Dancer Archive

Thread: Let's Do Something Else [List Updated 08 March 2005]

Schardour
Tue Mar 08, 2005 3:53 pm
#27






Ikewe wrote:


But I think there's a lot of potential for this class that's long been over-looked simply because we have limited our imaginations as to how to make the entertainer professions more desireable.




/nod



Fuschia, what are you frustrated with? Palacek isn't claiming we aren't useful in combat, he simply doesn't think we should have true combat abilities. (Nothing that would take away from Combat Medics, Squad Leaders, etc.)









T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

PoetDancer
Tue Mar 08, 2005 3:55 pm
#28







Panthu wrote:

  1. Dance and Performance Enhancements - Everybody knows what these are. We all want them.

  2. Social based enhancements - Things for events and parties

  3. Entertainer based gameplay - Pretty PvE (Ent Missions, Fame, so on, gamey stuff where you get to be an Entertainer)

  4. Interactive Functional Role - This is where the Active Buffs, Active Heals, and other Active abilities fit in





I have a problem with number 4. It guts the entire game I have known since launch if we make it active. And it turns it into a situation where I won't be able to play it. I can play a passive game. I cannot play a game where I have to sell "/" commands.


I am in no position to start selling active mechanics. I am not a power player. I am a slow leveler. I am not guilded, and I'd like to stay that way. If what we do becomes an active selling of mechanics, and if entertainer A and entertainer B can seperate themselves in terms of a quantifiable difference in effect, then I'm sunk. I simply won't be able to afford the loot, or be as efficient at it. I know my limitations, and I am not a banker. I am an improvisational performer.


I don't like doing RP parties for the same old crowd. I don't like doing quests. I like the excitement of the cantina game, like I had at launch.


Passivity allows individuals to judge me on completely different criteria than how much I can mechanically benefit them. It allows someone like me a chance to make a good living simply being funny, or amusing, or in-character. That's the thing I love right now in the profession. Gut passivity, and wI'm afraid that we make this class like a contrived variation on medic.

Message Edited by PoetDancer on 03-08-2005 07:24 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Sunjammer
Tue Mar 08, 2005 4:13 pm
#29

For my own part, I'm quite happy with BF and mind wound healing. It comes after the mission, not before, and combatants don't need it as frequently, so it gives us our interdependence without unduly burdening them. And I do occasionally get tipped for it.

I wouldn't personally be interested in a spy or information-broker role, but I'd cheerfully support the option for those who are. My only concern is that it would be another thing the combatant has to come to an entertainer for before the mission, and thus might result in the same impatience and hostility we get now.

I don't care so much for the "battle-bard" idea, because it's immersion-breaking. Those soldiers in the Bradleys are listening to tape; they don't have a bloody Drum & Bugle Corps along. But then, there isn't any Star Wars immersion in this game anyway, so I guess it doesn't matter.


J.

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DarkY0da
Tue Mar 08, 2005 4:23 pm
#30

As far as immersion and music with combat.. Personaly I think every time Darth Vader starts walking some where and hears that Imperial March... Ya know I think it really gets him pumped up to go hunt down some rebel scum. Indian Jones the middle of a big fight... and there comes the music.. Ohh ya that really turns the battle in his favour. I sure wish I had my own theme music for doing every day things. It would make it a lot more interesting.



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

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PoetDancer
Tue Mar 08, 2005 6:19 pm
#31






Schardour wrote:


Again, I'd rather move away from the active pre-combat buffing, but I don't think other active interaction has to be terribly harmful to your ability to perform and amuse.





Let me give you an example from our game today.


There are two dancers. Master Dancer A takes his or her job seriously. Greetings are made at the door, songs are sung, patrons are made to feel welcome, and the dances, costumes, and ambiance is very much in the spirit of being an entertainer. He or she can buff at the standard 100%.


Then there is Master Dancer B. Someone who simply talks in /guild all day, lets her macro do the performing, looks like a rummage sale due to all her mismatched articles, creates boring spam, plays the same music or the same dance she has always done for two months straight, but has attachments that equal +125%.


Now tell me, which entertainer would we like the system to reward? Master A? Or Master B? Who is the better entertainer?


Activemechanics ensure Master B is rewarded. Because she has the mechanical advantage, and can control who she gives it to, she can force tips for her boring, albeit mechanically superior, performance. The Active application of her skills makes the game not about "entertaining" the players, but makes it about getting loot and "getting a return on their investment."


Passive mechanics however ensure Master A is the one rewarded. Because neither Master A nor Master B has any control over who can or cannot receive the mechanics, unless Master B is doing a good job at entertaining, patrons will simply /watch her, and actually watch Master A.


I am Master A. I can still make a living doing the passive functions. I actually made a very good living as a novice entertainer by playing under the passivity system. And its because the system promotes and facilitates the things I thought this class was designed to promote.


If dancers want a "return on their investment," I recommendwe become merchants, and keep our hands out of my purse. I have no problem with passivity. I have a problem with AFKers, and live players that for all intents and purposes mimic AFKers.


Or maybe that's whatwe want, isn't it? A system that rewards gabbing in /groupchat, being indifferent, and creating a boring atmosphere for the patrons. If that's the case, why not keep what we have right now with buffing alts and AFKers? It facilitates exactly that sort of atmosphere.





Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Schardour
Tue Mar 08, 2005 6:29 pm
#32






PoetDancer wrote:


Who is the better entertainer?







I'm sure you know that question is far to subjective for any one person to answer. The reality is that our profession caters to multiple playstyles, and not just your playstyle. We should not forget those that are here to provide support, and wish to have some basic control over what they give to their patrons. You've stated yourself that you make a grand living as a true entertainer, as defined by you and those who share your playstyle. However, those who enjoy secondary and tertiary playstyles are not satisfied with what has been provided them. Completely removing those interactions with the community, and effectively removing those playstyles, will, in the long run, not be beneficial to our profession. If "active" support does not directly interfere with your playstyle, or has a minimal effect on it (unlike the current condition of our profession), then why complain?






T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Drygo
Tue Mar 08, 2005 6:44 pm
#33


Personally, I do want the active mechanics. I like looking at entertaining as a business. Even when I'm doing combat, I am somewhat business oriented in that I'm looking for the best return on my investment and I'm excited when I find something really valuable. And, that doesn't make me a merchant.


Problem is we all have different motivations. These classes are unique because we have so many different ways that we want to play. Combat players and crafters really don't. Their path is very clear. So, as others have said, it's important that we take into account all styles of play, and that includes the style of play that I and others might enjoy. This includes gauranteed payment for services and interdependency. As much as I enjoy dancing, I would never be completely content with total passivity. I know that merely because I'm not content right now. The only time I get tips is from doing things passively because nobody ever wants a buff from me anymore. And while I do make tips, it's just not enough for the return on my investment in skill points. I understand that works for Sirii and others. But, it does not work for me. And, in fact, payment for services and interdependency would be #1 on my list of priorities.


As to the bard idea, I know that a lot of people don't like it. Personally, I really do like it. I'd like for our buffs to be instantaneous and have a "charge" that we just apply to someone. That way we can get paid, and we don't get resented. I also like going out into the field. Some of my very best times as a Dancer came directly from going out on hunts, having a MASH camp and dancing for people their to heal their wounds and rebuff. I wish I could do the same with Battle Fatigue. I'm not exactly sure how a dancer could help because realistically people have to be paying attention to what they're doing when their fighting. But, it makes perfect sense to have musicians out there for things like regenerating mind quicker if the combatant is in group and listening. And, yes, there *have* been cases of this in the past. I'm sure we've all seen movies where people are marching to war, and in the back of the line is an inspiring battle drum. It's certainly far from unheard of.


As to non combat related things, of course the props, effects, songs, instruments, and dances go without saying. But, beyond that, we are, after all, entertainers. Warryr posted something in the GCW thread that I thought was brilliant. Having entertainers be the ones that can purchase or provide player event perks, maybe buying them with faction. Yes, the most hardcore combat player may want nothing to do with that. But, there are plenty of people out there who will at one point or another be willing to pay you if you can provide a stage or a jukebox for them.


And, I'm not sure how any of the things that I have said above would negate the value of true "amusing"entertaining in the Cantinas. It would simply be more options for those who want to partake in them. I'm sure Sirii and others can do what they do best and get tipped for healing after battles in the Cantina. They would be rewarded for doing so because the other ideas, such as the bard or the buying of player events does not interfere in any way with this healing or passivity, so there is no direct competition to the Entertainer who wants to stay in the Cantina amusing people all the time while healing. It simply offers more choices of how to play your game.

Message Edited by Drygo on 03-08-2005 05:45 PM



- I support hawtpants
PoetDancer
Tue Mar 08, 2005 6:44 pm
#34



I play the class that is given to me. If I were a doctor, I'd play the class that was given to me. But I play this one.


We had this discussion about six months ago. Its a thread entitled We Are Not Two Professions, and it was about the great divide between "healing entertainers" and "social entertainers."


But what real difference is there between two or more "playstyles?" I'll tell you.


Social entertainers fill the time between /startwatch and /stopwatch with something amusing.


Healing entertainers fill the time between /startwatch and /stopwatch with nothing.


We are NOT two classes. We are not "multiple playstyles." We are ONE profession that doesn't have to sacrifice one aspect to do another.


The beauty of this profession is that I become a better healer/mechanical provider alongside becoming a better social/entertainment figure. We do both at the same time. One does not now, nor do I wish one will ever have to stop doing one without doing the other.


Currently, I entertain. But by entertaining, I cannot help but heal.I can heal. But by healing, I cannot help but put on a show. My only choice is to try and make it a good show, or not care if I put on a good show.


That is NOT our greatest failing. It is our greatest strength. We have an environment that facititates both aspects coming together at the same time. There is, I believe, a reason for this, and we would do well to consider what may be lost in the process if we remove it or change it.


There are a myriad of ways we can create marketable commodities, or sell our skills, or be a support class. There are also a myriad of ways we can entertain without dancing. But please. Do not make the act of dancing facilitate one at the expense of the other. That will undermine the beauty and design of these professions to the core when we make this class about doing whatever it takes tosell mechanics efficiently and potently...entertainment value, notwithstanding.

Message Edited by PoetDancer on 03-08-2005 07:45 PM

Message Edited by PoetDancer on 03-08-2005 08:57 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
PoetDancer
Tue Mar 08, 2005 7:07 pm
#35






Schardour wrote:





PoetDancer wrote:


Who is the better entertainer?








I'm sure you know that question is far to subjective for any one person to answer.







At one time it was subjective. In the time of passive mechanics. That was the time when players could come into the cantina and if they liked what they saw, they tipped it.


Now however, we have objective criteria to determine who is the better entertainer. And you know who the best entertainer in the game is, by all objective measures? The buffbot Briha, who can give +125% music and dance buffs 24/7.


If that makes you ill to read that Til, It only proves my point. The problem with messing with the potency and active dispensing of the mechanics is that it makes the measure of a good entertainment experience resemble a good carbine. Its a calculation based upon price, supply, demand, and certain quantifiable notions of quality that can be objectively measured.


Who do we want to champion as the "best entertainers?" The ones who can sell a bunch of statistics like a used Swoop salesman? Well turn our mechanics into a saleable commodity and you'll have it, just like we have now.


But if we make our mechanics something that players don't have to tip up front to get, then they'll be free to tip because they want to do it. They will because they'd rather see players like myself, Til, Drygo, and Panthu doing these things, rather than some boor.


These patrons are not the animals we make them out to be. They are just very hard-pressed to care about such things today. Who can blame them? The cantinas resemble a commodities exchange 15 minutes before close.


Message Edited by PoetDancer on 03-08-2005 08:09 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Ikewe
Tue Mar 08, 2005 10:05 pm
#36






PoetDancer wrote:



IBut what real difference is there between two or more "playstyles?" I'll tell you.


Social entertainers fill the time between /startwatch and /stopwatch with something amusing.


Healing entertainers fill the time between /startwatch and /stopwatch with nothing.






WOAH! I must be misunderstanding your definition of a healing entertainer. I consider myself to be a healing entertainer and I can assure you that from the moment I type /startdance to the moment I type /stopdance I try to fill the time with something amusing or entertaining. Although I've become convinced that my performance probably sucks compared to yours I try my hardest to be a good performer as well as a good healer. I like that role. I think I'm good at it and I want to sell it. I worked hard to get the SEA attachments that I have and I made an effort to put them into clothing that doesn't look like my closet exploded onto me in some random jumble. But I can tell you that not one single person asks what my buff percentage is so unless I know the person might really need that extra 10% that I can provide with my "outfit" then I just dance in whatever feels comfortable or suits my mood. I don't want players to simply take that in a completely passive manner because if I'm standing next to you then I'm probably going to losea part of the profession that I like.


cheers,


Ikewe, Shadowfire





Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


LyteFoot
Tue Mar 08, 2005 11:13 pm
#37

I entertain, that is my primary focus when I'm being a musician. That doesn't stop me from also doing buffs that require my interaction. I work hard to get flourish combinations and instruments that sound the best for the various songs I have at my disposal. I write words to go with some flourish combinations, I make western sound western, techno, and pirate/carribean themed, I make waltz sound lilting or soulful, I make jazz sound like jazz. I can still do every bit of that and proactively involve my self in administering a buff.

The first time people see me performing and ask if I can buff they often comment on how nice it is to hear a different song or one done to actually sound like a song and not the same flourish spammed endlessly. Many of these people will return to me for repeat business. I don't have to stop performing to meet their needs, I simply have to perform some different sequences that get them finished as quickly as possible. I don't object to healing being passive but I totally disagree that active involvement makes a buff bot the better performer. The ability to AFK 24/7 does that and nothing you can do will fix that. Even if your buffing was 100% passive the fact that you are actually playing the game and aren't always in the exact same spot and always available will still make the buff bot preferred. They win due to being an absolutely known quantity not to the fact that they have to join a group to apply a buff. Your battle needs to be with that very unrealistic NPC like availability not with the fact that you want to depend on people deciding to tip you versus controlling the despensing of those services.

You still sell slash commands Sirii, even today, even back in the all passive days. The difference was the way in which you organized the /flourish commands over someone else and it still is that same situation. The difference, assuming AFK is removed, is that you can control the exchange of funds for services with one method and can't with the other. An NPC is like a 7/11 always open, people don't go to 7/11 because they are cheaper but because they know that no matter when they go there they can get the items they want and get them quickly. People don't tend to get brand concious with convenience markets the way they do grocery stores; they all have the same basic items on sale for similar prices so they simply go to the one nearest them at the moment. An ATK performer is like a small mom and pop country store, it isn't open every minute and it is sometimes closed at unexpected times because of situations in the owners life. Until we can remove the convenience stores and the mentality that surrounds them no change will make us viable.



Elwyn LyteFoot - Corbantis server
PoetDancer
Wed Mar 09, 2005 12:04 am
#38


No, you didn't Ikewe.


This may come as a shock to you, but I am exclusively a healing entertainer too.


But by being exclusively a healing entertainer, I cannot help but be a social entertainer.


You and I are just dancers trying to play this profession. And I would imagine, Ikewe, that your efforts must be equally amusing as mine, if not more so. The only difference is that I tend to talk about the importance of it around here more. And I talk about it because we have a tendency to not have faith in ourselves that what we do behind they keys is important. It may not matter to us, who are concerned about selling buffs, but think about the entertainer base professionals. All they have is their show. They have no buff. And are we going to say that they have no business trying to earn a living in the cantina or showcase their talents because thereare masters likeus who can decide who will get the /watch that they cannot duplicate?


My whole point is that all of us, all of us who choose to play this profession as it was meant to be played (and by that I mean as a played profession) are more similar than different. We have a tendency to draw distinctions where there are none. But I ask us--I implore us--to be very, very careful.


What I do is no different than anyone who plays this profession does. I am a healing entertainer and a social entertainer, as are you, as are anyone who plays this profession. As it stands now, we heal so we may showcase our abilities. We also showcase our abilities so we can heal.


And I believe this is a good thing that this is so. The performer needs an audience. Mechanics help give them an audience.


But the thing we are not considering very strongly is whatshould we be doing once the audience gets there, and how can we promote the proper cantina environment for both us, and our patrons? What sort of incentive in an actively given system will prevent the most popular and loved entertainers on the server from being characters that sit in /groupchat doing a preprogrammed routine with an automated spam macro saying "send a /tell to buffeyhoney for a +125% dancer/musician buff for 3k?"


Because unless I am not seeing something you all are, that's exactly the sort of entertainer we'll find getting praise. Instead of an unattended buffbot, we'll simply have attended ad-spamming charatcters on minimized screens that only respond if they hear the /tell sound and the e-mail beep. We'll replace automated buffbots with dancers who behave like semi-active starport buff doctors. And are we saying now that we want the cantinas to look like that?


That's all an entertainer would have to do to make it in this profession, andI have a sneaky suspicion that's exactly what we'll find.


I'm not worried about you, Ikewe, or Fuschia, Elwyn, or Drygo. Youwon't be the ones doing that. But what about all of those out there who don't care at all about anything other than skill animating, collecting bank tips, and spamming adverts to get on the "big tipper's list?" That's the sort of "playstyle" that I fear will dominate this profession if we abandon passivity. And I'm afraid Fuschia, Drygo, Panthu, and Ikewe that we simply care too much about the environment of the cantinas and our own self-respect to do that which the profession will require of us at that point.


We want economic security in terms of how we view other professions. I understand the desire for that. But please, please consider that if we abandon passivity, we inherit alongside of it the playstyle of buffing doctors. And I must say, buffing doctors who maintain lines make a lot of credits. Butbuffing linesalso are some of the most resented, garishly obtrusive, non-immersive, and painfully boring institutions in SWG. I don't want the cantinas to be like that.


And that's why I am taking this issue of active/passive mechanics very, very seriously. Once we go down that road, we'll never be able to go back from it if we don't like what we find.


Message Edited by PoetDancer on 03-09-2005 01:06 AM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Schardour
Wed Mar 09, 2005 1:00 am
#39

Eh?




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

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