Dancer Archive

Thread: IF the devs remove macros this is what they should do

Tiaga
Wed Jan 07, 2004 4:21 pm
#27






Kharrissa wrote:

What the developers really need to do is to make the game so much fun that no one wants to afk macro.


Imagine a game like this:


"I could afk macro while I am at school, but if I do, I am going to miss X, Y, and Z, and I do not want to miss those things, so instead of afk macroing, I am going to wait until I get home from school and actually play at the keyboard."







I know this was already said, but it bears repeating.


A system to reward ATK over AFK is doomed to fail for one reason - all you do is encourage them to be ATK when they play, which they very well may already do. The problem is when they don't play they are all AFK still. The reason is? ATK may be made more rewarding, but AFK is still infinately more rewarding than logging out.


To understand how to get people not to be AFK, try simple behaviorism. Behavior is a function of the consequences. In this case, the consequence is more xp without any work. That just encourages more of the AFK macroing. As long as there is a reward for doing it, people will do it. W the reward is xp, credits, thanks from guild members, whatever... As long as there is a reward people will still do it.


I'm all for making the class more interesting and more exciting and all that.. But I don't want people under the pretence that it will suddenly make people stop doing AFK performances. As long as there is a reward, however small, people will still do it. The only way to stop people from doing it is getting rid of any reward (Including thanks from guild members) or even institute negative reward (Punitive action against the account).




Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
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Blamj
Wed Jan 07, 2004 8:29 pm
#28

FFWB you are a big idoit.



This has been the only post I made this fourm beside 3 months ago.



Are you always this stupid, it must be that 56k line

Tiaga
Wed Jan 07, 2004 8:55 pm
#29

No incentive, no matter how nice, will ever discourage AFK play, unless incentive is removed from AFK play as well.

As long as people gain by being AFK, they will do it. Until there is a loss that they care about from being AFK, they will do it. Encouraging ATK play will fix nothing as long as AFK play is still being encouraged as well. And it is being encouraged right now - you can gain experience AFK, that's all the encouragement people need to do it.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

nvoigt
Thu Jan 08, 2004 8:16 am
#30

>The rewards for being at the keyboard need to be substantially better than those for AFK.


And in my oppinion they are


But the real problem are people AFKing 24/7, so what we would need is to make logging out more rewarding that staying logged in. And that is hard to do. The easiest way would be to make unattended gameplay in all forms an EULA violation. Many games follow this path.

Blamj
Thu Jan 08, 2004 4:44 pm
#31

Look at that. FFW gave me a one-star
Tiaga
Thu Jan 08, 2004 4:50 pm
#32






nvoigt wrote:

...make logging out more rewarding that staying logged in...






That is a VERY good way to state it. I like that. Doesn't come up with a solution, but I still like the wording.




Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

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