Dancer Archive
Thread: new inspiration is lame
Message Edited by Demievil on 08-31-2005 05:38 PM
Death_Blossom wrote:
I reply with "paranoia" because I distrust a lot of people now after being constantly berated and dragged through the mud like an unwanted stray.
Sweetie, you have been saying that you wouldn't post here again since your very first post... and it was odd at that time too. No one is being mean to you. It seems like you are having a hard time understanding forums. I think we all like you fine, we just wish your feelings wouldn't be hurt when no offense was intended. ![]()
If all the diverse passionate regulars can still respect each other as Dancer posters as often as we disagree and as fiery as we get with each other at times, I think there's still hope for you in here.
Just chill a little. No need to keep saying you'll never post again. You obviously like talking in here just like the rest of us do. You are safe, promise. We aren't trying to eat you.
Actually, in my testing, the med assembly andmed exp bonuses(I had a full suit from my pre-cu master doc) appear to only apply to crafting meds.
Demievil wrote:
@corro bio eng gets med assembly and med exp tapes which apply to all their crafts
Message Edited by Demievil on 08-31-2005 05:38 PM
Message Edited by Esharra on 08-31-2005 11:51 AM
No self buffing = teh suck.
That's all I have to say.
I'm just glad Entertainer elite professions have some unique bonuses to professions. It's about friggin' time.
Here is the problem, though.
What we got out of Publish 23 was not the product of entertainer players.
It was the product of everyone else who use--and sometimes abuse--entertainer players.
To tell you the truth, all this Publish told me was that Armoursmiths, Weaponsmiths, and everyone else is more in charge of what we get than we ouselves. It told me that Jedi have more business telling us what we "need," rather than we ourselves telling the developers what we need.
I do not feel like my enjoyment as a dancer is ever considered by these developers. They just seem to give me more responsibilities I never wanted, serving a systemwhere everyone get's a "goodie" for me being around...except me who is trying to get some enjoyment out of this game.
Jedi complained about us, and so the developers threw some junk on us that responded to jedi interests. Not entertainer interests.
Crafters complained about us, and so the developers decided to shape the class in terms of what they want. Not what we want.
Some combat players complained about BF, and so the developers decided to shape the class in terms of what they want. Not what we want.
So I say, if this class is so valuable now to all these players, they can go buy a dancer, for all I care. Because the class doesn't even feel like mine. I don't even feel in charge of my own gameplay, content, or fun anymore. It feels like I am the possession of those interests who seek to manipulate and use me. And I'm sick of it.
We're never going to have a situation where entertainer professions do not supply some sort of game mechanic benefit to non-entertainers. What would be the point then? Dejah is right in that playing the game is entertainment in itself and no one seeks out, on a regular basis, entertainers specifically to provide additoinal performance entertainment. That is a bonus that can potentially come with the mechanics.
The best we can do is a system where we're free to perform while giving mechanics, and I think by and large we have that now.
Except for the little issue of buffbots...
PoetDancer wrote:
Here is the problem, though.
What we got out of Publish 23 was not the product of entertainer players.
It was the product of everyone else who use--and sometimes abuse--entertainer players.
To tell you the truth, all this Publish told me was that Armoursmiths, Weaponsmiths, and everyone else is more in charge of what we get than we ouselves. It told me that Jedi have more business telling us what we "need," rather than we ourselves telling the developers what we need.
I do not feel like my enjoyment as a dancer is ever considered by these developers. They just seem to give me more responsibilities I never wanted, serving a systemwhere everyone get's a "goodie" for me being around...except me who is trying to get some enjoyment out of this game.
Jedi complained about us, and so the developers threw some junk on us that responded to jedi interests. Not entertainer interests.
Crafters complained about us, and so the developers decided to shape the class in terms of what they want. Not what we want.
Some combat players complained about BF, and so the developers decided to shape the class in terms of what they want. Not what we want.
So I say, if this class is so valuable now to all these players, they can go buy a dancer, for all I care. Because the class doesn't even feel like mine. I don't even feel in charge of my own gameplay, content, or fun anymore. It feels like I am the possession of those interests who seek to manipulate and use me. And I'm sick of it.
I have to say I agree with you, to an extent.
The content we got was very much driven by everyone's interests but our own. However, it retains the previous concept of Entertainers as a support role in the game. That was one aspect of gameplay that I enjoyed as an Entertainer - feeling useful to others, who wanted my services.
It's a weird situation...but Ents have been support folks for quite awhile, and as such our support abilities need to focus on those we help - so they want our help.
I'm not a fan of the decision with Jedi buffs, but whatever. Nothing to do about it now. Once you give it's very hard to take away. Personally I think that Jedi, Weaponsmith, and Armorsmith shouldn't have gotten buffs from us. Just too much combat involved for my tastes.
Message Edited by Warryyr on 08-31-2005 12:40 PM
Goldy_Lhim wrote:
Everyone is welcome to post here just save the drama for your mama.
Yep. And, in tailoring resource quality doesn't matter and experimentation isn't possible unless we're making wookie pillows.Which few of us ever make.As for BE's,dancer buffs will apply only to creature making, not for meds. This drastically reduces the pool of players we have to interact with, and drastically reduces the income potential of dancers. Maybe that's not important to everyone, but it is nevertheless a profession issue.
Demievil wrote:
Going over astromech stats red being dancer blue being musician its close.. but musician has the more number of players that would want buffs and they are the more high end crafts that would pay more for it its unbalanced to me this system
Message Edited by Demievil on 08-31-2005 04:06 PM
Warryyr wrote:
It's a weird situation...but Ents have been support folks for quite awhile, and as such our support abilities need to focus on those we help - so they want our help.
I have no doubt they desire these things we can give.
But having the customers (I don't even bother calling them patrons, anymore) want our help, doesn't mean they are willing to help us, in return. I am not so naiive to think that players will be sending me /tells to have me go to where they are at,and give these things to them for oodles of credits.
And I really don't think that they'll bother coming to where I am performing at.
If anything, they'll "help themselves" to a community account, so they can log on to the buffer whenever they want, for free.
There is a difference between being interdependent, and being dependent.
Interdependent players go about their business to satisfy themselves, and by doing so, knowingly, or unknowingly satisfy others in the process.
But we are not interdependent. We are dependent on them. And dependent players have no business other than the ones others allow them to have. Their entire success, and enjoyment have nothing to do with what they do. Its what others allow them to do.
I don't want more resaons to be a player's alt. I want more reasons to be a player. Whether someone needs a stupid radial click and menu selection, or not.
PoetDancer wrote:
I don't want more resaons to be a player's alt. I want more reasons to be a player. Whether someone needs a stupid radial click and menu selection, or not.
Sirii, you want Entertainer playable content and that's fine, I agree with you personally. I think Holo would agree with you because even he said that we need more to do.
The problem has been convincing everyone that A) Social does not mean no play content - it doesn't for pure Social games, why should it for the Social section of this game? B) It will make the game money to invest in this type of content.
To Bartle, a Socializer seeks out social opportunities. They are still playing a Mage, Rogue, Warrior, or whatever, but they are constantly talking to people. They areperfectly happyhanging out in the social rooms with out action. The only difference in between their play experience and the other 3 types' play experience is self regulated - not enforced through SP limitations or location restrictions.
There is no "social content" because it's just a playstyle and a play goal. The very fact that there are other people there in the game world makes it work. This is what we have had as a plan - only, it doesn't work because it is enforced instead of just allowed or encouraged like it would be in a MUD. This is why the Devswould beok with making us zero SP - it would make us like MUD Bartle Socializers (which most of us are).
I think Holo knew we were going to have to start having Social MMO style game activities though, he just must not have focused on it so no one else did either and all of a sudden the idea that "Social" meant "all the restrictions of a normal class with none of the rewards!" got engrained with people's concept of the Entertainer profs.
Give it some time, they'll do one of the two eventually: make us zero SP or give us playable content if they think it will make money. They might even do both, they aren't mutually exclusive.
Edit: Oops, stopped in mid ramble there. ![]()
Message Edited by Panthu on 08-31-2005 03:43 PM