Dancer Archive

Thread: Battle Dancers

MajinMallari
Fri Sep 26, 2003 12:32 am
#27

Ha... I think some of you may have taken me the wrong way. I didn't mean for dancers to be melee types. I just thought of some dancing skills to supliment combat. Not as in pure dancing, but like the way some boxers showboat or psyche out their opponents. Being an amatuer fighter myself, I like to showboat here and there. Of course I wouldn't abuse it, or I would get a boot-to-the-face! I'm talking about like how Sugar Ray Leonard, Prince Naseem, or Sakuraba would showboat. I never meant that dancers MUST make good fighters. I just meant it as a suppliment. I think that's the key to this game. SUPLIMENT, we can pick and choose our skills unlike most other games of this type. Like the way vitamins supliment a diet. oh... and speaking of diet, in the olden days, it wasn't uncommon that warriors were also chefs or doctors. Chefs understood how blades cut flesh. Doctors understood enough about anatomy and the optimal methods of performing strikes and where to strike an opponent. This goes beyond just "brawling" I'm not saying a chef should have a cream puff bomb, but it isn't out of this world for him to have a slight increase in weapon stats. I'm not saying a chef/dancer/whatever=fighter. It's just from my experience as a fighter. Expect to see me in UFC or Pride within the next 2 years! I can't spell suppliment! yay!



Rocksteady - wannabe rebel twilek dancer - Flurry
Masama - wannabe imperial human brawler- Tempest
MajinMallari
Fri Sep 26, 2003 12:43 am
#28

oh. and breakdancing HAS helped my jiu-jitsu. I was loosing because I had a crappy stretch and couldn't get my leg over my opponents head for and armbar or triangle choke. I started to get back into breakdancing for the heck of it and now I can perform certain techniques much easier. and I'm just practicing jiu jitsu right now cuz I HATE it, but I have to learn to defend against it. I'm taking it as a suppliment to my other training. Did I spell suppliment wrong again? I'm Rocksteady on Flurry and Masama Mallari on Tempest. =P just driving my point.



Rocksteady - wannabe rebel twilek dancer - Flurry
Masama - wannabe imperial human brawler- Tempest
Zerine
Fri Sep 26, 2003 4:55 am
#29

I don't think dancers need any more 'battle skills' than the bonus' to melee/ranged defense we get at master.



As it is, whenever my PA goes on a hunt, I'm dragged (kicking and screaming sometimes) along. Not because I'm a good pistoleer, it's because every now and again the ranger drops a camp for healing, and they want me to Dance to heal up those mind wounds, the TKAs, Docs and Riflemen want my mind buff and the light banter I come out with while everyone waits on the Docs getting everyone else healed up.



I've trained up the Pisotleer tree, that's where my combat skills come from. I see no reason to start adding 'combat' skills to a profession that is not combat orientated.

Beery
Fri Sep 26, 2003 8:14 am
#30

"I don't think dancers need any more 'battle skills' than the bonus' to melee/ranged defense we get at master."


I don't think dancers should be useful as dancers in combat, but I do think they should add more than a puny 7 points to ranged defence and melee defence.




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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
MajinMallari
Sat Sep 27, 2003 6:03 am
#31

after further research, i have to say i totally agree. I didn't know about the buffs the dancers gave. and i also agree about needing more than that +7. hey, wouldn't it be neat if the friggn creature handlers could train pets specific to a class? like specific commands and animations. someone mentioned putting a snake around her neck...... I got a snake..... hehe..... bastar..... yeah anyways... well maybe it would get out of hand. everyone would want a pet. nevermind. i agree with you totally zerine... for now.



Rocksteady - wannabe rebel twilek dancer - Flurry
Masama - wannabe imperial human brawler- Tempest
Beery
Sat Sep 27, 2003 6:15 am
#32

"to be quite honest. dodging blaster fire isn't reasonable at ALL."


Why? These are not lasers - they're energy weapons. They are a packet of energy propelled out of a gun barrel just like a bullet from a gun. From what I've seen of the movies they travel significantly slower than a bullet, so dodging them is perfectly reasonable if you have very fast reflexes.




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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Sat Sep 27, 2003 6:21 am
#33

"Neither is focusing light or energy to a single point a.k.a. lightsaber"


Light or energy in a lightsaberisn't focused to a single point. It's just another packet of energy contained within a certain volume (i.e. the length and width of the blade). When it's switched onhe lightsaber sets up an energy field containedwithin its limits - it contains the energy just like a blaster bolt contains its energy, or like a tractor beam pulls in a ship. That's how I understand it. Think of it not as a light beam, but as energy confined within a certain space.




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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Sinda
Sat Sep 27, 2003 6:36 am
#34






SlickRiptide wrote:

Let's say you're right. Let's say that in real life a master dancer is in magnificent physical shape. We put Mikhail Baryshnikov in a room with a Green Beret and let 'em go at it. Who do you suppose will win that fight? My money's on the trained soldier. Make it the reigning world kung fu champion? I'll still go with the martial artist. I'll even lay you odds if you really think that Mikhail would have even a fighting chance in that matchup just because he has great reflexes and physical coordination.






To make this a valid comparison, you would have to give Baryshnikov Green Beret training - then, all else being equal, the dancer's grace and skill will give him an advantage over a non-dancing equal.






None of this addresses the question I asked - If entertainers are entitled to combat skills, then why aren't other non-combat professions also entitled to combat skills? It has nothing to do with having a chip on one's shoulder and everything to do with balanced game design. Entertainers were never designed to be a combat class. Chefs weren't designed to be a combat class. Architects were not designed to be a combat class.






In SWG, Chefs and Architects can also learn how to wield a blaster. Luke Skywalker was a simple moisture farmer We're not talking about reality here, we're talking about making the game more fun by giving players a wide variety of options which they can combine however they choose.


Having said that, there isn't much about what a chef or architect does that involves physical exertion (nor really musicians for that matter). But dancers earn our +7 ranged/melee defense bonus by virtue of what we do for a living, and what we've trained for all our virtual lives.





Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
Beery
Sat Sep 27, 2003 6:53 am
#35

"To make this a valid comparison, you would have to give Baryshnikov Green Beret training - then, all else being equal, the dancer's grace and skill will give him an advantage over a non-dancing equal."


Thank you Sinda. That's exactly the point I've been trying to make. Finally someone has got it.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Sat Sep 27, 2003 6:57 am
#36

"Having said that, there isn't much about what a chef or architect does that involves physical exertion (nor really musicians for that matter). But dancers earn our +7 ranged/melee defense bonus by virtue of what we do for a living, and what we've trained for all our virtual lives."


Wrong! We get that simply by being EliteMaster Entertainers. Musicians get the exact same bonus. What I'm saying is that either musicians should NOT get the agility bonuses, AND dancers should get MORE agility bonuses that help themif they also pursue combat professions.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Dewius
Sat Sep 27, 2003 7:12 pm
#37

Don't musicians get the +7 mods as well?



Dewei of Valcyn
Beery
Sat Sep 27, 2003 7:39 pm
#38

Yes they do. Heaven knows why.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Opou
Sun Sep 28, 2003 1:50 am
#39

Tandava said it best. Absolutely....


it's comments like this post that seem to say... 'combat is the most important part of the game.'


IMO if you don't like the social aspects of the entertaining professions... then pick up a secondary, combat profession. Why is it important for dancers to have some edge in combat?


As for the original poster's battle dancer idea... it just doesn't fly. There is no lore based reason for dancer's to be able to cause a significant change to a battle. i.e. why should this happen: Stormtrooper 1 says, 'Cease fire..! something is going on... can't control... myself.... must put ... weapon... down.... must... watch.... dancer....' yeah right.


What the original posteris hinting at is really doing what every other MMOG has done.... making a bard type class. I am so utterly happy that SOE didn't fall in the rut that Ao, Daoc, EQ and every other MMOG did - by making a music class some sort of combat oriented class "My music charms you!" or "the chords of dissonance injures your mind for 30 points." SWG made a social aspect to a MMOG. Something really fantastic. *gasp* entertainers are socalites....


IF you find the social aspects of entertainers completly boring... then pick up a side profession... say... carbineer. But why... oh why.... make entertainers have some use on a battlefield? It will just make the lore even more worthless... and turn the game into another cookie cut version of EQ version 32

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