Dancer Archive

Thread: new inspiration is lame

Demievil
Wed Aug 31, 2005 8:04 am
#14


Squad Leader
Chef
Force Sensitive - Crafting
Droid Engineer
Ranger
Bio Engineer
Musician
Armorsmith
Image Designer
Shipwright

Weaponsmith
Architect
Force Wielder
Fencer
Tailor
Pikeman
Dancer
Commando
Force Defender
Force Enhancer
Force Healer
Light Saber Mastery
Creature Handler
Smuggler
Swordsman
Combat Medic
Merchant
Doctor
Politician
Carbineer
Force Sensitive - Senses
Teras Kasi
Pistoleer
Rifleman
Force Sensitive - Reflexes
Bounty Hunter
Force Sensitive - Combat

Going over astromech stats red being dancer blue being musician its close.. but musician has the more number of players that would want buffs and they are the more high end crafts that would pay more for it its unbalanced to me this system

Message Edited by Demievil on 08-31-2005 04:06 PM



NGE
You must unlearn what you have learnt.
Trellgar
Wed Aug 31, 2005 8:38 am
#15

sorry, I am with Deathblossom on this forum

I'll read, but try not to open my fingers
after all, younglings should be seen rarely and definately not heard

Ka'th

Message Edited by Trellgar on 08-31-2005 08:41 AM



Trellgar
Esharra
Wed Aug 31, 2005 9:00 am
#16






Trellgar wrote:
sorry, I am with Deathblossom on this forum

I'll read, but try not to open my fingers
after all, younglings should be seen rarely and definately not heard

Ka'th

Message Edited by Trellgar on 08-31-2005 08:41 AM





Trellgar, I figured you'd been around here long enough to know that sort of attitudeisn'twhat we're about here. And I'm surprised to see you would say something that is really unfair..to yourself & to others.Death_Blossom hasn't been around as long as you and she seems to respond with paranoia to every reply made to one of her posts that is not in agreement with her..whether the reply actually contains any flames or not. I figure she's just not very experienced with forums and hasn't become accustomed to the reality that people are pretty candid on forumswhen voicingtheir opinions. It has nothing to do with any animosity or outright anger and everything to do with the limitations of the medium.


And heh..trust me..the devs have well heard our frustrations many times. But devs' actions aren't soley motivated by players' desires and preferences. I think that to judge my competence or involvementon whether or not the devs respond to requests in a way that players would find palatable would be rather shortsighted.I've not received anycomments from the devsregarding ourfeedback pointing out theperceived one-sidedness of the buff distribution which posters here have complained about. From a game design standpoint, I could see such a move as one intended to encourage more players to take up musician. There is certainly an imbalance in numbers between musicians and dancers and maybe this will help to balance that.


On the other hand, having played BE, Chef and Armorsmith professions, I would be more likely to seek out the new Inspirations with Chef & BE than I would with Armorsmith (post-cu). BE don't haveskilltapes benefiting their skills and Chefs have several lines of experimentation that can contribute usefully to their products. Armorsmiths are more limited in how Inspirations may benefit them (simply my opinion from having played the prof..some AS may disagree). I've not played a WS so really can't comment there.

Message Edited by Esharra on 08-31-2005 11:13 AM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Trellgar
Wed Aug 31, 2005 9:09 am
#17

Esharra,
Two things, one I am just posting on his account, for a few reasons, none of which apply.

Two, I have watched a normally civilized and happy forum deteriorate into flames and out right
hostility over the last few months since the inflx of a lot of, shall we say, target audience,
people into the game. Tempers are short and tongues are sharp.

I just, it is frustrating and has been, to watch. Generally now I try to avoid coming back in here,
just so I dont have to watch it.

I like the concept of the new buffs, but really, why limit it? there are few musicians, few enough dancers left.
I am the only one in Coro right now, and I have had three crafters walk out because they need a musician,
not a dancer... this is not helping us

Ka'th



Trellgar
Alphessa
Wed Aug 31, 2005 9:15 am
#18






Esharra wrote:





Trellgar wrote:
sorry, I am with Deathblossom on this forum

I'll read, but try not to open my fingers
after all, younglings should be seen rarely and definately not heard

Ka'th

Message Edited by Trellgar on 08-31-2005 08:41 AM





Trellgar, I figured you'd been around here long enough to know that sort of attitudeisn'twhat we're about here. And I'm surprised to see you would say something that is really unfair..to yourself & to others.Death_Blossom hasn't been around as long as you and she seems to respond with paranoia to every reply made to one of her posts that is not in agreement with her..whether the reply actually contains any flames or not. I figure she's just not very experienced with forums and hasn't become accustomed to the reality that people are pretty candid on forumswhen voicingtheir opinions. It has nothing to do with any animosity or outright anger and everything to do with the limitations of the medium.


And heh..trust me..the devs have well heard our frustrations many times. But devs' actions aren't soley motivated by players' desires and preferences. I think that to judge my competence or involvementon whether or not the devs respond to requests in a way that players would find palatable would be rather shortsighted.I've not received anycomments from the devsregarding ourfeedback pointing out theperceived one-sidedness of the buff distribution which posters here have complained about. From a game design standpoint, I could see such a move as one intended to encourage more players to take up musician. There is certainly an imbalance in numbers between musicians and dancers and maybe this will help to balance that.






Not too sure about that Ive been a Musician/Dancer since before the CU when the musician buff was perceived to be the most needed ( ie secondaries) At that time there were a lot more dancers than musicians as well and it never addressed the problem then.


The problem in balance has been widened tho with Jedi now getting the WS buff and from a couple of hours in a cantina today with requests for 20 buffs or so I have only given the WS buff to mainly Jedi. This however may slow down again due to the best possible Light sabres being crafted with the new buff .


I dont think we can say yet which profession will be the most needed as such only time will tell.


Its good to have people seeking out Live Entertainers again tho even if its just questions about the new inspirations.



Alphessa





Master Musician Master Dancer Flurry
Esharra
Wed Aug 31, 2005 9:17 am
#19






Trellgar wrote:
but really, why limit it?
Ka'th




While I've not received specific dev comment, I can be pretty sure that we were given unique Inspirations, different from musicians, probably because one of the biggest complaints dancers have had regarding Inspirations was that the general one had nothing unique to our professions. We complained that we wanted skills different from musicians (musicians did as well) and that's what the devs gave us.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


NJ62
Wed Aug 31, 2005 9:21 am
#20

There has always been tension about this issue. Dancers and musicians want different content that defines their professions. But there never has been enough content to "go around" so dancers and musicians end up wanting each others' content as well as their own. By splitting the available content between the professions, each profession is unique, but does not have sufficient content.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Trellgar
Wed Aug 31, 2005 9:21 am
#21

and actually Esharra...
I dont think the devs listen to anyone.

like customer service posts, you seem to be there in an attempt to make
the customer base THINK we have a voice.

regardless of what we want, they will push what they want us to play on us.
even though they have said they are not dictating play style.

I did not mean to say that I thought you were personally incompotent.
I'll save that for ex boyfriends and the like

Ka'th



Trellgar
Trellgar
Wed Aug 31, 2005 9:24 am
#22

actually, I have a new job title...secretary

yes, I have a list of 12 people I am to notify if a musician shows up here.

I cannot tell you how thrilled I am to be useful again.

Ka'th



Trellgar
Death_Blossom
Wed Aug 31, 2005 9:26 am
#23

Message Edited by Death_Blossom on 08-31-2005 11:54 AM



Celaki GoshiMeliya Goshi
Pilot and Pistoleer Pilot and Shipwright
Miss Valcyn 2006 Former Mistress of Entertainment
Visit our loot vendors outside Moenia, Naboo (4077 -5006)
Trellgar
Wed Aug 31, 2005 9:30 am
#24

Deathblossom, she didnt mean that... Trell has just been around for a bit so if it
were he, he would know how things get.

She didnt mean to slight you at all.

People have been too touchy lately, I for one, welcome your comments

Ka'th



Trellgar
Caerwynn
Wed Aug 31, 2005 9:35 am
#25

Hmm not had much of a chance to try this, but the general view is that most masters won't waste time getting inspired. So as the majority of peeps go for master in their chosen prof, I think these buffs may well backfire. But time will tell.


In the meantime, the most famous redhead dancer on Chim is more than likely going to hang up her dancer shoes, the one compensation for being a hybrid post Cu was being be able to self buff.





Caerwynn (Caerwynn') Royce Grand Master Entertainer and Smuggler
Guild Leader of the Dune Sea Desperadoes. Member of Nebula
Various girls with skills and stuff.

SlickRiptide
Wed Aug 31, 2005 9:37 am
#26

I'm not sure Trellgar was actively condemning the correspondent(s) but I feel compelled to articulate a fact of life for those who don't really understand the life of a correspondent:


Correspondents are liaisons and advocates, not honorary developers. Their only true power is the power of "information". Correspondents who enter the program thinking that they're going to be giving game design advice to the devs learn quickly that the devs want them to be a resource, not a tool. Your primary duty is to represent the views of your community as accurately as is possible, given that most profession communities are fractured to one extent or another. Secondarily, you're there to give a "second opinion" on the concerns of the other correspondents in areas where those concerns overlap each other, and to answer whatever questions the devs might have about the current state of the game. Anything beyond that is welcomed or ignored according to the taste of the individual developers.


If you (as the player of profession X) are extremely lucky, your dev will have an open mind and want to work with your correspondent to direct development efforts in the direction desired by the player base, as represented by your forum and by whatever surveying your correspondent has attempted to put together among "live" players.


If you're unlucky, your dev will be a an ivory-tower snob who thinks the correspondent program is a waste of resources, that game design should be left to the professional designers and that players should just take what they're given and be happy they have it.


I can't speak for how it is now, but I can tell you that when I was a correspondent 1.5 years ago, we had both kinds of devs and there were more of the latter than the former. Heck, some of the devs flat out said that the correspondent program ought to be disbanded, that they'd never bother to participate and that we had no business telling them how to do their job. There were maybe three devs who regularly worked with the correspondents. (I'm being generous because I really only remember two: Greenmarine and Keldarin.) We were lucky that Keldarin, the entertainer dev at the time, was one of those. Despite that, it was still nearly a year from the time that I resigned my position before the entertainer professions started getting some real new content in the form of songs, dances and the theater manager quest. Well, to be fair I should acknowledge the addition of mind buffing as well. That was at least an attempt to address issues related to both entertainers and the combat professions simultaneously.


From what I hear, the current crop of devs has come down from the ivory tower to some extent. That, however, doesn't mean that the correspondent's suddenly have more power to make anything happen. It just means that the current devs are more willing to listen to ideas. They'll still go on and do whatever the hell they want regardless, because they have a vision for the game and their vision takes priority over OUR vision. The correspondents can't change that. All they can do is let the devs know where the two visions agree and disagree. If the devs decide to do something totally at odds with what we want (and keep in mind that "we" are a very small number, as forum users number maybe 2-3% of the actual gaming population) then it's hardly ever because the correspondent was derelict in his or her duty. Rather, it's because the devs behind the change feel that they know what's better for the game than the players with their biases and viewpoints limited by their professions.


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