even after you have gained Master in your profession.
If clothes decay equally, meaning a full suit of clothes (together) will decay at the same rate, and give the same bonusas a "single piece" clothing, then there will be no advantage to wearing one thing over the other. This will keep variety in the market.
Perhaps the experimentation (when making items) in the tailor industry could effect the amount of performance xp bonus?
tailors, artisans, image designers, miners,doctors, chefsetc also might not be fighting much.
I don't think I agree to those ideas. I liked the first two but you lost my vote on the third. However lots of good stuff there to think about.