Dancer Archive
Thread: Poll: Public Buffer?
Warryyr wrote:
meeuki wrote:
4) Buffbotting is using a game mechanic in a way that was not intended.
could you find the dev post stating that for me? i'm having trouble finding it.
Run along little troll, back under your bridge with you...
shhhh. they found the post, which is what i asked for, there's no need for inane babbling.
meeuki wrote:
Warryyr wrote:
meeuki wrote:
4) Buffbotting is using a game mechanic in a way that was not intended.
could you find the dev post stating that for me? i'm having trouble finding it.
Run along little troll, back under your bridge with you...
shhhh. they found the post, which is what i asked for, there's no need for inane babbling.
To tell you the truth, I wasn't expecting you to return to the thread at all. But, as you did, kudos to you. Now, speaking of inane babbling, let's let your off-topic comments drop and let the thread return to it's intended purpose.
If you have any comments on how many strangers you buff while you're entertaining, feel free to contribute.
If you have other things to discuss, just start another post. Thanks.
Warryyr wrote:
meeuki wrote:
wierd. you'd think they would just remove the /join command and fix it instantly if they were so concerned.
Hmm, yeah. We've proposed this, and it would be pretty effective. Except, such a change could potentially impact all those other professions in the game. Our desire is to improve our professions' gaming experience, while not hurting others gameplay.
"we"
lol. yeah we (myself included) proposed that fix back in october, well before you even registered. excuse "me" for not being on the same page as "you all" for not wanting to improve other professions gaming experience.
fact of the matter is, /join is only used for automated joining and in certain circumstances where a bug makes the popup box invisible. relogging fixes that bug. so i doubt very much there would be a significant impact on other professions gaming experience. suggesting so really belittles entertainers everywhere, considering you are implying an easy workaround is not worth 3 professions' satisfaction at the removal of buff bots. you want to keep the thread on topic, don't troll my posts with arrogance, condescention and ignorant assumptions.
and as for the original question, when i am entertaining i generally get 1 or 2 requests for a buff, per day, depending on location. food, inconvenience, and lack of understanding on how buffs work are responsible for the lack of interest, imo.
meeuki wrote:
Warryyr wrote:
meeuki wrote:
wierd. you'd think they would just remove the /join command and fix it instantly if they were so concerned.
Hmm, yeah. We've proposed this, and it would be pretty effective. Except, such a change could potentially impact all those other professions in the game. Our desire is to improve our professions' gaming experience, while not hurting others gameplay. <<<<----- Was this arrogant/condescending/and ignorant assumption? I was just stating the dangers of just removing /join...
"we"
lol. yeah we (myself included) proposed that fix back in october, well before you even registered.
Umm, yes "we" - entertainers. Yourself included. What's with the attitude? You throw in we (myself included) proposed that fix back in october, well before you even registered. Yet, you write to me don't troll my posts with arrogance, condescention and ignorant assumptions.Umm, I'm sorrybut why is the date of my registration an issue in this discussion?It's in fact veryarrogant of you to say "i've been here longer and came up with that ideafirst." I haven't tried to be arrogant or condescending, but you seem to be acting that way towards me.
excuse "me" for not being on the same page as "you all" for not wanting to improve other professions gaming experience. You seem to be on the same page, what do you mean by this? Removing the /join command would very easily and quickly solve our buffbot problem. Why are you not on the same page?
fact of the matter is, /join is only used for automated joining and in certain circumstances where a bug makes the popup box invisible. relogging fixes that bug. so i doubt very much there would be a significant impact on other professions gaming experience. I've had other professions suggest reasons why not having the /join command would be a pain for them. It's difficult tojust say you doubt it would have a significant impact, since there may be professions with legitimate uses for /join, who could be penalized for not having it.The least they deserve is to be given consideration for their gameplay. Just because they don't afford that to us by creating buffbots, doesn't mean we shouldn't give them some consideration.suggesting so really belittles entertainers everywhere, considering you are implying an easy workaround is not worth 3 professions' satisfaction at the removal of buff bots. I fail to see how being cautious about removing the /join command and it's impact on other professions belittles entertainers. I would say thatblindly deciding "remove /join solves entertainers problems so we should just do it" would belittle every other profession in the game. They may have more legitimate uses of /join than you're aware of, and should at least have the opportunity to explain their use of /join. you want to keep the thread on topic, don't troll my posts with arrogance, condescention and ignorant assumptions. It was never my intent to be arrogant or condescending, or to make ignorant assumptions. I really don't see that coming through in my posts. In fact, it seems to me that you're the one doing so, see above. I don't see why you have such a problem with me...
and as for the original question, when i am entertaining i generally get 1 or 2 requests for a buff, per day, depending on location. food, inconvenience, and lack of understanding on how buffs work are responsible for the lack of interest, imo.
Thanks for contributing to the discussion at hand.
Warryyr wrote:
I used to buff upwards of 40 people or more per night (complete strangers) in either Coronet or Theed.
In the last few months, I've seen my business drop to getting 10 strangers to buff, if I'm lucky.
When I buff strangers, I play my Nalargon since it screams, "Master Musician!"
Last week, I paid for a quickness buff (to service my customers faster with a 3 minute full buff) and spent 2 hours in Theed cantina. I had 2 strangers ask for a buff. Two. It was pretty sad. Well,one asked, the other one I just conversed with after they planted themself in front of me and I asked them, "would you care for a mind enhancement?" They at first weren't interested, then said "eh sure, what the heck- buff me."
I then travelled to Coronet and was promptly greeted upon arrival by a barker droid advertising a buffbot for only 6k. I proceeded to Coronet Cantina, and stood amongst the AFK'ers, making fun of their spam, for another hour while my Quickness buff wore out. I didn't have a single person ask for a buff. This has been the majority of my experiences lately when trying to buff the public. People just aren't interested.
To all those saying they "can never find entertainers" then I'd say they're not looking very hard.
And, for those who say to go to adventure planets, I've been there and done that. Those places tend to be the home of the worst buffbots ever. And the spam can be even worse than Coronet Starport with all the begging for solo groups, doc buffs, directions, mission details, etc.
Umm whoops forgot to paste in the last paragraph.Darn it all![]()
On average I spend about 50% of my gaming time making myself available for buffs from strangers. I play the game an average of 30-50 hours per week, usually 5 or 6 hours per day. I use my Master Musician tag as a sort of "taxi cab light" to show when I'm on duty. If the tag's off, it means I'm not buffing - which works well, because then people can't find me in searches. I still get a /tell here and there from folks to ask if I'm buffing, and sometimes it's in the middle of crafting (i'm also a master droid engineer and artisan). Unfortunately at that point I need to decline, since I'm usually starting a run of components or working on designing a new run of droids. I'm sorry to say that in the last few months I've received maybe, maybe 5 /tells from strangersto ask for a buff. Before that, I had /tells all the time when my Master Musician tag was up - up to 10 or more per hour. Lately, people just aren't asking. The buffbot's perceived "convenience" seems to win over the live entertainer who waits in a cantina.
Now back to the topic: I don't buff on Bria because I'm not a Master Dancer, but on Lowca before I came to Bria, not counting guildies, I'd say I'd buff a stranger, oh, once every two weeks. Of course, Lowca is infested with buffbots.
From what I've seen, Bria is still a good place, but I haven't been around long enough to compare it on how it used to be.
Message Edited by Kreistor on 07-22-2004 01:40 PM
explor793 wrote:
You CAN NOT PLAY THIS GAME WITHOUT A MIND BUFF and you have to make the most out of it when you do get it.
Ikewe wrote:
By the way, although I am not a master rifleman I have never once gone hunting with a mind buff. Sure it makes life much easier and you can bet that if I could self buff I sure would. But ifanyone thinks you can't play without a buff then you are missing an entire element of the game.
Ikewe, Master Dancer Shadowfire
<<<<----- Was this arrogant/condescending/and ignorant assumption? I was just stating the dangers of just removing /join...
which are? the implication is you care about the gameplay of others, whereas someone who suggests removing join does not.
why am i hostile to you? the tone of your post. let's not forget you started this when all I wanted was a dev post saying they were commited to changing this. in the past they were obviously not going to do anything about AFK. if that's changed, that's nice, but you don't have to go calling someone a troll who asks for proof of it.
excuse "me" for not being on the same page as "you all" for not wanting to improve other professions gaming experience. You seem to be on the same page, what do you mean by this? Removing the /join command would very easily and quickly solve our buffbot problem. Why are you not on the same page?
sarcasm
fact of the matter is, /join is only used for automated joining and in certain circumstances where a bug makes the popup box invisible. relogging fixes that bug. so i doubt very much there would be a significant impact on other professions gaming experience. I've had other professions suggest reasons why not having the /join command would be a pain for them.
i'd like to hear one reason why. find me one use for /join outside of buff botting, a bug workaround, and asgeneral convenience with an alternate char. you've had other professions suggest reasons, let's hear them. seriously, i love eating crow, let's hear one that's worth keeping buff bots around.
I think this has all been blown way out of proportion, I had a much lengthier reply but due to the forums it just went poof for some reason. I'll start by saying that I made an assumption from your initial post that you were being insincere, and not really interested in getting info on a Dev post about buffbots. Not necessarily an ignorant assumption, but an assumption. I in no way shape or form meant to be arrogant, or condescending and apologize if I insulted you or upset you in any way. We entertainers get in enough arguments about buffbots, let's not fight amongst ourselves. I'm with you - /join should be removed. I would just rather have the Devs look into other professions' use of /join before just taking it out - I don't want to hurt another's game for the sake of my own (in essence doing what buffbots did to us). I'm sure the Devs woulddo this anyways, so this argument really has very little purpose behind it. I've already filled this thread up with enough bickering, so this is the last I'll say on the matter.
An example of a legitimate use of /join is stated below, as you requested. I won't perpetuate this exchange any further, and again apologize for getting you so worked up. Think of me what you will, I'd rather just let the bickering die already.
meeuki wrote:
<<<<----- Was this arrogant/condescending/and ignorant assumption? I was just stating the dangers of just removing /join...
which are? the implication is you care about the gameplay of others, whereas someone who suggests removing join does not.
why am i hostile to you? the tone of your post. let's not forget you started this when all I wanted was a dev post saying they were commited to changing this. in the past they were obviously not going to do anything about AFK. if that's changed, that's nice, but you don't have to go calling someone a troll who asks for proof of it.
excuse "me" for not being on the same page as "you all" for not wanting to improve other professions gaming experience. You seem to be on the same page, what do you mean by this? Removing the /join command would very easily and quickly solve our buffbot problem. Why are you not on the same page?
sarcasm
fact of the matter is, /join is only used for automated joining and in certain circumstances where a bug makes the popup box invisible. relogging fixes that bug. so i doubt very much there would be a significant impact on other professions gaming experience. I've had other professions suggest reasons why not having the /join command would be a pain for them.
i'd like to hear one reason why. find me one use for /join outside of buff botting, a bug workaround, and asgeneral convenience with an alternate char. you've had other professions suggest reasons, let's hear them. seriously, i love eating crow, let's hear one that's worth keeping buff bots around.
Whether or not this, or any use of /join, justifies buffbots is obviously up to each player. Personally, I don't think any use of /join justifies buffbots, but that's just me. I can see how below, it might affect a Doc in PvP.
The /join command can be used by Doctors to switch groups quickly during medium to large PvP battles, to cure and rez the group's members - without taking their focus off the battle or defending themselves.
Example:
Player 1 is in a group, other than the Doctor.
The Doctor has the following in a macro, looping:
Cure poison, cure disease, /join, /resuscitate
Player 1 gets killed and needs a rez. Or, Player 1's group all gets hit with some nasty poisons/diseases while battling some CM's. A member of Player 1's group /tells the Doc who group leader is, and Player 1 needs a rez, or the group needs lots of cures.
Doc /disbands from current group, targets new group leader, runs by them for the invite if necessary, /joins automatically, and can then easily just click onPlayer 1 and rez without waiting for /consent or having to Alt to get the cursor up and click on the join box. Waiting for /consent or occupying mouse time to click a box can stop your player from keeping moving on a battlefield.
Doc remains in group to cure poison/disease on players until another group needs them more, they /disband and run by the new group leader and repeat the process, auto-join, and do what they do best without missing a beat.