Dancer Archive

Thread: Cover Charge Please

Chessack
Wed Oct 01, 2003 1:42 pm
#27



Cylenthia_Tavishaun wrote:
To counter this argument, Dancer & Entertainers mind healing ability could also be considered an optional component. If you sit long enough in a medical center or a cantina, your wounds are healed.






Yeah but they are proposing cover charges. Which means you CAN'T get into a cantina to heal if that happens. And now you ARE stuck paying to heal, or you can't play.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
LickyWotsom
Wed Oct 01, 2003 1:44 pm
#28

The ent's that make money single out the players that WANT to roleplay...and they entertain them. This argument keeps focusing on the masses. Hate to burst bubbles here, but the masses are teenage boys who want to shoot stuff...and they are only going into a cantina to get healed because they HAVE to...and 99% of the time all they have to do is sit there and watch the noon's, get healed..and run out. Why is this so friggin' hard for everyone to understand?


It's not an issue of rules and fee's...it's the difference between the first person shooter crowd that would just assume see the dancers and musicians nuked in favor of any other means of healing...and the roleplayers that want to chat and experience a Star Wars cantina.


The problem is real, but we are looking at it the wrong way. Changes made by the developers will not fix this problem short of mandatory fee's. That would make entertaining boring. A better solution is this. Noobs dance for free for the "shooters" and make money in some other way...cross train in marksman and run missions...experienced ents seek out a venue frequented by roleplayers rather than "shooters".


The whole idea behind this game is that it will become what it's players make of it. Ents need to stop bitching about the games short comings and get creative.


My 2 cents.

Zarlor
Wed Oct 01, 2003 2:13 pm
#29






PuntaSur wrote:

[snipp]


As for the comment from someone about a player owned house with an entry fee for healing, let me pick myself up off the floor now. Exactly how many players will go out of their way to run to the suburbs to PAY for healing, when they can just go get free healing in town from those who give it away for experience? Maybe one in three thousand?






I stated that it COULD be done now, but I also stated that it was more likely to be a useful option one Player Cities are in. Because then the suburbs will no longer bet he suburbs. They will be the cities, too.


There are a few sho do offer such a service now as well, especially those who have placed a house conveniently close toa popular Theme Park area or other popular dungeon/MOB spawn spot.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
wynlyndd
Wed Oct 01, 2003 2:38 pm
#30

Doesn't t the house entry fee trick require something outside of the Doctor tree yet again? (Business line or even merchant) The problem is not being able to gain money in our profession. As a Master Doc/Master Combat Medic, without selling stims, I have no income except to sit on missions with guildmates on the off chance they need healing.



Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
Zarlor
Wed Oct 01, 2003 2:40 pm
#31

I didn't thik so. I though anyone could put an entry fee on their house. But I could be worng about that.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
wynlyndd
Wed Oct 01, 2003 2:57 pm
#32

Never noticed the entry fee before playing my secondary character a Novice Chef/Novice Merchant so I could be wrong too.



Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
PuntaSur
Wed Oct 01, 2003 7:58 pm
#33

I am starting to see a common trend in this thread where we would like to divide the Roleplayers and more experienced service providers from the PVP first person shooting teens (also commonly known as dead beats) and startup (less experienced) service providers. This makes good sense, and I would also like to see if this could be designed in a way to fit into the major cities and towns.


The best entertainment clubs anywhere charge a cover to get in to keep out the "riff-raff", so I still see a cover being appropriate to strengthen this proposed division of the population. The Roleplayers and more experienced customers will have the money for this anyway, so they won't mind paying to enter a more "entertaining" club that has experienced service providers. They will also breath a sigh of relief knowing the knuckle dragging cheapskates will be opting for the "free" saloon where they shoot each other into the walls.


Currently there is only one way to accomplish this, and it has already been described on this thread: Player owned structures. The problem with that is LOCATION LOCATION LOCATION! You have a large population of players who developed habits of using the town provided facilities, and this will be the case for most new characters as they get started. You can't easily advertise a great new club 400m or further away, nor can you easily ensure that you have "round the clock" services available. Even if you find an experienced / roleplaying customer who is willing to jog out there for a great experience, it will only take two or three visits to an empty show before they ditch that concept and head back to the town provided one.


I like how this thread has evolved into dividing the population so people can get what they want, as this more appropriately represents what we all know to work in our society: You should expect a better experience if you pay to get in, and you can rest assured that fewer village idiots will stumble in there and disrupt the place. "You get what you pay for" applies so very often, but we have to find a way to apply that here beyond hoping for the good will of the few.




PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

PuntaSur
Wed Oct 01, 2003 8:35 pm
#34

Chameleon,


Your soap box was a perfect example of the evolution of this situation for both entertainers and doctors/combat medics. This further reinforces the need for the two way heal transactions.


CONCEPT:


Patient/Customer requests the heal from a targeted doctor/entertainer, gets a message stating the cost based on wounds/BF etc with the possibility to select ALL or just a couple of priority wounds, and agrees. Payment can be based on something like 1 credit per point of wound, even have min and max possible ie: 300 credit minimum to 1000 credit max. Perhaps this could even be a sliding cost up to 3 credits per wound with 500 minimum to 2000 max for higher skilled players (Master Doctor/Master Dancer).


The doctor/entertainer gets a window up that shows this request, then selects DENY / ALL / or just the specific wounds they have medicine for (in case they are low or out of one). This then unlocks those wounds to be healed through the same process as today.


The work around for being able to heal friends, PA members, etc is to become GROUPED. This can be like a universal unlock to the two way transaction and allow us to heal our group without this mechanism, especially for new players we are mentoring or during hectic hunts. This fixes the lack of tipping issue and provides appropriate income based on the level of service provided. It also addresses an AFK entertainer issue that keeps popping up in so many threads.




PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

Chameleon257
Thu Oct 02, 2003 12:20 am
#35

As a master doctor the only way I've been able to make decent money is by selling meds on the bazaar or my vendors.


The whole time I was in the med center healing folks getting to know them etc.. I may have gotten many tips however by no means was it enough to pay for training etc.. Now as a master doctor I don't spend anytime in the med center.


I actually got stopped at the starport by a novice bounty hunter with half of his HAM bars black. He came up to me and said hey doc?? I said ya? Do I look a little i'll to you ?? I replied ya you look real bad off you should go to the med center get healed. He said "where were you when I was in the med center looking for someone to heal me?" I replied out doing missions to get money.


This is going to be a continued debate and a problem until all the medics pretty much start charging for services. As a master doc I may heal once in a blue moon now unless its in the group i'm in, my friends, or myself I don't do it normally. I've actually had people call me greedy when I say 1 credit per wound minimum 300 credits. I'm like hmm really I'm greedy?? I have harvesters all over the galaxy to get the materials required the advanced components... This mean I have prices to get there prices to maintain the harvesters prices to get back etc... and god forbid that all around galaxy romp to try to find Class 4 Liquid petro that seems to be as rare as hair on a bowling ball. That trip cost me almost 30K to complete back to starting point. Granted that was a voluntary measure but how else are you going to make stim b's that have more than 350 base heal?? My reply to the person that called me greedy was I need money to keep making meds.. He said there are plenty of delivery missions for that, why don't you do some... My response you know your right, see you later I'm going to get some money now. He said what about healing me?? I said can't no time need to make money...


Simple truth is after I've made master doc I loath the profession when it come to dealing with people, because of people like the one above. I've encountered a lot of people that are great people, that have tipped and I've never asked for it. However I've encountered far more that don't tip, and are just rude once they're completely healed, leaving without even a hey man thanks.


The problem isn't going to go away until all the medics start charging and quit giving freebies to people they don't know. Entertainer problems are the same way, there as been a time I've seen the cantina's in beta roaring with people and people were tipping very well. Which meant the enterainers stayed in the cantina's and hotels doing their thing. People really haven't noticed but ever get wouned to your mind and say great I'm going to have to spend 30 minutes in the cantina...... Not getting healed just waiting for an entertainer to show up!! I make it a point to tip as much as I can to entertainers I've tip as much as 500 to 700 depending on my BF and mind wounds. Same thing applys to medics the incentive to stay in the med center and heal all night isn't there if you can't get something from it.. I've actually seen people in the med center jump for joy to see me come in only to get dashed when I'm only there to buff myself and leave. While I feel sorry and sometimes I do stop and heal some, most of the time I don't. Why?? because of the experience I've had in the past and because other medics are doing the same thing for free.


Sorry off the soapbox now


Eswow Gastinoff Master Doctor


Gorath Server





Life's an Illusion, it's the pain that's real.
Cylenthia_Tavishaun
Thu Oct 02, 2003 12:40 am
#36

Why not have it set up that when the entertainer/dancer registers at the location they set their own price in a radial. People could then come into a cantina and "shop" their healer. Click the entertainer, see their level, and if you want to watch them, you pay their fee. If one is too expensive, then move to another. This way it is totally up to the individual.


Ahleur - Enthraller - Intrepid Galaxy









Cylenthia Tavishaun
Master Brawler | Master Swordsman | Master Pikeman
Warrant Officer I, Imperial Army
Daughters of Allya (SHE)



LickyWotsom
Thu Oct 02, 2003 7:03 am
#37

Your point about location is well made. It was and is my biggest concern. My first attempt at finding the perfect spot led me in circles around a few of the more active cities. To my dismay I found that real estate is already hard to come by in many cases. After much consideration I opted for a spot that is admittedly a bit of a "hike". However...it is centrally located between an Imperial city, a Rebel city, a city that is arguably up for grabs, and a VERY popular non-city destination.


While I agree that this presents an immediate obstacle to getting a crowd every night I do no think it is an insurmountable one. Keep in mind that we've already established the different behavior between the shooters and roleplayers. If the roleplayers want the experience that I think they do I'm quite sure they will be willing to "hike" to get it. Reinforcing my decision to locate my soon-to-be-opened cantina where I did is the hope that we will all have vehicles and mounts before long. I suspect this will mitigate the need for close proximity to a city.


The issue of visiting an empty club is another problem. I am still trying to work out some way to indicate from the outside of the club whether or not any entertainers are present so that players never pay the cover only to find an empty club.


One idea was to simply switch the Privacy setting from public to private...i.e. open or closed, however I have yet to determine if players on the Admin list can do this. Anyone know the answer?


I am open to any other suggestions as to how this might be accomplished. The only requirement is that any player have some means of determining whether or not they should bother to enter.

Mejowepra
Thu Oct 02, 2003 11:01 am
#38

Wynlyndd, that's strange, because I have paid doctors probably 100k if not more worth of buffing. Don't say you have no way of making money - buffing is a GREAT way of making money. I've paid doctors everywhere between 15-30k to make a "house call" (come to the planet I'm on) above and beyond the cost of the buffing itself.

So again, yes, healing might not be able to make money but buffing sure as heck can. Granted, good buffing supplies cost money but the "1000 per stat" price I've seen mostly commonly must be worth it for the docs that do the buffs. I myself am now a dcotor, but only 1211 so I'll keep paying 5-8k for full buffs for some time to come.




Mejowepra: Final Spec: MD/MTKA

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