Dancer Archive
Thread: Suggestions for that now pointless skill tree Entertainer Wound Healing
This is a clunky, pathetic system. There has GOT to be a better way. If they don't want people AFKing it, fine. Put in some sort of box, "X is watching you and your band. Do you wish his observation to count toward your quest? Yes/No." 30 second timer. If you don't click yes, it doesn't count. End of potential exploit... and this solves the problem of people ACTUALLY being watched in a performance but not getting credit for it.
It took me like 3 months to get the dancer quests done because I refuse to break character incessantly to ask people to specifically listen to me when they are already listening to the band (or watch when they are already /watching the band). If I can get healing XP credit when I am grouped and they watch someone next to me, then I should get quest credit too. And I should not be practically FORCED to break character to complete a quest. Yes I know there is not much "RP" in this so-called roleplaying game but let's not force people to break character to do their profession shall we?
I am not on board with any further quest-based content until they make a better quest system. If they do make a better system, only then I would consider changing my position.
C
Melpomyne wrote:We have the two branches in the ent tree and then the 4 in the novice tree. Most profs only require 1 branch in the first tree. Despite this, if our functionality is reduced (no more wound healing), so should our skill point cost regardless of any current comparison or prospective changes (eg. combat profs being made more expensive skill point wise in the CU). Unless they give us a new function, then the wound healing tree should not cost skill points imo.
Okay, so now we're back to "we should cost fewer skill points because we're less functional," which I'm still wholly opposed to. Especially since -- if I understand correctly -- most of the elite combat profs will require two novice tracks after the CU.
Umi
Sunjammer wrote:
Melpomyne wrote:
I think one of the reaons ppl want to get the skill points back is that to master dancer is a disproportionate amount of skill points required compared to other professions. We are a support profession and all love what we do (I hope!) but the point cost is just way too high.
I didn't know that. Sure, if Master Dancer does require more skill points than, say, Master Rifleman or Master Tailor, I wouldn't mind seeing them shave a few off until they're equal.
Umi.
From novice to master, Dancer and Musician cost 106 skill points. We areamong the top 10 professions to master skill point wise. Right along with Master Creature Handler. Most ofthe elite combat professions cost 92 skillpoints along with almost all the crafting professions.
After the combat revamp, then the elite combat professions will cost THE SAME as mastering Dancer and Muscian unless they adjust the cost of the entertainer professions.
In response to most of the complaints regarding this new cost for the combat professions, I will quote a my friend Ekade.
"Welcome to my world"
We are a social profession but we want game mechanics as well.
As far as functionality, you can say that the combat profession only has one. Dealing out damage. The big differance is that they have and can make different choices that effects the outcome. For entertainers, Flourish 1-8, Bandflourish 1-8, Exotic4, Tumble2, Basic,etc., etc. makes very little differance as to the outcome of what we do game mechanics wise. What has been done to the entertainer professions is the same as replacing all the specials in TKA with unarmedhit1.
There is really no way to quantify the social aspect of our profession and that is where the devs are having a problem I think. Basing our profession on a combat profession is a mistake. In essance, we would be fighting and competingamungnstourselves for the audiance. Not an atmosphere condusive to a friendly gathering. So, base our profession on a crafting profession to help the devs have a model to work from.
Deep within the recesses of this forum, someone mentioned recordings. Creating holo disks the a consumer could play later and receive our services.
SO....
Buffingholo disks for Musician and Dancer withthe Dancer and Musician wound healing tree replaced with the ability to create buffing holo disks. These buff disksgive short term buffs. Dancers and Musicians still have the mythical long term minor buffs that must be given by a live performance.
BF mitigationdisks for entertainers.The Entertainer Wound healing tree replaced with the ability to create better BF mitigation disks. This disks do not heal BF, rather they lessen the effects of BF while 'playing'. People still need to go to the cantina to get BF healed.
Artisans can get a schematic to create blank disks and another schematic to create a recording device.
Here's the fun part. Groups and bands and collobrate and get better results creating holo disks than just one person.
Skill tapes and such that deal with wound healing can be converted over to make better holo disk recordings
Message Edited by Isleh on 04-03-2005 10:52 PM
Isleh wrote:
Artisans can get a schematic to create blank disks and another schematic to create a recording device.
Here's the fun part. Groups and bands and collobrate and get better results creating holo disks than just one person.
Skill tapes and such that deal with wound healing can be converted over to make better holo disk recordings
Umi
Sunjammer wrote:
For those who want entertainers to have a greater role in the GCW, perhaps the fourth track could be for some kind of charm skill for eliciting quest information out of NPCs. Or something to do with spying or espionage. I know some people have said they would be interested in such a role.
Umi
I know. I've suggested something like that as well a while back... somewhere.
The devs have already decided, haven't they? Anything suggested here can no way be implimented in time, can it? Just like the buffs were plopped down on us today, in a few days we'll see their solution for this problem, won't we?
Sunjammer wrote:
Isleh wrote: I know. I've suggested something like that as well a while back... somewhere. The devs have already decided, haven't they? Anything suggested here can no way be implimented in time, can it? Just like the buffs were plopped down on us today, in a few days we'll see their solution for this problem, won't we?
We're talking about the Wound Healing track. Buffs fall under Techniques. As far as I know, the devs have not made any decisions about the Wound Healing track. which governs only the now-defunct mind wound healing skill. Unless you know something I dont....? The idea of this thread is to find a new use for that now-empty track. It doesn't look like it will be the new buffs; nothing in the doc says they're moving it to a different track, and they've been touted as a replacement for mind buffs, not mind wound healing.
Nothing says it has to be ready in time for the CU. Although it would be nice if they didn't take a year to get around to it, either. Umi
I know... I started this thread.
It's just that the Devs already know, or have a good idea what they will or will not have ready for us in time for the CU.
A couple of points.
- When they decided to remove the mind wounds and eliminate that skill tree, it would be hard to not know that this would be an issue.
- Some of the ideas have been floating around this community for more than a year.
- Some have been exhaustively detailed.
So
- They had material, plenty of it in fact to draw a conclusion of what this community is looking for.
- They would have to be comatose to not see this problem coming.
- They would have to be brain-dead not to have a plan to deal with the fallout.
You don't operate a business that way. Especially with a customer base this large and a major movie just around the corner that is going to drive more customers to you.
Is that going to stop me from making suggestions? No, but this community can make better suggestions and provide better feedback if we knew what they will or will notbe ready for us when the CU goes live. Right now, we're groping around in the dark.
That said
What about Ranger camps, Scout camps?
Espionage was mentioned and Mata Hari is the classic example of the entertainer turned spy (even though she wasn't very good at it).
Any ideas to expand beyond the cantina?
Any Ideas to add skills to differentiate between Musician and Dancer?
A friend of mine is a Master Fencer and Master Dancer. She calls herself a blade dancer. One can argue that the physical requirements of being a dancer is as strenuous as a martial art. A skill tree having an effect on Combat abilities? The ability to dodge gracefully?
Another friend of mine is a Master Musician and Master Smuggler. A skill tree having an effect on public relations? Oration/Public Speaking that may have an effect on how NPCs react?
[ The idea is to create 2 individual professions. One that would appeal to the Entertainer/Combatgroup and one that would appeal to the Entertainer/Non-Combat group. It can go either way, I just see the Dancer as the more physicialy active sterotype. ]
Message Edited by Isleh on 04-04-2005 04:15 PM