Dancer Archive

Thread: Let's Do Something Else [List Updated 08 March 2005]

Sakura-Ikari
Tue Mar 08, 2005 10:26 am
#14

many, many entertainers I know RP information brokers. Everyone comes in the cantina, relaxes to the music and dancing, has a few drinks, and gets loose lipped. Alot of you probably don't even realize how many times you've helped your guildmates with a:


/gu hey, jedi so-and-so is overt in Theed cantina w/alot of wounds, any BH nearby?


/gu hey, I just heard enemy guild X talking about a big offensive tonight, are our bases vulnerable?


etc... you get the point... this is something entertainers do already.


I think it would be great if the NPC spy-net ops COST the BH's credits to use, a rather large amount, OR they had the option to come to us instead. Put the bio signature in a window like ID stat-migrates or whatever, and you can charge the BH or just ask for a tip. The NPC's would still be around so you wouldn't hear "i can't find an entertainer and now i can't do my role" but the encouragment to come to the cantina and talk to us would be there. *shrug* it might turn into a yucky rude interaction like buffing, but maybe not. I know alot of RP-ing bounty hunters so it might be fun. Just a suggestion.


other than that, I agree with anything that puts the emphasis on post-battle when people are looking to relax and AWAY from pre-battle when they are in a hurry. Relaxed interaction = fun.


i think i got half off topic - or rambled... I'm good at that


carry on!



Sakura Ikari
..:::[ My RP's ]:::..
Master Tailor / Imperial Public Relations Chic / Black Eyed Beauty


Hobbytla
Tue Mar 08, 2005 11:29 am
#15

Whoever said that entertainers don't belong in a battle field is obviously not aware that entertainers can and do perform in factional bases. I can only assume the new PvP bases still work that way!

It's a very valid and valuble part of defending a base, plus it adds a special atmosphere to the (unfortunate) event.

I say more of this, and more active tools for those entertainers who would enjoy being part of this!!


If someone isn't into this sort of thing, what it used to mean was that coverts could come into the base unpreparedwithout being attacked on their way in, go overt, get buffed by docs and entertainers and join the fighting. Now you can't enter a PvP base if you are a "combatant" so I guess this rallying of troops will happen differently. All the more reason to at least not dismiss the "combat entertainer" off hand.






=====================================================================
"We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." Nancy MacIntyre, LA SWG senior director ---- Yes, because it's not fun and exciting to be a part of something you have created yourself.... What ever happened to "EXPERIENCE THE GREATEST SAGA EVERY TOLD - YOURS"?
======================================================================
Petronela
Tue Mar 08, 2005 11:30 am
#16

I would very much like they rather fixed the broken things before even considering adding anything else and risking even more things “not working as intended”.

Personally, I do like to buff, I know I have said it before but, in a way it does make me feel as a part of the overall picture if I can buff someone.
I don’t want to be a social butterfly, I want to feel part of the game. Instead of taking things away from us, why not just keep on fighting for things to be fixed and added. (in that order lol)

The Battle-Bard idea… hmm.. No, thank you. I already have one of those in EQ2 and love to play her very much, but I see no point of playing two games with a same class.
In my opinion Entertainer and Bard is not the same thing. Bards do not entertain.
Their job is to get the troops in to a pitch of battle-furry. That is definitely not what I imagine SWG themed entertainers should do.

I have nothing against the mini-games idea but only if it’s an addition, not a replacement. If I want to play a mini-games only, I don’t see a point of logging all the way in to SWG, but may as well play at any of many free mini-game sites.

Seriously I don’t understand why it has to be give-and-take scenario. Why can’t our class just be fixed and things added to make it more diverse?
So that way lot more people would enjoy playing it because it would be more pleasing to many more gaming styles.

If you have an infected splinter in your finger, would you rather cut off the whole arm to make sure the splinter is gone or would you rather remove the splinter and try to heal the wound first?
Sorry, but that’s what this reminds me of…..

Deli’ah



~Deli'ah~
Schardour
Tue Mar 08, 2005 11:40 am
#17

The combat support professions of Doctor and Combat Medic would still be available. I really don't think the Entertainer professions were originally intended to be full-support roles. I wouldn't mind keeping some aspects of support (such as BF healing, which we had originally) to appeal to that particular playstyle, and to fulfill interdependency requirements, but our pre-combat role should not be present in its current form. Visiting three professions immediately before battle is rather ridiculous, in my opinion. Is there any other game out there that requires this? Multiple profession providing different, but equally importanttime-based buffs?






T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

rayill
Tue Mar 08, 2005 11:43 am
#18






Petronela wrote:
I would very much like they rather fixed the broken things before even considering adding anything else and risking even more things “not working as intended”.

Personally, I do like to buff, I know I have said it before but, in a way it does make me feel as a part of the overall picture if I can buff someone.
I don’t want to be a social butterfly, I want to feel part of the game. Instead of taking things away from us, why not just keep on fighting for things to be fixed and added. (in that order lol)

The Battle-Bard idea… hmm.. No, thank you. I already have one of those in EQ2 and love to play her very much, but I see no point of playing two games with a same class.
In my opinion Entertainer and Bard is not the same thing. Bards do not entertain.
Their job is to get the troops in to a pitch of battle-furry. That is definitely not what I imagine SWG themed entertainers should do.

I have nothing against the mini-games idea but only if it’s an addition, not a replacement. If I want to play a mini-games only, I don’t see a point of logging all the way in to SWG, but may as well play at any of many free mini-game sites.

Seriously I don’t understand why it has to be give-and-take scenario. Why can’t our class just be fixed and things added to make it more diverse?
So that way lot more people would enjoy playing it because it would be more pleasing to many more gaming styles.

If you have an infected splinter in your finger, would you rather cut off the whole arm to make sure the splinter is gone or would you rather remove the splinter and try to heal the wound first?
Sorry, but that’s what this reminds me of…..

Deli’ah






In the sense of EQ and EQ2, Bards are primarily for combat, just as you described.


However, in the classic D&D sense, SWG Entertainers and the ideas being bandied about for Information Brokers are actually charateristics of the D&D Bard. These kinds of Bards do in fact entertain, and that is how they supplement their adventuring. They sit down and tell stories, dance, sing, and play music. They also live and breathe in Taverns, where they learn new tales, songs, and dances while they gather information.


Yeah, I know, you said Battle-Bards. I personally don't want to be a Battle Bard myself. I do feel that currently Entertainers are already alot like the classical D&D Bard. So, in a sense, we already are Bards, just not in the typical MMORPG sense.




Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Schardour
Tue Mar 08, 2005 11:43 am
#19


I'll repeat what I said in the other thread....


Not every word spoken here is selfish, but rarely do I see mention of balance or game direction on these forums. Our focus on unattended play is profession-centric, our requests for buffing power takes little into account the restrictions it places on the rest of the community, and our visions of the future of the profession are oftentailored only to the playstyle which we enjoy most as an individual.As these professions attract a variety of players (seeking both social and support venues), acertain balanceneeds to be reached when designing our role within the game and the functionality we are given. Because this is what our development team understands. They understand BALANCE, and FAIRNESS. The developers want to make combat faster, simpler, and more interactive. How do we fit into that role? Why would we want to ask for an ability that flies in the face of what's great for other players? Why would we ask for an ability that slows a combatant from entering their world? They'll have time for our world if they're able to enjoy it. If we're simply another necessary step to take before going to hunt, or defending their base...if we're simply another necessarytime- and money-sink...then they're not going to enjoy our world. And this is what we're seeking: An overall enjoyment of the game.


(This was not in response to Rayill )


Message Edited by Schardour on 03-08-2005 01:45 PM




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

rayill
Tue Mar 08, 2005 11:55 am
#20






Schardour wrote:


I'll repeat what I said in the other thread....


Not every word spoken here is selfish, but rarely do I see mention of balance or game direction on these forums. Our focus on unattended play is profession-centric, our requests for buffing power takes little into account the restrictions it places on the rest of the community, and our visions of the future of the profession are oftentailored only to the playstyle which we enjoy most as an individual.As these professions attract a variety of players (seeking both social and support venues), acertain balanceneeds to be reached when designing our role within the game and the functionality we are given. Because this is what our development team understands. They understand BALANCE, and FAIRNESS. The developers want to make combat faster, simpler, and more interactive. How do we fit into that role? Why would we want to ask for an ability that flies in the face of what's great for other players? Why would we ask for an ability that slows a combatant from entering their world? They'll have time for our world if they're able to enjoy it. If we're simply another necessary step to take before going to hunt, or defending their base...if we're simply another necessarytime- and money-sink...then they're not going to enjoy our world. And this is what we're seeking: An overall enjoyment of the game.


(This was not in response to Rayill )



Message Edited by Schardour on 03-08-2005 01:45 PM





Very nice post! I completely agree with what you said in regards to building an enjoyable game for everyone that includes changes that are beneficial to the variety of people that play this game. Hopefully, the Dancers that are helping the CU testing will be able to help define the new role for Dancers in the new future of Combat.



Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Schardour
Tue Mar 08, 2005 12:05 pm
#21

Ack, you guys got me way off topic This is supposed to be a......



BRAINSTORMING THREAD!!!






T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Panthu
Tue Mar 08, 2005 12:09 pm
#22






Schardour wrote:


Is there any other game out there that requires this? Multiple profession providing different, but equally importanttime-based buffs?



Not for all successful or "uber" encounters, no. Other games do however have many buffing and healing classes that would be useful pre-encounter, during encounter, or post encounter though.


My personal priorities are:



  1. Dance and Performance Enhancements - Everybody knows what these are. We all want them.

  2. Social based enhancements - Things for events and parties

  3. Entertainer based gameplay - Pretty PvE (Ent Missions, Fame, so on, gamey stuff where you get to be an Entertainer)

  4. Interactive Functional Role - This is where the Active Buffs, Active Heals, and other Active abilities fit in

I just don't think we can leave off number four. I don't really see any reason to. An Entertainer can choose to skip these functional elements just like some Dancers choose to skip Buffing and BF/MW Healing now or some IDs won't do Stat Migrations. We have to have something that ties us to the rest of the game... otherwise, we are at great risk of being skipped entirely by the majority of the player base. Beyond that, it's just poor RPG design to have a profession with no built in interdependence.


Even crafters have to relate to thenon-crafting game, and they are the original non-Combat professions. It is strange to assume that we could somehow cut ourselves off from the rest of the game entirely. In fact, I don't think most of us would even want that. However, the ability to choose would be nice. So it would be cool if these functional things could stay in one skillline.Another line could deal with Ent Only gameplay, like Deila's Fame proposal. The other two lines could be bulked up with art and social tools we have been talking about forever.


As far as how to work in any additional functionality or GCW inclusion, I personally would vote Spy or Informant over Bard. Although, I do think Bard gets a bum rap from most people... if you like buffs coming from performers, that's an idea rooted in bardom. Really, it's just a name thing the real break down for us seems to fall to those who think we should be totally passive and only in the cantinas, those who think we should be at least partially active but only in the cantinas, and those who think we should be at least partially active and allowed to have some abilities outside of the cantinas.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Jagii
Tue Mar 08, 2005 12:09 pm
#23

Apparently my comment on entertainers on the battlefield has been greatly misunderstood. I'm not talking about pre-combat or post-combat abilities, which include mind wound healing and buffing. I'm talking about at the actual fight, while an enemy and an ally are busy shooting at each other. And as for the medics - I really didn't think I'd have to mention them, but oh well, I was wrong.

What's an entertainer gonna do? Is he/she gonna distract the enemy? Seriously, the enemy is a trained fighter and shouldn't be affected by whatever trick you're trying to pull. Maybe you get naked and start gyrating in front of the enemy. If that's the case, and the enemy forgets to do a special or heal, then fine, you've done your job. How about the "bard" role? I feel that bard-like abilities should go to squad leaders. Unless the developers state otherwise, I think all the combat-related stuff should stay with the combat-centered professions. It's fine with me if you sing a song and it has a positive psychological affect on your allies, but the effect shouldn't go beyond that.
Summary: I don't think there should be an in-game mechanic to actually make an entertainer able to negatively affect the enemy or to positively affect an ally while they are actually dukin' it out. But as always, that's just my personal opinion. If you entertainers seriously think that this kind of combat role is part of your profession, then so be it. It just really doesn't make sense to me.

= Andrew
Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
Rapidwolf
Tue Mar 08, 2005 12:10 pm
#24

Shadowdefender what you just send is amazing. Here is a fact, in real life (im brit btw) american troops hve acid rock pumped through the speakers on their transports before a battle to get the adrenalin running. This should be put in to swg. Dancers can sing/dance to improve certain things, ie attack speed, damage or even a similar thing to berserk. Would be great, i myself am a pistoleer and would find it cool to go hunting with a dancer whowould back me up. Plus dancers would be pretty flexable, maybe give them knives? make em a little like ninjas, dont do much damage but hit very VERY fast? what ya all think?




"Success is not final, failure is not fatal: it is the courage to continue that counts." Winston Churchill

Panthu
Tue Mar 08, 2005 12:59 pm
#25

/tsk Naughty Dancer who edits posts to make some Dancers look like they agree to things that they don't...

/glare Til





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

FuschiaD
Tue Mar 08, 2005 3:38 pm
#26

I'm getting irritated with this thread, so I'll be backing out now. Enjoy.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


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